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Caterwaul ReactionFeat 13


AuditoryCatfolkConcentrateEmotionMental
Source Pathfinder Advanced Player's Guide

Frequency once per day

Trigger An ally within 30 feet would be reduced to 0 HP but not immediately killed.


You give a daring yowl in the face of adversity, calling your companion back from the brink of unconsciousness.

Your ally isn't knocked out and remains at 1 Hit Point. Your ally's Wounded condition still increases by 1 as though they had been dying and recovered.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Catfolk

A creature with this trait is a member of the catfolk ancestry.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.