Sacred Defense Feat 7
Source Pathfinder Lost Omens: Gods & Magic
Prerequisites master in Religion, you follow a deity
Frequency once per hour
You call upon your deity to grant you their protective blessing. Attempt a DC 30 religion check. If you have legendary proficiency in Religion, you can instead attempt a DC 40 religion check to increase the temporary Hit Points you gain on a successful check to 15 (25 on a critical success).
Critical Success You gain 10 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute.
Success You gain 5 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute.
Critical Failure Your deity withholds their blessing. You cannot attempt to call to your deity again for 1 day.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
GeneralA type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
SkillA general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.