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Blaze Of Revelation Feat 18

Source Pathfinder Advanced Player's Guide

Your mind and body can, for a short time, withstand the devastation of overdrawing your curse.

When you would become overwhelmed by your curse, you can forestall the effects for up to 1 minute. On each of your turns during that time, you can cast one revelation spell granted by your mystery (but not domain spells, spells from Diverse Mystery, or other revelation spells you gained from other abilities) without spending Focus Points or taking any further negative effects.

At the end of the minute, the durations of any revelation spells you cast during that time end, you take the normal effects from being overwhelmed by your curse, and you must attempt a DC 40 fortitude save.

Critical Success You aren't otherwise affected.

Success You are Drained 2 and can't reduce or remove this condition until your next preparations.

Failure You are Drained 4 and can't reduce or remove this condition until your next preparations.

Critical Failure You die.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


This indicates abilities from the oracle class.