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Divine Spell List



Cantrip


NameTraitsDescription
Ancient Dust Two ActionsUncommonNecromancyCantripNegative You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims.
Approximate Two ActionsDivinationCantripDetection Your magic quickly flows over an area to help you count and catalog.
Bullhorn Two ActionsIllusionAuditoryCantrip You amplify your voice, loud enough for you to be heard easily at a great distance.
Chill Touch Two ActionsNecromancyCantripNegative Siphoning negative energy into yourself, your hand radiates a pale darkness.
Daze Two ActionsEnchantmentCantripMentalNonlethal You cloud the target's mind and daze it with a mental jolt.
Detect Magic Two ActionsDivinationCantripDetection You send out a pulse that registers the presence of magic.
Disrupt Undead Two ActionsNecromancyCantripPositive You lance the target with energy.
Divine Lance Two ActionsEvocationAttackCantrip You unleash a beam of divine energy.
Forbidding Ward Two ActionsAbjurationCantrip You ward an ally against the attacks and hostile spells from the target enemy.
Guidance One ActionDivinationCantrip You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends.
Haunting Hymn Two ActionsEvocationAuditoryCantripSonic You echo a jarring hymn that only creatures in the area can hear.
Inside Ropes One ActionUncommonConjurationCantrip You pull a large handful of guts from your midsection.
Invoke True Name One ActionRareEnchantmentCantripTrueName You speak the true name of a creature to more surely affect it with your magic.
Know Direction Two ActionsDivinationCantripDetection In your mind's eye, you see a path northward.
Light Two ActionsEvocationCantripLight The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.
Message One ActionIllusionAuditoryCantripLinguisticMental You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target.
Prestidigitation Two ActionsEvocationCantrip The simplest magic does your bidding.
Protect Companion One ActionAbjurationCantrip You extend your aura, as a magical shield that protects your eidolon or minion.
Read Aura DivinationCantripDetection You focus on the target object, opening your mind to perceive magical auras.
Read the Air Two ActionsDivinationCantrip You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior.
Shield One ActionAbjurationCantripForce You raise a magical shield of force.
Sigil Two ActionsTransmutationCantrip You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object.
Stabilize Two ActionsNecromancyCantripHealingPositive Positive energy shuts death's door.
Summon Instrument Three ActionsConjurationCantrip You materialize a Musical Instrument (Handheld) in your grasp.
Torturous Trauma Two ActionsUncommonNecromancyCantripNonlethal With this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered.
Wash Your Luck Two ActionsAbjurationCantripFortune Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny.

1st Level


NameTraitsDescription
Admonishing Ray Two ActionsNecromancyAttackNonlethal A ray of energy bludgeons your target into submission without causing lasting harm.
Air Bubble ReactionConjurationAir A bubble of pure air appears around the target's head, allowing it to breathe normally.
Alarm Abjuration You ward an area to alert you when creatures enter without your permission.
Animate Dead Three ActionsNecromancy Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command.
Bane Two ActionsEnchantmentMental You fill the minds of your enemies with doubt.
Bless Two ActionsEnchantmentMental Blessings from beyond help your companions strike true.
Breadcrumbs Abjuration You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go.
Celestial Accord Two ActionsUncommonEnchantmentEmotionGoodMental You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground.
Cinder Gaze RareDivinationClericPrediction You've learned to read the future in the patterns of flames and smoke.
Command Two ActionsEnchantmentAuditoryLinguisticMental You shout a command that's hard to ignore.
Concordant Choir One Action to Three ActionsEvocationSonic You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes.
Create Water Two ActionsConjurationWater As you cup your hands, water begins to flow forth from them.
Detect Alignment Two ActionsUncommonDivinationDetection Your eyes glow as you sense aligned auras.
Detect Poison Two ActionsUncommonDivinationDetection You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned.
Disrupting Weapons Two ActionsNecromancyPositive You infuse weapons with positive energy.
Echoing Weapon Two ActionsEvocationSonic You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon.
Elysian Whimsy Two ActionsUncommonEnchantmentIncapacitationMental You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
Fear Two ActionsEnchantmentEmotionFearMental You plant fear in the target; it must attempt a Will save.
Flense Two ActionsUncommonNecromancy With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones.
Forced Mercy Two ActionsUncommonEnchantmentEmotionMental You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm.
Frenzied Revelry Two ActionsRareEnchantmentClericEmotionMental You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in.
Harm One Action to Three ActionsNecromancyNegative You channel negative energy to harm the living or heal the undead.
Heal One Action to Three ActionsNecromancyHealingPositive You channel positive energy to heal the living or damage the undead.
Hollow Heart Two ActionsRareEnchantmentClericEmotionFearMental You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted.
Lock Two ActionsAbjuration The target's latch mechanism clinks shut, held fast by unseen magical restraints.
Magic Stone One Action to Three ActionsNecromancyPositive You pour positive energy into ordinary stones, granting them temporary magical properties.
Magic Weapon Two ActionsTransmutation The weapon glimmers with magic and energy.
Mending Transmutation You repair the target item.
Movanic Glimmer Two ActionsUncommonEnchantmentGoodMentalTransmutation You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings.
Necromancer's Generosity Two ActionsNecromancyNegative You channel negative energy through your magical connection to your undead minion to strengthen the creature.
Nudge the Odds Two ActionsUncommonDivination You bestow yourself supernaturally good luck at cards, dice, and other games of chance.
Pet Cache One ActionConjurationExtradimensional You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort.
Protection Two ActionsUncommonAbjuration You ward a creature against a specified alignment.
Purify Food and Drink Two ActionsNecromancy You remove toxins and contaminations from food and drink, making them safe to consume.
Purifying Icicle Two ActionsUncommonEvocationColdPositive You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.
Putrefy Food and Drink Two ActionsNecromancy You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
Quick Sort Three ActionsTransmutation You magically sort a group of objects into neat stacks or piles.
Ray of Enfeeblement Two ActionsNecromancyAttack A ray that saps a foe's strength flashes from your hand.
Restyle Transmutation You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities.
Sanctuary Two ActionsAbjuration You ward a creature with protective energy that deters enemy attacks.
Schadenfreude ReactionEnchantmentEmotionMental You distract your enemy with their feeling of smug pleasure when you fail catastrophically.
Spirit Link Two ActionsNecromancyHealing You form a spiritual link with another creature, taking in its pain.
String of Fate One ActionRareAbjurationClericFortune You bond yourself to a cherished friend, vowing to share their fate for good or for ill.
Summon Lesser Servitor Three ActionsConjuration While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission.
Synchronize Two ActionsDivination You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets.
Thoughtful Gift ConjurationTeleportation You teleport one object of light or negligible Bulk held in your hand to the target.
Ventriloquism Two ActionsIllusionAuditory Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize.
Victory Cry RareEvocationClericSonic Your true might comes from your bonds with your allies, and you glory in their achievements.

2nd Level


NameTraitsDescription
Augury DivinationPrediction You gain a vague glimpse of the future.
Blazing Blade Two ActionsRareConjurationFireGood A scimitar-shaped beam of fiery light springs from your free hand.
Blood Vendetta ReactionNecromancyCurse You curse the target, punishing it for having the audacity to spill your blood.
Bone Spray Two ActionsUncommonNecromancy You fire a torrent of jagged bone shards from your hands, dealing 2d10 piercing damage and 1 Persistent Bleed Damage to all creatures in the area.
Boneshaker Two Actions or Three ActionsUncommonNecromancy You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
Bralani Referendum Two ActionsUncommonEvocationAir You enforce fair play with punishing zephyrs.
Brand the Impenitent Two ActionsAbjurationCurse You brand the target with an ethereal copy of your deity's religious symbol.
Calm Emotions Two ActionsEnchantmentEmotionIncapacitationMental You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.
Charitable Urge Two ActionsEnchantmentIncapacitationMental You speak on the virtue of charity, compelling the target to give away its possessions.
Clawsong Two ActionsUncommonTransmutation You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
Comprehend Language Two ActionsDivination The target can understand the meaning of a single language it is hearing or reading when you cast the spell.
Continual Flame Three ActionsEvocationLight A magical flame springs up from the object, as bright as a torch.
Create Food Conjuration You create enough food to feed six Medium creatures for a day.
Dancing Shield Two ActionsUncommonEvocation You levitate the touched shield and orbit it around a nearby ally.
Darkness Three ActionsEvocationDarkness You create a shroud of darkness that prevents light from penetrating or emanating within the area.
Darkvision Two ActionsDivination You grant yourself supernatural sight in areas of darkness.
Deafness Two ActionsNecromancy The target loses hearing; it must attempt a Fortitude save.
Death Knell Two ActionsNecromancyDeath You snuff the life out of a creature on the brink of death.
Dispel Magic Two ActionsAbjuration You unravel the magic behind a spell or effect.
Endure Elements Abjuration You shield the target against dangerous temperatures.
Enhance Victuals Transmutation You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat.
Faerie Fire Two ActionsEvocationLight All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration.
Fear the Sun Two ActionsUncommonTransmutation You cause the creature's vision to become particularly sensitive.
Final Sacrifice Two ActionsEvocationFire You channel disruptive energies through the bond between you and your minion, causing it to violently explode.
Gentle Repose Two ActionsNecromancy The targeted corpse doesn't decay, nor can it be transformed into an undead.
Ghoulish Cravings Two ActionsNecromancyDiseaseEvil You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save.
Grave Impressions UncommonNecromancy You project a fragment of your senses into the corpse.
Guiding Star Two ActionsDivinationDetectionMental You call on the constellations of the night sky to guide a creature to the location where you Cast the Spell.
Horrifying Blood Loss One ActionUncommonEnchantmentCurseEmotionFearMental You curse the target, filling it with terror at the loss of its blood.
Imp Sting Two ActionsUncommonNecromancyEvilPoison You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
Impeccable Flow Two ActionsUncommonDivinationLawful You attune yourself to an underlying cosmic order to the world.
Inner Radiance Torrent NecromancyForceLight You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line.
Instant Armor ConjurationContingencyExtradimensional Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you.
Lucky Number DivinationContingency When you Cast this Spell, roll 1d20 and make a note of the result.
Mimic Undead Two ActionsNecromancy You take death and wrap it about you like a cloak-your colors wash out and your skin grows cold to the touch.
Radiant Field Three ActionsUncommonEvocationLight You create an area of bright light.
Reaper's Lantern Two ActionsNecromancyDeathLight You call forth a ghostly lantern that guides the living toward death and the undead toward true death.
Remove Fear Two ActionsEnchantment With a touch, you ease a creature's fears.
Remove Paralysis Two ActionsNecromancyHealing A surge of energy frees a Paralyzed creature.
Resist Energy Two ActionsAbjuration A shield of elemental energy protects a creature against one type of energy damage.
Restoration NecromancyHealing Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best.
Restore Senses Two ActionsNecromancyHealing You attempt to counteract a single effect imposing the Blinded or Deafened conditions on the target, restoring its vision or hearing.
See Invisibility Two ActionsDivinationRevelation You can see Invisible creatures and objects.
Shadow Zombie Two ActionsUncommonNecromancyShadow You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.
Shield Other Two ActionsNecromancy You forge a temporary link between the target's life essence and your own.
Silence Two ActionsIllusion The target makes no sound, preventing creatures from noticing it using hearing or other senses alone.
Sound Burst Two ActionsEvocationSonic A cacophonous noise blasts out, dealing 2d10 sonic damage.
Spirit Sense Two ActionsDivinationDetectionMental You open your mind to the metaphysical, enabling you to sense nearby spirits.
Spiritual Weapon Two ActionsEvocationForce A weapon made of pure magical force materializes and attacks foes you designate within range.
Status Two ActionsDivinationDetection As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state.
Sudden Blight Two ActionsNecromancyNegative You accelerate the processes of decay in the area.
Summoner's Precaution NecromancyContingency You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally.
Summoner's Visage Two ActionsTransmutationPolymorph You transform your eidolon into your identical twin.
Swallow Light Two ActionsUncommonEvocationColdDarknessNegative You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.
Undetectable Alignment UncommonAbjuration You shroud a creature or object in wards that hide its alignment.
Vicious Jealousy Two ActionsUncommonEnchantmentMental The target is overcome by deep jealousy and resentment that twists its mind against other creatures.
Warrior's Regret Two ActionsEnchantmentCurseEmotionMental Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility.
Water Breathing Transmutation The targets can breathe underwater.
Water Walk Two ActionsTransmutation The target can walk on the surface of water and other liquids without falling through.

3rd Level


NameTraitsDescription
Agonizing Despair Two ActionsEnchantmentEmotionFearMental Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful.
Behold the Weave Two ActionsDivinationIncapacitationPrediction You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur.
Bind Undead Two ActionsNecromancy With a word of necromantic power, you seize control of the target.
Blindness Two ActionsNecromancyIncapacitation You blind the target.
Caster's Imposition Three ActionsUncommonAbjurationCurse A magical interference prevents the target from contributing to any form of cooperative spellcasting.
Chilling Darkness Two ActionsEvocationAttackColdDarknessEvil You shoot an utterly cold ray of darkness tinged with unholy energy.
Circle of Protection Three ActionsUncommonAbjuration You ward a creature and those nearby against a specified alignment.
Claim Curse Two ActionsNecromancy By burning threads of fate around a target and then retying them to yourself instead, you temporarily draw their curse to you and offer them brief succor from the worst of its effects.
Consecrate Flesh Two ActionsUncommonTransmutationGood Through the strength of your faith, your body becomes infused with holy energy.
Crisis of Faith Two ActionsEnchantmentMental You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells.
Dream Message EnchantmentMental You send a message to your target's dream.
Familiar's Face Two ActionsDivinationScrying The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses.
Focusing Hum Two ActionsDivination You infuse the air around you with a sustained hum that allows creatures within it to resist distractions.
Glyph of Warding Abjuration You craft a trap by binding a hostile spell into a symbol.
Heroism Two ActionsEnchantmentMental You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.
Impending Doom Two ActionsDivinationEmotionFearIncapacitationMentalPrediction You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise.
Infectious Ennui Two ActionsRareEnchantmentEmotionMental With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.
Life Connection NecromancyContingency When you cast this spell, you place a failsafe deep within the life force of the target.
Life Pact UncommonNecromancyHealing Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
Locate UncommonDivinationDetection You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object, such as "swords").
Martyr's Intervention ReactionUncommonNecromancyHealing You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
Mind of Menace EnchantmentContingencyEmotionFearMental This spell wards against those who attempt to subvert your mind and turns mental magic back on them.
Moonlight Ray Two ActionsUncommonEvocationAttackColdGoodLight You unleash a holy beam of freezing moonlight.
Neutralize Poison Two ActionsNecromancyHealing You pour healing magic through the target in an attempt to cure one poison afflicting it.
Organsight Two ActionsDivinationRevelation You see the target as though it's dissected and arrayed before you.
Positive Attunement Two ActionsNecromancyHealingPositive You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it.
Remove Disease NecromancyHealing Healing magic purges disease from a creature's body.
Roaring Applause Two ActionsEnchantmentEmotionMental Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause.
Rouse Skeletons Two ActionsNecromancy Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst.
Safe Passage Three ActionsAbjuration You repel dangers from all around you, making passage through the chosen area safe for a brief amount of time.
Sanctified Ground AbjurationConsecration You sanctify the area, sprinkling it with holy water and warding it against your foes.
Searing Light Two ActionsEvocationAttackFireGoodLight You shoot a blazing ray of light tinged with holy energy.
Show the Way DivinationDetection You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles such as difficult or confusing terrain.
Sign of Conviction Two ActionsUncommonConjuration You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.
Soothing Blossoms Two ActionsConjurationPlant Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm.
Vampiric Touch Two ActionsNecromancyDeathNegative Your touch leeches the lifeblood out of a target to empower yourself.
Wall of Virtue Three ActionsUncommonEvocationLight You create a translucent wall of light, which draws power from the celestial realms.
Wanderer's Guide Divination You call upon the beyond to guide your route.
Warding Aggression Two ActionsAbjuration You channel a magical ward through your attack and attempt to plant it on a foe.
Web of Eyes Two ActionsDivinationScrying You place an Invisible scrying sensor on each target just above their eyes.
Whirling Scarves Two ActionsAbjurationForce You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.
Zone of Truth Two ActionsUncommonEnchantmentMental You designate an area in which creatures are compelled to speak only truth.

4th Level


NameTraitsDescription
Air Walk Two ActionsTransmutationAir The target can walk on air as if it were solid ground.
Anathematic Reprisal ReactionEnchantmentMental You punish a creature that transgresses against your deity, drawing upon the anguish you feel upon seeing one of your deity's anathema committed.
Bloodspray Curse Two ActionsNecromancyCurse You inflict a curse upon the target that causes any wound to gush blood.
Cloak of Light Two ActionsUncommonNecromancyHealingLightPositive You surround yourself in holy light that restores the living and rebuffs undead.
Compel True Name Two ActionsRareEnchantmentAuditoryIncapacitationLinguisticMentalTrueName You instruct the target to do something, compelling obedience by calling it by its true name.
Dawnflower's Light Two ActionsRareDivinationGoodLight The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders.
Detect Creator RareDivinationDetection You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.
Dimensional Anchor Two ActionsAbjuration You interfere with the target's ability to teleport and travel between dimensions.
Dirge of Remembrance Two ActionsUncommonNecromancySonic You sing a funereal dirge to force restless spirits to fully manifest in the Material Plane.
Discern Lies Two ActionsUncommonDivinationMentalRevelation Falsehoods ring in your ears like discordant notes.
Divine Wrath Two ActionsEvocation You can channel the fury of your deity against foes of opposed alignment.
Dull Ambition Two ActionsEnchantmentCurseMentalMisfortune You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn.
Enervation Two ActionsNecromancyNegative Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches.
Enhance Senses Two ActionsUncommonDivination You enhance the target's senses.
Euphoric Renewal Two ActionsRareNecromancyCleric You view death not as an ending but a beginning, and you delight in dancing on its edge.
Forgotten Lines Two ActionsRareDivination Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts.
Freedom of Movement Two ActionsAbjuration You repel effects that would hinder a creature or slow its movement.
Ghostly Tragedy UncommonDivination This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell.
Girzanje's March Two ActionsUncommonEnchantmentAuditoryLinguisticMental You sing a prayer for war, inspiring valor in allies who hear your song.
Globe of Invulnerability Two ActionsUncommonAbjuration You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a Dispel Magic spell 1 level lower than its actual spell level.
Holy Cascade Two ActionsEvocationGoodPositiveWater You call upon sacred energy to amplify a vial of holy water, tossing it an incredible distance.
Implement of Destruction Two ActionsEnchantmentEmotionFearMental You solemnly declare that the target weapon will bring death to a foe, implanting an irrational fear of the weapon into the target enemy.
Inevitable Destination Two ActionsRareConjurationCleric You twist the paths of the target, ensuring that each one leads to you.
Internal Insurrection Two ActionsRareNecromancyDisease You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.
Isolation Two ActionsRareIllusionCleric You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness.
Magic Mailbox UncommonConjurationTeleportation You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible.
Necrotic Radiation Two ActionsUncommonNecromancyNegative You imbue the touched object or space with slow-acting necrotic radiation.
Outcast's Curse Two ActionsEnchantmentCurseMentalMisfortune You afflict the target with a curse that makes its presence abrasive and off-putting.
Painful Vibrations Two ActionsEvocationSonic You send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully.
Pernicious Poltergeist Two ActionsNecromancy You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area.
Phantasmal Protagonist Three ActionsRareIllusionMental You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable.
Procyal Philosophy Two ActionsUncommonEnchantmentAuditoryGood The racoon-like visage of a sagacious procyal appears, dispensing helpful advice.
Purifying Veil Two ActionsRareEvocationClericGoodWater Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy.
Radiant Beam Two ActionsUncommonEvocationGoodLight You fire a beam of blinding light from your outstretched hands.
Radiant Heart of Devotion Two ActionsUncommonConjurationLight You speak a fervent prayer for the heavens to assist you and your righteous allies.
Read Omens UncommonDivinationPrediction You peek into the future.
Remove Curse NecromancyHealing Your touch grants a reprieve to a cursed creature.
Sanguine Mist Two ActionsNecromancyDeathNegative You unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own.
Seal Fate Two ActionsNecromancyCurseDeath You utter a curse that a creature will meet a certain end-a death by freezing, stabbing, or another means you devise.
Shaken Confidence RareEnchantmentClericEmotionMentalMisfortune You mock the target for all its failings, twisting its self-confidence into doubt.
Soothing Spring NecromancyHealingPositiveWater Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth.
Spell Immunity Two ActionsAbjuration You ward a creature against the effects of a single spell.
Spiritual Anamnesis Two ActionsUncommonNecromancyMental Memories of a past life that seem incredibly real (and may even be) overwhelm the target's mind.
Spiritual Attunement Two ActionsUncommonAbjuration You attune yourself to a spiritual plane of the Outer Sphere, connecting your spirit without fully transporting to it.
Steal Voice Two ActionsUncommonNecromancyCurseIncapacitation You steal a creature's voice, rendering them mute.
Talking Corpse UncommonNecromancy You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it.
Vampiric Maiden Two ActionsNecromancyNegative A ghostly iron maiden snaps shut on the target and drains its vitality for your gain.
Vital Beacon NecromancyHealingPositive Vitality radiates outward from you, allowing others to supplicate and receive healing.
Weaponize Secret Two ActionsRareDivinationClericMental You understand that holding a secret is in itself a kind of power.
Wind Whispers RareEnchantmentClericLinguisticMental You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around.
Wordsmith Three ActionsRareTransmutationCleric You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience.

5th Level


NameTraitsDescription
Abyssal Plague Two ActionsNecromancyChaoticDiseaseEvil Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss.
Bandit's Doom AbjurationCurse You ward the target item against those who would steal it.
Banishment Two ActionsAbjurationIncapacitation You send the target back to its home plane.
Blackfinger's Blades Two ActionsUncommonTransmutationPoison You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.
Blessing of Defiance One Action to Three ActionsAbjuration Channeling forth the power to persevere in the face of adversity, you grant the target the means to deny danger and avoid dire harm.
Blink Charge Two ActionsConjurationForceTeleportation You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation.
Blood Feast Two ActionsUncommonNecromancy Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll.
Breath of Life ReactionNecromancyHealingPositive Your blessing revives a creature at the moment of its death.
Death Ward Two ActionsAbjuration You shield a creature from the ravages of negative energy.
Drop Dead ReactionUncommonIllusionVisual The target appears to fall down dead, though it actually turns Invisible.
Flame Strike Two ActionsEvocationFire You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage.
Healing Well Three ActionsNecromancyHealingPositive You call forth a well of healing that you and your allies can draw from later.
Inevitable Disaster Two ActionsDivinationCursePrediction You briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur.
Invoke Spirits Two ActionsNecromancyEmotionFearMental Ragged apparitions of the dead rise to stalk the living.
Mirecloak Two ActionsUncommonDivinationMental You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.
Mirror Malefactors Two ActionsIllusionMentalVisual You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows it as it moves, even when the creature moves outside the range of the spell.
Prying Eye DivinationScrying You create an Invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet.
Ravening Maw Two ActionsUncommonNecromancyEvilHealing You evoke Zevgavizeb's unceasing hunger and inflict it upon your target.
Repelling Pulse Two ActionsEvocationForce You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you.
Rewinding Step Transmutation You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy.
Rip the Spirit One Action to Three ActionsNecromancyDeathNegative You supernaturally rip the spirit from a living creature's body, dooming the target to pain and death.
Ritual Obstruction UncommonAbjurationCurse You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.
Scouring Pulse Two ActionsUncommonEvocationLightPositive You inundate the area with concentrated positive energy, which scours away the stain of undeath.
Sending Three ActionsDivinationMental You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
Shadow Blast Two ActionsEvocationShadow You shape the quasi-real substance of the Shadow Plane into a blast.
Spiritual Guardian Two ActionsAbjurationForce A Medium guardian made of magical force appears and attacks foes you designate within range.
Spiritual Torrent Two ActionsUncommonNecromancy You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage.
Summon Anarch Three ActionsConjuration You conjure a chaotic celestial, monitor, or fiend to fight on your behalf.
Summon Axiom Three ActionsConjuration You conjure a lawful celestial, monitor, or fiend to fight on your behalf.
Summon Celestial Three ActionsConjuration You conjure a celestial to fight on your behalf.
Summon Fiend Three ActionsConjuration You conjure a fiend to fight on your behalf.
Summon Healing Servitor Three ActionsUncommonNecromancyHealingIncarnatePositive You call forth a servitor forged from raw positive energy to heal and bolster your allies.
Temporary Glyph Three ActionsAbjuration You temporarily bind a hostile spell into a symbol.
Tongues Two ActionsUncommonDivination The target can understand all words regardless of language and also speak the languages of other creatures.
Wall of Flesh Two ActionsNecromancy You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long.

6th Level


NameTraitsDescription
Awaken Entropy Three ActionsNecromancy All things age, all things die, and at the end of days even the universe will grow quiet and still.
Bacchanalia UncommonEnchantmentMental You hold an elaborate feast and stoke the celebratory spirit, causing it to spread to other people nearby; you buoy them with hope and good cheer as they revel into the night.
Blade Barrier Three ActionsEvocationForce Blades of force form a churning wall.
Blinding Fury ReactionEnchantmentCurseEmotionIncapacitationMental You curse the target with your outrage at being attacked.
Bound in Death Two ActionsUncommonNecromancyCurse You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.
Catch Your Name RareDivination You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
Daemon Form Two ActionsTransmutationEvilPolymorph You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form.
Demon Form Two ActionsTransmutationChaoticEvilPolymorph You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form.
Devil Form Two ActionsTransmutationEvilLawfulPolymorph You bind yourself to the power of Hell, transforming into a Medium devil battle form.
Field of Life Two ActionsNecromancyHealingPositive A field of positive energy fills the area, exuding warmth and rejuvenating those within.
Gray Shadow Three ActionsUncommonNecromancyShadow You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.
Mantle of Heaven's Slopes Two ActionsUncommonTransmutationGoodLawfulMorph You surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above.
Necrotize Two ActionsNecromancyNegative You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay.
Raise Dead UncommonNecromancyHealing You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact.
Ravenous Darkness Three ActionsUncommonNecromancyDarkness You create a shroud of magical darkness that feeds on those inside it.
Repulsion Two ActionsAbjurationAuraMental You manifest an aura that prevents creatures from approaching you.
Righteous Might Two ActionsTransmutationPolymorph You focus all your divine energy and transform yourself into a Medium battle form, similar to your normal form but armed with powerful divine armaments granted by your deity.
Scintillating Safeguard ReactionAbjuration A sparkling magical barrier envelops each target, shielding them against the triggering effect.
Spellwrack Two ActionsAbjurationCurseForce You cause any spells cast on the target to spill out their energy in harmful surges.
Spirit Blast Two ActionsNecromancyForce You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage.
Stone Tell Two ActionsUncommonEvocationEarth You can ask questions of and receive answers from natural or worked stone.
Stone to Flesh Two ActionsTransmutationEarth Manipulating the fundamental particles of matter, you convert stone into flesh and blood.
Suspended Retribution Two ActionsDivinationCurseMentalPrediction All life dances one step from the precipice, one heartbeat from disaster.
Temporal Ward Three ActionsRareAbjuration You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.
True Seeing Two ActionsDivinationRevelation You see things within 60 feet as they actually are.
Vampiric Exsanguination Two ActionsNecromancyDeathNegative You draw in the blood and life force of other creatures through your outstretched arms.
Zealous Conviction Two ActionsEnchantmentEmotionMental You bypass your targets' rational minds, instilling them with unshakable conviction and zeal.

7th Level


NameTraitsDescription
Angel Form Two ActionsTransmutationGoodPolymorph Invoking the celestial realms, you transform into a Medium angel battle form.
Cosmic Form Two ActionsTransmutationPolymorph You recreate your form entirely out of cosmic energy, transforming into a Large battle form.
Deity's Strike Two ActionsEvocationForce A manifested version of your deity's favored weapon appears in the air above and attacks the target, using your spell attack roll.
Dimensional Lock Two ActionsUncommonAbjuration You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding).
Divine Decree Two ActionsEvocation You utter a potent litany from your faith, a mandate that harms those who oppose your ideals.
Divine Vessel Two ActionsTransmutationMorph You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors.
Eclipse Burst Two ActionsNecromancyColdDarknessNegative A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures.
Energy Aegis Abjuration You protect the target with a powerful, long-lasting energy barrier.
Ethereal Jaunt Two ActionsUncommonConjurationTeleportation You travel to the Ethereal Plane, which overlaps the Material Plane.
Finger of Death Two ActionsNecromancyDeath You point your finger toward the target and speak a word of slaying.
Inexhaustible Cynicism Two ActionsEnchantmentEmotionMental You inflict your targets with a crushing doubt about everyone and everything around them.
Moonburst Two ActionsUncommonEvocationColdLightPositive A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.
Plane Shift UncommonConjurationTeleportation You and your allies traverse the barriers between planes of existence.
Regenerate Two ActionsNecromancyHealingPositive An infusion of positive energy grants a creature continuous healing.
Return To Essence Two ActionsRareAbjuration You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.
Sunburst Two ActionsEvocationFireLightPositive A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus 8d10 additional positive damage to undead creatures.
Tempest of Shades Three ActionsNecromancyIncarnate You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike.

8th Level


NameTraitsDescription
Antimagic Field Three ActionsRareAbjuration You repel all magic from the target area, preventing spells and other magic from functioning.
Canticle of Everlasting Grief Two ActionsEnchantmentAuditoryCurseEmotionFearMental You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible only to them.
Devour Life Two ActionsUncommonNecromancyDeathHealingNegative You attempt to utterly consume the target's life force.
Discern Location UncommonDivinationDetection You learn the name of the target's exact location (including the building, community, and country) and plane of existence.
Divine Armageddon Two ActionsNecromancyNegativePositive You call forth a divine cataclysm from your deity, destroying living and undead creatures in the area alike.
Divine Aura Two ActionsAbjurationAura Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area.
Divine Inspiration Two ActionsEnchantmentMental You infuse a target with spiritual energy, refreshing its magic.
Moment of Renewal Two ActionsNecromancyHealing The targets experience a day's worth of recovery in an instant.
Spiritual Epidemic Two ActionsNecromancyCurse You curse the target, sapping its spirit and leaving a contagious trap in its essence.
Summon Deific Herald Three ActionsConjurationIncarnate Your faith is strong enough to briefly summon a direct representative of your deity, such as the deity's herald.

9th Level


NameTraitsDescription
Astral Labyrinth Two ActionsUncommonAbjurationIncapacitation You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
Bind Soul Two ActionsUncommonNecromancyEvil You wrench the target's soul away before it can pass on to the afterlife and imprison it in a black sapphire.
Crusade Two ActionsUncommonEnchantmentLinguisticMental You issue a divine mandate or proclaim a cause to the targets.
Foresight Two ActionsDivinationMentalPrediction You gain a sixth sense that warns you of danger that might befall the target of the spell.
Massacre Two ActionsNecromancyDeathNegative You unleash a wave of necromantic energy to snuff out the life force of those in its path.
Overwhelming Presence Two ActionsEnchantmentAuditoryIncapacitationMentalVisual You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being.
Proliferating Eyes Two ActionsDivinationScrying You implant an Invisible, magical eye sensor on the target's body.
Telepathic Demand Three ActionsEnchantmentIncapacitationLinguisticMental You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
Undertaker Two ActionsRareNecromancyDeathEvil You point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future.
Voracious Gestalt Two ActionsNecromancyAuraDeathEvil You create a powerful spirit entity that grows and builds strength by consuming the spirits of foes you both slay.
Wail of the Banshee Two ActionsNecromancyAuditoryDeathNegative Your scream chills the souls of enemies that hear it.
Weapon of Judgment Two ActionsEvocationForce An immense weapon of force appears, hovering in the air above the target.

10th Level


NameTraitsDescription
Avatar Two ActionsTransmutationPolymorph You transform into an avatar of your deity, assuming a Huge battle form.
Fated Confrontation Three ActionsDivination You weave the threads of fate to lead two foes into a climactic battle.
Gate Two ActionsUncommonConjurationTeleportation You tear open a rift to another plane, creating a portal that creatures can travel through in either direction.
Indestructibility Two ActionsAbjuration You can't be affected by anything unless you choose to be.
Miracle Three ActionsDivination You request aid directly from your divine source.
Nullify ReactionAbjuration You instantly destroy the incoming spell, though at the cost of sending magical feedback through your body.
Remake UncommonConjuration You fully re-create an object from nothing, even if the object was destroyed.
Revival Two ActionsNecromancyHealingPositive A burst of healing energy soothes living creatures and temporarily rouses those recently slain.