Rallying Charge Feat 6
Source Pathfinder Advanced Player's Guide
Prerequisites Marshal Dedication
Your fearless charge into battle reinvigorates your allies to carry on the fight.
You Stride up to your Speed and make a melee Strike. If your Strike hits and damages an enemy, each ally within 60 feet who saw you hit gains temporary Hit Points equal to your Charisma modifier. These temporary Hit Points last until the start of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
OpenThese maneuvers work only as the first salvo on your turn. You can use an open only if you haven't used an action with the attack or open trait yet this turn.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.