ZorekCreature 12
Source Pathfinder Kingmaker
Perception +25
Languages Hallit
Skills Athletics +24, Lore +20, Religion +25, Survival +23
Str +7, Dex +4, Con +5, Int +0, Wis +7, Cha +4
AC 32; Fort +23; Reflex +20; Will +25;
HP 220 (fast healing 10)
Speed 25 feet
Immunities controlled, disease
Weaknesses Lawful 10
Resistances Physical 10, Poison 15
Spear +32 (+27, +22) to hit (magical) 2d6+8 Piercing + 1d6 Chaotic
Spear +32 (+27, +22) to hit (magical, thrown 20) 2d6+8 Piercing + 1d6 Chaotic
At-Will Spells
The monster can cast its at-will spells any number of times without using up spell slots.
Fast Healing 10A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Attack of OpportunityTrigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Blessed LifeZorek does not age or breathe, and he doesn't need to eat, drink, or sleep.
Divine RecoveryFrequency once per day
Trigger Zorek fails a saving throw
Effect Zorek loses all negative conditions he is currently affected by and may attempt a new saving throw against the effect that triggered Divine Recovery. His armor and weapons glow with blood-red light when he uses this ability.
Divine Prepared Spells (DC 36, +26 to hit)
Cantrips (6th Level): Detect Magic, Divine Lance, Guidance, Light, Shield
1st Level: Bane, Fear, Harm, Heal, Ray of Enfeeblement
2nd Level: Dispel Magic, Resist Energy, Silence, Spiritual Weapon
3rd Level: Blindness, Searing Light, Vampiric Touch
4th Level: Divine Wrath, Weapon Storm
5th Level: Flame Strike
6th Level: Repulsion, Spirit Blast
1st Level: Alarm, Lock
2nd Level: Augury
4th Level: Dimension Door (At Will) (To any location in Armag's Tomb)
5th Level: Banishment
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.