Marshal Dedication Feat 2
Source Pathfinder Advanced Player's Guide
Prerequisites trained in martial weapons and either Diplomacy or Intimidation
You've combined your social skills and combat training to become a talented combat leader. Choose Diplomacy or Intimidation. You become trained in that skill or become an expert if you were already trained in it.
In addition, you're surrounded by a marshal's aura in a 10-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear.
Special You can't select another dedication feat until you have gained two other feats from the Marshal archetype.
Effect: Marshal's Aura
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationYou must select a feat with this trait to apply an archetype to your character.