Liberate Soul Feat 6
Source Pathfinder Book of the Dead
Prerequisites Soul Warden Dedication
Frequency once per hour
Requirements Your spiral is glowing.
The light flows from your sigil of Pharasma to shatter the bonds imprisoning a soul. You attempt to counteract a possession effect, or an effect, object, or spell that is imprisoning a soul (such as Bind Soul, a soul gem, or a devourer's devoured souls).
You must be within 60 feet of the possessed creature or object, or of the receptacle imprisoning the soul. Your counteract level is half your level rounded up, and your counteract modifier is your divine spell DC -10. If the attempt fails, you can't use Liberate Soul against that particular effect again unless circumstances have changed drastically, as determined by the GM.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.