Sunder Spell Feat 12
Source Pathfinder Advanced Player's Guide
Prerequisites superstition instinct
You draw upon your superstitious fury to destroy a spell. Make a Strike with a melee weapon or an unarmed attack against a creature, object, or a spell manifestation (such as the wall created by Wall of Fire or the guardian from Spiritual Guardian). If you're targeting something that doesn't have an AC listed, its AC is usually 10 against this Strike for targets that are very easy to hit, like a wall, or a different AC determined by the GM.
If your Strike hits, you can attempt to counteract a single spell or magical effect on the target. Your counteract level for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check.
Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AttackAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
BarbarianThis indicates abilities from the barbarian class.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
RageYou must be raging to use abilities with the rage trait, and they end automatically when you stop raging.