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Fleshwarp Feats


Aberration Kinship Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

Your mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate. You can cast Mindlink as an innate occult spell once per day, but you can target only aberrations.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Deep Vision Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

Your vision is suited for night or the underground. You gain Darkvision.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Living Weapon Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You've learned to use part of your form as a weapon. When you select this feat, you gain a claws unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits; a horn, jaws, or tusk unarmed attack that deals 1d6 piercing damage and has the versatile S trait; or a tail unarmed attack that deals 1d6 bludgeoning damage and has the backswing trait. Each of these unarmed attacks is in the brawling weapon group.

Your features are mutable; you can select this feat at any level, and you can retrain into or out of this feat or change the type of attack you gain.


Special You can take this feat multiple times. Each time you do, select a new attack from the options above.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Startling Appearance (Fleshwarp) Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You are trained in Intimidation (or another skill of your choice, if you were already trained in Intimidation) and gain the Intimidating Glare skill feat as a bonus feat.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Finned Ridges Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

The ridges and flaps of your skin steer you through the water. You gain a swim Speed of 15 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Gaping Flesh ReactionFeat 5


Source Pathfinder Lost Omens: Ancestry Guide

Frequency once per day

Trigger A creature you are aware of damages you with a melee Strike.


Your wound yawns open, appalling your attacker. The attacker must succeed at a fortitude saving throw against your class or spell DC, whichever is higher, or become Sickened 1 (Sickened 2 on a critical failure). It can't recover from the sickened condition while it's adjacent to you.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Mutate Weapon One ActionFeat 5


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Living Weapon

Select one unarmed attack you gained with Living Weapon. The damage die for that attack increases by one step until the end of your turn. In addition, choose to either have the attack gain a reach of 10 feet until the end of your turn or for you to gain a +1 status bonus to attack rolls with the chosen unarmed attack until the end of your turn.

Effect: Mutate Weapon


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Powerful Guts Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

Your stomach is particularly durable. When you succeed at a Fortitude save to reduce your Sickened value, you reduce it by 2 (or by 3 on a critical success).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Uncanny Awareness Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

You have a keen sense of movement around you. You gain motion sense as an imprecise sense out to 30 feet. Motion sense allows you to detect nearby motion through vibration and air movement.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Captivating Curiosity Feat 9


Source Pathfinder Lost Omens: Ancestry Guide

You can snare the attentions of onlookers with your unique appearance. You can cast Enthrall as a 3rd-level occult innate spell once per day.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Coating Of Slime Feat 9


Source Pathfinder Lost Omens: Ancestry Guide

An acidic ooze coats your limbs. Your unarmed attacks deal an additional 1d4 Persistent Acid Damage on a critical hit.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Eerie Compression Feat 9


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Medium Size

Your limbs and even your torso can collapse in on themselves, allowing you to fit through tight spaces as though you were a Small creature. You can move at full Speed while Squeezing.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Gripping Limbs Feat 9


Source Pathfinder Lost Omens: Ancestry Guide

Nodules, hooks, or claws on your limbs allow you to cling to surfaces with ease. You gain a climb Speed of 15 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Slip The Grasp One ActionFeat 9


Source Pathfinder Lost Omens: Ancestry Guide

Requirements You are Grabbed, Immobilized, or Restrained.


You have some feature that allows you to quickly evade effects that restrain you. Attempt a check to Escape. If you succeed, you can Stride, Step, or make a Strike with a melee unarmed attack targeting the creature you Escaped from. If you fail, you instead attempt to Escape a second time.

You increase your multiple attack penalty as appropriate for the actions you took, but only after completing both actions.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Flourish

Flourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.

Augment Senses One ActionFeat 13


Source Pathfinder Lost Omens: Ancestry Guide

You open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses. Until the start of your next turn, you gain the following benefits: you can't be flanked; when you Seek for creatures, you can scan a 60-foot cone or a 30-foot burst instead of the normal area; and when you Seek for hidden objects, you can search a 15-foot square instead of the normal area.

Effect: Augment Senses


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.

Spew Tentacles Feat 13


Source Pathfinder Lost Omens: Ancestry Guide

You can open your mouth to an immense size and spew forth an impossibly large field of tentacles. You can cast Black Tentacles once per day as an innate occult spell, though when you do so, you spew them from your mouth out to the appropriate range, where they take root and begin Grappling creatures as usual. The tentacles recognize you as a part of them and don't attempt to Grapple you, even if you are in the area.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fleshwarp

A humanoid transformed so completely by outside forces that they are now a unique ancestry.