Powder Punch Stance Feat 2
Source Pathfinder #178: Punks in a Powder Keg
Prerequisites Martial Artist Dedication
Access You're from Alkenstar or the Mana Wastes.
You infuse your handwraps with black powder. On your first melee Strike each round with an unarmed attack, Knuckle Duster, or Black Powder Knuckle Dusters, you deal an additional 1 fire Damage. If you critically succeed at an attempt to Shove while in this stance, the target is pushed back an additional 5 feet.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
StanceA stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.