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Arcane Slam Two ActionsFeat 9


Automaton
Source Pathfinder Guns & Gears
Prerequisites Warrior automaton

Requirements You have a creature Grabbed or Restrained.


You channel magical power from your core into your arm, empowering your attack as you attempt to slam your foe into the ground. Attempt an Athletics check against the foe's Fortitude DC. You take a -2 circumstance penalty to your check if the target is one size larger than you and a -4 circumstance penalty if it's larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it's smaller than that.


Critical Success You slam the foe down and the magical energy overwhelms it. The creature is knocked Prone, becomes Dazzled for 1 round, and takes damage equal to 2d6 plus your Strength modifier. The foe is no longer grabbed or restrained by you.

Success You slam the foe down. The creature is knocked prone and takes damage equal to your Strength modifier. The foe is no longer grabbed or restrained by you.

Failure You are unable to slam the creature, but your hold on the creature remains.

Critical Failure The creature breaks free and is no longer grabbed or restrained by you.


Enhancement Your arms better channel your core's power. You no longer take penalties for attempting to slam larger foes. Your foe takes damage equal to 2d6 plus your Strength modifier on a success (or double that on a critical success).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Automaton

A creature with this trait is a member of the automaton ancestry.