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Helg Eats-The-EatersCreature 15


UniqueCELargeAberration
Source Pathfinder #154: Siege of the Dinosaurs
Perception +26 (darkvision)
Languages Aklo, Common, Draconic, Undercommon
Skills Acrobatics +26, Arcana +29, Athletics +28, Deception +21, Occultism +27, Stealth +24, Survival +22
Str +7, Dex +3, Con +4, Int +6, Wis +3, Cha +0

AC 37; Fort +29; Reflex +23; Will +26;
HP 275
Speed 40 feet (climb 20 feet)

Jaws One Action +30 (+25, +20) to hit (reach 15) 3d12+13 Piercing
Claw One Action +30 (+26, +22) to hit (agile, reach 15) 3d8+13 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Eerie Flexibility

Despite her size, Helg's multiple joints allow her to fit through tight spaces as if she were a Medium creature. While Squeezing, she can move at her full Speed.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Enervating Tug Free Action (necromancy)

Frequency once per turn

Requirements Helg's most recent action was to cast a non-cantrip necromancy spell


Effect Helg drains away the life force from a creature targeted by the spell, with a result depending on its Fortitude save (DC 36 fortitude). This effect is magical and can be counteracted with Dispel Magic (Level 15, DC 36). This ability cannot affect a creature that critically succeeded at the spell's saving throw, if any.


Critical Success No effect.

Success Enfeebled 1 for 1 round.

Failure Fatigued.

Critical Failure Fatigued, and rest does not remove the creature's fatigued condition for 1 week.

Furious Claws Two Actions

Helg makes up to three claw Strikes, each against a different target. These attacks all count toward Helg's multiple attack penalty, but the penalty doesn't increase until after she makes all her attacks.

Rend One Action

Strike: claw


A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.


Effect The monster automatically deals that Strike's damage again to the enemy.


Arcane Prepared Spells (DC 36, +28 to hit)

Cantrips (8th Level): Chill Touch, Daze, Detect Magic, Light, Read Aura
1st Level: Fear, Grim Tendrils, Mending, Ray of Enfeeblement
2nd Level: Acid Arrow, False Life, Hideous Laughter, See Invisibility
3rd Level: Blindness, Glyph of Warding, Lightning Bolt, Slow, Vampiric Touch
4th Level: Confusion, Freedom of Movement, Resilient Sphere
5th Level: Blood Feast, Cloudkill, Prying Eye
6th Level: Phantasmal Calamity, Purple Worm Sting, Vampiric Exsanguination, Wall of Force
7th Level: Entrancing Eyes, Warp Mind
8th Level: Horrid Wilting, Maze

Arcane Rituals

2nd Level: Create Undead, Inveigle
6th Level: Statuette

Wizard School Spells (DC 36, +28 to hit)

1st Level: Call of the Grave
4th Level: Life Siphon



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.