Targeting Finisher Feat 10
Source Pathfinder Advanced Player's Guide
Your attack harms and hinders your foe. Choose a particular part of your foe from the list below and Strike.
If you hit and damage the target, apply the effect corresponding to the chosen part. This hindrance lasts until the end of your next turn. On a critical hit, you also apply a lesser effect lasting for 1 minute.
- Arm (or another limb used for attacks, such as a tentacle) The target is Enfeebled 2. On a critical hit, it is also Enfeebled 1 for 1 minute.
- Head The target is Stupefied 2. On a critical hit, it is also Stupefied 1 for 1 minute.
- Legs The target takes a -10-foot status penalty to its Speeds. On a critical hit, it also takes a -5-foot status penalty to its Speeds for 1 minute.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FinisherFinishers are spectacular finishing moves. You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can't use actions that have the attack trait for the rest of your turn. Some finisher actions also grant an effect on a failure. If your finisher succeeds, you can choose to apply the failure effect instead.
SwashbucklerThis indicates abilities from the Swashbuckler class.