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Divine Weapon Free ActionFeat 6


Cleric
Source Pathfinder Core Rulebook

Frequency once per turn

Trigger You finish Casting a Spell using one of your divine spell slots on your turn.


You siphon residual spell energy into a weapon you're wielding. Until the end of your turn, the weapon deals an additional 1d4 force damage.

Effect: Divine Weapon (Force)

You can instead deal an additional 1d6 damage of an alignment type that matches one of your deity's alignment components. As usual for aligned damage, this can damage only creatures of the opposite alignment.

Effect: Divine Weapon (Chaotic)

Effect: Divine Weapon (Evil)

Effect: Divine Weapon (Good)

Effect: Divine Weapon (Lawful)


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cleric

This indicates abilities from the cleric class.