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Rinnarv BontimarCreature 20


UniqueLNMediumElfHumanHumanoid
Source Pathfinder #150: Broken Promises
Perception +32 (Low-Light Vision)
Languages Common, Draconic, Elven
Skills Arcana +32, Athletics +38, Deception +34, Diplomacy +38, Lore +32, Occultism +34, Religion +38
Str +8, Dex +7, Con +8, Int +3, Wis +4, Cha +10

AC 45; Fort +36; Reflex +33; Will +30;
HP 400
Speed 30 feet

Elven Curve Blade One Action +38 (+33, +28) to hit (finesse, forceful, magic) 4d8+24 Slashing

Attack of Opportunity Reaction

Rinnarv can use Attack of Opportunity when a creature within his reach uses a concentrate action, in addition to its normal trigger. He can disrupt triggering concentrate actions, and he disrupts actions on any hit, not just a critical hit.


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Blood Magic

When Rinnarv casts one of his bloodline spells or a spell from his list of granted spells, he creates an aura that protects himself or one of the targets of the spell. The aura grants a +1 status bonus to saving throws for 1 round.

Spell Strike Free Action

Frequency once per round

Trigger Rinnarv begins to Cast a Spell that targets at least 1 creature


Effect Rinnarv channels his spell through his blade. He makes a Strike with his blade against a target within reach. If the Strike is successful, the target is automatically subject to the spell. If the spell required an attack roll, the target is hit. If the spell required a saving throw, the target takes a -4 status penalty to its saving throw instead. If the spell could target multiple creatures, it targets only the creature Rinnarv hit with his Strike.


Spontaneous Divine Spells (DC 42, +38 to hit)

Cantrips (10th Level): Chill Touch, Detect Magic, Forbidding Ward, Guidance, Light, Message, Shield, Stabilize
1st Level (4 slots): Bane, Bless, Heal (8x), Protection
2nd Level (4 slots): Darkvision, Resist Energy (7x), See Invisibility, Spiritual Weapon (3x)
3rd Level (4 slots): Circle of Protection, Heroism, Searing Light (2x), Vampiric Touch (6x)
4th Level (4 slots): Dimensional Anchor, Divine Wrath (5x), Freedom of Movement, Spell Immunity
5th Level (4 slots): Breath of Life, Drop Dead, Flame Strike, Spiritual Guardian (2x)
6th Level (4 slots): Blade Barrier (4x), Field of Life, Repulsion, True Seeing
7th Level (4 slots): Dimensional Lock, Divine Decree, Regenerate (2x), Sunburst
8th Level (4 slots): Discern Location, Divine Aura, Divine Inspiration, Moment of Renewal
9th Level (4 slots): Foresight, Massacre, Telepathic Demand, Weapon of Judgement
10th Level (2 slots): Miracle, Revival



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.