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Endemic Herbs Feat 6


Archetype
Source Pathfinder Advanced Player's Guide
Prerequisites Herbalist Dedication, trained in Survival

During your daily preparations, you find medicinal plants endemic to your location. Until your next preparations, you can spend an additional batch of herbs to add a benefit to an item you create with your herbalism.

The benefit of the special herbs affects the creature that the item is applied to; if the benefit is not immediate, it lasts for 1 minute unless otherwise stated. This adjustment counts as an additive, so you can't include another additive without spoiling the item.

Effect: Aquatic Endemic Herbs

Effect: Arctic Endemic Herb

Effect: Desert Endemic Herbs

Effect: Forest Endemic Herbs

Effect: Mountain Endemic Herbs

Effect: Plains Endemic Herbs

Effect: Underground Endemic Herbs


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.