Sixth Sense Feat 6
Source Pathfinder Dark Archive
Your psychic abilities also allow you to detect the lingering thoughts of spirits and similar entities. While you're exploring but not Searching, the GM rolls a secret check for you to find haunts that usually require Searching, as well as spirits, creatures on the Ethereal Plane, and beings made entirely of spiritual essence, such as celestials, fiends, and monitors.
You can also potentially notice ethereal creatures and spirits inside solid objects, provided they are within 30 feet of you. This applies while Searching, Seeking, and on the automatic secret check from Sixth Sense. You can still notice spirits only on a successful check, and you can't see them if they're more than 5 feet inside an object.
When you notice a creature with your Sixth Sense, you also learn its location, making it Hidden to you if it had been Undetected.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DivinationThe divination school of magic typically involves obtaining or transferring information, or predicting events.
OccultThis magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.
PsychicThis indicates abilities from the psychic class.