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Helpful Tinkering One ActionFeat 10


InventorManipulate
Prerequisites offensive boost

Frequency once per 10 minutes


You don't just tinker with your own innovation, you fiddle with your allies' weapons as well (for their benefit, of course). Choose an ally in your reach and one of their weapons. Attempt a Crafting check against a high DC for your level.


Success For 1 minute, the chosen ally's Strikes with the chosen weapon gain the same offensive boost your innovation has.

Critical Failure Your ally takes damage of the type and amount that your offensive boost normally deals on a successful Strike.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Inventor

This indicates abilities from the inventor class.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.