Name | Traits | Description |
Ancient Dust | UncommonNecromancyCantripNegative | You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims. |
Approximate | DivinationCantripDetection | Your magic quickly flows over an area to help you count and catalog. |
Bullhorn | IllusionAuditoryCantrip | You amplify your voice, loud enough for you to be heard easily at a great distance. |
Chill Touch | NecromancyCantripNegative | Siphoning negative energy into yourself, your hand radiates a pale darkness. |
Daze | EnchantmentCantripMentalNonlethal | You cloud the target's mind and daze it with a mental jolt. |
Detect Magic | DivinationCantripDetection | You send out a pulse that registers the presence of magic. |
Disrupt Undead | NecromancyCantripPositive | You lance the target with energy. |
Divine Lance | EvocationAttackCantrip | You unleash a beam of divine energy. |
Forbidding Ward | AbjurationCantrip | You ward an ally against the attacks and hostile spells from the target enemy. |
Guidance | DivinationCantrip | You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. |
Haunting Hymn | EvocationAuditoryCantripSonic | You echo a jarring hymn that only creatures in the area can hear. |
Inside Ropes | UncommonConjurationCantrip | You pull a large handful of guts from your midsection. |
Invoke True Name | RareEnchantmentCantripTrueName | You speak the true name of a creature to more surely affect it with your magic. |
Know Direction | DivinationCantripDetection | In your mind's eye, you see a path northward. |
Light | EvocationCantripLight | The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. |
Message | IllusionAuditoryCantripLinguisticMental | You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. |
Prestidigitation | EvocationCantrip | The simplest magic does your bidding. |
Protect Companion | AbjurationCantrip | You extend your aura, as a magical shield that protects your eidolon or minion. |
Read Aura | DivinationCantripDetection | You focus on the target object, opening your mind to perceive magical auras. |
Read the Air | DivinationCantrip | You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. |
Shield | AbjurationCantripForce | You raise a magical shield of force. |
Sigil | TransmutationCantrip | You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. |
Stabilize | NecromancyCantripHealingPositive | Positive energy shuts death's door. |
Summon Instrument | ConjurationCantrip | You materialize a Musical Instrument (Handheld) in your grasp. |
Torturous Trauma | UncommonNecromancyCantripNonlethal | With this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered. |
Wash Your Luck | AbjurationCantripFortune | Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny. |
Name | Traits | Description |
Admonishing Ray | NecromancyAttackNonlethal | A ray of energy bludgeons your target into submission without causing lasting harm. |
Air Bubble | ConjurationAir | A bubble of pure air appears around the target's head, allowing it to breathe normally. |
Alarm | Abjuration | You ward an area to alert you when creatures enter without your permission. |
Animate Dead | Necromancy | Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. |
Bane | EnchantmentMental | You fill the minds of your enemies with doubt. |
Bless | EnchantmentMental | Blessings from beyond help your companions strike true. |
Breadcrumbs | Abjuration | You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go. |
Celestial Accord | UncommonEnchantmentEmotionGoodMental | You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground. |
Cinder Gaze | RareDivinationClericPrediction | You've learned to read the future in the patterns of flames and smoke. |
Command | EnchantmentAuditoryLinguisticMental | You shout a command that's hard to ignore. |
Concordant Choir to | EvocationSonic | You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes. |
Create Water | ConjurationWater | As you cup your hands, water begins to flow forth from them. |
Detect Alignment | UncommonDivinationDetection | Your eyes glow as you sense aligned auras. |
Detect Poison | UncommonDivinationDetection | You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. |
Disrupting Weapons | NecromancyPositive | You infuse weapons with positive energy. |
Echoing Weapon | EvocationSonic | You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon. |
Elysian Whimsy | UncommonEnchantmentIncapacitationMental | You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save. |
Fear | EnchantmentEmotionFearMental | You plant fear in the target; it must attempt a Will save. |
Flense | UncommonNecromancy | With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones. |
Forced Mercy | UncommonEnchantmentEmotionMental | You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm. |
Frenzied Revelry | RareEnchantmentClericEmotionMental | You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in. |
Harm to | NecromancyNegative | You channel negative energy to harm the living or heal the undead. |
Heal to | NecromancyHealingPositive | You channel positive energy to heal the living or damage the undead. |
Hollow Heart | RareEnchantmentClericEmotionFearMental | You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted. |
Lock | Abjuration | The target's latch mechanism clinks shut, held fast by unseen magical restraints. |
Magic Stone to | NecromancyPositive | You pour positive energy into ordinary stones, granting them temporary magical properties. |
Magic Weapon | Transmutation | The weapon glimmers with magic and energy. |
Mending | Transmutation | You repair the target item. |
Movanic Glimmer | UncommonEnchantmentGoodMentalTransmutation | You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings. |
Necromancer's Generosity | NecromancyNegative | You channel negative energy through your magical connection to your undead minion to strengthen the creature. |
Nudge the Odds | UncommonDivination | You bestow yourself supernaturally good luck at cards, dice, and other games of chance. |
Pet Cache | ConjurationExtradimensional | You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. |
Protection | UncommonAbjuration | You ward a creature against a specified alignment. |
Purify Food and Drink | Necromancy | You remove toxins and contaminations from food and drink, making them safe to consume. |
Purifying Icicle | UncommonEvocationColdPositive | You evoke life essence into the form of water and freeze it, then launch the icicle at a foe. |
Putrefy Food and Drink | Necromancy | You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable. |
Quick Sort | Transmutation | You magically sort a group of objects into neat stacks or piles. |
Ray of Enfeeblement | NecromancyAttack | A ray that saps a foe's strength flashes from your hand. |
Restyle | Transmutation | You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities. |
Sanctuary | Abjuration | You ward a creature with protective energy that deters enemy attacks. |
Schadenfreude | EnchantmentEmotionMental | You distract your enemy with their feeling of smug pleasure when you fail catastrophically. |
Spirit Link | NecromancyHealing | You form a spiritual link with another creature, taking in its pain. |
String of Fate | RareAbjurationClericFortune | You bond yourself to a cherished friend, vowing to share their fate for good or for ill. |
Summon Lesser Servitor | Conjuration | While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission. |
Synchronize | Divination | You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets. |
Thoughtful Gift | ConjurationTeleportation | You teleport one object of light or negligible Bulk held in your hand to the target. |
Ventriloquism | IllusionAuditory | Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. |
Victory Cry | RareEvocationClericSonic | Your true might comes from your bonds with your allies, and you glory in their achievements. |
Name | Traits | Description |
Augury | DivinationPrediction | You gain a vague glimpse of the future. |
Blazing Blade | RareConjurationFireGood | A scimitar-shaped beam of fiery light springs from your free hand. |
Blood Vendetta | NecromancyCurse | You curse the target, punishing it for having the audacity to spill your blood. |
Bone Spray | UncommonNecromancy | You fire a torrent of jagged bone shards from your hands, dealing 2d10 piercing damage and 1 Persistent Bleed Damage to all creatures in the area. |
Boneshaker or | UncommonNecromancy | You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will. |
Bralani Referendum | UncommonEvocationAir | You enforce fair play with punishing zephyrs. |
Brand the Impenitent | AbjurationCurse | You brand the target with an ethereal copy of your deity's religious symbol. |
Calm Emotions | EnchantmentEmotionIncapacitationMental | You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save. |
Charitable Urge | EnchantmentIncapacitationMental | You speak on the virtue of charity, compelling the target to give away its possessions. |
Clawsong | UncommonTransmutation | You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows. |
Comprehend Language | Divination | The target can understand the meaning of a single language it is hearing or reading when you cast the spell. |
Continual Flame | EvocationLight | A magical flame springs up from the object, as bright as a torch. |
Create Food | Conjuration | You create enough food to feed six Medium creatures for a day. |
Dancing Shield | UncommonEvocation | You levitate the touched shield and orbit it around a nearby ally. |
Darkness | EvocationDarkness | You create a shroud of darkness that prevents light from penetrating or emanating within the area. |
Darkvision | Divination | You grant yourself supernatural sight in areas of darkness. |
Deafness | Necromancy | The target loses hearing; it must attempt a Fortitude save. |
Death Knell | NecromancyDeath | You snuff the life out of a creature on the brink of death. |
Dispel Magic | Abjuration | You unravel the magic behind a spell or effect. |
Endure Elements | Abjuration | You shield the target against dangerous temperatures. |
Enhance Victuals | Transmutation | You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat. |
Faerie Fire | EvocationLight | All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. |
Fear the Sun | UncommonTransmutation | You cause the creature's vision to become particularly sensitive. |
Final Sacrifice | EvocationFire | You channel disruptive energies through the bond between you and your minion, causing it to violently explode. |
Gentle Repose | Necromancy | The targeted corpse doesn't decay, nor can it be transformed into an undead. |
Ghoulish Cravings | NecromancyDiseaseEvil | You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save. |
Grave Impressions | UncommonNecromancy | You project a fragment of your senses into the corpse. |
Guiding Star | DivinationDetectionMental | You call on the constellations of the night sky to guide a creature to the location where you Cast the Spell. |
Horrifying Blood Loss | UncommonEnchantmentCurseEmotionFearMental | You curse the target, filling it with terror at the loss of its blood. |
Imp Sting | UncommonNecromancyEvilPoison | You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom. |
Impeccable Flow | UncommonDivinationLawful | You attune yourself to an underlying cosmic order to the world. |
Inner Radiance Torrent | NecromancyForceLight | You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line. |
Instant Armor | ConjurationContingencyExtradimensional | Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you. |
Lucky Number | DivinationContingency | When you Cast this Spell, roll 1d20 and make a note of the result. |
Mimic Undead | Necromancy | You take death and wrap it about you like a cloak-your colors wash out and your skin grows cold to the touch. |
Radiant Field | UncommonEvocationLight | You create an area of bright light. |
Reaper's Lantern | NecromancyDeathLight | You call forth a ghostly lantern that guides the living toward death and the undead toward true death. |
Remove Fear | Enchantment | With a touch, you ease a creature's fears. |
Remove Paralysis | NecromancyHealing | A surge of energy frees a Paralyzed creature. |
Resist Energy | Abjuration | A shield of elemental energy protects a creature against one type of energy damage. |
Restoration | NecromancyHealing | Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. |
Restore Senses | NecromancyHealing | You attempt to counteract a single effect imposing the Blinded or Deafened conditions on the target, restoring its vision or hearing. |
See Invisibility | DivinationRevelation | You can see Invisible creatures and objects. |
Shadow Zombie | UncommonNecromancyShadow | You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement. |
Shield Other | Necromancy | You forge a temporary link between the target's life essence and your own. |
Silence | Illusion | The target makes no sound, preventing creatures from noticing it using hearing or other senses alone. |
Sound Burst | EvocationSonic | A cacophonous noise blasts out, dealing 2d10 sonic damage. |
Spirit Sense | DivinationDetectionMental | You open your mind to the metaphysical, enabling you to sense nearby spirits. |
Spiritual Weapon | EvocationForce | A weapon made of pure magical force materializes and attacks foes you designate within range. |
Status | DivinationDetection | As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. |
Sudden Blight | NecromancyNegative | You accelerate the processes of decay in the area. |
Summoner's Precaution | NecromancyContingency | You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally. |
Summoner's Visage | TransmutationPolymorph | You transform your eidolon into your identical twin. |
Swallow Light | UncommonEvocationColdDarknessNegative | You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. |
Undetectable Alignment | UncommonAbjuration | You shroud a creature or object in wards that hide its alignment. |
Vicious Jealousy | UncommonEnchantmentMental | The target is overcome by deep jealousy and resentment that twists its mind against other creatures. |
Warrior's Regret | EnchantmentCurseEmotionMental | Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility. |
Water Breathing | Transmutation | The targets can breathe underwater. |
Water Walk | Transmutation | The target can walk on the surface of water and other liquids without falling through. |
Name | Traits | Description |
Agonizing Despair | EnchantmentEmotionFearMental | Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. |
Behold the Weave | DivinationIncapacitationPrediction | You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur. |
Bind Undead | Necromancy | With a word of necromantic power, you seize control of the target. |
Blindness | NecromancyIncapacitation | You blind the target. |
Caster's Imposition | UncommonAbjurationCurse | A magical interference prevents the target from contributing to any form of cooperative spellcasting. |
Chilling Darkness | EvocationAttackColdDarknessEvil | You shoot an utterly cold ray of darkness tinged with unholy energy. |
Circle of Protection | UncommonAbjuration | You ward a creature and those nearby against a specified alignment. |
Claim Curse | Necromancy | By burning threads of fate around a target and then retying them to yourself instead, you temporarily draw their curse to you and offer them brief succor from the worst of its effects. |
Consecrate Flesh | UncommonTransmutationGood | Through the strength of your faith, your body becomes infused with holy energy. |
Crisis of Faith | EnchantmentMental | You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. |
Dream Message | EnchantmentMental | You send a message to your target's dream. |
Familiar's Face | DivinationScrying | The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. |
Focusing Hum | Divination | You infuse the air around you with a sustained hum that allows creatures within it to resist distractions. |
Glyph of Warding | Abjuration | You craft a trap by binding a hostile spell into a symbol. |
Heroism | EnchantmentMental | You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks. |
Impending Doom | DivinationEmotionFearIncapacitationMentalPrediction | You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise. |
Infectious Ennui | RareEnchantmentEmotionMental | With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save. |
Life Connection | NecromancyContingency | When you cast this spell, you place a failsafe deep within the life force of the target. |
Life Pact | UncommonNecromancyHealing | Using your life force or spirit as a conduit, you bind the targets in a mystical pact. |
Locate | UncommonDivinationDetection | You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object, such as "swords"). |
Martyr's Intervention | UncommonNecromancyHealing | You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life. |
Mind of Menace | EnchantmentContingencyEmotionFearMental | This spell wards against those who attempt to subvert your mind and turns mental magic back on them. |
Moonlight Ray | UncommonEvocationAttackColdGoodLight | You unleash a holy beam of freezing moonlight. |
Neutralize Poison | NecromancyHealing | You pour healing magic through the target in an attempt to cure one poison afflicting it. |
Organsight | DivinationRevelation | You see the target as though it's dissected and arrayed before you. |
Positive Attunement | NecromancyHealingPositive | You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it. |
Remove Disease | NecromancyHealing | Healing magic purges disease from a creature's body. |
Roaring Applause | EnchantmentEmotionMental | Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause. |
Rouse Skeletons | Necromancy | Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst. |
Safe Passage | Abjuration | You repel dangers from all around you, making passage through the chosen area safe for a brief amount of time. |
Sanctified Ground | AbjurationConsecration | You sanctify the area, sprinkling it with holy water and warding it against your foes. |
Searing Light | EvocationAttackFireGoodLight | You shoot a blazing ray of light tinged with holy energy. |
Show the Way | DivinationDetection | You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles such as difficult or confusing terrain. |
Sign of Conviction | UncommonConjuration | You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes. |
Soothing Blossoms | ConjurationPlant | Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm. |
Vampiric Touch | NecromancyDeathNegative | Your touch leeches the lifeblood out of a target to empower yourself. |
Wall of Virtue | UncommonEvocationLight | You create a translucent wall of light, which draws power from the celestial realms. |
Wanderer's Guide | Divination | You call upon the beyond to guide your route. |
Warding Aggression | Abjuration | You channel a magical ward through your attack and attempt to plant it on a foe. |
Web of Eyes | DivinationScrying | You place an Invisible scrying sensor on each target just above their eyes. |
Whirling Scarves | AbjurationForce | You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes. |
Zone of Truth | UncommonEnchantmentMental | You designate an area in which creatures are compelled to speak only truth. |
Name | Traits | Description |
Air Walk | TransmutationAir | The target can walk on air as if it were solid ground. |
Anathematic Reprisal | EnchantmentMental | You punish a creature that transgresses against your deity, drawing upon the anguish you feel upon seeing one of your deity's anathema committed. |
Bloodspray Curse | NecromancyCurse | You inflict a curse upon the target that causes any wound to gush blood. |
Cloak of Light | UncommonNecromancyHealingLightPositive | You surround yourself in holy light that restores the living and rebuffs undead. |
Compel True Name | RareEnchantmentAuditoryIncapacitationLinguisticMentalTrueName | You instruct the target to do something, compelling obedience by calling it by its true name. |
Dawnflower's Light | RareDivinationGoodLight | The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders. |
Detect Creator | RareDivinationDetection | You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire. |
Dimensional Anchor | Abjuration | You interfere with the target's ability to teleport and travel between dimensions. |
Dirge of Remembrance | UncommonNecromancySonic | You sing a funereal dirge to force restless spirits to fully manifest in the Material Plane. |
Discern Lies | UncommonDivinationMentalRevelation | Falsehoods ring in your ears like discordant notes. |
Divine Wrath | Evocation | You can channel the fury of your deity against foes of opposed alignment. |
Dull Ambition | EnchantmentCurseMentalMisfortune | You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn. |
Enervation | NecromancyNegative | Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. |
Enhance Senses | UncommonDivination | You enhance the target's senses. |
Euphoric Renewal | RareNecromancyCleric | You view death not as an ending but a beginning, and you delight in dancing on its edge. |
Forgotten Lines | RareDivination | Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts. |
Freedom of Movement | Abjuration | You repel effects that would hinder a creature or slow its movement. |
Ghostly Tragedy | UncommonDivination | This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell. |
Girzanje's March | UncommonEnchantmentAuditoryLinguisticMental | You sing a prayer for war, inspiring valor in allies who hear your song. |
Globe of Invulnerability | UncommonAbjuration | You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a Dispel Magic spell 1 level lower than its actual spell level. |
Holy Cascade | EvocationGoodPositiveWater | You call upon sacred energy to amplify a vial of holy water, tossing it an incredible distance. |
Implement of Destruction | EnchantmentEmotionFearMental | You solemnly declare that the target weapon will bring death to a foe, implanting an irrational fear of the weapon into the target enemy. |
Inevitable Destination | RareConjurationCleric | You twist the paths of the target, ensuring that each one leads to you. |
Internal Insurrection | RareNecromancyDisease | You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death. |
Isolation | RareIllusionCleric | You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. |
Magic Mailbox | UncommonConjurationTeleportation | You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible. |
Necrotic Radiation | UncommonNecromancyNegative | You imbue the touched object or space with slow-acting necrotic radiation. |
Outcast's Curse | EnchantmentCurseMentalMisfortune | You afflict the target with a curse that makes its presence abrasive and off-putting. |
Painful Vibrations | EvocationSonic | You send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully. |
Pernicious Poltergeist | Necromancy | You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area. |
Phantasmal Protagonist | RareIllusionMental | You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable. |
Procyal Philosophy | UncommonEnchantmentAuditoryGood | The racoon-like visage of a sagacious procyal appears, dispensing helpful advice. |
Purifying Veil | RareEvocationClericGoodWater | Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy. |
Radiant Beam | UncommonEvocationGoodLight | You fire a beam of blinding light from your outstretched hands. |
Radiant Heart of Devotion | UncommonConjurationLight | You speak a fervent prayer for the heavens to assist you and your righteous allies. |
Read Omens | UncommonDivinationPrediction | You peek into the future. |
Remove Curse | NecromancyHealing | Your touch grants a reprieve to a cursed creature. |
Sanguine Mist | NecromancyDeathNegative | You unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own. |
Seal Fate | NecromancyCurseDeath | You utter a curse that a creature will meet a certain end-a death by freezing, stabbing, or another means you devise. |
Shaken Confidence | RareEnchantmentClericEmotionMentalMisfortune | You mock the target for all its failings, twisting its self-confidence into doubt. |
Soothing Spring | NecromancyHealingPositiveWater | Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth. |
Spell Immunity | Abjuration | You ward a creature against the effects of a single spell. |
Spiritual Anamnesis | UncommonNecromancyMental | Memories of a past life that seem incredibly real (and may even be) overwhelm the target's mind. |
Spiritual Attunement | UncommonAbjuration | You attune yourself to a spiritual plane of the Outer Sphere, connecting your spirit without fully transporting to it. |
Steal Voice | UncommonNecromancyCurseIncapacitation | You steal a creature's voice, rendering them mute. |
Talking Corpse | UncommonNecromancy | You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. |
Vampiric Maiden | NecromancyNegative | A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. |
Vital Beacon | NecromancyHealingPositive | Vitality radiates outward from you, allowing others to supplicate and receive healing. |
Weaponize Secret | RareDivinationClericMental | You understand that holding a secret is in itself a kind of power. |
Wind Whispers | RareEnchantmentClericLinguisticMental | You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around. |
Wordsmith | RareTransmutationCleric | You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience. |
Name | Traits | Description |
Abyssal Plague | NecromancyChaoticDiseaseEvil | Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss. |
Bandit's Doom | AbjurationCurse | You ward the target item against those who would steal it. |
Banishment | AbjurationIncapacitation | You send the target back to its home plane. |
Blackfinger's Blades | UncommonTransmutationPoison | You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that. |
Blessing of Defiance to | Abjuration | Channeling forth the power to persevere in the face of adversity, you grant the target the means to deny danger and avoid dire harm. |
Blink Charge | ConjurationForceTeleportation | You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. |
Blood Feast | UncommonNecromancy | Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll. |
Breath of Life | NecromancyHealingPositive | Your blessing revives a creature at the moment of its death. |
Death Ward | Abjuration | You shield a creature from the ravages of negative energy. |
Drop Dead | UncommonIllusionVisual | The target appears to fall down dead, though it actually turns Invisible. |
Flame Strike | EvocationFire | You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. |
Healing Well | NecromancyHealingPositive | You call forth a well of healing that you and your allies can draw from later. |
Inevitable Disaster | DivinationCursePrediction | You briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur. |
Invoke Spirits | NecromancyEmotionFearMental | Ragged apparitions of the dead rise to stalk the living. |
Mirecloak | UncommonDivinationMental | You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers. |
Mirror Malefactors | IllusionMentalVisual | You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows it as it moves, even when the creature moves outside the range of the spell. |
Prying Eye | DivinationScrying | You create an Invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet. |
Ravening Maw | UncommonNecromancyEvilHealing | You evoke Zevgavizeb's unceasing hunger and inflict it upon your target. |
Repelling Pulse | EvocationForce | You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you. |
Rewinding Step | Transmutation | You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy. |
Rip the Spirit to | NecromancyDeathNegative | You supernaturally rip the spirit from a living creature's body, dooming the target to pain and death. |
Ritual Obstruction | UncommonAbjurationCurse | You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area. |
Scouring Pulse | UncommonEvocationLightPositive | You inundate the area with concentrated positive energy, which scours away the stain of undeath. |
Sending | DivinationMental | You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. |
Shadow Blast | EvocationShadow | You shape the quasi-real substance of the Shadow Plane into a blast. |
Spiritual Guardian | AbjurationForce | A Medium guardian made of magical force appears and attacks foes you designate within range. |
Spiritual Torrent | UncommonNecromancy | You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage. |
Summon Anarch | Conjuration | You conjure a chaotic celestial, monitor, or fiend to fight on your behalf. |
Summon Axiom | Conjuration | You conjure a lawful celestial, monitor, or fiend to fight on your behalf. |
Summon Celestial | Conjuration | You conjure a celestial to fight on your behalf. |
Summon Fiend | Conjuration | You conjure a fiend to fight on your behalf. |
Summon Healing Servitor | UncommonNecromancyHealingIncarnatePositive | You call forth a servitor forged from raw positive energy to heal and bolster your allies. |
Temporary Glyph | Abjuration | You temporarily bind a hostile spell into a symbol. |
Tongues | UncommonDivination | The target can understand all words regardless of language and also speak the languages of other creatures. |
Wall of Flesh | Necromancy | You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long. |
Name | Traits | Description |
Awaken Entropy | Necromancy | All things age, all things die, and at the end of days even the universe will grow quiet and still. |
Bacchanalia | UncommonEnchantmentMental | You hold an elaborate feast and stoke the celebratory spirit, causing it to spread to other people nearby; you buoy them with hope and good cheer as they revel into the night. |
Blade Barrier | EvocationForce | Blades of force form a churning wall. |
Blinding Fury | EnchantmentCurseEmotionIncapacitationMental | You curse the target with your outrage at being attacked. |
Bound in Death | UncommonNecromancyCurse | You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes. |
Catch Your Name | RareDivination | You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect. |
Daemon Form | TransmutationEvilPolymorph | You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. |
Demon Form | TransmutationChaoticEvilPolymorph | You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form. |
Devil Form | TransmutationEvilLawfulPolymorph | You bind yourself to the power of Hell, transforming into a Medium devil battle form. |
Field of Life | NecromancyHealingPositive | A field of positive energy fills the area, exuding warmth and rejuvenating those within. |
Gray Shadow | UncommonNecromancyShadow | You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door. |
Mantle of Heaven's Slopes | UncommonTransmutationGoodLawfulMorph | You surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above. |
Necrotize | NecromancyNegative | You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. |
Raise Dead | UncommonNecromancyHealing | You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact. |
Ravenous Darkness | UncommonNecromancyDarkness | You create a shroud of magical darkness that feeds on those inside it. |
Repulsion | AbjurationAuraMental | You manifest an aura that prevents creatures from approaching you. |
Righteous Might | TransmutationPolymorph | You focus all your divine energy and transform yourself into a Medium battle form, similar to your normal form but armed with powerful divine armaments granted by your deity. |
Scintillating Safeguard | Abjuration | A sparkling magical barrier envelops each target, shielding them against the triggering effect. |
Spellwrack | AbjurationCurseForce | You cause any spells cast on the target to spill out their energy in harmful surges. |
Spirit Blast | NecromancyForce | You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage. |
Stone Tell | UncommonEvocationEarth | You can ask questions of and receive answers from natural or worked stone. |
Stone to Flesh | TransmutationEarth | Manipulating the fundamental particles of matter, you convert stone into flesh and blood. |
Suspended Retribution | DivinationCurseMentalPrediction | All life dances one step from the precipice, one heartbeat from disaster. |
Temporal Ward | RareAbjuration | You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it. |
True Seeing | DivinationRevelation | You see things within 60 feet as they actually are. |
Vampiric Exsanguination | NecromancyDeathNegative | You draw in the blood and life force of other creatures through your outstretched arms. |
Zealous Conviction | EnchantmentEmotionMental | You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. |
Name | Traits | Description |
Angel Form | TransmutationGoodPolymorph | Invoking the celestial realms, you transform into a Medium angel battle form. |
Cosmic Form | TransmutationPolymorph | You recreate your form entirely out of cosmic energy, transforming into a Large battle form. |
Deity's Strike | EvocationForce | A manifested version of your deity's favored weapon appears in the air above and attacks the target, using your spell attack roll. |
Dimensional Lock | UncommonAbjuration | You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding). |
Divine Decree | Evocation | You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. |
Divine Vessel | TransmutationMorph | You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. |
Eclipse Burst | NecromancyColdDarknessNegative | A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. |
Energy Aegis | Abjuration | You protect the target with a powerful, long-lasting energy barrier. |
Ethereal Jaunt | UncommonConjurationTeleportation | You travel to the Ethereal Plane, which overlaps the Material Plane. |
Finger of Death | NecromancyDeath | You point your finger toward the target and speak a word of slaying. |
Inexhaustible Cynicism | EnchantmentEmotionMental | You inflict your targets with a crushing doubt about everyone and everything around them. |
Moonburst | UncommonEvocationColdLightPositive | A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures. |
Plane Shift | UncommonConjurationTeleportation | You and your allies traverse the barriers between planes of existence. |
Regenerate | NecromancyHealingPositive | An infusion of positive energy grants a creature continuous healing. |
Return To Essence | RareAbjuration | You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells. |
Sunburst | EvocationFireLightPositive | A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus 8d10 additional positive damage to undead creatures. |
Tempest of Shades | NecromancyIncarnate | You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike. |