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Pass Through Three ActionsFeat 10


Archetype
Source Pathfinder Book of the Dead
Prerequisites master in Acrobatics, Ghost Dedication

Frequency once per 10 minutes


Filtering your form through the substance of an object, you can pass through walls, doors, and more. You Fly up to your Speed. During this movement, you can try to move through one object. Attempt an Acrobatics check as you try to enter its space. The DC is typically 30 to move through a wall of up to 5 feet, 15 for an ordinary door, and 10 for thinner structures like windows; the GM might set the DC higher for especially dense materials like adamantine or lead, or for barriers that are magically reinforced. You can't Pass Through an obstacle made of magical force, such as a Wall of Force.

DC 30 acrobaticsMove through wall

DC 15 acrobaticsMove through door

DC 10 acrobaticsMove through window

Success You move through the object, treating the square within it as difficult terrain. If you end your turn inside an object, you can move out of it only if you Pass Through again or use some other means of moving through a solid object. As normal for being incorporeal, starting your turn inside an object makes you Slowed 1 for that turn.

Failure Your movement ends, and you trigger reactions as if you moved out of the square you started in.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.