Cantrip Deck (Full Pack)Consumable 1
Source Pathfinder Secrets of Magic
Price 20 gp
Weight negligible
In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.
This pack contains 24 cards-one of each cantrip in the Core Rulebook.
Activate or more (envision, Interact)
Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.
- Acid Splash
- Chill Touch
- Dancing Lights
- Daze
- Detect Magic
- Disrupt Undead
- Divine Lance
- Electric Arc
- Forbidding Ward
- Ghost Sound
- Guidance
- Know Direction
- Light
- Mage Hand
- Message
- Prestidigitation
- Produce Flame
- Ray of Frost
- Read Aura
- Shield
- Sigil
- Stabilize
- Tanglefoot
- Telekinetic Projectile
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.