Sister of the Bloodshot EyeCreature 12
Source Pathfinder Kingmaker
Perception +23
Languages Abyssal, Common, Hallit
Skills Deception +22, Intimidation +22, Religion +25, Society +20, Survival +23
Str +2, Dex +2, Con +4, Int +1, Wis +5, Cha +2
AC 31; Fort +22; Reflex +20; Will +25;
HP 250
Speed 25 feet
Dagger +24 (+20, +16) to hit (agile, finesse, magical, versatile s) 2d4+6 Piercing + 1d6 Bleed
Dagger +24 (+20, +16) to hit (agile, magical, thrown 10, versatile s) 2d4+6 Piercing + 1d6 Bleed
Infectious Wrath (aura, divine, emotion, enchantment, mental)
Frequency once per day
Effect The Sister projects her wrath and rage into the minds of any number of creatures of her choice within 30 feet. Targeted creatures must attempt a DC 32 will save.
Critical Success The creature is unaffected.
Success The creature is Flat-Footed for 1 round as they become distracted by the unexpected fit of rage.
Failure The creature is Confused for 1 round.
Critical Failure The creature is confused for as long as they remain within 30 feet of the Sister, or until they succeed at the DC 11 flat to recover.
Divine Prepared Spells (DC 36, +26 to hit)
Cantrips (6th Level): Daze, Detect Magic, Divine Lance, Message, Shield
1st Level: Bane, Command, Harm, Heal, Ray of Enfeeblement
2nd Level: Dispel Magic, Ghoulish Cravings, Resist Energy, Silence
3rd Level: Blindness, Chilling Darkness, Vampiric Touch
4th Level: Divine Wrath, Freedom of Movement, Globe of Invulnerability
5th Level: Shadow Blast, Summon Fiend
6th Level: Blade Barrier, Repulsion
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.