Esoteric Oath (Liberator) Feat 2
Source Pathfinder Advanced Player's Guide
Prerequisites tenets of good, liberator cause
You've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion. Add the following tenet to your champion's code, after the other tenets. "You must slay evil aberrations you encounter as long as you have a reasonable chance of success."
If you use Liberating Step triggered by an evil aberration, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
Effect: Liberating Step (vs. Aberration)
You don't consider evil aberrations to be legitimate authorities, even in nations they rule.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ChampionThis indicates abilities from the champion class.
OathOaths add an additional tenet to your code. You can usually have only one feat with this trait.