Kepgeda the Hag-NailedCreature 5
Source Pathfinder #181: Zombie Feast
Perception +12 (darkvision)
Languages Aklo, Common, Necril, Osiriani
Skills Crafting +13, Intimidation +11, Nature +10, Occultism +13, Society +11, Survival +10
Str +2, Dex +2, Con +1, Int +4, Wis +1, Cha +2
AC 20; Fort +12; Reflex +11; Will +12; +1 circumstance bonus to Will saves against mental effects
HP 75
Speed 25 feet
Dagger +12 (+8, +4) to hit (agile, magical, versatile s) 2d4+6 Piercing
Claw +11 (+6, +1) to hit (coldiron, grapple, unarmed) 1d6+6 Slashing
Dagger +12 (+8, +4) to hit (agile, magical, thrown 10, versatile s) 2d4+6 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
CalledIn constantly resisting her desire to return to her mother, Kepgeda has developed a mental bulwark. If she rolls a success on a saving throw against a mental effect that would make her controlled, she gets a critical success instead.
+1 Circumstance Bonus to Will Saves Against Mental EffectsCackling CovenTrigger Kepgeda's turn begins
Requirements Kepgeda is within 30 feet of her keening cauldron
Effect Kepgeda draws on the souls of her dead sisters for a burst of occult power, for a price. Kepgeda takes 10 mental Damage, then chooses one:
- Kepgeda Sustains a Spell. If her next action is to cast a witch hex, the DC of that hex increases by 1.
- Kepgeda reduces her Stupefied condition value to 0.
- If Kepgeda begins casting a Create Undead ritual within the next minute, she attempts a DC 18 flat when the ritual is complete; on a success, the undead she's created is 3 levels higher than the ritual would provide (for example, creating a Zombie Brute instead of a Zombie Shambler).
Kepgeda's familiar is Iskessous, a rat with a climb Speed of 25 feet, darkvision, and scent as an imprecise sense to a range of 30 feet.
Witch PatronCurse
Occult Prepared Spells (DC 22, +14 to hit)
Cantrips (3rd Level): Daze, Forbidding Ward, Guidance, Shield, Telekinetic Projectile
1st Level: Bane, Command, Phantom Pain, Ray of Enfeeblement
2nd Level: Invisibility, Touch of Idiocy
3rd Level: Blindness, Dream Message, Slow
2nd Level: Create Undead (Crawling Hands, Zombies)
Cantrips (3rd Level): Evil Eye
1st Level: Needle of Vengeance, Phase Familiar
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ChangelingA creature with this trait is a member of the changeling ancestry.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.