Eerie Traces Feat 8
Source Pathfinder Dark Archive
Prerequisites trained in Intimidation, trained in Survival
The tracks you leave behind are strange, somehow disconcerting and unnerving-they might travel backward, or through places no one would think to pass through. You change your tracks into eerie traces, moving up to half your travel speed as you do so. You don't need to attempt a Survival check to change your tracks, but anyone tracking you must attempt a will save against the higher of your class DC or spell DC.
Success The tracker is unaffected.
Failure The tracker becomes Frightened 1 for as long as it follows your tracks. This condition doesn't decrease until the tracker stops following you, and it comes back if the tracker resumes following your tracks. If the tracker enters into an encounter with you after following your tracks, it begins the encounter frightened 1.
Critical Failure As failure, but your disturbing traces cause the tracker to be Frightened 2 instead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
DruidThis indicates abilities from the druid class.
ExplorationAn activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.
MoveAn action with this trait involves moving from one space to another.
RangerThis indicates abilities from the ranger class.