Dream Guise Feat 10
Source Pathfinder Dark Archive
Prerequisites wandering reverie subconscious mind
You Stride into a willing ally's space, at which point both of your appearances shift into a shared third appearance, usually one that looks like a mix of the two of you. Then, either you or your ally Steps. You each maintain the merged appearance. Creatures who are observing this know what happened, but still must Seek or otherwise engage with the illusion to attempt to disbelieve it and determine which of you is which. Otherwise, they can't tell the difference and have an equal chance to target each of you (DC 11 flat). This illusion ends as soon as either you or the ally you're merged with acts.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IllusionEffects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.
OccultThis magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.
PsycheYour psyche must be unleashed to use abilities that have the psyche trait, and they end automatically when your unleashed psyche subsides.
PsychicThis indicates abilities from the psychic class.