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Matron UldrulaCreature 19


UncommonNMediumMonitorPsychopomp
Source Pathfinder #186: Ghost King's Rage
Perception +21 (darkvision, lifesense 60 feet; detect alignment)
Languages Abyssal, Celestial, Infernal, Requian, Tongues
Skills Acrobatics +31, Lore +37, Deception +35, Diplomacy +35, Intimidation +35, Lore +33, Occultism +33, Religion +37, Society +33, Stealth +31
Str +6, Dex +5, Con +6, Int +7, Wis +10, Cha +8

AC 40; Fort +31; Reflex +30; Will +35;
HP 275
Speed 25 feet (fly 40 feet)
Immunities death effects, disease
Resistances Negative 20, Poison 20

Staff One Action +34 (+29, +24) to hit (two hand d8) 3d4+12 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Lifesense 60 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Shard Shield Reaction

Trigger A creature targets Matron Uldrula with an attack

Requirements Matron Uldrula has been reduced to 150 Hit Points or fewer


Effect The fragments of Matron Uldrula, sheared off from her form during this encounter, fly through the air, interposing themselves between Matron Uldrula and harm. Matron Uldrula gains a +2 circumstance bonus to AC against the triggering attack.

Soul Shards (divine, transmutation)

When Matron Uldrula is wounded, tiny fragments of her break away, littering the floor with glass-like shards. In their place, glimmering gold cracks crisscross Matron Uldrula's form, each hard as steel. When Matron Uldrula is reduced to 150 Hit Points or fewer, she gains resistance 10 to all physical damage, as her body becomes more gold than flesh.

Infuse Staff (divine, evocation)

Matron Uldrula's staff is her symbol of office and gains a measure of her personal power. This staff becomes a +2 greater striking staff and is treated as if it were adamantine while Matron Uldrula wields it. Matron Uldrula's staff has Hardness 17 and HP 68 (BT 34) while possessed by her, or Hardness 5 and HP 20 (BT 10) while out of her possession. If her staff is taken or destroyed, Matron Uldrula can infuse a new one with an hour of work.

Soul Lock Two Actions (divine, incapacitation, necromancy)

Requirements Matron Uldrula doesn't have a soul locked within her staff


Effect Matron Uldrula attempts to capture the soul of a creature on the brink of death, either an undead creature or a creature with the dying condition. The target must attempt a DC 46 will save with the following results.


Critical Success The creature is unaffected and becomes temporarily immune to Soul Lock.

Success Matron Uldrula's staff tugs at the creature's soul but doesn't trap it. If the creature is living, it becomes Doomed 1 (or increases its doomed condition by 1). If the creature is a corporeal undead, it becomes Enfeebled 2. If the creature is an incorporeal undead, it becomes Stupefied 2. The creature then becomes temporarily immune to soul lock for 24 hours.

Failure Matron Uldrula locks the creature's soul in her staff. If the creature is living, it dies. If the creature is a corporeal undead, its body becomes an inanimate corpse. If the creature is an incorporeal undead, it becomes bodily trapped within the staff. While the soul is locked in the staff, the target can't be returned to life or undeath, or rejuvenated through any means, save powerful magic, such as miracle or wish, or through divine intervention. If Matron Uldrula's staff is destroyed or she wills it, the soul is released. Matron Uldrula's staff can only hold one soul at a time.

Spirit Touch

Matron Uldrula's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 4d6 negative damage to living creatures and 4d6 positive damage to undead.


Divine Spontaneous Spells (DC 46, +38 to hit)

Cantrips (10th Level): Daze, Ghost Sound, Guidance, Prestidigitation, Sigil
1st Level (4 slots): Charm, Illusory Disguise, Phantom Pain, True Strike
2nd Level (4 slots): Death Knell, False Life, Mirror Image, Reaper's Lantern, See Invisibility
3rd Level (4 slots): Bind Undead, Mind Reading, Slow, Zone of Truth
4th Level (4 slots): Anathematic Reprisal, Confusion, Discern Lies, Globe of Invulnerability, Phantasmal Killer, Talking Corpse
5th Level (4 slots): Banishment, Spiritual Guardian, Synesthesia
6th Level (4 slots): Phantasmal Calamity, Spirit Blast, Wall of Force
9th Level (3 slots): Unfathomable Song, Weird

Divine Innate Spells (DC 46, +38 to hit)

Cantrips (10th Level): Chill Touch, Detect Magic, Disrupt Undead, Read Aura, Stabilize
1st Level: Detect Alignment (Constant), Heal
2nd Level: Calm Emotions, Invisibility (At Will, Self Only)
3rd Level: Searing Light
4th Level: Read Omens
5th Level: Mind Probe, Tongues (Constant)
6th Level: Spirit Blast
7th Level: Plane Shift (Self And Locked Soul Only, To The Boneyard Only)

Focus Spells (DC 46, +38 to hit)

1st Level: Lament
4th Level: Overflowing Sorrow

Rituals

5th Level: Call Spirit (Doesn't Require Secondary Casters)


Shokis are shepherds who lead wayward souls to the Boneyard.


Psychopomps preside over death and the cycle of souls.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.