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Brain Drain Two ActionsFeat 8


DivinationMentalOccultPsychePsychic
Source Pathfinder Dark Archive

With a wresting of will, you siphon off a creature's mental energy to replenish your own. One non-mindless creature within 30 feet must attempt a will save against your spell DC.


Success The creature is unaffected.

Failure The creature is Stupefied 1 for 1 minute, and you regain 1 Focus Point, up to your normal maximum. You can't use Brain Drain again until after the next time you make your daily preparations.

Critical Failure As failure, but the creature is Stupefied 2.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

Psyche

Your psyche must be unleashed to use abilities that have the psyche trait, and they end automatically when your unleashed psyche subsides.

Psychic

This indicates abilities from the psychic class.