Spirits' Interference Feat 6
Source Pathfinder Core Rulebook
Prerequisites spirit instinct
You call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat or the attack misses with no effect.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BarbarianThis indicates abilities from the barbarian class.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
RageYou must be raging to use abilities with the rage trait, and they end automatically when you stop raging.