Divine Weapon Feat 6
Source Pathfinder Core Rulebook
Frequency once per turn
Trigger You finish Casting a Spell using one of your divine spell slots on your turn.
You siphon residual spell energy into a weapon you're wielding. Until the end of your turn, the weapon deals an additional 1d4 force damage.
Effect: Divine Weapon (Force)
You can instead deal an additional 1d6 damage of an alignment type that matches one of your deity's alignment components. As usual for aligned damage, this can damage only creatures of the opposite alignment.
Effect: Divine Weapon (Chaotic)
Effect: Divine Weapon (Evil)
Effect: Divine Weapon (Good)
Effect: Divine Weapon (Lawful)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ClericThis indicates abilities from the cleric class.