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Kepgeda the Hag-NailedCreature 5


UniqueNEMediumChangelingHumanHumanoid
Source Pathfinder #181: Zombie Feast
Perception +12 (darkvision)
Languages Aklo, Common, Necril, Osiriani
Skills Crafting +13, Intimidation +11, Nature +10, Occultism +13, Society +11, Survival +10
Str +2, Dex +2, Con +1, Int +4, Wis +1, Cha +2

AC 20; Fort +12; Reflex +11; Will +12; +1 circumstance bonus to Will saves against mental effects
HP 75
Speed 25 feet

Dagger One Action +12 (+8, +4) to hit (agile, magical, versatile s) 2d4+6 Piercing
Claw One Action +11 (+6, +1) to hit (coldiron, grapple, unarmed) 1d6+6 Slashing
Dagger One Action +12 (+8, +4) to hit (agile, magical, thrown 10, versatile s) 2d4+6 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Called

In constantly resisting her desire to return to her mother, Kepgeda has developed a mental bulwark. If she rolls a success on a saving throw against a mental effect that would make her controlled, she gets a critical success instead.

+1 Circumstance Bonus to Will Saves Against Mental EffectsCackling Coven Free Action

Trigger Kepgeda's turn begins

Requirements Kepgeda is within 30 feet of her keening cauldron


Effect Kepgeda draws on the souls of her dead sisters for a burst of occult power, for a price. Kepgeda takes 10 mental Damage, then chooses one:

Familiar

Kepgeda's familiar is Iskessous, a rat with a climb Speed of 25 feet, darkvision, and scent as an imprecise sense to a range of 30 feet.

Witch Patron

Curse


Occult Prepared Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Daze, Forbidding Ward, Guidance, Shield, Telekinetic Projectile
1st Level: Bane, Command, Phantom Pain, Ray of Enfeeblement
2nd Level: Invisibility, Touch of Idiocy
3rd Level: Blindness, Dream Message, Slow

Occult Rituals

2nd Level: Create Undead (Crawling Hands, Zombies)

Witch Hexes (DC 22, +14 to hit)

Cantrips (3rd Level): Evil Eye
1st Level: Needle of Vengeance, Phase Familiar



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Changeling

A creature with this trait is a member of the changeling ancestry.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.