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Arcane Spell List



Cantrip


NameTraitsDescription
Acid Splash Two ActionsEvocationAcidAttackCantrip You splash a glob of acid that splatters your target and nearby creatures.
Ancient Dust Two ActionsUncommonNecromancyCantripNegative You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims.
Approximate Two ActionsDivinationCantripDetection Your magic quickly flows over an area to help you count and catalog.
Bullhorn Two ActionsIllusionAuditoryCantrip You amplify your voice, loud enough for you to be heard easily at a great distance.
Chill Touch Two ActionsNecromancyCantripNegative Siphoning negative energy into yourself, your hand radiates a pale darkness.
Dancing Lights Two ActionsEvocationCantripLight You create up to four floating lights, no two of which are more than 10 feet apart.
Daze Two ActionsEnchantmentCantripMentalNonlethal You cloud the target's mind and daze it with a mental jolt.
Detect Magic Two ActionsDivinationCantripDetection You send out a pulse that registers the presence of magic.
Electric Arc Two ActionsEvocationCantripElectricity An arc of lightning leaps from one target to another.
Gale Blast Two ActionsEvocationAirCantrip Wind flows from your outstretched hands and whirls around you in a 5-foot emanation.
Ghost Sound Two ActionsIllusionAuditoryCantrip You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting.
Gouging Claw Two ActionsTransmutationAttackCantripMorph You temporarily morph your limb into a clawed appendage.
Infectious Enthusiasm Two ActionsEnchantmentCantripEmotionMental With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies.
Invoke True Name One ActionRareEnchantmentCantripTrueName You speak the true name of a creature to more surely affect it with your magic.
Light Two ActionsEvocationCantripLight The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.
Mage Hand Two ActionsEvocationCantrip You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet.
Message One ActionIllusionAuditoryCantripLinguisticMental You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target.
Phase Bolt Two ActionsEvocationAttackCantrip You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target.
Prestidigitation Two ActionsEvocationCantrip The simplest magic does your bidding.
Produce Flame Two ActionsEvocationAttackCantripFire A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range.
Protect Companion One ActionAbjurationCantrip You extend your aura, as a magical shield that protects your eidolon or minion.
Puff of Poison Two ActionsEvocationCantripInhaledPoison You exhale a shimmering cloud of toxic breath at an enemy's face.
Ray of Frost Two ActionsEvocationAttackCantripCold You blast an icy ray.
Read Aura DivinationCantripDetection You focus on the target object, opening your mind to perceive magical auras.
Scatter Scree Two ActionsEvocationCantripEarth You evoke a jumble of rocks in the area.
Shield One ActionAbjurationCantripForce You raise a magical shield of force.
Sigil Two ActionsTransmutationCantrip You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object.
Spout Two ActionsEvocationCantripWater Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air.
Tanglefoot Two ActionsConjurationAttackCantripPlant A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target.
Telekinetic Projectile Two ActionsEvocationAttackCantrip You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target.
Time Sense One ActionDivinationCantrip When you Cast the Spell, you gain a perfect sense of time.
Torturous Trauma Two ActionsUncommonNecromancyCantripNonlethal With this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered.
Warp Step Two ActionsConjurationCantrip When you walk, the earth warps beneath your feet-your steps extend, distance contracts, and everything is just a little bit closer.

1st Level


NameTraitsDescription
Acidic Burst Two ActionsEvocationAcid You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area.
Admonishing Ray Two ActionsNecromancyAttackNonlethal A ray of energy bludgeons your target into submission without causing lasting harm.
Agitate Two ActionsEnchantmentMentalNonlethal You send the target's mind and body into overdrive, forcing it to become restless and hyperactive.
Air Bubble ReactionConjurationAir A bubble of pure air appears around the target's head, allowing it to breathe normally.
Airburst One ActionUncommonEvocationAir A blast of wind wildly pushes everything nearby.
Alarm Abjuration You ward an area to alert you when creatures enter without your permission.
Animate Dead Three ActionsNecromancy Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command.
Animate Rope Two ActionsTransmutation You cause a length or section of Rope or a rope-like object to animate and follow simple commands.
Ant Haul Two ActionsTransmutation You reinforce the target's musculoskeletal system to bear more weight.
Anticipate Peril Two ActionsDivination You grant the target brief foresight.
Aqueous Blast One ActionRareEvocationWater You evoke a mass of water into the air around your outstretched fist.
Befuddle Two ActionsEnchantmentEmotionMental You sow seeds of confusion in your target's mind, causing their actions and thoughts to become clumsy.
Breadcrumbs Abjuration You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go.
Burning Hands Two ActionsEvocationFire Gouts of flame rush from your hands.
Charm Two ActionsEnchantmentEmotionIncapacitationMental To the target, your words are honey and your visage seems bathed in a dreamy haze.
Chilling Spray Two ActionsEvocationCold A cone of icy shards bursts from your spread hands and coats the target in a layer of frost.
Color Spray Two ActionsIllusionIncapacitationVisual Swirling colors affect viewers based on their Will saves.
Command Two ActionsEnchantmentAuditoryLinguisticMental You shout a command that's hard to ignore.
Create Water Two ActionsConjurationWater As you cup your hands, water begins to flow forth from them.
Draw Ire Two ActionsEnchantmentEmotionMental You cause mental distress to a creature, goading it to strike back at you.
Déjà Vu Two ActionsEnchantmentIncapacitationMental You loop a thought process in the target's mind, forcing it to repeat the same actions over again.
Echoing Weapon Two ActionsEvocationSonic You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon.
Elysian Whimsy Two ActionsUncommonEnchantmentIncapacitationMental You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
Endure One ActionEnchantmentMental You invigorate the touched creature's mind and urge it to press on.
Exchange Image Two ActionsUncommonIllusionVisual To mislead pursuers, the Lacunafex developed the means to swap visages.
Fear Two ActionsEnchantmentEmotionFearMental You plant fear in the target; it must attempt a Will save.
Feather Fall ReactionAbjuration You cause the air itself to arrest a fall.
Fleet Step Two ActionsTransmutation You gain a +30-foot status bonus to your Speed.
Flense Two ActionsUncommonNecromancy With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones.
Floating Disk Two ActionsConjurationForce A disk of magical force materializes adjacent to you.
Friendfetch Two ActionsUncommonEvocationForce You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.
Goblin Pox Two ActionsNecromancyDisease Your touch afflicts the target with goblin pox, an irritating allergenic rash.
Gravitational Pull One Action to Three ActionsEvocation By suddenly altering gravity, you pull the target toward you.
Grease Two ActionsConjuration You conjure grease, with effects based on choosing area or target.
Grim Tendrils Two ActionsNecromancyNegative Tendrils of darkness curl out from your fingertips and race through the air.
Gritty Wheeze Two ActionsUncommonEvocationAirEarth You exhale desiccating grit and sand in a small cloud.
Gust of Wind Two ActionsEvocationAir A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end.
Horizon Thunder Sphere EvocationAttackElectricity You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder.
Hydraulic Push Two ActionsEvocationAttackWater You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back.
Illusory Disguise Two ActionsIllusionVisual You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself.
Illusory Object Two ActionsIllusionVisual You create an illusory visual image of a stationary object.
Invisible Item Two ActionsIllusion You make the object Invisible.
Item Facade Two ActionsIllusionVisual You make the target object look and feel as though it were in much better or worse physical condition.
Jump One ActionTransmutationMove Your legs surge with strength, ready to leap high and far.
Kinetic Ram One Action to Three ActionsEvocationForce Gathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple.
Lock Two ActionsAbjuration The target's latch mechanism clinks shut, held fast by unseen magical restraints.
Longstrider Two ActionsTransmutation You lengthen your stride beyond what should be possible.
Mage Armor Two ActionsAbjuration You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5.
Magic Aura UncommonIllusion You alter the appearance of an item's magic aura.
Magic Missile One Action to Three ActionsEvocationForce You send a dart of force streaking toward a creature that you can see.
Magic Weapon Two ActionsTransmutation The weapon glimmers with magic and energy.
Mending Transmutation You repair the target item.
Message Rune DivinationLinguisticMental You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
Mud Pit Three ActionsConjurationEarthWater Thick, clinging mud covers the ground, 1 foot deep.
Necromancer's Generosity Two ActionsNecromancyNegative You channel negative energy through your magical connection to your undead minion to strengthen the creature.
Negate Aroma Two ActionsAbjuration The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent.
Noxious Vapors Two ActionsEvocationPoison You emit a cloud of toxic smoke that temporarily obscures you from sight.
Nudge the Odds Two ActionsUncommonDivination You bestow yourself supernaturally good luck at cards, dice, and other games of chance.
Penumbral Shroud Two ActionsEvocationDarkness You envelop the target in a shroud of shadow.
Personal Rain Cloud Two ActionsUncommonEvocationWater You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
Pest Form Two ActionsTransmutationPolymorph You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat.
Pet Cache One ActionConjurationExtradimensional You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort.
Pocket Library Three ActionsDivinationExtradimensional You collect information from the world's libraries about a particular subject and store it in an extradimensional library.
Pummeling Rubble Two ActionsEvocationEarth A spray of heavy rocks flies through the air in front of you.
Quick Sort Three ActionsTransmutation You magically sort a group of objects into neat stacks or piles.
Ray of Enfeeblement Two ActionsNecromancyAttack A ray that saps a foe's strength flashes from your hand.
Restyle Transmutation You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities.
Schadenfreude ReactionEnchantmentEmotionMental You distract your enemy with their feeling of smug pleasure when you fail catastrophically.
Scorching Blast One ActionRareEvocationFire You evoke a mass of fire into the air around your outstretched fist.
Scouring Sand Two ActionsUncommonEvocationEarth You blast the area with grit that scours away soil and gets into creatures' eyes.
Seashell of Stolen Sound ReactionDivinationSonic You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret.
Share Lore DivinationMental You share your knowledge with the touched creatures.
Shattering Gem Two ActionsAbjurationEarth A large gem floats around the target in an erratic pattern.
Shocking Grasp Two ActionsEvocationAttackElectricity You shroud your hands in a crackling field of lightning.
Shockwave Two ActionsEvocationEarth You create a wave of energy that ripples through the earth.
Sleep Two ActionsEnchantmentIncapacitationMentalSleep Each creature in the area becomes drowsy and might fall asleep.
Snowball Two ActionsEvocationAttackColdWater You throw a magically propelled and chilled ball of dense snow.
Spider Sting Two ActionsNecromancyPoison You magically duplicate a spider's venomous sting.
Summon Animal Three ActionsConjuration You conjure an animal to fight for you.
Summon Construct Three ActionsConjuration You conjure a construct to fight for you.
Synchronize Two ActionsDivination You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets.
Synchronize Steps Two ActionsUncommonEnchantment You link the minds of two targets, enabling them to move in tandem.
Temporary Tool Conjuration You conjure a temporary simple tool, such as a shovel or rope into your hands.
Tether Two ActionsAbjuration You use magical chains, vines, or other tethers to bind your target to you.
Thicket of Knives Two ActionsIllusionVisual You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable.
Thoughtful Gift ConjurationTeleportation You teleport one object of light or negligible Bulk held in your hand to the target.
True Strike One ActionDivinationFortune A glimpse into the future ensures your next blow strikes true.
Unseen Servant Three ActionsConjuration You summon an unseen servant, which you can command as part of Sustaining the Spell.
Ventriloquism Two ActionsIllusionAuditory Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize.

2nd Level


NameTraitsDescription
Acid Arrow Two ActionsEvocationAcidAttack You conjure an arrow of acid that keeps corroding the target after it hits.
Animated Assault Two ActionsEvocation You use your mind to manipulate unattended objects in the area, temporarily animating them to attack.
Ash Cloud Three ActionsConjurationAirFire You summon a tumultuous cloud of ash and smoke.
Befitting Attire Two ActionsIllusionVisual You cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion.
Blood Duplicate Two ActionsUncommonConjuration This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.
Blood Vendetta ReactionNecromancyCurse You curse the target, punishing it for having the audacity to spill your blood.
Blur Two ActionsIllusionVisual The target's form appears blurry.
Bone Spray Two ActionsUncommonNecromancy You fire a torrent of jagged bone shards from your hands, dealing 2d10 piercing damage and 1 Persistent Bleed Damage to all creatures in the area.
Boneshaker Two Actions or Three ActionsUncommonNecromancy You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
Charitable Urge Two ActionsEnchantmentIncapacitationMental You speak on the virtue of charity, compelling the target to give away its possessions.
Comprehend Language Two ActionsDivination The target can understand the meaning of a single language it is hearing or reading when you cast the spell.
Continual Flame Three ActionsEvocationLight A magical flame springs up from the object, as bright as a torch.
Create Food Conjuration You create enough food to feed six Medium creatures for a day.
Dancing Shield Two ActionsUncommonEvocation You levitate the touched shield and orbit it around a nearby ally.
Darkness Three ActionsEvocationDarkness You create a shroud of darkness that prevents light from penetrating or emanating within the area.
Darkvision Two ActionsDivination You grant yourself supernatural sight in areas of darkness.
Deafness Two ActionsNecromancy The target loses hearing; it must attempt a Fortitude save.
Dismantle Two ActionsTransmutation You touch an object, and it immediately disassembles itself into its component pieces.
Dispel Magic Two ActionsAbjuration You unravel the magic behind a spell or effect.
Elemental Zone Two ActionsEvocation Select an elemental trait: air, earth, fire, or water.
Empathic Link UncommonDivinationEmotionMental You forge a bond between yourself and the target, enabling you to feel each other's emotions.
Empty Pack Two ActionsIllusion You render every item inside the container you touch Invisible, although the container itself remains visible.
Endure Elements Abjuration You shield the target against dangerous temperatures.
Enlarge Two ActionsTransmutationPolymorph Bolstered by magical power, the target grows to size Large.
Expeditious Excavation Two ActionsTransmutationEarth You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube.
Extract Poison Two ActionsAbjuration With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so.
False Life Two ActionsNecromancy You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.
Fear the Sun Two ActionsUncommonTransmutation You cause the creature's vision to become particularly sensitive.
Feast of Ashes Three ActionsNecromancyCurse You curse the target with a hunger no food can sate.
Final Sacrifice Two ActionsEvocationFire You channel disruptive energies through the bond between you and your minion, causing it to violently explode.
Flame Wisp Two ActionsEvocationFire Three faintly glowing wisps of fire float around your head.
Flaming Sphere Two ActionsEvocationFire You create a sphere of flame in a square within range.
Gentle Repose Two ActionsNecromancy The targeted corpse doesn't decay, nor can it be transformed into an undead.
Glitterdust Two ActionsEvocation Creatures in the area are outlined by glittering dust.
Heat Metal Two ActionsEvocationFire This spell heats the targeted metal to become red-hot for a moment.
Hideous Laughter Two ActionsEnchantmentEmotionMental The target is overtaken with uncontrollable laughter.
Horrifying Blood Loss One ActionUncommonEnchantmentCurseEmotionFearMental You curse the target, filling it with terror at the loss of its blood.
Humanoid Form Two ActionsTransmutationPolymorph You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk.
Ignite Fireworks Two ActionsEvocationFireSonic A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst.
Illusory Creature Two ActionsIllusionAuditoryOlfactoryVisual You create an illusory image of a Large or smaller creature.
Impeccable Flow Two ActionsUncommonDivinationLawful You attune yourself to an underlying cosmic order to the world.
Instant Armor ConjurationContingencyExtradimensional Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you.
Invisibility Two ActionsIllusion Cloaked in illusion, the target becomes Invisible.
Iron Gut Two ActionsTransmutation Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
Knock Two ActionsTransmutation You make the target easier to open.
Lock Item Two ActionsUncommonAbjuration One object held by a creature becomes fused to that creature's hand and can't be put down.
Loose Time's Arrow Two ActionsTransmutation You pluck the time stream like a bow-pull one string back, release, and watch a creature fly.
Lucky Number DivinationContingency When you Cast this Spell, roll 1d20 and make a note of the result.
Magic Mouth Two ActionsIllusionAuditoryVisual You specify a trigger and a message up to 25 words long.
Magnetic Attraction Two ActionsEvocation You adjust your magnetic polarity, plucking daggers from hands and coins from belts.
Magnetic Repulsion Two ActionsAbjuration You adjust your magnetic polarity, causing metal objects to jump and shudder away from you.
Mind Games Two ActionsUncommonEnchantmentMental You lock minds with the target, trying to mentally subdue them.
Mirror Image Two ActionsIllusionVisual Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you.
Misdirection Illusion You reshape the magic aura of one creature or object to resemble that of another.
Obscuring Mist Three ActionsConjurationWater You call forth a cloud of mist.
Penumbral Disguise Two ActionsUncommonIllusionShadow You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness.
Persistent Servant Conjuration You call forth an unseen servant and task it to perform a specific chore repeatedly.
Phantasmal Treasure Two ActionsIllusionEmotionMental A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range.
Phantom Crowd Two ActionsIllusionVisual A tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say.
Phantom Steed Conjuration You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride.
Radiant Field Three ActionsUncommonEvocationLight You create an area of bright light.
Rapid Adaptation Two ActionsTransmutation You flood the target with energy from the terrain around it, compressing centuries of evolution into a single moment.
Resist Energy Two ActionsAbjuration A shield of elemental energy protects a creature against one type of energy damage.
Rime Slick Two ActionsUncommonEvocationCold You call down a chill wind.
Scorching Ray One Action to Three ActionsEvocationAttackFire You fire a ray of heat and flame.
Sea Surge Two ActionsUncommonEvocationWater You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
See Invisibility Two ActionsDivinationRevelation You can see Invisible creatures and objects.
Shadow Zombie Two ActionsUncommonNecromancyShadow You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.
Shrink Two ActionsTransmutationPolymorph You warp space to make a creature smaller.
Slough Skin Two ActionsNecromancy You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body.
Spectral Hand Two ActionsNecromancy You create a semicorporeal hand out of your essence that delivers touch spells for you.
Spider Climb Two ActionsTransmutation Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface.
Sudden Bolt Two ActionsUncommonEvocationElectricity You call down a small bolt of lightning on the target, dealing 4d12 electricity damage.
Summon Elemental Three ActionsConjuration You conjure an elemental to fight for you.
Summoner's Precaution NecromancyContingency You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally.
Summoner's Visage Two ActionsTransmutationPolymorph You transform your eidolon into your identical twin.
Swallow Light Two ActionsUncommonEvocationColdDarknessNegative You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.
Telekinetic Maneuver Two ActionsEvocationAttackForce With a rush of telekinetic power, you move a foe or something they carry.
Timely Tutor One ActionDivinationMental You serve as an astral connection between your eidolon or familiar and the Akashic Record-a demiplane consisting of a comprehensive psychic library-then turn to the creature for advice.
Touch of Idiocy Two ActionsEnchantmentMental You dull the target's mind; the target must attempt a Will save.
Umbral Extraction Two ActionsIllusionMentalShadow You prepare to steal spells from your foes, ripping them from the foe's shadow to stow them in an ephemeral pocket in the Shadow Plane.
Umbral Mindtheft Two ActionsUncommonIllusionMentalShadow You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind.
Vicious Jealousy Two ActionsUncommonEnchantmentMental The target is overcome by deep jealousy and resentment that twists its mind against other creatures.
Vomit Swarm Two ActionsEvocation You belch forth a swarm of magical vermin.
Warrior's Regret Two ActionsEnchantmentCurseEmotionMental Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility.
Water Breathing Transmutation The targets can breathe underwater.
Water Walk Two ActionsTransmutation The target can walk on the surface of water and other liquids without falling through.
Web Three ActionsConjuration You create a sticky web in the area that impedes creatures' movement each time they try to move through it.

3rd Level


NameTraitsDescription
Agonizing Despair Two ActionsEnchantmentEmotionFearMental Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful.
Aqueous Orb Two ActionsConjurationWater A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid.
Bind Undead Two ActionsNecromancy With a word of necromantic power, you seize control of the target.
Blazing Dive Two ActionsEvocationAirFire Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet.
Blindness Two ActionsNecromancyIncapacitation You blind the target.
Bottomless Stomach Three ActionsConjurationExtradimensional You create a shimmering extradimensional space accessible from the target's mouth.
Bracing Tendrils Two ActionsEvocationForce Visible tendrils of force anchor your body to the ground, preventing unwanted movement.
Caster's Imposition Three ActionsUncommonAbjurationCurse A magical interference prevents the target from contributing to any form of cooperative spellcasting.
Clairaudience DivinationScrying You create an Invisible floating ear at a location within range (even if it's outside your line of sight or line of effect).
Cozy Cabin Conjuration You shape a cabin 20 feet on each side and 10 feet high.
Crashing Wave Two ActionsEvocationWater You summon a crashing wave that sweeps away from you.
Cup of Dust Three ActionsNecromancyCurse You curse the target with a thirst no drink can quench.
Curse Of Lost Time Two ActionsTransmutationCurseNegative You curse the target with rapid aging or erosion.
Day's Weight Two ActionsTransmutation You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak.
Distracting Chatter Two ActionsIllusionAuditory You bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering.
Dividing Trench Three ActionsUncommonTransmutationEarth You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
Dream Message EnchantmentMental You send a message to your target's dream.
Earthbind Two ActionsTransmutation Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save.
Elemental Absorption Two ActionsAbjuration You absorb elemental energy, which you can release as a powerful counterattack.
Elemental Annihilation Wave EvocationAirEarthFireWater You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save.
Enthrall Two ActionsEnchantmentAuditoryEmotion Your words fascinate your targets.
Excise Lexicon Two ActionsUncommonDivinationLinguisticMental You reach into a creature's mind and extract its knowledge of a word.
Familiar's Face Two ActionsDivinationScrying The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses.
Feet to Fins Two ActionsTransmutationMorph The target's feet transform into fins, improving mobility in the water but reducing it on land.
Fireball Two ActionsEvocationFire A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.
Gasping Marsh Two ActionsUncommonEvocationPoison With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
Ghostly Weapon Two ActionsTransmutation The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects.
Glyph of Warding Abjuration You craft a trap by binding a hostile spell into a symbol.
Gravity Well Two ActionsEvocation You create a sphere of altered gravity.
Haste Two ActionsTransmutation Magic empowers the target to act faster.
Hypnotic Pattern Two ActionsIllusionVisual You create a pattern of shifting colors that hovers in the air in a geometric cloud.
Impending Doom Two ActionsDivinationEmotionFearIncapacitationMentalPrediction You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise.
Invisibility Sphere Two ActionsIllusion You and all targets are Invisible except to each other as long as you remain within the spell's area.
Levitate Two ActionsEvocation You defy gravity and levitate the target 5 feet off the ground.
Lightning Bolt Two ActionsEvocationElectricity A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.
Locate UncommonDivinationDetection You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object, such as "swords").
Magical Fetters Two ActionsUncommonConjurationIncapacitation Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
Magnetic Acceleration Two ActionsEvocationAttack You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed.
Meld into Stone Two ActionsTransmutationEarth You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions.
Mind Reading Two ActionsUncommonDivinationDetectionMental With a cursory mental touch, you attempt to read the target's mind.
Mind of Menace EnchantmentContingencyEmotionFearMental This spell wards against those who attempt to subvert your mind and turns mental magic back on them.
Nondetection UncommonAbjuration You erect protective wards that make the target difficult to detect via magic.
Oneiric Mire Three ActionsIllusionMentalVisual You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand.
Ooze Form Two ActionsTransmutationPolymorph You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form.
Organsight Two ActionsDivinationRevelation You see the target as though it's dissected and arrayed before you.
Paralyze Two ActionsEnchantmentIncapacitationMental You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place.
Perseis's Precautions Three ActionsUncommonDivinationFortunePrediction Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
Phantom Prison Three ActionsIllusionIncapacitationMentalVisual You completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape.
Pillar of Water Three ActionsUncommonEvocationWater You create a large, self-contained cylinder of still fresh water.
Pyrotechnics Two ActionsUncommonTransmutationFire You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell.
Rally Point Three ActionsUncommonConjurationTeleportation You mark the area touched as a rally point.
Roaring Applause Two ActionsEnchantmentEmotionMental Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause.
Rouse Skeletons Two ActionsNecromancy Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst.
Safe Passage Three ActionsAbjuration You repel dangers from all around you, making passage through the chosen area safe for a brief amount of time.
Sea of Thought Two ActionsConjuration You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high.
Secret Page IllusionVisual You change the target's text to different text entirely.
Shadow Projectile ReactionIllusionShadowVisual You create an illusory duplicate of your ally's ranged attack to confuse your opponents.
Shift Blame ReactionEnchantmentMental You alter the target's memories of the triggering event as they form.
Shifting Sand Three ActionsTransmutationEarth You cause the surface to heave.
Shrink Item TransmutationPolymorph You shrink the target to roughly the size of a coin.
Slow Two ActionsTransmutation You dilate the flow of time around the target, slowing its actions.
Stinking Cloud Two ActionsConjurationPoison You create a cloud of putrid mist in the area.
Temporal Twin Two ActionsUncommonConjuration You pull a fleeting duplicate of your ally from the recent past.
Time Jump One ActionTransmutation You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye.
Time Pocket Transmutation You fling the target item forward in time and link it to the future of the creature holding it.
Transcribe Conflict RareDivination You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice.
Unseasonable Squall Two ActionsUncommonEvocationAir You issue a blast of sudden wind that ripples outward from the center of the burst.
Vampiric Touch Two ActionsNecromancyDeathNegative Your touch leeches the lifeblood out of a target to empower yourself.
Wall of Radiance Three ActionsUncommonEvocationLight You form a wall of brilliant light that obscures creatures.
Wall of Shadow Three ActionsUncommonEvocationDarkness You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.
Wall of Virtue Three ActionsUncommonEvocationLight You create a translucent wall of light, which draws power from the celestial realms.
Wall of Water Three ActionsConjurationWater Raising your hand in the air, you call a massive wave onto the battlefield.
Wall of Wind Three ActionsEvocationAir You create a barrier of gusting winds that hinders anything moving through it.
Warding Aggression Two ActionsAbjuration You channel a magical ward through your attack and attempt to plant it on a foe.
Web of Eyes Two ActionsDivinationScrying You place an Invisible scrying sensor on each target just above their eyes.

4th Level


NameTraitsDescription
Aerial Form Two ActionsTransmutationPolymorph You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form.
Aromatic Lure Two ActionsRareEnchantmentEmotionIncapacitationMental You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
Bestial Curse Two ActionsTransmutationCursePolymorph You tap into the target's inner being and curse it to become a bestial version of itself.
Blink Two ActionsConjurationTeleportation You blink quickly between the Material Plane and the Ethereal Plane.
Call The Blood Two ActionsUncommonNecromancyDeathNegative With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
Chromatic Armor Two Actions or Three ActionsAbjurationLight You wrap the target in armor made of sheets of colored light.
Chromatic Ray Two ActionsEvocationAttackLight You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color.
Clairvoyance DivinationScrying You create an Invisible floating eye at a location within range (even if it's outside your line of sight or line of effect).
Clownish Curse Two ActionsUncommonEnchantmentAttackCurseMentalMisfortune You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
Compel True Name Two ActionsRareEnchantmentAuditoryIncapacitationLinguisticMentalTrueName You instruct the target to do something, compelling obedience by calling it by its true name.
Confusion Two ActionsEnchantmentEmotionMental You befuddle your target with strange impulses, causing it to act randomly.
Coral Eruption Three ActionsConjuration Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef.
Countless Eyes Two ActionsDivination Eyes form across the touched creature's body, allowing it to see in all directions at once.
Creation Conjuration You conjure a temporary object from eldritch energy.
Daydreamer's Curse Two ActionsUncommonEnchantmentAttackCurseMentalMisfortune You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.
Detect Creator RareDivinationDetection You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.
Detect Scrying Two ActionsUncommonDivinationDetection By tapping into trace divinatory auras, you detect the presence of scrying effects in the area.
Dimension Door Two ActionsConjurationTeleportation Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see.
Dimensional Anchor Two ActionsAbjuration You interfere with the target's ability to teleport and travel between dimensions.
Discern Lies Two ActionsUncommonDivinationMentalRevelation Falsehoods ring in your ears like discordant notes.
Draw the Lightning Two ActionsEvocationElectricity Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power.
Dull Ambition Two ActionsEnchantmentCurseMentalMisfortune You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn.
Enervation Two ActionsNecromancyNegative Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches.
Enhance Senses Two ActionsUncommonDivination You enhance the target's senses.
False Nature Three ActionsUncommonIllusion You create an illusion that makes an object seem to be something entirely different.
Favorable Review Two ActionsUncommonEnchantmentIncapacitationMental You enchant a creature to ensure they have only good things to say about your show.
Fire Shield Two ActionsEvocationFire You wreathe yourself in ghostly flames, gaining cold resistance 5.
Fly Two ActionsTransmutation The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.
Forgotten Lines Two ActionsRareDivination Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts.
Freedom of Movement Two ActionsAbjuration You repel effects that would hinder a creature or slow its movement.
Gaseous Form Two ActionsTransmutationPolymorph The target transforms into a vaporous state.
Globe of Invulnerability Two ActionsUncommonAbjuration You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a Dispel Magic spell 1 level lower than its actual spell level.
Hallucinatory Terrain UncommonIllusion You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain.
Ice Storm Three ActionsEvocationCold You create a gray storm cloud that pelts creatures with an icy deluge.
Invisibility Curtain Three ActionsIllusion You create a transparent invisible wall that makes any creatures on one side of the wall invisible to those on the other side.
Magic Mailbox UncommonConjurationTeleportation You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible.
Mirror's Misfortune Two ActionsIllusion You split into your real self and a mirrored version of yourself that curses would-be attackers with misfortune on their next attacks.
Morass of Ages Two ActionsTransmutationAura You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured.
Necrotic Radiation Two ActionsUncommonNecromancyNegative You imbue the touched object or space with slow-acting necrotic radiation.
Nightmare IllusionMental You send disturbing nightmares to your target.
Ocular Overload IllusionContingencyIncapacitationVisual Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color.
Outcast's Curse Two ActionsEnchantmentCurseMentalMisfortune You afflict the target with a curse that makes its presence abrasive and off-putting.
Phantasmal Killer Two ActionsIllusionDeathEmotionFearMental You create a phantasmal image of the most fearsome creature imaginable to the target.
Private Sanctum UncommonAbjuration From outside, the area looks like a bank of impenetrable black fog.
Procyal Philosophy Two ActionsUncommonEnchantmentAuditoryGood The racoon-like visage of a sagacious procyal appears, dispensing helpful advice.
Ravenous Portal Three ActionsAbjuration You place a ward upon the door that triggers when a creature attempts to open, unlock, or destroy the door.
Rebounding Barrier RareAbjuration You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
Reflective Scales Two ActionsAbjuration You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
Replicate Three ActionsIllusionShadow You create an illusory magical double that physically looks and behaves very similarly to the target.
Resilient Sphere Two ActionsAbjurationForce You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere.
Rope Trick UncommonConjurationExtradimensional You cause the target rope to rise vertically into the air.
Sanguine Mist Two ActionsNecromancyDeathNegative You unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own.
Savant's Curse Two ActionsUncommonEnchantmentAttackCurseMentalMisfortune You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.
Seal Fate Two ActionsNecromancyCurseDeath You utter a curse that a creature will meet a certain end-a death by freezing, stabbing, or another means you devise.
Shape Stone Two ActionsTransmutationEarth You shape the stone into a rough shape of your choice.
Soft Landing Two ActionsAbjuration You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height.
Solid Fog Three ActionsConjurationWater You conjure a bank of fog so thick it impedes movement as well as sight.
Spell Immunity Two ActionsAbjuration You ward a creature against the effects of a single spell.
Steal Voice Two ActionsUncommonNecromancyCurseIncapacitation You steal a creature's voice, rendering them mute.
Stoneskin Two ActionsAbjurationEarth The target's skin hardens like stone.
Suggestion Two ActionsEnchantmentIncapacitationLinguisticMental Your honeyed words are difficult for creatures to resist.
Swarming Wasp Stings Two ActionsUncommonNecromancyPoison You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
Telepathy Two ActionsDivinationLinguisticMental You can communicate telepathically with creatures within 30 feet.
Umbral Graft Two ActionsIllusionShadow You reflect a spell into a shadowy version of itself, in the process depleting the power of the initial spell.
Vampiric Maiden Two ActionsNecromancyNegative A ghostly iron maiden snaps shut on the target and drains its vitality for your gain.
Variable Gravity Two ActionsTransmutation You can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease.
Veil Two ActionsIllusionVisual You disguise the targets as other creatures of the same body shape and roughly similar height (within 6 inches) and weight (within 50 pounds).
Vision of Beauty Two ActionsRareIllusionEmotionIncapacitationMental You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range.
Wall of Fire Three ActionsEvocationFire You raise a blazing wall that burns creatures passing through it.
Weapon Storm Two ActionsEvocation You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a 30-foot cone or an 10-foot emanation.
Winning Streak One ActionDivination The target is energized by its good fortune as it spreads to others-as long as they keep winning.

5th Level


NameTraitsDescription
Acid Storm Two ActionsEvocationAcid You evoke a storm of acid rain that pelts the area for the spell's duration.
Bandit's Doom AbjurationCurse You ward the target item against those who would steal it.
Banishment Two ActionsAbjurationIncapacitation You send the target back to its home plane.
Black Tentacles Three ActionsConjuration Oily black tentacles rise up and attempt to capture creatures in the area.
Blazing Fissure Two ActionsEvocationEarthFire A thin crack rips through the earth, erupting with magma, then swiftly seals up.
Blind Eye UncommonIllusion You enchant a single object, preventing it from being used for magical observation.
Blink Charge Two ActionsConjurationForceTeleportation You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation.
Blister Two ActionsNecromancy You point at a target in range, and its skin grows searing blisters filled with caustic fluid.
Blood Feast Two ActionsUncommonNecromancy Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll.
Chromatic Wall Three ActionsAbjuration You create an opaque wall of light in a single vibrant color.
Cloak of Colors Two ActionsIllusionVisual A cloak of swirling colors shrouds the target.
Cloudkill Three ActionsNecromancyDeathPoison You conjure a poisonous fog.
Cone of Cold Two ActionsEvocationCold Icy cold rushes forth from your hands.
Control Water Two ActionsEvocationWater By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet.
Crushing Despair Two ActionsEnchantmentEmotionMental You inflict despair on creatures in the area.
Desperate Repair ReactionUncommonTransmutation You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.
Drop Dead ReactionUncommonIllusionVisual The target appears to fall down dead, though it actually turns Invisible.
Elemental Form Two ActionsTransmutationPolymorph You call upon the power of the planes to transform into a Medium elemental battle form.
Etheric Shards Two ActionsEvocationForce You reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm.
False Vision UncommonIllusion You create a false image that fools any attempts to scry on an area.
Flammable Fumes Three ActionsConjurationPoison Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes.
Flowing Strike Three ActionsEvocationWater A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace.
Forceful Hand Two ActionsEvocationForce A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks.
Geyser Two ActionsEvocationFireWater A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air.
Glimmer of Charm Two ActionsEnchantmentAuraEmotionIncapacitationMental You're bathed in a smooth, almost glittering aura that improves the attitude of those near you.
Grisly Growths Two ActionsTransmutation This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result.
Hallucination Two ActionsIllusionIncapacitationMental The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs.
Illusory Scene IllusionAuditoryOlfactoryVisual You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area.
Impaling Spike Two ActionsConjuration You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it.
Incendiary Fog Three ActionsRareConjurationFire You summon a cloud of flammable black dust.
Infectious Comedy Two ActionsUncommonEnchantmentEmotionIncapacitationMental You tell a magical joke and infect a target with laughter that spreads to those nearby.
Invoke Spirits Two ActionsNecromancyEmotionFearMental Ragged apparitions of the dead rise to stalk the living.
Mantle of the Frozen Heart Two ActionsTransmutationColdMorph You surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice.
Mantle of the Magma Heart Two ActionsTransmutationFireMorph You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava.
Mariner's Curse Two ActionsNecromancyCurse You afflict the target with the curse of the roiling, unforgiving sea.
Mind Probe UncommonDivinationLinguisticMental You cast your thoughts through a creature's mind, sifting for information.
Mirror Malefactors Two ActionsIllusionMentalVisual You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows it as it moves, even when the creature moves outside the range of the spell.
Passwall Two ActionsUncommonConjurationEarth You create a visible tunnel through the wall in the chosen area, replacing the area with empty space.
Pillars of Sand Three ActionsUncommonConjurationEarth You raise one or more pillars of solid sand from the earth.
Prying Eye DivinationScrying You create an Invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet.
Quicken Time Two ActionsTransmutation You speed up the time stream in an area, stretching and pulling it until time flows swift and wild.
Return Beacon UncommonConjurationTeleportation You create a unique planar beacon somewhere within the spell's range that remains in place.
Rewinding Step Transmutation You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy.
Ritual Obstruction UncommonAbjurationCurse You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.
Scouring Pulse Two ActionsUncommonEvocationLightPositive You inundate the area with concentrated positive energy, which scours away the stain of undeath.
Secret Chest Conjuration You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later.
Sending Three ActionsDivinationMental You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
Shadow Siphon ReactionIllusionShadow Exchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself.
Shadow Walk UncommonConjurationShadowTeleportation You access the Shadow Plane, using its warped nature to spread your travels.
Stagnate Time Two ActionsTransmutation You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses.
Subconscious Suggestion Two ActionsEnchantmentIncapacitationLinguisticMental You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs.
Summon Dragon Three ActionsConjuration You conjure a dragon to fight for you.
Telekinetic Haul Two ActionsEvocation You move the target up to 20 feet, potentially suspending it in midair.
Telepathic Bond UncommonDivinationMental The targets can communicate telepathically with any or all of the other targets from any point on the same planet.
Temporary Glyph Three ActionsAbjuration You temporarily bind a hostile spell into a symbol.
Tongues Two ActionsUncommonDivination The target can understand all words regardless of language and also speak the languages of other creatures.
Transmute Rock And Mud Three ActionsTransmutationEarth You warp the structure of earthen material, turning rock into mud or mud into rock.
Wall of Ice Three ActionsEvocationColdWater You sculpt an ice barrier that blocks sight and, once shattered, freezes foes.
Wall of Stone Three ActionsConjurationEarth You shape a wall of solid stone.
Wyvern Sting Two ActionsUncommonNecromancyPoison You duplicate the venomous sting of a wyvern.

6th Level


NameTraitsDescription
Aura of the Unremarkable Two ActionsUncommonIllusionMental You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.
Awaken Entropy Three ActionsNecromancy All things age, all things die, and at the end of days even the universe will grow quiet and still.
Baleful Polymorph Two ActionsTransmutationIncapacitationPolymorph You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.
Bound in Death Two ActionsUncommonNecromancyCurse You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.
Cast into Time Two ActionsDivination You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them.
Catch Your Name RareDivination You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
Chain Lightning Two ActionsEvocationElectricity You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage.
Chromatic Image Two ActionsIllusionVisual You call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks you.
Collective Transposition Two ActionsConjurationTeleportation You teleport the targets to new positions within the area.
Daemon Form Two ActionsTransmutationEvilPolymorph You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form.
Demon Form Two ActionsTransmutationChaoticEvilPolymorph You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form.
Devil Form Two ActionsTransmutationEvilLawfulPolymorph You bind yourself to the power of Hell, transforming into a Medium devil battle form.
Disintegrate Two ActionsEvocationAttack You fire a green ray at your target.
Dominate Two ActionsUncommonEnchantmentIncapacitationMental You take command of the target, forcing it to obey your orders.
Dragon Form Two ActionsTransmutationPolymorph Calling upon powerful transformative magic, you gain a Large dragon battle form.
Elemental Confluence Three ActionsConjurationAirEarthFireWater You conjure four types of elementals who combine forces to form into a chaotic storm.
Feeblemind Two ActionsEnchantmentCurseIncapacitationMental You drastically reduce the target's mental faculties.
Flame Vortex Three ActionsEvocationAirFire You combine a blazing inferno and air currents into a fiery vortex.
Flesh to Stone Two ActionsTransmutation You try to turn the target's flesh into stone.
Halcyon Infusion RareDivinationMental You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
Mislead Two ActionsIllusion You turn yourself Invisible and create an illusory duplicate of yourself.
Necrotize Two ActionsNecromancyNegative You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay.
Phantasmal Calamity Two ActionsIllusionMental A vision of apocalyptic destruction fills the mind of each creature in the area.
Poltergeist's Fury Three ActionsEvocation Your fury spills over in a telekinetic storm of terrifying proportions.
Purple Worm Sting Two ActionsNecromancyPoison You replicate the attack of a deadly purple worm.
Ravenous Darkness Three ActionsUncommonNecromancyDarkness You create a shroud of magical darkness that feeds on those inside it.
Repulsion Two ActionsAbjurationAuraMental You manifest an aura that prevents creatures from approaching you.
Scrying UncommonDivinationScrying You magically spy on a creature of your choice.
Spellwrack Two ActionsAbjurationCurseForce You cause any spells cast on the target to spill out their energy in harmful surges.
Teleport UncommonConjurationTeleportation You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features).
Temporal Ward Three ActionsRareAbjuration You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.
True Seeing Two ActionsDivinationRevelation You see things within 60 feet as they actually are.
Unexpected Transposition ReactionConjurationTeleportation When attacked, you attempt to quickly swap your own position with that of another creature.
Vampiric Exsanguination Two ActionsNecromancyDeathNegative You draw in the blood and life force of other creatures through your outstretched arms.
Vibrant Pattern Two ActionsIllusionIncapacitationVisual You create a pattern of lights that pulses with intensity.
Wall of Force Three ActionsEvocationForce You form an Invisible wall of pure magical force up to 50 feet long and up to 20 feet high.
Word of Revision ReactionRareDivinationFortune As all good writers know, you shouldn't kill off your protagonist before their story is complete.
Zero Gravity Three ActionsUncommonEvocation You negate gravity's effects in the area.

7th Level


NameTraitsDescription
Blightburn Blast Two ActionsUncommonEvocationDisease You channel a blast of powerful blightburn radiation from your hands.
Contingency Abjuration You prepare a spell that will trigger later.
Control Sand Two ActionsUncommonEvocationEarth You whip up a small sandstorm around your body.
Corrosive Body Two ActionsTransmutationAcidPolymorph You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid.
Dimensional Lock Two ActionsUncommonAbjuration You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding).
Duplicate Foe Three ActionsConjuration You try to create a temporary duplicate of an enemy to fight on your behalf.
Eclipse Burst Two ActionsNecromancyColdDarknessNegative A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures.
Energy Aegis Abjuration You protect the target with a powerful, long-lasting energy barrier.
Entrancing Eyes Two ActionsUncommonEnchantmentMentalVisual Your eyes glow with an entrancing radiance that captivates those who meet your gaze.
Fiery Body Two ActionsTransmutationFirePolymorph You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water.
Force Cage Three ActionsEvocationForce You create an immobile, invisible prison of sheer force.
Frigid Flurry Two ActionsEvocationColdWater You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards.
Inexhaustible Cynicism Two ActionsEnchantmentEmotionMental You inflict your targets with a crushing doubt about everyone and everything around them.
Leng Sting Two ActionsUncommonNecromancyPoison You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
Magnificent Mansion UncommonConjurationExtradimensional You conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance.
Mask of Terror Two ActionsIllusionEmotionFearMentalVisual The target appears to be a gruesome and terrifying creature.
Maze of Locked Doors Two ActionsUncommonConjurationExtradimensionalIncapacitationTeleportation The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade darkwood doors (Hardness 20, HP 80, BT 40, DC 30 athletics to Force Open) secured with Lock (Average) (DC 25 thievery, 4 successful checks required).
Momentary Recovery Two ActionsConjurationTeleportation You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see.
Plane Shift UncommonConjurationTeleportation You and your allies traverse the barriers between planes of existence.
Power Word Blind One ActionUncommonEnchantmentAuditoryMental You utter an arcane word of power that can make the target Blinded upon hearing it.
Prismatic Armor Two ActionsAbjuration You wrap the target in armor made of multicolored light.
Prismatic Spray Two ActionsEvocationLight A spray of rainbow light beams cascades from your open hand.
Project Image Two ActionsIllusionMental You project an illusory image of yourself.
Return To Essence Two ActionsRareAbjuration You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.
Reverse Gravity Three ActionsUncommonEvocation You reverse gravity in the area.
Shadow Raid Three ActionsIllusionShadow You spin illusions of flying shadows throughout the area.
Spell Turning Two ActionsUncommonAbjuration This abjuration reflects spells cast at you back at their caster.
Telekinetic Bombardment Two ActionsEvocation You grasp a piece of the landscape-such as a tree, carriage, or piece of masonry-and lob it in your foe's direction.
Tempest of Shades Three ActionsNecromancyIncarnate You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike.
Time Beacon One ActionDivination You create a beacon in time, intending to return to it if things go wrong.
True Target One ActionDivinationFortunePrediction You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you.
Warp Mind Two ActionsEnchantmentEmotionIncapacitationMental You scramble a creature's mental faculties and sensory input.

8th Level


NameTraitsDescription
All is One, One is All Three ActionsRareNecromancy You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
Antimagic Field Three ActionsRareAbjuration You repel all magic from the target area, preventing spells and other magic from functioning.
Boil Blood Two ActionsEvocationFire You heat a foe's blood and boil it within its veins.
Burning Blossoms Three ActionsEnchantmentFirePlant An intangible hollow tree sprouts from the ground and grows to towering height, radiating a fiery passion and fascinating viewers.
Deluge Two ActionsUncommonEvocationWater You unleash a catastrophic downpour in the area that vanishes an instant later.
Disappearance Two ActionsIllusion You shroud a creature from others' senses.
Discern Location UncommonDivinationDetection You learn the name of the target's exact location (including the building, community, and country) and plane of existence.
Dream Council IllusionMentalSleep When you Cast this Spell, any targets-including you-can choose to immediately fall asleep.
Earthquake Two ActionsEvocationEarth You shake the ground, topple creatures into fissures, and collapse structures.
Falling Sky Two ActionsEvocationIncapacitation Extraordinary telekinetic pressure smashes down through the area, battering creatures within it to the ground.
Horrid Wilting Two ActionsNecromancyNegative You pull the moisture from the targets' bodies, dealing 10d10 negative damage.
Maze Two ActionsConjurationExtradimensionalTeleportation You transport the target into an extradimensional maze of eldritch origin and trap it there.
Mind Blank Two ActionsUncommonAbjuration Powerful wards hide a creature from divination magic.
Monstrosity Form Two ActionsTransmutationPolymorph You transform into the shape of a legendary monster, assuming a Huge battle form.
Polar Ray Two ActionsEvocationAttackCold You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage.
Power Word Stun One ActionUncommonEnchantmentAuditoryMental You stun the target with an arcane word of power.
Prismatic Wall Three ActionsAbjurationLight You create an opaque wall of shimmering, multicolored light.
Prying Survey UncommonDivinationScrying You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
Scintillating Pattern Two ActionsIllusionIncapacitationVisual A field of cascading, ever-changing colors manifests in the air.
Summon Archmage Three ActionsConjurationIncarnate You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human).
Summon Irii Three ActionsRareConjurationIncarnate You cast your spell, whisper your words of power, and find that an irii is already here-indeed, they have always been here, and always were, and always will be.
Uncontrollable Dance Two ActionsEnchantmentIncapacitationMental The target is overcome with an all-consuming urge to dance.
Undermine Reality Two ActionsUncommonIllusionIncapacitationShadow You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.
Unrelenting Observation Two ActionsDivinationScrying This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object.

9th Level


NameTraitsDescription
Astral Labyrinth Two ActionsUncommonAbjurationIncapacitation You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
Bilocation Two ActionsConjuration You exist in two places at once.
Disjunction Two ActionsUncommonAbjuration Crackling energy disjoins the target.
Divinity Leech Two ActionsRareEnchantment You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.
Foresight Two ActionsDivinationMentalPrediction You gain a sixth sense that warns you of danger that might befall the target of the spell.
Implosion Two ActionsEvocation You crush the target by causing it to collapse in on itself, dealing 75 damage.
Linnorm Sting Two ActionsUncommonNecromancyFirePoison You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
Massacre Two ActionsNecromancyDeathNegative You unleash a wave of necromantic energy to snuff out the life force of those in its path.
Meteor Swarm Two ActionsEvocationFire You call down four meteors that explode in a fiery blast.
Power Word Kill One ActionUncommonEnchantmentAuditoryDeathMental You utter the most powerful arcane word of power.
Prismatic Shield One ActionRareAbjurationLight Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.
Prismatic Sphere Two ActionsAbjurationLight You create a seven-layered sphere to protect an area.
Proliferating Eyes Two ActionsDivinationScrying You implant an Invisible, magical eye sensor on the target's body.
Resplendent Mansion Conjuration You conjure a towering mansion up to four stories tall and up to 300 feet on a side.
Shapechange Two ActionsTransmutationPolymorph Harnessing your mastery of transformative magic, you take on a mutable form.
Summon Ancient Fleshforged Three ActionsRareConjurationIncarnate You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb.
Summon Draconic Legion Three ActionsConjurationIncarnate You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location.
Telepathic Demand Three ActionsEnchantmentIncapacitationLinguisticMental You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
Unspeakable Shadow Two ActionsIllusionDeathEmotionFearMentalShadowVisual You alter a creature's shadow, transforming it into a terrifying monster out to devour the creature.
Upheaval Two ActionsUncommonConjurationEarth The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.
Weird Two ActionsIllusionDeathEmotionFearMental You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears.

10th Level


NameTraitsDescription
Cataclysm Two ActionsEvocationAcidAirColdEarthElectricityFireWater You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.
Fated Confrontation Three ActionsDivination You weave the threads of fate to lead two foes into a climactic battle.
Gate Two ActionsUncommonConjurationTeleportation You tear open a rift to another plane, creating a portal that creatures can travel through in either direction.
Indestructibility Two ActionsAbjuration You can't be affected by anything unless you choose to be.
Nullify ReactionAbjuration You instantly destroy the incoming spell, though at the cost of sending magical feedback through your body.
Remake UncommonConjuration You fully re-create an object from nothing, even if the object was destroyed.
Shadow Army Three ActionsIllusionAuditoryMentalShadowVisual You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies.
Time Stop Three ActionsTransmutation You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all.
Wish Three ActionsDivination You state a wish, making your greatest desire come true.