Cadence Call Feat 6
Source Pathfinder Advanced Player's Guide
Prerequisites Marshal Dedication
Frequency once per minute
You call out a quick cadence, guiding your allies into a more efficient rhythm.
Each willing ally within your marshal's aura is Quickened until the end of their next turn, and they can use the extra action only to Stride.
At the end of each ally's turn, if they used the extra action, they then become Slowed 1 until the end of their following turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
FlourishFlourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.