Megavolt Feat 6
Source Pathfinder Guns & Gears
You bleed off some electric power from your innovation in the shape of a damaging bolt. Creatures in a 20-foot line from your innovation take 3d4 electricity damage, with a basic reflex against your class DC. The electricity damage increases by 1d4 at 8th level and every 2 levels thereafter. leveled electricity damage
Unstable Function You overload and supercharge the voltage even higher. Add the unstable trait to Megavolt. The area increases to a 60-foot line and the damage increases from d4s to d12s leveled electricity damage (d12). If you have the breakthrough innovation class feature, you can choose a 60-foot or 90-foot line for the area when you use an unstable Megavolt; if you also have the revolutionary innovation class feature, you can choose a 60-foot, 90-foot, or 120-foot line.
DC 17 flatUnstable Check
Special If your innovation is a minion, it can take this action rather than you.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
InventorThis indicates abilities from the inventor class.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.