Arcane Tattoos Feat 1
Access Varisian ethnicity or New Thassilon nationality
You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic. Choose one of the following schools of magic: abjuration (Shield), conjuration (Tanglefoot), enchantment (Daze), evocation (Electric Arc), illusion (Ghost Sound), necromancy (Chill Touch), or transmutation (Sigil). You can cast the associated cantrip (listed in parentheses) as an innate arcane spell at will.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.