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Summoner Feats


Advanced Weaponry Feat 1


Evolution‚ÄčSummoner‚Äč

Your eidolon's attack evolves.

Choose one of your eidolon's starting melee unarmed attacks. It gains one of the following traits, chosen when you gain the feat: disarm, grapple, nonlethal, shove, trip, or versatile bludgeoning, piercing, or slashing.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Dual Studies Feat 1


Summoner‚Äč

You and your eidolon have some skills you practice on your own.

Choose two skills. Your eidolon becomes trained in one of those skills and you become trained in the other skill.

At 7th level, you each become an expert in the chosen skills. These skill proficiencies are not shared between you and your eidolon.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Energy Heart Feat 1


Evolution‚ÄčSummoner‚Äč

Your eidolon's heart beats with energy.

Choose an energy damage type other than force. One of its unarmed attacks changes its damage type to the chosen type, and it gains resistance to that type equal to half your level (minimum 1).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Expanded Senses Feat 1


Evolution‚ÄčSummoner‚Äč

Your eidolon evolves more acute senses.

Your eidolon gains low-light vision and darkvision, as well as scent as an imprecise sense with a range of 30 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Extend Boost Feat 1


Summoner‚Äč

You can increase the duration of your eidolon's boosts.

You learn the extend boost link spell. Increase the number of Focus Points in your focus pool by 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Glider Form One ActionFeat 1


Eidolon‚ÄčEvolution‚ÄčMove‚ÄčSummoner‚Äč

Your eidolon evolves wings, a buoyant body, or some other means to control descent.

It glides slowly toward the ground, 5 feet down and up to 25 feet forward through the air.

As long as it spends at least 1 action gliding each round and has not yet reached the ground, it remains in the air at the end of your turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Move

An action with this trait involves moving from one space to another.

Summoner

This indicates abilities from the Summoner class.

Meld into Eidolon Three ActionsFeat 1


Summoner‚Äč

Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities.

You Manifest your Eidolon, but instead of summoning it into an adjacent open space, you become it. While Manifested in this way, you use its statistics, and you can't act except to direct it to use Manifest an Eidolon to unmanifest it.

Since you can't act, you can't Cast Spells, activate or benefit from magic items that normally benefit you and not your eidolon, perform actions that have the tandem trait, or use other abilities that require you, and not the eidolon, to act.

You can't be separately targeted while you are melded into it. When you reach 0 HP, your eidolon unmanifests, leaving your body behind, unconscious and dying.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Unfetter Eidolon Feat 1


Summoner‚Äč

You can allow your eidolon to travel far from your side.

You learn the unfetter eidolon link spell. Increase the number of Focus Points in your focus pool by 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Alacritous Action Feat 2


Evolution‚ÄčSummoner‚Äč

Your eidolon moves more quickly. It gains a +10-foot status bonus to its Speed.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Amphibious Form Feat 2


Evolution‚ÄčSummoner‚Äč

Your eidolon adapts to life on land and underwater. It gains the amphibious trait, allowing it to breathe in water and air and to avoid the normal -2 penalty for making bludgeoning and slashing unarmed Strikes underwater. It gains a swim Speed equal to its land Speed or 25 feet, whichever is less; or if it is normally aquatic, it gains a land Speed equal to its swim Speed or 25 feet, whichever is less.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Magical Understudy Feat 2


Evolution‚ÄčSummoner‚Äč

Your eidolon evolves to cast spells. It gains the Cast a Spell activity and learns two cantrips of its tradition, which it can cast as innate spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 damage and has the magical and propulsive traits.

When you select this feat, choose a damage type: acid, bludgeoning, cold, electricity, fire, negative, piercing, positive, or slashing. If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Acid) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 acid damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Bludgeoning) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 bludgeoning damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Chaotic) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 chaotic damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Cold) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 cold damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Electricity) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 electricity damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Evil) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 evil damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Fire) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 fire damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Good) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 good damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Lawful) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 damage and has the magical and propulsive traits.

When you select this feat, choose a damage type: acid, bludgeoning, cold, electricity, fire, negative, piercing, positive, or slashing. If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Negative) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 negative damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Piercing) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 piercing damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Positive) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 positive damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ranged Combatant (Slashing) Feat 2


Evolution‚ÄčSummoner‚Äč

Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 slashing damage and has the magical and propulsive traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Reinforce Eidolon Feat 2


Summoner‚Äč

You buffer your eidolon. You gain the reinforce eidolon link cantrip.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Steed Form Feat 2


Evolution‚ÄčSummoner‚Äč

Your eidolon changes to make it particularly effective as your mount. While you ride it, you get your full number of actions each round instead of reducing them to 2. This applies only when you ride your eidolon, not when anyone else does. Your eidolon still must be at least one size category larger than you to ride it. Since you work together to move, your eidolon's move actions while you're mounted gain the tandem trait.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Bloodletting Claws Feat 4


Evolution‚ÄčSummoner‚Äč

Your eidolon inflicts bleeding wounds on a telling blow. If your eidolon critically hits with a melee unarmed Strike that deals slashing or piercing damage, its target takes 1d6 Persistent Bleed Damage. Your eidolon gains an item bonus to this bleed damage equal to the unarmed attack's item bonus to attack rolls. This is a critical specialization effect.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Defend Summoner One ActionFeat 4


Eidolon‚ÄčEvolution‚ÄčSummoner‚Äč

Your eidolon blocks attacks against you. After your eidolon uses this action, you gain a +2 circumstance bonus to AC until the beginning of your next turn. This bonus applies only while you're within your eidolon's reach (in most cases, this means your eidolon is adjacent to you or in your space).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Summoner

This indicates abilities from the Summoner class.

Dual Energy Heart Feat 4


Evolution‚ÄčSummoner‚Äč
Prerequisites Energy Heart

A second energy dwells in your eidolon. Choose an additional energy damage type. Your unarmed attack that deals energy damage gains the versatile trait for the second energy damage type, and your eidolon gains resistance to the second type of energy damage equal to half your level.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Lifelink Surge Feat 4


Summoner‚Äč

You learn the lifelink surge link spell. Increase the number of Focus Points in your focus pool by 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Reactive Dismissal ReactionFeat 4


Summoner‚Äč

Trigger Your eidolon would take damage.

You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult. Reduce the triggering damage to your eidolon by double your level, and your eidolon unmanifests. You can't Manifest your Eidolon again until after the end of your next turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Shrink Down One ActionFeat 4


Concentrate‚ÄčEidolon‚ÄčEvolution‚ÄčSummoner‚ÄčTransmutation‚Äč

Your eidolon can shrink to fit into small spaces. Your eidolon reduces in size, to a minimum of size Small. It can use this action again while shrunk to return to its normal size.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Summoner

This indicates abilities from the Summoner class.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Skilled Partner Feat 4


Summoner‚Äč

Your eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat. At 7th level, your eidolon gains an additional skill feat, of 7th level or lower.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Tandem Movement One ActionFeat 4


Summoner‚ÄčTandem‚Äč

You and your eidolon move together. You each use a single action to Stride. Either of you that has the corresponding movement type can Burrow, Climb, Fly, or Swim instead.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Vibration Sense Feat 4


Evolution‚ÄčSummoner‚Äč

Your eidolon gains Tremorsense as an imprecise sense with a range of 30 feet. If aquatic, it gains Wavesense as an imprecise sense with a range of 30 feet instead. If amphibious, it gains both.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Blood Frenzy Feat 6


Eidolon‚ÄčEvolution‚ÄčSummoner‚Äč
Prerequisites Bloodletting Claws

Requirements Your eidolon's last action dealt bleed damage to a living creature.

Your eidolon flies into a frenzy. It gains the benefits of boost eidolon and gains temporary HP equal to your level, but takes a -2 penalty to AC. It can't voluntarily end the frenzy or start another frenzy while in the frenzy.

The frenzy lasts for 1 minute, after which your eidolon is Fatigued for 1 minute and can't start another frenzy for 1 minute.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Summoner

This indicates abilities from the Summoner class.

Eidolon's Opportunity ReactionFeat 6


Eidolon‚ÄčEvolution‚ÄčSummoner‚Äč

Trigger A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Your eidolon makes a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, your eidolon disrupts that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Summoner

This indicates abilities from the Summoner class.

Eidolon's Wrath Feat 6


Evolution‚ÄčSummoner‚Äč

Your eidolon gains the eidolon's wrath focus spell, which it casts, instead of you. You determine the damage type when you gain the feat: acid, cold, electricity, fire, negative, positive, or sonic. If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment.

Increase the number of Focus Points in your focus pool by 1. As normal, your eidolon shares your Focus Points.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Master Summoner Feat 6


Summoner‚Äč

During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Ostentatious Arrival Free ActionFeat 6


Concentrate‚ÄčManipulate‚ÄčMetamagic‚ÄčSummoner‚Äč

If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion.

All creatures in a 10-foot emanation around the creature you summoned or manifested take 1d4 fire damage per spell level for a summoning spell, or 1d4 damage per 2 levels for Manifesting your Eidolon.

If the creature you summoned or manifested has the acid, cold, electricity, fire, sonic, or water trait, the damage is that type instead (or cold damage for the water trait). If the creature has more than one of these traits, you choose which damage type to deal.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Metamagic

Actions with the metamagic trait, usually from metamagic feats, tweak the properties of your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell's effect, not of the metamagic action itself.

Summoner

This indicates abilities from the Summoner class.

Phase Out Three ActionsFeat 6


Concentrate‚ÄčEvolution‚ÄčSummoner‚ÄčTransmutation‚Äč
Prerequisites your eidolon is a phantom

Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level. It's not incorporeal, but it can't use Strikes or actions that require a fully physical form, such as Grapple, Shove, or Trip.

Your eidolon can return to its normal form with a single action, which has the concentrate trait.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Summoner

This indicates abilities from the Summoner class.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Tandem Strike Two ActionsFeat 6


Summoner‚ÄčTandem‚Äč

Requirements A creature is in your and your eidolon's reach.

You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements. Your eidolon makes a melee Strike, and then you make a melee Strike against the same creature. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after both attacks have been made.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Boost Summons Feat 8


Summoner‚Äč

Augmenting your eidolon extends to creatures you summon. When you cast boost eidolon, in addition to your eidolon, it also targets your summoned creatures within 60 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Constricting Hold One ActionFeat 8


Eidolon‚ÄčEvolution‚ÄčSummoner‚Äč

Requirements Your eidolon has a creature Grabbed or Restrained.

Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Summoner

This indicates abilities from the Summoner class.

Energy Resistance Feat 8


Evolution‚ÄčSummoner‚Äč
Prerequisites Energy Heart

Your eidolon has stronger resistance. Its resistance from Energy Heart and Dual Energy Heart increase to your level.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Hulking Size Feat 8


Evolution‚ÄčSummoner‚Äč

Your eidolon grows substantially. Your eidolon becomes Large, instead of its previous size, and its reach increases to 10 feet. This doesn't change any of its other statistics.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Magical Adept Feat 8


Evolution‚ÄčSummoner‚Äč
Prerequisites Magical Understudy

Your eidolon gains more magic. Choose one 2nd-level spell and one 1st-level spell of your eidolon's tradition. Your eidolon can cast them each once per day as innate spells. At every even level after you take this feat, your eidolon can swap one of these innate spells for a new innate spell that's 2 or more levels lower than your highest-level spell slot.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Miniaturize Feat 8


Evolution‚ÄčSummoner‚Äč
Prerequisites Shrink Down

Your eidolon can shrink even further. When using Shrink Down, your eidolon can reduce its size to Tiny


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Burrowing Form Feat 10


Evolution‚ÄčSummoner‚Äč

Your eidolon can burrow through loose dirt. Your eidolon gains a burrow Speed of 15 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Protective Bond ReactionFeat 10


Abjuration‚ÄčSummoner‚Äč

Trigger You and your eidolon are in a damaging effect's area.

The power of your bond can protect you and your eidolon from harm. If you and your eidolon would take different amounts of damage from the area effect, you take the lower amount of damage instead of the greater amount of damage.


Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Summoner

This indicates abilities from the Summoner class.

Pushing Attack Feat 10


Evolution‚ÄčSummoner‚Äč

Your eidolon has an attack that pushes away enemies. Choose one of the eidolon's unarmed attacks with the shove trait. It gains the Push action for that attack.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Transpose One ActionFeat 10


You switch places with your eidolon. You each teleport to the other's position.


Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Summoner

This indicates abilities from the Summoner class.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.

Weighty Impact Feat 10


Evolution‚ÄčSummoner‚Äč

Your eidolon knocks enemies down. Choose one of the eidolon's unarmed attacks with the trip trait. It gains the Knockdown action for that attack.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Flexible Transmogrification Feat 12


Summoner‚Äč

You've learned how to transmogrify your eidolon to suit the circumstances of the day. Each day, choose one evolution feat of 6th level or lower during your daily preparations. Your eidolon gains that feat until your next daily preparations.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Grasping Limbs Feat 12


Evolution‚ÄčSummoner‚Äč

Your eidolon grabs enemies. Choose one of the eidolon's unarmed attacks with the grapple trait. It gains the Grab action on that unarmed attack.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Link Focus Feat 12


Summoner‚Äč
Prerequisites link spells

Your focus recovers faster. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Summoner's Call ReactionFeat 12


Trigger You or your eidolon take damage from a foe or hazard.

Requirements Your eidolon is manifested more than 5 feet away.

In a moment of danger, you call your eidolon to your side. Your eidolon teleports to an open space adjacent to you.


Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Summoner

This indicates abilities from the Summoner class.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.

Towering Size Feat 12


Evolution‚ÄčSummoner‚Äč
Prerequisites Hulking Size

Your eidolon becomes even bigger. It becomes Huge, instead of Large, and the reach on all its attacks increases to 15 feet.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Airborne Form Feat 14


Evocation‚ÄčSummoner‚Äč
Prerequisites Glider Form

Your eidolon can fly. It gains a fly Speed equal to its Speed.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Summoner

This indicates abilities from the Summoner class.

Resilient Shell Feat 14


Evolution‚ÄčSummoner‚Äč

Your eidolon is resilient against attacks. It gains resistance to physical damage equal to its Constitution modifier.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Share Eidolon Magic Feat 14


Summoner‚Äč
Prerequisites Magical Understudy

Your eidolon shares innate spells with you. You can cast the innate spells your eidolon gained from Magical Understudy, Magical Adept, and Magical Master. You and your eidolon share the same daily uses of these innate spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Spell-Repelling Form Feat 14


Evolution‚ÄčSummoner‚Äč

Your eidolon evolves to protect itself from the danger posed by spells. It gains a +1 status bonus to all saving throws against magic.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Effortless Concentration Free ActionFeat 16


Bard‚ÄčDruid‚ÄčSorcerer‚ÄčSummoner‚ÄčWitch‚ÄčWizard‚Äč
Source Pathfinder Advanced Player's Guide

Trigger Your turn begins


You maintain a spell with hardly a thought. You immediately gain the effects of the Sustain a Spell action, allowing you to extend the duration of one of your active class spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Bard

This indicates abilities from the bard class.

Druid

This indicates abilities from the druid class.

Sorcerer

This indicates abilities from the sorcerer class.

Summoner

This indicates abilities from the Summoner class.

Witch

This indicates abilities from the witch class.

Wizard

This indicates abilities from the wizard class.

Ever-Vigilant Senses Feat 16


Evolution‚ÄčSummoner‚Äč

Your eidolon has enhanced senses. It gains a +2 circumstance bonus to Perception, and can't be flanked except by creatures that are higher level than it.

It can see Invisible creatures and objects; they appear translucent and are Concealed.

When your eidolon moves within 30 feet of an illusion that can be disbelieved, the GM rolls a secret check to disbelieve it, even if your eidolon didn't spend an action to Interact.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Trample Three ActionsFeat 16


Eidolon‚ÄčEvolution‚ÄčSummoner‚Äč

Your eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters. It can attempt to Trample the same creature only once in a single Trample.

It deals bludgeoning damage equal to the damage of its secondary attack against these creatures, which can attempt a basic Reflex save against your spell DC.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.

Summoner

This indicates abilities from the Summoner class.

Link Wellspring Feat 18


Summoner‚Äč
Prerequisites Link Focus

Your bond replenishes your focus. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Magical Master Feat 18


Evolution‚ÄčSummoner‚Äč
Prerequisites Magical Adept

Your eidolon gains a bevy of lower-level spells. Choose an innate spell of your eidolon's tradition of each of the spell levels from 1 to 7 in which your eidolon doesn't currently have an innate spell from Magical Adept. Your eidolon can cast each once per day as innate spells.

You can swap these spells at every even level, but your eidolon can never know more than one spell of each spell level 1 through 7


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

True Transmogrification Feat 18


Summoner‚Äč

You transmogrify your eidolon each day. During your daily preparations, you can swap out any number of your evolution feats, each for a different evolution feat of an appropriate level for which you meet the prerequisites. These swaps last until your next daily preparations.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Eternal Boost Feat 20


Summoner‚Äč

Your link with your eidolon is so intense that you continuously reinforce its abilities. You are permanently Quickened; you can use your extra action only to cast boost eidolon or reinforce eidolon.

While in exploration mode, you can declare that you are also continually casting boost eidolon or reinforce eidolon even while using a different exploration activity. If you do, even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Legendary Summoner Feat 20


Summoner‚Äč
Prerequisites Master Summoner

Your ability to summon extends past your other spellcasting. When you sacrifice a 9th-level spell slot to gain two summoning slots using Master Summoner, you can use those slots to cast summoning spells heightened to 10th level.

You can't use these spell slots for any purpose other than casting the summoning spells, and you don't count as having 10th-level spell slots for other abilities or rules.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Summoner

This indicates abilities from the Summoner class.

Twin Eidolon Feat 20


Polymorph‚ÄčSummoner‚ÄčTransmutation‚Äč

You can transform to match your eidolon. When you Manifest your Eidolon, you can call upon its powers to transform yourself into a duplicate until it unmanifests. You can't use this if you Manifest your Eidolon in an unusual way, such as Meld into Eidolon.

While using Twin Eidolon, you use your eidolon's statistics other than your mental ability modifiers, including its evolutions. You can't cast spells (except spells your eidolon could cast), Activate or otherwise benefit from magic items that normally benefit you and not your eidolon, or use other actions it can't perform.

Any of its spells you cast with limited uses count against your eidolon's uses. You can Manifest your Eidolon again to end this effect.


Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Polymorph

These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.

Summoner

This indicates abilities from the Summoner class.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.