Energy Ward Feat 10
Source Pathfinder Advanced Player's Guide
Frequency once per turn
Requirements Your most recent action was to cast a non-cantrip spell that dealt energy damage.
You trap energy from the last spell you cast within your body, coating your flesh in a protective ward. Until the start of your next turn, you gain resistance 5 to one type of energy damage dealt by the spell you just cast.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AbjurationEffects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.
SorcererThis indicates abilities from the sorcerer class.