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NyrissaCreature 23


UniqueCEMediumFeyNymph
Source Pathfinder Kingmaker
Perception +41 (darkvision)
Languages Aklo, Common, Draconic, Elven, Gnomish, Hallit, Jotun, Skald, Sylvan, Speak With Animals; Speak With Plants
Skills Acrobatics +43, Arcana +43, Athletics +37, Deception +44, Diplomacy +44, Lore +43, Intimidation +44, Nature +45, Religion +41, Stealth +36
Str +4, Dex +8, Con +8, Int +6, Wis +8, Cha +11

AC 49; Fort +39; Reflex +43; Will +41; +1 status to all saves vs. magic
HP 495
Speed 30 feet (climb 20 feet, fly 30 feet)
Immunities controlled
Weaknesses Coldiron 20

Thorny Lash One Action +41 (+37, +33) to hit (agile, finesse, magical) 4d10 Poison + 4d6+14 Slashing
Hurled Thorn One Action +41 (+36, +31) to hit (range increment 60) 2d6+14 Piercing + 2d10 Poison

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Shame

Nyrissa is focused on her goal to conquer the final kingdom she promised the Lantern King, but she still suffers from shame when she attacks anyone who wields Briar or any character who rules a kingdom (particularly, any PC who serves as Ruler). Forgive Foe can be attempted against Nyrissa with a DC 51 diplomacy check or DC 51 performance check. If Nyrissa is affected by a critical success from Forgive Foe, she calls for a truce to speak to the PCs.

Wild Empathy

Nyrissa can use Diplomacy to Make an Impression on and make very simple Requests of animals and plant creatures.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicBlinding Beauty (aura, emotion, enchantment, mental, primal, visual)

30-foot emanation Aura

Creatures that start their turn in the aura must succeed at a DC 43 will save or be permanently Blinded (plus Stunned 3 on a critical failure).

Evasion

When Nyrissa rolls a success on a Reflex save, she gets a critical success instead.

Protection from Decapitation

The first time Nyrissa is decapitated by any effect (including a vorpal weapon like Briar), the effect is negated. She takes no damage from the attack and is not decapitated, but she then loses her protection from decapitation for 24 hours.

Change Shape One Action (polymorph, primal, transmutation)

Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Contingency Reaction

Trigger Nyrissa is damaged by a melee strike

Effect Mislead activates on Nyrissa.

Focus Beauty One Action (emotion, enchantment, mental, primal, visual)

Nyrissa focuses her beauty upon a target within her blinding beauty aura. The creature takes 6d12 mental damage (DC 46 basic will) and is Blinded until the end of their next turn (12d12 mental damage and permanent blindness on a critical failure). Nyrissa can Focus Beauty on a given creature only once per turn.

Inspiration Three Actions (emotion, enchantment, mental, primal)

Nyrissa can inspire an intelligent, willing creature by scratching that creature with a thorn from her body. This reduces that creature's Hit Points by 1 permanently, but grants the creature several abilities: Darkvision, the ability to see Invisible creatures, and an ability boost to an ability of Nyrissa's choice. A bard granted this inspiration gains a +2 status bonus to Performance when determining the effect of compositions. Only one creature at a time can benefit from this inspiration. For the bulk of this Adventure Path, King Irovetti carries this inspiration, but once he is slain or defeated, who Nyrissa grants the bonus to instead (if anyone) is left to the GM to determine.

Quickened Casting Free Action

Frequency three times per day;

Requirement Nyrissa hasn't used Quickened Casting since the start of her previous turn

Effect If Nyrissa's next action is to cast an arcane spontaneous spell that is 8th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).

Switch Fables One Action (conjuration, move, primal, teleportation)

Requirement Nyrissa is located in the twenty-foot diameter central area of one of the four Fables (areas M7a- M7d of the House at the Edge of Time)

Frequency once per minute

Effect Nyrissa Strides a minimum distance of ten feet, after which the reality of the demiplane folds around her in a tangle of vines and flowers. She then teleports from her current Fable to one of the other three of her choice, appearing in a square of her choosing within the central twenty feet of the chosen Fable.


Arcane Spontaneous Spells (DC 46, +42 to hit)

Cantrips (10th Level): Detect Magic, Electric Arc, Mage Hand, Message, Shield
1st Level (4 slots): Color Spray, Fear, Ray of Enfeeblement, True Strike
2nd Level (4 slots): Dispel Magic, Glitterdust, Mirror Image, Telekinetic Maneuver, Touch of Idiocy
3rd Level (4 slots): Hypnotic Pattern, Meld into Stone, Mind Reading, Shrink Item
4th Level (4 slots): Freedom of Movement, Outcast's Curse, Private Sanctum, Shape Stone
5th Level (4 slots): False Vision, Mind Probe, Sending, Tongues
6th Level (4 slots): Baleful Polymorph, Chain Lightning, Disintegrate, Dominate, Flesh to Stone, Mislead, Teleport, True Seeing
7th Level (4 slots): Contingency, Plane Shift, Prismatic Spray, Project Image
8th Level (4 slots): Discern Location, Maze, Uncontrollable Dance
9th Level (4 slots): Disjunction
10th Level (1 slots): Wish

Primal Innate Spells (DC 46, +42 to hit)

1st Level: Charm, Heal
2nd Level: Restore Senses (At Will), Speak with Animals (Constant), Tree Shape
3rd Level: Wall of Thorns
4th Level: Speak with Plants (Constant)
5th Level: Tree Stride
7th Level: Regenerate
8th Level: Horrid Wilting
9th Level: Nature's Enmity

Arcane Focus Spells (DC 46, +42 to hit)

1st Level: Faerie Dust
3rd Level: Fey Disappearance
5th Level: Fey Glamour

Ritual

2nd Level: Inveigle
3rd Level: Geas
6th Level: Awaken Animal, Commune with Nature, Primal Call
8th Level: Control Weather, Create Demiplane


Nyrissa has not always been a power in the First World, but when she fell in love with Count Ranalc, one of the realm's Eldest, she challenged her place in the plane's hierarchy. The lovers inspired each other to increasing acts of audacity, and it wasn't long before Nyrissa began to think of herself as the newest of the Eldest and proclaimed this to any who would listen, beginning to build her own nation in the First World. Another of the Eldest, the Lantern King, saw opportunity for mayhem here. He spread his influence among his fellow demigods, and before long, several among the Eldest opposed Nyrissa's claim and took steps to challenge her. First, they sent a jabberwock to destroy her, but Nyrissa defeated it and used its blood to create lesser jabberwocks under her own control. Then they attempted to rally a thousand powerful fey against her, but Nyrissa convinced those fey to serve her instead in return for a place in her domain. Finally, the Eldest exiled Count Ranalc to the Shadow Plane for helping to cause the problem in the first place. Suddenly, Nyrissa found herself without an ally among the Eldest. Having expended much of her energy and resources to defeat the jabberwock and recruit the thousand, she knew that she had lost the war and surrendered, apologizing for her acts.

The Lantern King decided that Nyrissa's apology would suffice only for the jabberwock's death; for her other deeds, he demanded a further punishment- Nyrissa's capacity to love. Without love, the Lantern King argued to the other Eldest, Nyrissa would not be able to sway another of them to her side. However, if she could replace the "thousand fey breaths" she stole from the First World with a thousand stolen nations, they would accept her apology for her other actions and restore her capacity to love. Faced with no real option, Nyrissa agreed. She was allowed to keep her domain, now known as Thousandbreaths, but it was carved off to form its own demiplane to serve as a sort of prison. Her love was taken from her and transformed into the sword Briar, which was then entrusted to the Lantern King for safekeeping. He gifted Nyrissa with a chalice he called the Apology, an artifact capable of transforming Material Plane kingdoms she conquered into motes of sand. Once the Apology held a thousand motes of sand, those lands would be absorbed into the First World, Nyrissa would be forgiven, and love would be restored to her.

The matter settled, the Eldest quickly moved on with their own inscrutable agendas. Yet while they eventually forget about what they'd done to Nyrissa, the nymph herself did not. She grew more and more obsessed with her loss of love-or perhaps it was the loss of love that caused her to grow more violent and obsessed. In her early attempts to discover the location of Briar, she received the visions that would come to haunt her-that Briar would be returned to her, but only as an instrument of her own death.

Now she has but one kingdom left to claim: the new kingdom risen in the Stolen Lands. With the War of the River Kings over and one kingdom a victor, the time is right for the final grain to be added to the Apology. That this will destroy a significant region on Golarion is irrelevant to the loveless nymph; in her obsession, she fails to see that this act may be the very thing that drives her enemies from to slay her as in the vision.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fey

Creatures of the First World are called the fey.