Name | Traits | Description |
Acid Splash | EvocationAcidAttackCantrip | You splash a glob of acid that splatters your target and nearby creatures. |
Ancient Dust | UncommonNecromancyCantripNegative | You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims. |
Approximate | DivinationCantripDetection | Your magic quickly flows over an area to help you count and catalog. |
Bullhorn | IllusionAuditoryCantrip | You amplify your voice, loud enough for you to be heard easily at a great distance. |
Chill Touch | NecromancyCantripNegative | Siphoning negative energy into yourself, your hand radiates a pale darkness. |
Dancing Lights | EvocationCantripLight | You create up to four floating lights, no two of which are more than 10 feet apart. |
Daze | EnchantmentCantripMentalNonlethal | You cloud the target's mind and daze it with a mental jolt. |
Detect Magic | DivinationCantripDetection | You send out a pulse that registers the presence of magic. |
Electric Arc | EvocationCantripElectricity | An arc of lightning leaps from one target to another. |
Gale Blast | EvocationAirCantrip | Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. |
Ghost Sound | IllusionAuditoryCantrip | You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. |
Gouging Claw | TransmutationAttackCantripMorph | You temporarily morph your limb into a clawed appendage. |
Infectious Enthusiasm | EnchantmentCantripEmotionMental | With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. |
Invoke True Name | RareEnchantmentCantripTrueName | You speak the true name of a creature to more surely affect it with your magic. |
Light | EvocationCantripLight | The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. |
Mage Hand | EvocationCantrip | You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. |
Message | IllusionAuditoryCantripLinguisticMental | You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. |
Phase Bolt | EvocationAttackCantrip | You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. |
Prestidigitation | EvocationCantrip | The simplest magic does your bidding. |
Produce Flame | EvocationAttackCantripFire | A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. |
Protect Companion | AbjurationCantrip | You extend your aura, as a magical shield that protects your eidolon or minion. |
Puff of Poison | EvocationCantripInhaledPoison | You exhale a shimmering cloud of toxic breath at an enemy's face. |
Ray of Frost | EvocationAttackCantripCold | You blast an icy ray. |
Read Aura | DivinationCantripDetection | You focus on the target object, opening your mind to perceive magical auras. |
Scatter Scree | EvocationCantripEarth | You evoke a jumble of rocks in the area. |
Shield | AbjurationCantripForce | You raise a magical shield of force. |
Sigil | TransmutationCantrip | You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. |
Spout | EvocationCantripWater | Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. |
Tanglefoot | ConjurationAttackCantripPlant | A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. |
Telekinetic Projectile | EvocationAttackCantrip | You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. |
Time Sense | DivinationCantrip | When you Cast the Spell, you gain a perfect sense of time. |
Torturous Trauma | UncommonNecromancyCantripNonlethal | With this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered. |
Warp Step | ConjurationCantrip | When you walk, the earth warps beneath your feet-your steps extend, distance contracts, and everything is just a little bit closer. |
Name | Traits | Description |
Acidic Burst | EvocationAcid | You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area. |
Admonishing Ray | NecromancyAttackNonlethal | A ray of energy bludgeons your target into submission without causing lasting harm. |
Agitate | EnchantmentMentalNonlethal | You send the target's mind and body into overdrive, forcing it to become restless and hyperactive. |
Air Bubble | ConjurationAir | A bubble of pure air appears around the target's head, allowing it to breathe normally. |
Airburst | UncommonEvocationAir | A blast of wind wildly pushes everything nearby. |
Alarm | Abjuration | You ward an area to alert you when creatures enter without your permission. |
Animate Dead | Necromancy | Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. |
Animate Rope | Transmutation | You cause a length or section of Rope or a rope-like object to animate and follow simple commands. |
Ant Haul | Transmutation | You reinforce the target's musculoskeletal system to bear more weight. |
Anticipate Peril | Divination | You grant the target brief foresight. |
Aqueous Blast | RareEvocationWater | You evoke a mass of water into the air around your outstretched fist. |
Befuddle | EnchantmentEmotionMental | You sow seeds of confusion in your target's mind, causing their actions and thoughts to become clumsy. |
Breadcrumbs | Abjuration | You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go. |
Burning Hands | EvocationFire | Gouts of flame rush from your hands. |
Charm | EnchantmentEmotionIncapacitationMental | To the target, your words are honey and your visage seems bathed in a dreamy haze. |
Chilling Spray | EvocationCold | A cone of icy shards bursts from your spread hands and coats the target in a layer of frost. |
Color Spray | IllusionIncapacitationVisual | Swirling colors affect viewers based on their Will saves. |
Command | EnchantmentAuditoryLinguisticMental | You shout a command that's hard to ignore. |
Create Water | ConjurationWater | As you cup your hands, water begins to flow forth from them. |
Draw Ire | EnchantmentEmotionMental | You cause mental distress to a creature, goading it to strike back at you. |
Déjà Vu | EnchantmentIncapacitationMental | You loop a thought process in the target's mind, forcing it to repeat the same actions over again. |
Echoing Weapon | EvocationSonic | You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon. |
Elysian Whimsy | UncommonEnchantmentIncapacitationMental | You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save. |
Endure | EnchantmentMental | You invigorate the touched creature's mind and urge it to press on. |
Exchange Image | UncommonIllusionVisual | To mislead pursuers, the Lacunafex developed the means to swap visages. |
Fear | EnchantmentEmotionFearMental | You plant fear in the target; it must attempt a Will save. |
Feather Fall | Abjuration | You cause the air itself to arrest a fall. |
Fleet Step | Transmutation | You gain a +30-foot status bonus to your Speed. |
Flense | UncommonNecromancy | With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones. |
Floating Disk | ConjurationForce | A disk of magical force materializes adjacent to you. |
Friendfetch | UncommonEvocationForce | You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path. |
Goblin Pox | NecromancyDisease | Your touch afflicts the target with goblin pox, an irritating allergenic rash. |
Gravitational Pull to | Evocation | By suddenly altering gravity, you pull the target toward you. |
Grease | Conjuration | You conjure grease, with effects based on choosing area or target. |
Grim Tendrils | NecromancyNegative | Tendrils of darkness curl out from your fingertips and race through the air. |
Gritty Wheeze | UncommonEvocationAirEarth | You exhale desiccating grit and sand in a small cloud. |
Gust of Wind | EvocationAir | A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. |
Horizon Thunder Sphere | EvocationAttackElectricity | You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. |
Hydraulic Push | EvocationAttackWater | You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. |
Illusory Disguise | IllusionVisual | You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. |
Illusory Object | IllusionVisual | You create an illusory visual image of a stationary object. |
Invisible Item | Illusion | You make the object Invisible. |
Item Facade | IllusionVisual | You make the target object look and feel as though it were in much better or worse physical condition. |
Jump | TransmutationMove | Your legs surge with strength, ready to leap high and far. |
Kinetic Ram to | EvocationForce | Gathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple. |
Lock | Abjuration | The target's latch mechanism clinks shut, held fast by unseen magical restraints. |
Longstrider | Transmutation | You lengthen your stride beyond what should be possible. |
Mage Armor | Abjuration | You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. |
Magic Aura | UncommonIllusion | You alter the appearance of an item's magic aura. |
Magic Missile to | EvocationForce | You send a dart of force streaking toward a creature that you can see. |
Magic Weapon | Transmutation | The weapon glimmers with magic and energy. |
Mending | Transmutation | You repair the target item. |
Message Rune | DivinationLinguisticMental | You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach. |
Mud Pit | ConjurationEarthWater | Thick, clinging mud covers the ground, 1 foot deep. |
Necromancer's Generosity | NecromancyNegative | You channel negative energy through your magical connection to your undead minion to strengthen the creature. |
Negate Aroma | Abjuration | The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. |
Noxious Vapors | EvocationPoison | You emit a cloud of toxic smoke that temporarily obscures you from sight. |
Nudge the Odds | UncommonDivination | You bestow yourself supernaturally good luck at cards, dice, and other games of chance. |
Penumbral Shroud | EvocationDarkness | You envelop the target in a shroud of shadow. |
Personal Rain Cloud | UncommonEvocationWater | You conjure a 5-foot-wide rain cloud that follows the target wherever it goes. |
Pest Form | TransmutationPolymorph | You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. |
Pet Cache | ConjurationExtradimensional | You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. |
Pocket Library | DivinationExtradimensional | You collect information from the world's libraries about a particular subject and store it in an extradimensional library. |
Pummeling Rubble | EvocationEarth | A spray of heavy rocks flies through the air in front of you. |
Quick Sort | Transmutation | You magically sort a group of objects into neat stacks or piles. |
Ray of Enfeeblement | NecromancyAttack | A ray that saps a foe's strength flashes from your hand. |
Restyle | Transmutation | You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities. |
Schadenfreude | EnchantmentEmotionMental | You distract your enemy with their feeling of smug pleasure when you fail catastrophically. |
Scorching Blast | RareEvocationFire | You evoke a mass of fire into the air around your outstretched fist. |
Scouring Sand | UncommonEvocationEarth | You blast the area with grit that scours away soil and gets into creatures' eyes. |
Seashell of Stolen Sound | DivinationSonic | You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret. |
Share Lore | DivinationMental | You share your knowledge with the touched creatures. |
Shattering Gem | AbjurationEarth | A large gem floats around the target in an erratic pattern. |
Shocking Grasp | EvocationAttackElectricity | You shroud your hands in a crackling field of lightning. |
Shockwave | EvocationEarth | You create a wave of energy that ripples through the earth. |
Sleep | EnchantmentIncapacitationMentalSleep | Each creature in the area becomes drowsy and might fall asleep. |
Snowball | EvocationAttackColdWater | You throw a magically propelled and chilled ball of dense snow. |
Spider Sting | NecromancyPoison | You magically duplicate a spider's venomous sting. |
Summon Animal | Conjuration | You conjure an animal to fight for you. |
Summon Construct | Conjuration | You conjure a construct to fight for you. |
Synchronize | Divination | You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets. |
Synchronize Steps | UncommonEnchantment | You link the minds of two targets, enabling them to move in tandem. |
Temporary Tool | Conjuration | You conjure a temporary simple tool, such as a shovel or rope into your hands. |
Tether | Abjuration | You use magical chains, vines, or other tethers to bind your target to you. |
Thicket of Knives | IllusionVisual | You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. |
Thoughtful Gift | ConjurationTeleportation | You teleport one object of light or negligible Bulk held in your hand to the target. |
True Strike | DivinationFortune | A glimpse into the future ensures your next blow strikes true. |
Unseen Servant | Conjuration | You summon an unseen servant, which you can command as part of Sustaining the Spell. |
Ventriloquism | IllusionAuditory | Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. |
Name | Traits | Description |
Acid Arrow | EvocationAcidAttack | You conjure an arrow of acid that keeps corroding the target after it hits. |
Animated Assault | Evocation | You use your mind to manipulate unattended objects in the area, temporarily animating them to attack. |
Ash Cloud | ConjurationAirFire | You summon a tumultuous cloud of ash and smoke. |
Befitting Attire | IllusionVisual | You cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion. |
Blood Duplicate | UncommonConjuration | This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood. |
Blood Vendetta | NecromancyCurse | You curse the target, punishing it for having the audacity to spill your blood. |
Blur | IllusionVisual | The target's form appears blurry. |
Bone Spray | UncommonNecromancy | You fire a torrent of jagged bone shards from your hands, dealing 2d10 piercing damage and 1 Persistent Bleed Damage to all creatures in the area. |
Boneshaker or | UncommonNecromancy | You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will. |
Charitable Urge | EnchantmentIncapacitationMental | You speak on the virtue of charity, compelling the target to give away its possessions. |
Comprehend Language | Divination | The target can understand the meaning of a single language it is hearing or reading when you cast the spell. |
Continual Flame | EvocationLight | A magical flame springs up from the object, as bright as a torch. |
Create Food | Conjuration | You create enough food to feed six Medium creatures for a day. |
Dancing Shield | UncommonEvocation | You levitate the touched shield and orbit it around a nearby ally. |
Darkness | EvocationDarkness | You create a shroud of darkness that prevents light from penetrating or emanating within the area. |
Darkvision | Divination | You grant yourself supernatural sight in areas of darkness. |
Deafness | Necromancy | The target loses hearing; it must attempt a Fortitude save. |
Dismantle | Transmutation | You touch an object, and it immediately disassembles itself into its component pieces. |
Dispel Magic | Abjuration | You unravel the magic behind a spell or effect. |
Elemental Zone | Evocation | Select an elemental trait: air, earth, fire, or water. |
Empathic Link | UncommonDivinationEmotionMental | You forge a bond between yourself and the target, enabling you to feel each other's emotions. |
Empty Pack | Illusion | You render every item inside the container you touch Invisible, although the container itself remains visible. |
Endure Elements | Abjuration | You shield the target against dangerous temperatures. |
Enlarge | TransmutationPolymorph | Bolstered by magical power, the target grows to size Large. |
Expeditious Excavation | TransmutationEarth | You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube. |
Extract Poison | Abjuration | With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so. |
False Life | Necromancy | You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier. |
Fear the Sun | UncommonTransmutation | You cause the creature's vision to become particularly sensitive. |
Feast of Ashes | NecromancyCurse | You curse the target with a hunger no food can sate. |
Final Sacrifice | EvocationFire | You channel disruptive energies through the bond between you and your minion, causing it to violently explode. |
Flame Wisp | EvocationFire | Three faintly glowing wisps of fire float around your head. |
Flaming Sphere | EvocationFire | You create a sphere of flame in a square within range. |
Gentle Repose | Necromancy | The targeted corpse doesn't decay, nor can it be transformed into an undead. |
Glitterdust | Evocation | Creatures in the area are outlined by glittering dust. |
Heat Metal | EvocationFire | This spell heats the targeted metal to become red-hot for a moment. |
Hideous Laughter | EnchantmentEmotionMental | The target is overtaken with uncontrollable laughter. |
Horrifying Blood Loss | UncommonEnchantmentCurseEmotionFearMental | You curse the target, filling it with terror at the loss of its blood. |
Humanoid Form | TransmutationPolymorph | You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. |
Ignite Fireworks | EvocationFireSonic | A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst. |
Illusory Creature | IllusionAuditoryOlfactoryVisual | You create an illusory image of a Large or smaller creature. |
Impeccable Flow | UncommonDivinationLawful | You attune yourself to an underlying cosmic order to the world. |
Instant Armor | ConjurationContingencyExtradimensional | Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you. |
Invisibility | Illusion | Cloaked in illusion, the target becomes Invisible. |
Iron Gut | Transmutation | Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal. |
Knock | Transmutation | You make the target easier to open. |
Lock Item | UncommonAbjuration | One object held by a creature becomes fused to that creature's hand and can't be put down. |
Loose Time's Arrow | Transmutation | You pluck the time stream like a bow-pull one string back, release, and watch a creature fly. |
Lucky Number | DivinationContingency | When you Cast this Spell, roll 1d20 and make a note of the result. |
Magic Mouth | IllusionAuditoryVisual | You specify a trigger and a message up to 25 words long. |
Magnetic Attraction | Evocation | You adjust your magnetic polarity, plucking daggers from hands and coins from belts. |
Magnetic Repulsion | Abjuration | You adjust your magnetic polarity, causing metal objects to jump and shudder away from you. |
Mind Games | UncommonEnchantmentMental | You lock minds with the target, trying to mentally subdue them. |
Mirror Image | IllusionVisual | Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. |
Misdirection | Illusion | You reshape the magic aura of one creature or object to resemble that of another. |
Obscuring Mist | ConjurationWater | You call forth a cloud of mist. |
Penumbral Disguise | UncommonIllusionShadow | You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness. |
Persistent Servant | Conjuration | You call forth an unseen servant and task it to perform a specific chore repeatedly. |
Phantasmal Treasure | IllusionEmotionMental | A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range. |
Phantom Crowd | IllusionVisual | A tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say. |
Phantom Steed | Conjuration | You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride. |
Radiant Field | UncommonEvocationLight | You create an area of bright light. |
Rapid Adaptation | Transmutation | You flood the target with energy from the terrain around it, compressing centuries of evolution into a single moment. |
Resist Energy | Abjuration | A shield of elemental energy protects a creature against one type of energy damage. |
Rime Slick | UncommonEvocationCold | You call down a chill wind. |
Scorching Ray to | EvocationAttackFire | You fire a ray of heat and flame. |
Sea Surge | UncommonEvocationWater | You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. |
See Invisibility | DivinationRevelation | You can see Invisible creatures and objects. |
Shadow Zombie | UncommonNecromancyShadow | You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement. |
Shrink | TransmutationPolymorph | You warp space to make a creature smaller. |
Slough Skin | Necromancy | You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body. |
Spectral Hand | Necromancy | You create a semicorporeal hand out of your essence that delivers touch spells for you. |
Spider Climb | Transmutation | Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. |
Sudden Bolt | UncommonEvocationElectricity | You call down a small bolt of lightning on the target, dealing 4d12 electricity damage. |
Summon Elemental | Conjuration | You conjure an elemental to fight for you. |
Summoner's Precaution | NecromancyContingency | You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally. |
Summoner's Visage | TransmutationPolymorph | You transform your eidolon into your identical twin. |
Swallow Light | UncommonEvocationColdDarknessNegative | You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. |
Telekinetic Maneuver | EvocationAttackForce | With a rush of telekinetic power, you move a foe or something they carry. |
Timely Tutor | DivinationMental | You serve as an astral connection between your eidolon or familiar and the Akashic Record-a demiplane consisting of a comprehensive psychic library-then turn to the creature for advice. |
Touch of Idiocy | EnchantmentMental | You dull the target's mind; the target must attempt a Will save. |
Umbral Extraction | IllusionMentalShadow | You prepare to steal spells from your foes, ripping them from the foe's shadow to stow them in an ephemeral pocket in the Shadow Plane. |
Umbral Mindtheft | UncommonIllusionMentalShadow | You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind. |
Vicious Jealousy | UncommonEnchantmentMental | The target is overcome by deep jealousy and resentment that twists its mind against other creatures. |
Vomit Swarm | Evocation | You belch forth a swarm of magical vermin. |
Warrior's Regret | EnchantmentCurseEmotionMental | Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility. |
Water Breathing | Transmutation | The targets can breathe underwater. |
Water Walk | Transmutation | The target can walk on the surface of water and other liquids without falling through. |
Web | Conjuration | You create a sticky web in the area that impedes creatures' movement each time they try to move through it. |
Name | Traits | Description |
Agonizing Despair | EnchantmentEmotionFearMental | Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. |
Aqueous Orb | ConjurationWater | A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. |
Bind Undead | Necromancy | With a word of necromantic power, you seize control of the target. |
Blazing Dive | EvocationAirFire | Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet. |
Blindness | NecromancyIncapacitation | You blind the target. |
Bottomless Stomach | ConjurationExtradimensional | You create a shimmering extradimensional space accessible from the target's mouth. |
Bracing Tendrils | EvocationForce | Visible tendrils of force anchor your body to the ground, preventing unwanted movement. |
Caster's Imposition | UncommonAbjurationCurse | A magical interference prevents the target from contributing to any form of cooperative spellcasting. |
Clairaudience | DivinationScrying | You create an Invisible floating ear at a location within range (even if it's outside your line of sight or line of effect). |
Cozy Cabin | Conjuration | You shape a cabin 20 feet on each side and 10 feet high. |
Crashing Wave | EvocationWater | You summon a crashing wave that sweeps away from you. |
Cup of Dust | NecromancyCurse | You curse the target with a thirst no drink can quench. |
Curse Of Lost Time | TransmutationCurseNegative | You curse the target with rapid aging or erosion. |
Day's Weight | Transmutation | You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak. |
Distracting Chatter | IllusionAuditory | You bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering. |
Dividing Trench | UncommonTransmutationEarth | You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone. |
Dream Message | EnchantmentMental | You send a message to your target's dream. |
Earthbind | Transmutation | Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. |
Elemental Absorption | Abjuration | You absorb elemental energy, which you can release as a powerful counterattack. |
Elemental Annihilation Wave | EvocationAirEarthFireWater | You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. |
Enthrall | EnchantmentAuditoryEmotion | Your words fascinate your targets. |
Excise Lexicon | UncommonDivinationLinguisticMental | You reach into a creature's mind and extract its knowledge of a word. |
Familiar's Face | DivinationScrying | The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. |
Feet to Fins | TransmutationMorph | The target's feet transform into fins, improving mobility in the water but reducing it on land. |
Fireball | EvocationFire | A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. |
Gasping Marsh | UncommonEvocationPoison | With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. |
Ghostly Weapon | Transmutation | The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects. |
Glyph of Warding | Abjuration | You craft a trap by binding a hostile spell into a symbol. |
Gravity Well | Evocation | You create a sphere of altered gravity. |
Haste | Transmutation | Magic empowers the target to act faster. |
Hypnotic Pattern | IllusionVisual | You create a pattern of shifting colors that hovers in the air in a geometric cloud. |
Impending Doom | DivinationEmotionFearIncapacitationMentalPrediction | You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise. |
Invisibility Sphere | Illusion | You and all targets are Invisible except to each other as long as you remain within the spell's area. |
Levitate | Evocation | You defy gravity and levitate the target 5 feet off the ground. |
Lightning Bolt | EvocationElectricity | A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage. |
Locate | UncommonDivinationDetection | You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object, such as "swords"). |
Magical Fetters | UncommonConjurationIncapacitation | Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements. |
Magnetic Acceleration | EvocationAttack | You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed. |
Meld into Stone | TransmutationEarth | You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions. |
Mind Reading | UncommonDivinationDetectionMental | With a cursory mental touch, you attempt to read the target's mind. |
Mind of Menace | EnchantmentContingencyEmotionFearMental | This spell wards against those who attempt to subvert your mind and turns mental magic back on them. |
Nondetection | UncommonAbjuration | You erect protective wards that make the target difficult to detect via magic. |
Oneiric Mire | IllusionMentalVisual | You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand. |
Ooze Form | TransmutationPolymorph | You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form. |
Organsight | DivinationRevelation | You see the target as though it's dissected and arrayed before you. |
Paralyze | EnchantmentIncapacitationMental | You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. |
Perseis's Precautions | UncommonDivinationFortunePrediction | Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger. |
Phantom Prison | IllusionIncapacitationMentalVisual | You completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape. |
Pillar of Water | UncommonEvocationWater | You create a large, self-contained cylinder of still fresh water. |
Pyrotechnics | UncommonTransmutationFire | You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell. |
Rally Point | UncommonConjurationTeleportation | You mark the area touched as a rally point. |
Roaring Applause | EnchantmentEmotionMental | Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause. |
Rouse Skeletons | Necromancy | Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst. |
Safe Passage | Abjuration | You repel dangers from all around you, making passage through the chosen area safe for a brief amount of time. |
Sea of Thought | Conjuration | You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high. |
Secret Page | IllusionVisual | You change the target's text to different text entirely. |
Shadow Projectile | IllusionShadowVisual | You create an illusory duplicate of your ally's ranged attack to confuse your opponents. |
Shift Blame | EnchantmentMental | You alter the target's memories of the triggering event as they form. |
Shifting Sand | TransmutationEarth | You cause the surface to heave. |
Shrink Item | TransmutationPolymorph | You shrink the target to roughly the size of a coin. |
Slow | Transmutation | You dilate the flow of time around the target, slowing its actions. |
Stinking Cloud | ConjurationPoison | You create a cloud of putrid mist in the area. |
Temporal Twin | UncommonConjuration | You pull a fleeting duplicate of your ally from the recent past. |
Time Jump | Transmutation | You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye. |
Time Pocket | Transmutation | You fling the target item forward in time and link it to the future of the creature holding it. |
Transcribe Conflict | RareDivination | You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice. |
Unseasonable Squall | UncommonEvocationAir | You issue a blast of sudden wind that ripples outward from the center of the burst. |
Vampiric Touch | NecromancyDeathNegative | Your touch leeches the lifeblood out of a target to empower yourself. |
Wall of Radiance | UncommonEvocationLight | You form a wall of brilliant light that obscures creatures. |
Wall of Shadow | UncommonEvocationDarkness | You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high. |
Wall of Virtue | UncommonEvocationLight | You create a translucent wall of light, which draws power from the celestial realms. |
Wall of Water | ConjurationWater | Raising your hand in the air, you call a massive wave onto the battlefield. |
Wall of Wind | EvocationAir | You create a barrier of gusting winds that hinders anything moving through it. |
Warding Aggression | Abjuration | You channel a magical ward through your attack and attempt to plant it on a foe. |
Web of Eyes | DivinationScrying | You place an Invisible scrying sensor on each target just above their eyes. |
Name | Traits | Description |
Aerial Form | TransmutationPolymorph | You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. |
Aromatic Lure | RareEnchantmentEmotionIncapacitationMental | You override a target's olfactory senses, luring them to a specific location through tantalizing false scents. |
Bestial Curse | TransmutationCursePolymorph | You tap into the target's inner being and curse it to become a bestial version of itself. |
Blink | ConjurationTeleportation | You blink quickly between the Material Plane and the Ethereal Plane. |
Call The Blood | UncommonNecromancyDeathNegative | With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth. |
Chromatic Armor or | AbjurationLight | You wrap the target in armor made of sheets of colored light. |
Chromatic Ray | EvocationAttackLight | You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. |
Clairvoyance | DivinationScrying | You create an Invisible floating eye at a location within range (even if it's outside your line of sight or line of effect). |
Clownish Curse | UncommonEnchantmentAttackCurseMentalMisfortune | You afflict the target with a curse that causes it to emit ridiculous noises as it moves. |
Compel True Name | RareEnchantmentAuditoryIncapacitationLinguisticMentalTrueName | You instruct the target to do something, compelling obedience by calling it by its true name. |
Confusion | EnchantmentEmotionMental | You befuddle your target with strange impulses, causing it to act randomly. |
Coral Eruption | Conjuration | Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. |
Countless Eyes | Divination | Eyes form across the touched creature's body, allowing it to see in all directions at once. |
Creation | Conjuration | You conjure a temporary object from eldritch energy. |
Daydreamer's Curse | UncommonEnchantmentAttackCurseMentalMisfortune | You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment. |
Detect Creator | RareDivinationDetection | You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire. |
Detect Scrying | UncommonDivinationDetection | By tapping into trace divinatory auras, you detect the presence of scrying effects in the area. |
Dimension Door | ConjurationTeleportation | Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. |
Dimensional Anchor | Abjuration | You interfere with the target's ability to teleport and travel between dimensions. |
Discern Lies | UncommonDivinationMentalRevelation | Falsehoods ring in your ears like discordant notes. |
Draw the Lightning | EvocationElectricity | Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power. |
Dull Ambition | EnchantmentCurseMentalMisfortune | You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn. |
Enervation | NecromancyNegative | Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. |
Enhance Senses | UncommonDivination | You enhance the target's senses. |
False Nature | UncommonIllusion | You create an illusion that makes an object seem to be something entirely different. |
Favorable Review | UncommonEnchantmentIncapacitationMental | You enchant a creature to ensure they have only good things to say about your show. |
Fire Shield | EvocationFire | You wreathe yourself in ghostly flames, gaining cold resistance 5. |
Fly | Transmutation | The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater. |
Forgotten Lines | RareDivination | Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts. |
Freedom of Movement | Abjuration | You repel effects that would hinder a creature or slow its movement. |
Gaseous Form | TransmutationPolymorph | The target transforms into a vaporous state. |
Globe of Invulnerability | UncommonAbjuration | You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a Dispel Magic spell 1 level lower than its actual spell level. |
Hallucinatory Terrain | UncommonIllusion | You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. |
Ice Storm | EvocationCold | You create a gray storm cloud that pelts creatures with an icy deluge. |
Invisibility Curtain | Illusion | You create a transparent invisible wall that makes any creatures on one side of the wall invisible to those on the other side. |
Magic Mailbox | UncommonConjurationTeleportation | You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible. |
Mirror's Misfortune | Illusion | You split into your real self and a mirrored version of yourself that curses would-be attackers with misfortune on their next attacks. |
Morass of Ages | TransmutationAura | You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured. |
Necrotic Radiation | UncommonNecromancyNegative | You imbue the touched object or space with slow-acting necrotic radiation. |
Nightmare | IllusionMental | You send disturbing nightmares to your target. |
Ocular Overload | IllusionContingencyIncapacitationVisual | Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color. |
Outcast's Curse | EnchantmentCurseMentalMisfortune | You afflict the target with a curse that makes its presence abrasive and off-putting. |
Phantasmal Killer | IllusionDeathEmotionFearMental | You create a phantasmal image of the most fearsome creature imaginable to the target. |
Private Sanctum | UncommonAbjuration | From outside, the area looks like a bank of impenetrable black fog. |
Procyal Philosophy | UncommonEnchantmentAuditoryGood | The racoon-like visage of a sagacious procyal appears, dispensing helpful advice. |
Ravenous Portal | Abjuration | You place a ward upon the door that triggers when a creature attempts to open, unlock, or destroy the door. |
Rebounding Barrier | RareAbjuration | You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker. |
Reflective Scales | Abjuration | You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst. |
Replicate | IllusionShadow | You create an illusory magical double that physically looks and behaves very similarly to the target. |
Resilient Sphere | AbjurationForce | You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere. |
Rope Trick | UncommonConjurationExtradimensional | You cause the target rope to rise vertically into the air. |
Sanguine Mist | NecromancyDeathNegative | You unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own. |
Savant's Curse | UncommonEnchantmentAttackCurseMentalMisfortune | You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts. |
Seal Fate | NecromancyCurseDeath | You utter a curse that a creature will meet a certain end-a death by freezing, stabbing, or another means you devise. |
Shape Stone | TransmutationEarth | You shape the stone into a rough shape of your choice. |
Soft Landing | Abjuration | You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height. |
Solid Fog | ConjurationWater | You conjure a bank of fog so thick it impedes movement as well as sight. |
Spell Immunity | Abjuration | You ward a creature against the effects of a single spell. |
Steal Voice | UncommonNecromancyCurseIncapacitation | You steal a creature's voice, rendering them mute. |
Stoneskin | AbjurationEarth | The target's skin hardens like stone. |
Suggestion | EnchantmentIncapacitationLinguisticMental | Your honeyed words are difficult for creatures to resist. |
Swarming Wasp Stings | UncommonNecromancyPoison | You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them. |
Telepathy | DivinationLinguisticMental | You can communicate telepathically with creatures within 30 feet. |
Umbral Graft | IllusionShadow | You reflect a spell into a shadowy version of itself, in the process depleting the power of the initial spell. |
Vampiric Maiden | NecromancyNegative | A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. |
Variable Gravity | Transmutation | You can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease. |
Veil | IllusionVisual | You disguise the targets as other creatures of the same body shape and roughly similar height (within 6 inches) and weight (within 50 pounds). |
Vision of Beauty | RareIllusionEmotionIncapacitationMental | You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range. |
Wall of Fire | EvocationFire | You raise a blazing wall that burns creatures passing through it. |
Weapon Storm | Evocation | You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a 30-foot cone or an 10-foot emanation. |
Winning Streak | Divination | The target is energized by its good fortune as it spreads to others-as long as they keep winning. |
Name | Traits | Description |
Acid Storm | EvocationAcid | You evoke a storm of acid rain that pelts the area for the spell's duration. |
Bandit's Doom | AbjurationCurse | You ward the target item against those who would steal it. |
Banishment | AbjurationIncapacitation | You send the target back to its home plane. |
Black Tentacles | Conjuration | Oily black tentacles rise up and attempt to capture creatures in the area. |
Blazing Fissure | EvocationEarthFire | A thin crack rips through the earth, erupting with magma, then swiftly seals up. |
Blind Eye | UncommonIllusion | You enchant a single object, preventing it from being used for magical observation. |
Blink Charge | ConjurationForceTeleportation | You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. |
Blister | Necromancy | You point at a target in range, and its skin grows searing blisters filled with caustic fluid. |
Blood Feast | UncommonNecromancy | Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll. |
Chromatic Wall | Abjuration | You create an opaque wall of light in a single vibrant color. |
Cloak of Colors | IllusionVisual | A cloak of swirling colors shrouds the target. |
Cloudkill | NecromancyDeathPoison | You conjure a poisonous fog. |
Cone of Cold | EvocationCold | Icy cold rushes forth from your hands. |
Control Water | EvocationWater | By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. |
Crushing Despair | EnchantmentEmotionMental | You inflict despair on creatures in the area. |
Desperate Repair | UncommonTransmutation | You hold a shield together with the power of your magic, forcing wood and steel to fuse back together. |
Drop Dead | UncommonIllusionVisual | The target appears to fall down dead, though it actually turns Invisible. |
Elemental Form | TransmutationPolymorph | You call upon the power of the planes to transform into a Medium elemental battle form. |
Etheric Shards | EvocationForce | You reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm. |
False Vision | UncommonIllusion | You create a false image that fools any attempts to scry on an area. |
Flammable Fumes | ConjurationPoison | Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes. |
Flowing Strike | EvocationWater | A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace. |
Forceful Hand | EvocationForce | A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks. |
Geyser | EvocationFireWater | A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air. |
Glimmer of Charm | EnchantmentAuraEmotionIncapacitationMental | You're bathed in a smooth, almost glittering aura that improves the attitude of those near you. |
Grisly Growths | Transmutation | This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result. |
Hallucination | IllusionIncapacitationMental | The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs. |
Illusory Scene | IllusionAuditoryOlfactoryVisual | You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. |
Impaling Spike | Conjuration | You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. |
Incendiary Fog | RareConjurationFire | You summon a cloud of flammable black dust. |
Infectious Comedy | UncommonEnchantmentEmotionIncapacitationMental | You tell a magical joke and infect a target with laughter that spreads to those nearby. |
Invoke Spirits | NecromancyEmotionFearMental | Ragged apparitions of the dead rise to stalk the living. |
Mantle of the Frozen Heart | TransmutationColdMorph | You surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice. |
Mantle of the Magma Heart | TransmutationFireMorph | You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava. |
Mariner's Curse | NecromancyCurse | You afflict the target with the curse of the roiling, unforgiving sea. |
Mind Probe | UncommonDivinationLinguisticMental | You cast your thoughts through a creature's mind, sifting for information. |
Mirror Malefactors | IllusionMentalVisual | You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows it as it moves, even when the creature moves outside the range of the spell. |
Passwall | UncommonConjurationEarth | You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. |
Pillars of Sand | UncommonConjurationEarth | You raise one or more pillars of solid sand from the earth. |
Prying Eye | DivinationScrying | You create an Invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet. |
Quicken Time | Transmutation | You speed up the time stream in an area, stretching and pulling it until time flows swift and wild. |
Return Beacon | UncommonConjurationTeleportation | You create a unique planar beacon somewhere within the spell's range that remains in place. |
Rewinding Step | Transmutation | You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy. |
Ritual Obstruction | UncommonAbjurationCurse | You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area. |
Scouring Pulse | UncommonEvocationLightPositive | You inundate the area with concentrated positive energy, which scours away the stain of undeath. |
Secret Chest | Conjuration | You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later. |
Sending | DivinationMental | You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. |
Shadow Siphon | IllusionShadow | Exchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself. |
Shadow Walk | UncommonConjurationShadowTeleportation | You access the Shadow Plane, using its warped nature to spread your travels. |
Stagnate Time | Transmutation | You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses. |
Subconscious Suggestion | EnchantmentIncapacitationLinguisticMental | You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs. |
Summon Dragon | Conjuration | You conjure a dragon to fight for you. |
Telekinetic Haul | Evocation | You move the target up to 20 feet, potentially suspending it in midair. |
Telepathic Bond | UncommonDivinationMental | The targets can communicate telepathically with any or all of the other targets from any point on the same planet. |
Temporary Glyph | Abjuration | You temporarily bind a hostile spell into a symbol. |
Tongues | UncommonDivination | The target can understand all words regardless of language and also speak the languages of other creatures. |
Transmute Rock And Mud | TransmutationEarth | You warp the structure of earthen material, turning rock into mud or mud into rock. |
Wall of Ice | EvocationColdWater | You sculpt an ice barrier that blocks sight and, once shattered, freezes foes. |
Wall of Stone | ConjurationEarth | You shape a wall of solid stone. |
Wyvern Sting | UncommonNecromancyPoison | You duplicate the venomous sting of a wyvern. |
Name | Traits | Description |
Aura of the Unremarkable | UncommonIllusionMental | You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing. |
Awaken Entropy | Necromancy | All things age, all things die, and at the end of days even the universe will grow quiet and still. |
Baleful Polymorph | TransmutationIncapacitationPolymorph | You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save. |
Bound in Death | UncommonNecromancyCurse | You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes. |
Cast into Time | Divination | You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them. |
Catch Your Name | RareDivination | You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect. |
Chain Lightning | EvocationElectricity | You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. |
Chromatic Image | IllusionVisual | You call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks you. |
Collective Transposition | ConjurationTeleportation | You teleport the targets to new positions within the area. |
Daemon Form | TransmutationEvilPolymorph | You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. |
Demon Form | TransmutationChaoticEvilPolymorph | You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form. |
Devil Form | TransmutationEvilLawfulPolymorph | You bind yourself to the power of Hell, transforming into a Medium devil battle form. |
Disintegrate | EvocationAttack | You fire a green ray at your target. |
Dominate | UncommonEnchantmentIncapacitationMental | You take command of the target, forcing it to obey your orders. |
Dragon Form | TransmutationPolymorph | Calling upon powerful transformative magic, you gain a Large dragon battle form. |
Elemental Confluence | ConjurationAirEarthFireWater | You conjure four types of elementals who combine forces to form into a chaotic storm. |
Feeblemind | EnchantmentCurseIncapacitationMental | You drastically reduce the target's mental faculties. |
Flame Vortex | EvocationAirFire | You combine a blazing inferno and air currents into a fiery vortex. |
Flesh to Stone | Transmutation | You try to turn the target's flesh into stone. |
Halcyon Infusion | RareDivinationMental | You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them. |
Mislead | Illusion | You turn yourself Invisible and create an illusory duplicate of yourself. |
Necrotize | NecromancyNegative | You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. |
Phantasmal Calamity | IllusionMental | A vision of apocalyptic destruction fills the mind of each creature in the area. |
Poltergeist's Fury | Evocation | Your fury spills over in a telekinetic storm of terrifying proportions. |
Purple Worm Sting | NecromancyPoison | You replicate the attack of a deadly purple worm. |
Ravenous Darkness | UncommonNecromancyDarkness | You create a shroud of magical darkness that feeds on those inside it. |
Repulsion | AbjurationAuraMental | You manifest an aura that prevents creatures from approaching you. |
Scrying | UncommonDivinationScrying | You magically spy on a creature of your choice. |
Spellwrack | AbjurationCurseForce | You cause any spells cast on the target to spill out their energy in harmful surges. |
Teleport | UncommonConjurationTeleportation | You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). |
Temporal Ward | RareAbjuration | You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it. |
True Seeing | DivinationRevelation | You see things within 60 feet as they actually are. |
Unexpected Transposition | ConjurationTeleportation | When attacked, you attempt to quickly swap your own position with that of another creature. |
Vampiric Exsanguination | NecromancyDeathNegative | You draw in the blood and life force of other creatures through your outstretched arms. |
Vibrant Pattern | IllusionIncapacitationVisual | You create a pattern of lights that pulses with intensity. |
Wall of Force | EvocationForce | You form an Invisible wall of pure magical force up to 50 feet long and up to 20 feet high. |
Word of Revision | RareDivinationFortune | As all good writers know, you shouldn't kill off your protagonist before their story is complete. |
Zero Gravity | UncommonEvocation | You negate gravity's effects in the area. |
Name | Traits | Description |
Blightburn Blast | UncommonEvocationDisease | You channel a blast of powerful blightburn radiation from your hands. |
Contingency | Abjuration | You prepare a spell that will trigger later. |
Control Sand | UncommonEvocationEarth | You whip up a small sandstorm around your body. |
Corrosive Body | TransmutationAcidPolymorph | You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid. |
Dimensional Lock | UncommonAbjuration | You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding). |
Duplicate Foe | Conjuration | You try to create a temporary duplicate of an enemy to fight on your behalf. |
Eclipse Burst | NecromancyColdDarknessNegative | A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. |
Energy Aegis | Abjuration | You protect the target with a powerful, long-lasting energy barrier. |
Entrancing Eyes | UncommonEnchantmentMentalVisual | Your eyes glow with an entrancing radiance that captivates those who meet your gaze. |
Fiery Body | TransmutationFirePolymorph | You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. |
Force Cage | EvocationForce | You create an immobile, invisible prison of sheer force. |
Frigid Flurry | EvocationColdWater | You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards. |
Inexhaustible Cynicism | EnchantmentEmotionMental | You inflict your targets with a crushing doubt about everyone and everything around them. |
Leng Sting | UncommonNecromancyPoison | You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders. |
Magnificent Mansion | UncommonConjurationExtradimensional | You conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance. |
Mask of Terror | IllusionEmotionFearMentalVisual | The target appears to be a gruesome and terrifying creature. |
Maze of Locked Doors | UncommonConjurationExtradimensionalIncapacitationTeleportation | The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade darkwood doors (Hardness 20, HP 80, BT 40, DC 30 athletics to Force Open) secured with Lock (Average) (DC 25 thievery, 4 successful checks required). |
Momentary Recovery | ConjurationTeleportation | You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see. |
Plane Shift | UncommonConjurationTeleportation | You and your allies traverse the barriers between planes of existence. |
Power Word Blind | UncommonEnchantmentAuditoryMental | You utter an arcane word of power that can make the target Blinded upon hearing it. |
Prismatic Armor | Abjuration | You wrap the target in armor made of multicolored light. |
Prismatic Spray | EvocationLight | A spray of rainbow light beams cascades from your open hand. |
Project Image | IllusionMental | You project an illusory image of yourself. |
Return To Essence | RareAbjuration | You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells. |
Reverse Gravity | UncommonEvocation | You reverse gravity in the area. |
Shadow Raid | IllusionShadow | You spin illusions of flying shadows throughout the area. |
Spell Turning | UncommonAbjuration | This abjuration reflects spells cast at you back at their caster. |
Telekinetic Bombardment | Evocation | You grasp a piece of the landscape-such as a tree, carriage, or piece of masonry-and lob it in your foe's direction. |
Tempest of Shades | NecromancyIncarnate | You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike. |
Time Beacon | Divination | You create a beacon in time, intending to return to it if things go wrong. |
True Target | DivinationFortunePrediction | You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you. |
Warp Mind | EnchantmentEmotionIncapacitationMental | You scramble a creature's mental faculties and sensory input. |
Name | Traits | Description |
All is One, One is All | RareNecromancy | You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves. |
Antimagic Field | RareAbjuration | You repel all magic from the target area, preventing spells and other magic from functioning. |
Boil Blood | EvocationFire | You heat a foe's blood and boil it within its veins. |
Burning Blossoms | EnchantmentFirePlant | An intangible hollow tree sprouts from the ground and grows to towering height, radiating a fiery passion and fascinating viewers. |
Deluge | UncommonEvocationWater | You unleash a catastrophic downpour in the area that vanishes an instant later. |
Disappearance | Illusion | You shroud a creature from others' senses. |
Discern Location | UncommonDivinationDetection | You learn the name of the target's exact location (including the building, community, and country) and plane of existence. |
Dream Council | IllusionMentalSleep | When you Cast this Spell, any targets-including you-can choose to immediately fall asleep. |
Earthquake | EvocationEarth | You shake the ground, topple creatures into fissures, and collapse structures. |
Falling Sky | EvocationIncapacitation | Extraordinary telekinetic pressure smashes down through the area, battering creatures within it to the ground. |
Horrid Wilting | NecromancyNegative | You pull the moisture from the targets' bodies, dealing 10d10 negative damage. |
Maze | ConjurationExtradimensionalTeleportation | You transport the target into an extradimensional maze of eldritch origin and trap it there. |
Mind Blank | UncommonAbjuration | Powerful wards hide a creature from divination magic. |
Monstrosity Form | TransmutationPolymorph | You transform into the shape of a legendary monster, assuming a Huge battle form. |
Polar Ray | EvocationAttackCold | You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage. |
Power Word Stun | UncommonEnchantmentAuditoryMental | You stun the target with an arcane word of power. |
Prismatic Wall | AbjurationLight | You create an opaque wall of shimmering, multicolored light. |
Prying Survey | UncommonDivinationScrying | You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment. |
Scintillating Pattern | IllusionIncapacitationVisual | A field of cascading, ever-changing colors manifests in the air. |
Summon Archmage | ConjurationIncarnate | You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human). |
Summon Irii | RareConjurationIncarnate | You cast your spell, whisper your words of power, and find that an irii is already here-indeed, they have always been here, and always were, and always will be. |
Uncontrollable Dance | EnchantmentIncapacitationMental | The target is overcome with an all-consuming urge to dance. |
Undermine Reality | UncommonIllusionIncapacitationShadow | You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real. |
Unrelenting Observation | DivinationScrying | This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object. |
Name | Traits | Description |
Astral Labyrinth | UncommonAbjurationIncapacitation | You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic. |
Bilocation | Conjuration | You exist in two places at once. |
Disjunction | UncommonAbjuration | Crackling energy disjoins the target. |
Divinity Leech | RareEnchantment | You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power. |
Foresight | DivinationMentalPrediction | You gain a sixth sense that warns you of danger that might befall the target of the spell. |
Implosion | Evocation | You crush the target by causing it to collapse in on itself, dealing 75 damage. |
Linnorm Sting | UncommonNecromancyFirePoison | You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite. |
Massacre | NecromancyDeathNegative | You unleash a wave of necromantic energy to snuff out the life force of those in its path. |
Meteor Swarm | EvocationFire | You call down four meteors that explode in a fiery blast. |
Power Word Kill | UncommonEnchantmentAuditoryDeathMental | You utter the most powerful arcane word of power. |
Prismatic Shield | RareAbjurationLight | Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks. |
Prismatic Sphere | AbjurationLight | You create a seven-layered sphere to protect an area. |
Proliferating Eyes | DivinationScrying | You implant an Invisible, magical eye sensor on the target's body. |
Resplendent Mansion | Conjuration | You conjure a towering mansion up to four stories tall and up to 300 feet on a side. |
Shapechange | TransmutationPolymorph | Harnessing your mastery of transformative magic, you take on a mutable form. |
Summon Ancient Fleshforged | RareConjurationIncarnate | You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb. |
Summon Draconic Legion | ConjurationIncarnate | You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location. |
Telepathic Demand | EnchantmentIncapacitationLinguisticMental | You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. |
Unspeakable Shadow | IllusionDeathEmotionFearMentalShadowVisual | You alter a creature's shadow, transforming it into a terrifying monster out to devour the creature. |
Upheaval | UncommonConjurationEarth | The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them. |
Weird | IllusionDeathEmotionFearMental | You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears. |