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Unshadowed Anchor RootCreature 18


UniqueCESmallGnollHumanoid
Source Pathfinder #174: Shadows of the Ancients
Perception +33 (low-light vision, scent (imprecise) 30 feet)
Languages Amurrun, Common, Gnoll, Iruxi, Necril, Sylvan
Skills Lore +31, Deception +35, Nature +35, Occultism +35, Religion +31, Stealth +31, Survival +33
Str +2, Dex +3, Con +4, Int +5, Wis +5, Cha -1

AC 39; Fort +30; Reflex +27; Will +33;
HP 270
Speed 25 feet
Resistances Acid 20

Bite One Action +28 (+23, +18) to hit 3d6+5 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Shadow's Displeasure

When Anchor Root has fewer than 150 Hit Points, her shadow pulls at her essence to show the Vesicant Egg's displeasure. She looks pained and confused, and she becomes Clumsy 1 and Stupefied 1 until healed to 150 Hit Points or more. These conditions increase to 2 when below 100 Hit Points. When below 50 Hit Points, she falls Unconscious.

Vesicated Shadow

Anchor Root's shadow has become corrupted via the power of the Vesicant Egg. Her shredded shadow grants her some control over acid and shadows. She gains a +4 status bonus to resist acid and shadow effects.

Rupture Shadow Two Actions (acid, conjuration, occult, shadow)

Anchor Root can create immense blisters on a creature's shadow, which immediately burst, dealing 20d6 acid damage. She targets a creature within 60 feet that is casting a shadow, which must attempt a DC 37 will save. Anchor Root can't use Rupture Shadow again for 1d4 rounds.


Critical Success The target is unaffected and becomes temporarily immune for 1 day.

Success The target takes half damage. The bursting shadow deals 5 acid splash damage to all creatures within 5 feet of the target.

Failure The target takes full damage, and the bursting shadow deals 10 acid splash damage.

Critical Failure The target takes double damage, the bursting shadow deals 20 acid splash damage, and the target also takes 4d6 Persistent acid Damage.


Primal Prepared Spells (DC 40, +32 to hit)

Cantrips (9th Level): Acid Splash, Disrupt Undead, Produce Flame, Stabilize, Tanglefoot
1st Level: Fear, Grease, Ventriloquism
2nd Level: Dispel Magic, Spider Climb
3rd Level: Fireball, Lightning Bolt, Stinking Cloud, Wall of Thorns
4th Level: Fly, Wall of Fire
5th Level: Cloudkill
6th Level: True Seeing
7th Level: Eclipse Burst, Volcanic Eruption
8th Level: Earthquake, Horrid Wilting
9th Level: Nature's Enmity, Storm of Vengeance

Occult Innate Spells (DC 40, +32 to hit)

2nd Level: Animal Form (Canine Form Only), Augury
5th Level: Shadow Blast (Acid Only), Shadow Siphon



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Gnoll

Gnolls are humanoids that resemble hyenas.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.