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LasheeliCreature 10


UniqueNMediumAasimarHumanHumanoid
Source Pathfinder #183: Field of Maidens
Perception +19 (darkvision)
Languages Celestial, Common, Drooni
Skills Acrobatics +19, Lore +18, Diplomacy +21, Lore +20, Occultism +20, Performance +21, Religion +19, Society +20
Str +0, Dex +3, Con +0, Int +4, Wis +3, Cha +5

AC 27; Fort +16; Reflex +19; Will +19;
HP 127
Speed 30 feet

Dagger One Action +21 (+17, +13) to hit (agile, finesse, versatile s) 1d4+9 Piercing
Dagger One Action +21 (+17, +13) to hit (agile, thrown 10, versatile s) 1d4+9 Piercing
Bola One Action +22 (+17, +12) to hit (magical, nonlethal, ranged trip, thrown 20) 2d6+9 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Bardic Lore

Lasheeli can use Bardic Lore to Recall Knowledge on any topic.

Cautionary Tale Reaction (linguistic)

Trigger Lasheeli or an ally within 30 feet attempts a Will save


Effect Lasheeli orates a line or two from one of her stories and makes a Performance check. Lasheeli and any allies can use the better result of her check or their saving throw.

Divine Aegis (abjuration, divine)

Once per day when Lasheeli takes damage that would reduce her to 0 Hit Points, a radiant, holy shield flashes over her, negating all of the attack's evil damage and half of any other damage the attack deals. If the attacker is within 60 feet, divine aegis deals the attacker the same amount of damage it prevented (of the same type, except that if divine aegis prevents evil damage, it deals the attacker good damage instead).

Steady Spellcasting

If a reaction would disrupt Lasheeli's spellcasting, she attempts a DC 15 flat; on a success, the spell isn't disrupted.


Occult Spontaneous Spells (DC 29, +21 to hit)

Cantrips (5th Level): Detect Magic, Guidance, Message, Prestidigitation, Shield
1st Level (3 slots): Celestial Accord, Mindlink, Sanctuary, True Strike
2nd Level (3 slots): Augury, Calm Emotions, Dispel Magic, Restoration
3rd Level (3 slots): Enthrall, Haste, Heroism
4th Level (3 slots): Confusion, Procyal Philosophy
5th Level (3 slots): Chromatic Wall, Crushing Despair, Prying Eye

Occult Innate Spells (DC 29, +21 to hit)

Cantrips (5th Level): Light
2nd Level: Continual Flame, Faerie Fire

Bard Composition Spells (DC 29, +21 to hit)

Cantrips (5th Level): Dirge of Doom, Inspire Courage
1st Level: Counter Performance, Loremaster's Etude



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Aasimar

A creature with this trait is a member of the aasimar ancestry.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.