🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Demonblood Frenzy ReactionFeat 5


UncommonOrc
Source Pathfinder Lost Omens: The Mwangi Expanse
Prerequisites tusks unarmed attack

Access Matanji ethnicity

Frequency once per minute

Trigger You successfully Strike a living creature that has the fiend trait with your tusks unarmed attack.


Just the taste of fiendish blood is enough to send blood rushing through your veins in a supernatural fury. You become Quickened until the end of your next turn and you can use the extra action to make a tusks Strike, Stride, or Step.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Orc

A creature with this trait is a member of the orc ancestry. A weapon with this trait is a weapon which orcs craft and use.