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First Revelation (Ancestors Mystery) Feat 4


Archetype
Prerequisites Oracle Dedication

You gain your mystery's initial revelation spell (Ancestral Touch). Casting this spell progresses your Oracular Curse. Use the minor curse from your mystery, but when you progress it again, instead of your mystery's moderate curse effect, you become Flat-Footed in addition to the effects of the minor curse.

If you don't have one, you gain a focus pool of 1 Focus Point. You can Refocus by reconciling the conflicting nature of your mystery, which also reduces your curse to minor.

Minor Curse of Ancestors

One of your ancestors becomes predominant in their meddling. The first time you gain this effect each day, roll 1d4 on the list below to determine which type of ancestor becomes predominant. This predominant ancestor guides you to use their preferred type of action.

When you try to use one of the types of actions listed for the other ancestors, you must succeed at a DC 4 flat check. On a failure, you spend the action but gain no effect (though you don't lose the spell if you were Casting a Spell). If your action would take 1 minute or longer, it's long enough that you can overcome the meddling, and you don't need to attempt a flat check.

During combat or another tense, round-by-round encounter, other ancestors wrestle for control of your actions. When you roll initiative, and then at the end of each of your turns during the encounter, roll 1d4 and change your predominant ancestor appropriately. Once the encounter ends, you return to the influence of the ancestor you first rolled for the day.

Effect: Minor Martial Ancestor Curse, Effect: Minor Skillful Ancestor Curse, Effect: Minor Spellcaster Ancestor Curse


ANCESTRAL INFLUENCE

  1. Martial Ancestor, Preferred action Strikes
  2. Skillful Ancestor, Preferred action Perception and Skill actions
  3. Spellcasting Ancestor, Preferred action Cast a Spell
  4. You choose which ancestor guides your actions

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.