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Leshy Feats


Ageless Spirit Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You remember more about your previous incarnations than most leshys. During your daily preparations, you can meditate upon fragmentary memories of your past lives to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Grasping Reach One ActionFeat 1


Source Pathfinder Lost Omens: Character Guide

You can extend a tangle of vines or tendrils to support your arms and extend your reach. When you wield a melee weapon that requires two hands, doesn't have reach, and deals at least 1d6 damage, you can change between a typical two-handed grip and an extended two-handed grasp using an Interact action. Weapons wielded in your extended grasp gain reach of 10 feet. This grasp is less stable and powerful than a typical grip, reducing the weapon's damage die by 1 step.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Harmlessly Cute Feat 1


Source Pathfinder Lost Omens: Character Guide

Your size and demeanor make it easy for you to convince others that you mean no harm. You gain the Shameless Request skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to initiative checks when you roll Deception for initiative.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Leshy Lore Feat 1


Source Pathfinder Lost Omens: Character Guide

You deeply understand your people's cultural traditions and innate strengths. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Leshy Lore.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Leshy Superstition ReactionFeat 1


Source Pathfinder Lost Omens: Character Guide

Trigger You attempt a saving throw against a spell or magical effect, but haven't rolled yet.


You notice spirits that inhabit objects, learning which bring good fortune and which are unlucky. You focus on the power of a lucky object, granting you a +1 circumstance bonus to your saving throw against the triggering effect.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Pyrophilic Recovery Feat 1


UncommonLeshy
Source Pathfinder #176: Lost Mammoth Valley

You rely on fire and extreme heat to sprout and regrow. Whenever you take fire damage, at the beginning of your next turn, you regain Hit Points equal to half your character level (minimum 1). The total number of Hit Points you recover in this way, including any adjustments that increase the effects of healing, can't exceed half the Hit Points you lost from the fire damage you took. For example, if an effect deals 15 fire Damage and you have fire resistance 5, you would take 10 fire Damage and Pyrophilic Recovery could recover at most 5 Hit Points, regardless of any other effects that increase healing. If you take fire damage more than once before your next turn, the Hit Points recovered from Pyrophilic Recovery are cumulative, though still no more than half the fire damage taken each time.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Leshy

A creature with this trait is a member of the leshy ancestry.

Seedpod Feat 1


Source Pathfinder Lost Omens: Character Guide

Your body produces a nearly endless supply of hard seedpods. You gain a seedpod ranged unarmed attack with a range increment of 10 feet that deals 1d4 bludgeoning damage; these Strikes have the manipulate trait. On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a -10-foot circumstance penalty on the target's Speed for 1 round. Seedpods do not add critical specialization effects.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Shadow of the Wilds Feat 1


Source Pathfinder Lost Omens: Character Guide

It's difficult to notice your passage through wild areas. As long as you're not in an urban environment, you're always considered to be Covering Tracks, even if you chose a different activity in exploration mode.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Undaunted Feat 1


Source Pathfinder Lost Omens: Character Guide

Your spirit has endured many challenges over its long existence, and you are certain you can overcome whatever hardships life throws your way. You gain a +1 circumstance bonus to saves against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Anchoring Roots Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

Small roots sprout from your feet, steadying you as you move. You gain the Steady Balance skill feat, even if you aren't trained in Acrobatics, and you can use the Anchor action.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Climate Adaptation Feat 5


UncommonLeshy
Source Pathfinder #176: Lost Mammoth Valley

Like evergreen trees, which stay healthy and vibrant from winter through summer, you too can adapt to a variety of extreme climates. You're unaffected by mild cold or heat environmental effects, and when you're in severe cold or heat, you take the effects of mild cold or heat instead. This doesn't protect you from extreme or incredible cold or heat.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Leshy

A creature with this trait is a member of the leshy ancestry.

Defensive Needles Feat 5


UncommonLeshy
Source Pathfinder #176: Lost Mammoth Valley
Prerequisites Cactus Leshy or Pine Leshy heritage

Your body is covered in sharp needles or spines which you can use to defend yourself. Each time you become Grabbed by a creature or an adjacent creature hits you with an unarmed attack, you twist and thrash your body around, dealing 2 piercing damage to that creature. This damage increases to 3 at 9th level, 4 at 13th level, and 5 at 17th level.

Levelled damage


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Leshy

A creature with this trait is a member of the leshy ancestry.

Leshy Glide Feat 5


Source Pathfinder Lost Omens: Character Guide
Prerequisites leaf leshy heritage or Cat Fall skill feat

Using your own leaves, you can control your descent. You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Ritual Reversion Feat 5


Source Pathfinder Lost Omens: Character Guide

You can temporarily revert to a less conspicuous form without diminishing your senses. You take the form of an ordinary specimen of the type of plant or fungus that most closely resembles you, reverting to your body's appearance just before your spirit joined with it. This otherwise has the effects of Tree Shape, except that your size remains Small.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Polymorph

These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Speak with Kindred Feat 5


Source Pathfinder Lost Omens: Character Guide

You have a connection with creatures that share your physiology. You can ask questions of, receive answers from, and use the Diplomacy skill with plants or fungi that match your leshy heritage. Generally, fungus leshies can speak to mushrooms and fungi; gourd leshies can speak to gourds, melons, and similar fruiting plants; leaf leshies can speak with deciduous trees; and vine leshies can speak with vines and climbing plants. The GM determines which plants or fungi count for this ability.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Bark and Tendril Feat 9


Source Pathfinder Lost Omens: Character Guide

You wield primal magic. You can cast Barkskin and Entangle as 2nd-level primal innate spells once per day each.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Lucky Keepsake Feat 9


Source Pathfinder Lost Omens: Character Guide
Prerequisites Leshy Superstition

You have a Keepsake that grants you luck. You gain a +1 circumstance bonus to saves against spells and magical effects at all times, not just when you use Leshy Superstition. If you lose the keepsake, you lose the bonus until you designate a new keepsake, typically over the course of a week.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Solar Rejuvenation Feat 9


Source Pathfinder Lost Omens: Character Guide

If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level . You gain this benefit in addition to any healing from Treat Wounds.

Leshies whose plant nourishment does not rely on photosynthesis require a similarly suitable environment. For example, fungus leshies need dark, damp environments and a pile of decaying plant matter.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Spore Cloud Two ActionsFeat 9


Source Pathfinder Lost Omens: Ancestry Guide

Frequency once per hour


You unleash a cloud of pollen or similar spores. All creatures in a 10-foot emanation around you must attempt a fortitude save using your class DC or spell DC (whichever is higher) with the following results. Plants and fungi are immune to this effect.


Critical Success No effect.

Success The creature is Dazzled for 1 round.

Failure The creature is dazzled and can see only 10 feet away for 1 round.

Critical Failure The creature is Blinded for 1 round.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Thorned Seedpod Feat 9


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Seedpod

When your seedpods strike a felling blow, they burst into viciously thorny vines. When you critically succeed at a seedpod Strike, vines twist and stab your foe, dealing 1d4 Persistent Piercing Damage.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Call Of The Green Man Feat 13


Source Pathfinder Lost Omens: Ancestry Guide

You can call forth nearby nature spirits to augment your body. Once per day, you can cast Plant Form as a 5th-level primal innate spell. When you reach 17th level, this spell can be heightened to 6th level.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Cloak Of Poison Two ActionsFeat 13


Source Pathfinder Lost Omens: Ancestry Guide

Frequency once per day


You secrete a cloak of concentrated poison that harms any who dare attack you. For 1 minute, any creature that touches you or damages you with an unarmed attack or melee weapon without the reach trait takes 3d6 poison damage.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.

Flourish And Ruin Feat 17


Source Pathfinder Lost Omens: Ancestry Guide

You can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes. You can cast Field of Life and Tangling Creepers as 6th-level primal innate spells once per day each. You become an expert in primal spell attack rolls and primal spell DCs.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.

Regrowth Feat 17


Source Pathfinder Lost Omens: Ancestry Guide

Your command over your vital essence allows you or an ally to recover from grievous wounds. You can cast Regenerate as a 7th-level primal innate spell once per day.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Leshy

A creature with this trait is a member of the leshy ancestry.