Electric Counter Feat 16
Source Pathfinder #167: Ready? Fight!
Prerequisites Wild Winds Initiate
Trigger You would take damage.
Requirements You are in Wild Winds stance.
You gain resistance to electricity equal to your level until the start of your next turn. If the triggering damage was electricity, this resistance applies to it. If the triggering damage was from a melee attack, the attacker takes 3d6 electricity damage.
Special This feat has the trait corresponding to the tradition of ki spells you cast, either divine or occult.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
MonkAbilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.