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Catfolk Feats


Cat Nap Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You can briefly sleep to regain your energy quickly. Once per hour, by sleeping for 10 minutes, you can gain temporary Hit Points equal to your level that last for 10 minutes.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Exploration

An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.

Cat's Luck Free ActionFeat 1


Source Pathfinder Advanced Player's Guide

Frequency once per day

Trigger You fail a Reflex saving throw.


You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Fortune

A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.

Catfolk Dance One ActionFeat 1


Source Pathfinder Lost Omens: Ancestry Guide

You have a habit of always being in the way when other creatures attempt to move. Attempt an Acrobatics check against an adjacent creature's Reflex DC.


Critical Success The target creature gains a -2 circumstance penalty to Reflex saves and is Flat-Footed until the start of your next turn.

Success The target creature gains a -2 circumstance penalty to Reflex saves until the start of your next turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Catfolk Lore Feat 1


Source Pathfinder Advanced Player's Guide

Growing up among catfolk has taught you the traditional values of freedom to travel, stewardship of the land, and quick reactions when your curiosity lands you in trouble.

You gain the trained proficiency rank in Acrobatics and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Catfolk Lore.


Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Catfolk Weapon Familiarity Feat 1


Source Pathfinder Advanced Player's Guide

You favor weapons that you can use with quick, darting slashes like a cat's claws. You are trained with the Hatchet, Kama, Kukri, Scimitar, and Sickle.

In addition, you gain access to kama, kukris, and all uncommon catfolk weapons. For you, martial catfolk weapons are simple weapons and advanced catfolk weapons are martial weapons.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Saber Teeth Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You have long fangs, natural or augmented. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the unarmed trait.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Well-Met Traveler Feat 1


Source Pathfinder Advanced Player's Guide

You have seen people from so many walks of life in your travels that you naturally adopt a pleasant and affable demeanor when meeting others. You are trained in Diplomacy. If you would automatically become trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice.

In addition, you gain the Hobnobber skill feat.


Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Winter Cat Senses Feat 1


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Winter Catfolk Heritage

Your eyes are keen and accustomed to winter conditions. You ignore concealment caused by ice and snow.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Catfolk Weapon Rake Feat 5


Source Pathfinder Advanced Player's Guide
Prerequisites Catfolk Weapon Familiarity

You know how to efficiently use weapons that rake across your enemies. Whenever you critically hit using a catfolk weapon or one of the weapons listed in Catfolk Weapon Familiarity, you apply the weapon's critical specialization effect.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Climbing Claws Feat 5


Source Pathfinder Advanced Player's Guide

You can extend your claws to aid you in climbing. You gain a climb Speed of 10 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Expanded Luck Feat 5


Source Pathfinder Advanced Player's Guide
Prerequisites Cat's Luck

You are luckier even than most catfolk. You can trigger Cat's Luck when you fail or critically fail a Fortitude or Will saving throw in addition to Reflex saving throws.

You still can use Cat's Luck only once per day.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Focused Cat Nap Feat 5


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Cat Nap, Focus Pool

When you Cat Nap, you can also Refocus as you dream of a relevant activity.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Graceful Guidance Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

You can demonstrate how to quickly twist out of the way of dangerous effects.

You can use the Aid reaction to grant a bonus to an ally's Reflex save. As usual for Aid, you need to prepare by using an action on your turn to encourage the ally.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Light Paws Two ActionsFeat 5


Source Pathfinder Advanced Player's Guide

You can balance on your toes to step carefully over obstructions.

You Stride and then Step, or Step and then Stride, ignoring difficult terrain during this movement.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Lucky Break Feat 5


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Cat's Luck

You catch yourself as you make a mistake. You can trigger Cat's Luck when you fail or critically fail on an Athletics or Acrobatics skill check, in addition to its normal trigger. When you do, you reroll the triggering skill check and use the better result.

This still counts against Cat's Luck's frequency, as normal.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Pride Hunter Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

You avoid the attention of creatures focused on your allies. You can use lesser cover from your allies to Hide.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Springing Leaper Feat 5


Source Pathfinder Advanced Player's Guide
Prerequisites expert in Athletics

Your powerful legs allow you to make sudden and dramatic leaps. You can Leap as a 2-action activity to double the distance you can Leap vertically, or Leap as a 3-action activity to triple the distance you can Leap vertically. You don't automatically fail Long Jump for jumping in a different direction than your Stride.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Aggravating Scratch Feat 9


Source Pathfinder Advanced Player's Guide
Prerequisites claw unarmed attack

Your claws carry an irritant that is harmless to you but can be damaging to others. Your claw Strikes deal an additional {1d4}[persistent,poison] Persistent Poison Damage on a critical hit.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Disease

An effect with this trait applies one or more diseases. A disease is typically an affliction.

Evade Doom Feat 9


Source Pathfinder Lost Omens: Ancestry Guide

You can elude supernatural disaster. When you would gain the doomed condition, you can attempt a @Check[type:flat|dc:17] check. On a success, you don't gain the doomed condition.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

No Evidence Feat 9


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites expert in Survival

You leave little sign when attempting to remain unseen. When you Avoid Notice, you also gain the benefits of Cover Tracks unless you choose not to.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Predator's Growl ReactionFeat 9


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites expert in Intimidation

Trigger You successfully Seek a hidden or undetected creature.


You give a throaty growl to attempt to Demoralize a creature you just found. You don't take the -4 penalty for not sharing a language with the creature.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Sense For Trouble Feat 9


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Cat's Luck

You can tell when something's off. You can trigger Cat's Luck after you roll initiative, in addition to its normal trigger, to reroll your Initiative and take the higher of the two results.

This still counts against Cat's Luck's frequency, as normal.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Shared Luck (Catfolk) Feat 9


Source Pathfinder Advanced Player's Guide
Prerequisites Cat's Luck

When you use Cat's Luck to reroll a Reflex saving throw, any creatures you choose within 10 feet who also just failed a Reflex saving throw against the same effect (such as a single spell) can also reroll their saving throws and use the better result.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Silent Step One ActionFeat 9


Source Pathfinder Lost Omens: Ancestry Guide

You vanish with silent treads. You Step, then Hide or Sneak. You still need to meet the requirements to Hide or Sneak, as normal.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Flourish

Flourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.

Wary Skulker Feat 9


Source Pathfinder Advanced Player's Guide

Ever alert, you Scout for danger even when you are trying to stay hidden. You can perform the Scout exploration activity at the same time as the Avoid Notice exploration activity.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Well-Groomed Feat 9


Source Pathfinder Advanced Player's Guide

You are fastidious about keeping yourself clean, whether licking your fur or carefully using traditional catfolk hygiene products, to salubrious effect.

You gain a +1 circumstance bonus to saving throws against diseases. If you roll a success on a saving throw against a disease, you get a critical success instead.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Black Cat Curse ReactionFeat 13


Source Pathfinder Advanced Player's Guide

Frequency once per day

Trigger A creature within 30 feet you can see would succeed at a save.


You hiss a spiteful curse at the creature. The target must reroll the triggering saving throw and use the worse result.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Misfortune

A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

Caterwaul ReactionFeat 13


Source Pathfinder Advanced Player's Guide

Frequency once per day

Trigger An ally within 30 feet would be reduced to 0 HP but not immediately killed.


You give a daring yowl in the face of adversity, calling your companion back from the brink of unconsciousness.

Your ally isn't knocked out and remains at 1 Hit Point. Your ally's Wounded condition still increases by 1 as though they had been dying and recovered.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Catfolk Weapon Expertise Feat 13


Source Pathfinder Advanced Player's Guide
Prerequisites Catfolk Weapon Familiarity

Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from Catfolk Weapon Familiarity.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Inspirit Hazard ReactionFeat 13


Source Pathfinder Lost Omens: Ancestry Guide

Frequency once per day

Trigger You Disable a hazard.

Requirements The hazard isn't broken.


You awaken a spirit of creation within the hazard. You learn the hazard's effects.

Once in the next 10 minutes, when you observe a creature take an action that would trigger one of the hazard's reactions or free actions if you hadn't Disabled it, you can use a reaction to rearm the hazard, causing the observed creature to trigger it immediately.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Elude Trouble ReactionFeat 17


Source Pathfinder Lost Omens: Ancestry Guide

Trigger A creature misses you with a melee attack.


You slip through your foe's opening. Stride up to your Speed. This movement doesn't trigger movement-based reactions from the creature that missed you.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Reliable Luck Feat 17


Source Pathfinder Advanced Player's Guide
Prerequisites Cat's Luck

You have gone well past nine lives to survive danger with surprising regularity. You can use Cat's Luck once per hour, rather than once per day.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Ten Lives Feat 17


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Evade Doom

When your character would die, you can attempt a @Check[type:flat|dc:17] check. On a success, you're instead reduced to 0 HP and a Dying value 1 less than would normally kill you (typically dying 3). This doesn't change the result for any other creature affected.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Catfolk

A creature with this trait is a member of the catfolk ancestry.