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Clockwork Celerity Free ActionFeat 6


InventorManipulateUnstable
Source Pathfinder Guns & Gears
Prerequisites armor, construct, or weapon innovation

Trigger Your turn begins.


You can use unstable clockwork devices in your innovation to push your invention to act more quickly. You are Quickened for this turn. How you can use the extra action depends on your innovation.

DC 17 flatUnstable Check

On a failure, the innovation malfunctions in a spectacular (though harmless) fashion, such as a belch of smoke or shower of sparks, and it becomes incapable of being used for further unstable actions.

On a critical failure, you also take fire damage equal to your level.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Inventor

This indicates abilities from the inventor class.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Unstable

Unstable actions rely on experimental functions of your innovation that even you can't fully predict. After an unstable action is used on an innovation, using another one is dangerous.