Fey Influence Feat 5
You have been exposed to powerful fey magic. You become trained in primal DCs and spell attack rolls. You gain the fey trait and one of the following features which grant an innate primal spell that can be used once per day.
- Anteater You can launch your tongue forward as a deadly attack, gaining Grim Tendrils.
- Cat Sith You have catlike features and can appear as a mundane cat with Pest Form (cat only).
- Cursed Bluebird You have blue feathers or wings. It's terrible luck to harm a bluebird, and you can manifest that power as Ill Omen.
- Dryad Your body is covered in elegant vines, granting you Summon Plant or Fungus
- Faun Faun Your legs and feet are swift and possibly hooved, granting you Fleet Step.
- Gremlin You have long, bat-like ears and gain Bane
- Monarch You have vestigial, insectile features and gain Spider Sting.
- Unicorn You have a magical horn or a prominent symbol of one on your forehead, which you can use to cast Heal.
Special This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.)
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GeneralA type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.