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Channel Smite Two ActionsFeat 4


ClericDivineNecromancy
Source Pathfinder Core Rulebook
Prerequisites harmful font or healing font

Cost Expend a Harm or Heal spell.


You siphon the destructive energies of positive or negative energy through a melee attack and into your foe.

Make a melee Strike and add the spell's damage to the Strike's damage.

This is negative damage if you expended a harm spell or positive damage if you expended a heal spell. The spell is expended with no effect if your Strike fails or hits a creature that isn't damaged by that energy type (such as if you hit a non-undead creature with a heal spell).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cleric

This indicates abilities from the cleric class.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.