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Occult Spell List



Cantrip


NameTraitsDescription
Approximate Two ActionsDivinationCantripDetection Your magic quickly flows over an area to help you count and catalog.
Astral Rain Two ActionsUncommonEvocationCantripForcePsychic You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down.
Bullhorn Two ActionsIllusionAuditoryCantrip You amplify your voice, loud enough for you to be heard easily at a great distance.
Chill Touch Two ActionsNecromancyCantripNegative Siphoning negative energy into yourself, your hand radiates a pale darkness.
Contagious Idea Two ActionsUncommonEnchantmentCantripEmotionMentalPsychic Nothing is so contagious as a thought.
Dancing Blade Two ActionsUncommonEvocationCantripPsychic You telekinetically animate a weapon that's unattended or on your person.
Dancing Lights Two ActionsEvocationCantripLight You create up to four floating lights, no two of which are more than 10 feet apart.
Daze Two ActionsEnchantmentCantripMentalNonlethal You cloud the target's mind and daze it with a mental jolt.
Detect Magic Two ActionsDivinationCantripDetection You send out a pulse that registers the presence of magic.
Distortion Lens One ActionUncommonConjurationCantripPsychic You create a magical lens that distorts space as best suits you.
Entropic Wheel ReactionUncommonEvocationCantripColdFirePsychic You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat.
Forbidding Ward Two ActionsAbjurationCantrip You ward an ally against the attacks and hostile spells from the target enemy.
Foresee the Path One ActionUncommonDivinationCantripPsychic You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.
Ghost Sound Two ActionsIllusionAuditoryCantrip You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting.
Ghostly Shift One ActionUncommonConjurationCantripPsychic Your body becomes insubstantial as you partially phase out.
Glimpse Weakness One ActionUncommonDivinationCantripPsychic You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit.
Guidance One ActionDivinationCantrip You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends.
Haunting Hymn Two ActionsEvocationAuditoryCantripSonic You echo a jarring hymn that only creatures in the area can hear.
Hologram Cage Three ActionsUncommonIllusionCantripLightPsychic You weave light into a cube of vivid and fantastic patterns.
Imaginary Weapon Two ActionsUncommonEvocationAttackCantripForcePsychic You create a simple weapon of force.
Infectious Enthusiasm Two ActionsEnchantmentCantripEmotionMental With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies.
Inside Ropes One ActionUncommonConjurationCantrip You pull a large handful of guts from your midsection.
Invoke True Name One ActionRareEnchantmentCantripTrueName You speak the true name of a creature to more surely affect it with your magic.
Join Pasts One ActionUncommonDivinationCantripMental With touches to the targets' foreheads, you bring them into mental communion.
Know Direction Two ActionsDivinationCantripDetection In your mind's eye, you see a path northward.
Light Two ActionsEvocationCantripLight The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.
Mage Hand Two ActionsEvocationCantrip You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet.
Message One ActionIllusionAuditoryCantripLinguisticMental You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target.
Omnidirectional Scan One ActionUncommonDivinationCantripPsychicScrying 30-foot emanation .
Phase Bolt Two ActionsEvocationAttackCantrip You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target.
Prestidigitation Two ActionsEvocationCantrip The simplest magic does your bidding.
Protect Companion One ActionAbjurationCantrip You extend your aura, as a magical shield that protects your eidolon or minion.
Read Aura DivinationCantripDetection You focus on the target object, opening your mind to perceive magical auras.
Read the Air Two ActionsDivinationCantrip You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior.
Redistribute Potential Two ActionsUncommonEvocationCantripColdFirePsychic Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.
Shield One ActionAbjurationCantripForce You raise a magical shield of force.
Sigil Two ActionsTransmutationCantrip You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object.
Summon Instrument Three ActionsConjurationCantrip You materialize a Musical Instrument (Handheld) in your grasp.
Tame Two ActionsEnchantmentAuditoryCantripMental As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence.
Telekinetic Projectile Two ActionsEvocationAttackCantrip You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target.
Telekinetic Rend Two ActionsUncommonEvocationCantripPsychic Two non-overlapping 5-foot burst .
Tesseract Tunnel Two ActionsUncommonConjurationCantripPsychicTeleportation You race from point to point, tearing open a tunnel in space.
Time Sense One ActionDivinationCantrip When you Cast the Spell, you gain a perfect sense of time.
Vector Screen Two ActionsUncommonAbjurationCantripPsychic One five-foot square.
Warp Step Two ActionsConjurationCantrip When you walk, the earth warps beneath your feet-your steps extend, distance contracts, and everything is just a little bit closer.
Wash Your Luck Two ActionsAbjurationCantripFortune Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny.

1st Level


NameTraitsDescription
Agitate Two ActionsEnchantmentMentalNonlethal You send the target's mind and body into overdrive, forcing it to become restless and hyperactive.
Alarm Abjuration You ward an area to alert you when creatures enter without your permission.
Animate Dead Three ActionsNecromancy Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command.
Animate Rope Two ActionsTransmutation You cause a length or section of Rope or a rope-like object to animate and follow simple commands.
Anticipate Peril Two ActionsDivination You grant the target brief foresight.
Aqueous Blast One ActionRareEvocationWater You evoke a mass of water into the air around your outstretched fist.
Bane Two ActionsEnchantmentMental You fill the minds of your enemies with doubt.
Biting Words Two ActionsEvocationAttackAuditoryLinguisticSonic You entwine magic with your voice, causing your taunts and jibes to physically harm your enemies.
Bless Two ActionsEnchantmentMental Blessings from beyond help your companions strike true.
Breadcrumbs Abjuration You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go.
Celestial Accord Two ActionsUncommonEnchantmentEmotionGoodMental You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground.
Charm Two ActionsEnchantmentEmotionIncapacitationMental To the target, your words are honey and your visage seems bathed in a dreamy haze.
Color Spray Two ActionsIllusionIncapacitationVisual Swirling colors affect viewers based on their Will saves.
Command Two ActionsEnchantmentAuditoryLinguisticMental You shout a command that's hard to ignore.
Concordant Choir One Action to Three ActionsEvocationSonic You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes.
Detect Alignment Two ActionsUncommonDivinationDetection Your eyes glow as you sense aligned auras.
Draw Ire Two ActionsEnchantmentEmotionMental You cause mental distress to a creature, goading it to strike back at you.
Déjà Vu Two ActionsEnchantmentIncapacitationMental You loop a thought process in the target's mind, forcing it to repeat the same actions over again.
Echoing Weapon Two ActionsEvocationSonic You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon.
Endure One ActionEnchantmentMental You invigorate the touched creature's mind and urge it to press on.
Exchange Image Two ActionsUncommonIllusionVisual To mislead pursuers, the Lacunafex developed the means to swap visages.
Fear Two ActionsEnchantmentEmotionFearMental You plant fear in the target; it must attempt a Will save.
Floating Disk Two ActionsConjurationForce A disk of magical force materializes adjacent to you.
Forced Mercy Two ActionsUncommonEnchantmentEmotionMental You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm.
Friendfetch Two ActionsUncommonEvocationForce You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.
Gravitational Pull One Action to Three ActionsEvocation By suddenly altering gravity, you pull the target toward you.
Grim Tendrils Two ActionsNecromancyNegative Tendrils of darkness curl out from your fingertips and race through the air.
Ill Omen Two ActionsDivinationCurseMisfortune The target is struck with misfortune, which throws them off balance.
Illusory Disguise Two ActionsIllusionVisual You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself.
Illusory Object Two ActionsIllusionVisual You create an illusory visual image of a stationary object.
Imprint Message Two ActionsDivination You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design.
Inkshot Two ActionsRareConjurationPoison A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.
Invisible Item Two ActionsIllusion You make the object Invisible.
Item Facade Two ActionsIllusionVisual You make the target object look and feel as though it were in much better or worse physical condition.
Kinetic Ram One Action to Three ActionsEvocationForce Gathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple.
Liberating Command One ActionEnchantmentMental You call out a liberating cry, urging an ally to break free of an effect that holds them in place.
Lock Two ActionsAbjuration The target's latch mechanism clinks shut, held fast by unseen magical restraints.
Lose the Path ReactionIllusionMentalVisual You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course.
Mage Armor Two ActionsAbjuration You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5.
Magic Aura UncommonIllusion You alter the appearance of an item's magic aura.
Magic Missile One Action to Three ActionsEvocationForce You send a dart of force streaking toward a creature that you can see.
Magic Weapon Two ActionsTransmutation The weapon glimmers with magic and energy.
Mending Transmutation You repair the target item.
Message Rune DivinationLinguisticMental You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
Mindlink Two ActionsDivinationMental You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.
Nudge the Odds Two ActionsUncommonDivination You bestow yourself supernaturally good luck at cards, dice, and other games of chance.
Object Reading Two ActionsDivination You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM.
Penumbral Shroud Two ActionsEvocationDarkness You envelop the target in a shroud of shadow.
Pet Cache One ActionConjurationExtradimensional You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort.
Phantom Pain Two ActionsIllusionMentalNonlethal Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 Persistent Mental Damage.
Pocket Library Three ActionsDivinationExtradimensional You collect information from the world's libraries about a particular subject and store it in an extradimensional library.
Protection Two ActionsUncommonAbjuration You ward a creature against a specified alignment.
Quick Sort Three ActionsTransmutation You magically sort a group of objects into neat stacks or piles.
Ray of Enfeeblement Two ActionsNecromancyAttack A ray that saps a foe's strength flashes from your hand.
Restyle Transmutation You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities.
Sanctuary Two ActionsAbjuration You ward a creature with protective energy that deters enemy attacks.
Schadenfreude ReactionEnchantmentEmotionMental You distract your enemy with their feeling of smug pleasure when you fail catastrophically.
Scorching Blast One ActionRareEvocationFire You evoke a mass of fire into the air around your outstretched fist.
Seashell of Stolen Sound ReactionDivinationSonic You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret.
Share Lore DivinationMental You share your knowledge with the touched creatures.
Sleep Two ActionsEnchantmentIncapacitationMentalSleep Each creature in the area becomes drowsy and might fall asleep.
Soothe Two ActionsEnchantmentEmotionHealingMental You grace the target's mind, boosting its mental defenses and healing its wounds.
Spirit Link Two ActionsNecromancyHealing You form a spiritual link with another creature, taking in its pain.
Summon Fey Three ActionsConjuration You conjure a fey to fight for you.
Synchronize Two ActionsDivination You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets.
Synchronize Steps Two ActionsUncommonEnchantment You link the minds of two targets, enabling them to move in tandem.
Thicket of Knives Two ActionsIllusionVisual You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable.
Thoughtful Gift ConjurationTeleportation You teleport one object of light or negligible Bulk held in your hand to the target.
True Strike One ActionDivinationFortune A glimpse into the future ensures your next blow strikes true.
Unseen Servant Three ActionsConjuration You summon an unseen servant, which you can command as part of Sustaining the Spell.
Ventriloquism Two ActionsIllusionAuditory Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize.

2nd Level


NameTraitsDescription
Animated Assault Two ActionsEvocation You use your mind to manipulate unattended objects in the area, temporarily animating them to attack.
Animus Mine Two ActionsAbjurationMental You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts.
Augury DivinationPrediction You gain a vague glimpse of the future.
Befitting Attire Two ActionsIllusionVisual You cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion.
Blistering Invective Two ActionsEnchantmentAuditoryEmotionFearMental A heap of insults and invectives spew from your mouth-words so devastating your foes burn from the intensity of your diatribe.
Blood Duplicate Two ActionsUncommonConjuration This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.
Blood Vendetta ReactionNecromancyCurse You curse the target, punishing it for having the audacity to spill your blood.
Blur Two ActionsIllusionVisual The target's form appears blurry.
Calm Emotions Two ActionsEnchantmentEmotionIncapacitationMental You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.
Charitable Urge Two ActionsEnchantmentIncapacitationMental You speak on the virtue of charity, compelling the target to give away its possessions.
Comprehend Language Two ActionsDivination The target can understand the meaning of a single language it is hearing or reading when you cast the spell.
Continual Flame Three ActionsEvocationLight A magical flame springs up from the object, as bright as a torch.
Dancing Shield Two ActionsUncommonEvocation You levitate the touched shield and orbit it around a nearby ally.
Darkness Three ActionsEvocationDarkness You create a shroud of darkness that prevents light from penetrating or emanating within the area.
Darkvision Two ActionsDivination You grant yourself supernatural sight in areas of darkness.
Deafness Two ActionsNecromancy The target loses hearing; it must attempt a Fortitude save.
Death Knell Two ActionsNecromancyDeath You snuff the life out of a creature on the brink of death.
Dispel Magic Two ActionsAbjuration You unravel the magic behind a spell or effect.
Empathic Link UncommonDivinationEmotionMental You forge a bond between yourself and the target, enabling you to feel each other's emotions.
Empty Pack Two ActionsIllusion You render every item inside the container you touch Invisible, although the container itself remains visible.
Faerie Fire Two ActionsEvocationLight All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration.
False Life Two ActionsNecromancy You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.
Fear the Sun Two ActionsUncommonTransmutation You cause the creature's vision to become particularly sensitive.
Feast of Ashes Three ActionsNecromancyCurse You curse the target with a hunger no food can sate.
Final Sacrifice Two ActionsEvocationFire You channel disruptive energies through the bond between you and your minion, causing it to violently explode.
Gentle Repose Two ActionsNecromancy The targeted corpse doesn't decay, nor can it be transformed into an undead.
Ghoulish Cravings Two ActionsNecromancyDiseaseEvil You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save.
Grave Impressions UncommonNecromancy You project a fragment of your senses into the corpse.
Hideous Laughter Two ActionsEnchantmentEmotionMental The target is overtaken with uncontrollable laughter.
Horrifying Blood Loss One ActionUncommonEnchantmentCurseEmotionFearMental You curse the target, filling it with terror at the loss of its blood.
Humanoid Form Two ActionsTransmutationPolymorph You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk.
Illusory Creature Two ActionsIllusionAuditoryOlfactoryVisual You create an illusory image of a Large or smaller creature.
Imp Sting Two ActionsUncommonNecromancyEvilPoison You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
Impart Empathy Two ActionsUncommonEnchantmentEmotionMental You expand the target's ability to understand social cues that are normally beyond its comprehension.
Inner Radiance Torrent NecromancyForceLight You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line.
Instant Armor ConjurationContingencyExtradimensional Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you.
Invisibility Two ActionsIllusion Cloaked in illusion, the target becomes Invisible.
Knock Two ActionsTransmutation You make the target easier to open.
Loose Time's Arrow Two ActionsTransmutation You pluck the time stream like a bow-pull one string back, release, and watch a creature fly.
Lucky Number DivinationContingency When you Cast this Spell, roll 1d20 and make a note of the result.
Magic Mouth Two ActionsIllusionAuditoryVisual You specify a trigger and a message up to 25 words long.
Mimic Undead Two ActionsNecromancy You take death and wrap it about you like a cloak-your colors wash out and your skin grows cold to the touch.
Mind Games Two ActionsUncommonEnchantmentMental You lock minds with the target, trying to mentally subdue them.
Mirror Image Two ActionsIllusionVisual Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you.
Misdirection Illusion You reshape the magic aura of one creature or object to resemble that of another.
Pack Attack Two ActionsUncommonDivinationMental You and one other target gain an uncanny coordination that helps you take down foes.
Paranoia Two ActionsIllusionMental You cause the target to see all other creatures as dire threats.
Penumbral Disguise Two ActionsUncommonIllusionShadow You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness.
Persistent Servant Conjuration You call forth an unseen servant and task it to perform a specific chore repeatedly.
Phantasmal Treasure Two ActionsIllusionEmotionMental A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range.
Phantom Crowd Two ActionsIllusionVisual A tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say.
Phantom Steed Conjuration You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride.
Radiant Field Three ActionsUncommonEvocationLight You create an area of bright light.
Reaper's Lantern Two ActionsNecromancyDeathLight You call forth a ghostly lantern that guides the living toward death and the undead toward true death.
Remove Fear Two ActionsEnchantment With a touch, you ease a creature's fears.
Remove Paralysis Two ActionsNecromancyHealing A surge of energy frees a Paralyzed creature.
Resist Energy Two ActionsAbjuration A shield of elemental energy protects a creature against one type of energy damage.
Restoration NecromancyHealing Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best.
Restore Senses Two ActionsNecromancyHealing You attempt to counteract a single effect imposing the Blinded or Deafened conditions on the target, restoring its vision or hearing.
See Invisibility Two ActionsDivinationRevelation You can see Invisible creatures and objects.
Shadow Zombie Two ActionsUncommonNecromancyShadow You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.
Shatter Two ActionsEvocationSonic A high-frequency sonic attack shatters a nearby object.
Silence Two ActionsIllusion The target makes no sound, preventing creatures from noticing it using hearing or other senses alone.
Sonata Span Two ActionsConjurationAuditorySonic By playing a brief tune on an instrument or in song, you cause the notes of the melody to physically manifest into a shimmering, translucent path.
Sound Burst Two ActionsEvocationSonic A cacophonous noise blasts out, dealing 2d10 sonic damage.
Spectral Hand Two ActionsNecromancy You create a semicorporeal hand out of your essence that delivers touch spells for you.
Spirit Sense Two ActionsDivinationDetectionMental You open your mind to the metaphysical, enabling you to sense nearby spirits.
Spiritual Weapon Two ActionsEvocationForce A weapon made of pure magical force materializes and attacks foes you designate within range.
Status Two ActionsDivinationDetection As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state.
Summoner's Precaution NecromancyContingency You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally.
Summoner's Visage Two ActionsTransmutationPolymorph You transform your eidolon into your identical twin.
Swallow Light Two ActionsUncommonEvocationColdDarknessNegative You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.
Teeth to Terror Two ActionsUncommonIllusionFearMental The target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat.
Telekinetic Maneuver Two ActionsEvocationAttackForce With a rush of telekinetic power, you move a foe or something they carry.
Thundering Dominance Two ActionsEnchantmentMental You shroud the target in a powerful predatory aura and amplify its vocalizations.
Timely Tutor One ActionDivinationMental You serve as an astral connection between your eidolon or familiar and the Akashic Record-a demiplane consisting of a comprehensive psychic library-then turn to the creature for advice.
Touch of Idiocy Two ActionsEnchantmentMental You dull the target's mind; the target must attempt a Will save.
Umbral Extraction Two ActionsIllusionMentalShadow You prepare to steal spells from your foes, ripping them from the foe's shadow to stow them in an ephemeral pocket in the Shadow Plane.
Umbral Mindtheft Two ActionsUncommonIllusionMentalShadow You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind.
Undetectable Alignment UncommonAbjuration You shroud a creature or object in wards that hide its alignment.
Vicious Jealousy Two ActionsUncommonEnchantmentMental The target is overcome by deep jealousy and resentment that twists its mind against other creatures.
Vomit Swarm Two ActionsEvocation You belch forth a swarm of magical vermin.
Warrior's Regret Two ActionsEnchantmentCurseEmotionMental Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility.
Worm's Repast Two ActionsRareNecromancy Gnawing worms materialize within the flesh of the target creature, dealing 4d6 piercing damage and 1d6 Persistent Piercing Damage.

3rd Level


NameTraitsDescription
Agonizing Despair Two ActionsEnchantmentEmotionFearMental Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful.
Behold the Weave Two ActionsDivinationIncapacitationPrediction You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur.
Bind Undead Two ActionsNecromancy With a word of necromantic power, you seize control of the target.
Blindness Two ActionsNecromancyIncapacitation You blind the target.
Bottomless Stomach Three ActionsConjurationExtradimensional You create a shimmering extradimensional space accessible from the target's mouth.
Bracing Tendrils Two ActionsEvocationForce Visible tendrils of force anchor your body to the ground, preventing unwanted movement.
Caster's Imposition Three ActionsUncommonAbjurationCurse A magical interference prevents the target from contributing to any form of cooperative spellcasting.
Circle of Protection Three ActionsUncommonAbjuration You ward a creature and those nearby against a specified alignment.
Claim Curse Two ActionsNecromancy By burning threads of fate around a target and then retying them to yourself instead, you temporarily draw their curse to you and offer them brief succor from the worst of its effects.
Clairaudience DivinationScrying You create an Invisible floating ear at a location within range (even if it's outside your line of sight or line of effect).
Cozy Cabin Conjuration You shape a cabin 20 feet on each side and 10 feet high.
Cup of Dust Three ActionsNecromancyCurse You curse the target with a thirst no drink can quench.
Curse Of Lost Time Two ActionsTransmutationCurseNegative You curse the target with rapid aging or erosion.
Day's Weight Two ActionsTransmutation You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak.
Distracting Chatter Two ActionsIllusionAuditory You bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering.
Dream Message EnchantmentMental You send a message to your target's dream.
Enthrall Two ActionsEnchantmentAuditoryEmotion Your words fascinate your targets.
Excise Lexicon Two ActionsUncommonDivinationLinguisticMental You reach into a creature's mind and extract its knowledge of a word.
Familiar's Face Two ActionsDivinationScrying The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses.
Far Sight Two ActionsUncommonDivinationVisual You can see distant objects as if they were closer.
Focusing Hum Two ActionsDivination You infuse the air around you with a sustained hum that allows creatures within it to resist distractions.
Ghostly Weapon Two ActionsTransmutation The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects.
Glyph of Warding Abjuration You craft a trap by binding a hostile spell into a symbol.
Gravity Well Two ActionsEvocation You create a sphere of altered gravity.
Haste Two ActionsTransmutation Magic empowers the target to act faster.
Heroism Two ActionsEnchantmentMental You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.
Hypercognition One ActionDivination You rapidly catalog and collate information relevant to your current situation.
Hypnotic Pattern Two ActionsIllusionVisual You create a pattern of shifting colors that hovers in the air in a geometric cloud.
Impending Doom Two ActionsDivinationEmotionFearIncapacitationMentalPrediction You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise.
Infectious Ennui Two ActionsRareEnchantmentEmotionMental With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.
Invisibility Sphere Two ActionsIllusion You and all targets are Invisible except to each other as long as you remain within the spell's area.
Levitate Two ActionsEvocation You defy gravity and levitate the target 5 feet off the ground.
Life Pact UncommonNecromancyHealing Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
Locate UncommonDivinationDetection You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object, such as "swords").
Magical Fetters Two ActionsUncommonConjurationIncapacitation Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
Martyr's Intervention ReactionUncommonNecromancyHealing You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
Mind Reading Two ActionsUncommonDivinationDetectionMental With a cursory mental touch, you attempt to read the target's mind.
Mind of Menace EnchantmentContingencyEmotionFearMental This spell wards against those who attempt to subvert your mind and turns mental magic back on them.
Moth's Supper Two ActionsNecromancy You sigh, and your breath transforms into delicate, black‑winged butterflies and huge death's-head hawkmoths.
Nondetection UncommonAbjuration You erect protective wards that make the target difficult to detect via magic.
Oneiric Mire Three ActionsIllusionMentalVisual You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand.
Ooze Form Two ActionsTransmutationPolymorph You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form.
Organsight Two ActionsDivinationRevelation You see the target as though it's dissected and arrayed before you.
Painted Scout Three ActionsUncommonDivinationScrying You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.
Paralyze Two ActionsEnchantmentIncapacitationMental You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place.
Perseis's Precautions Three ActionsUncommonDivinationFortunePrediction Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
Phantom Prison Three ActionsIllusionIncapacitationMentalVisual You completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape.
Pyrotechnics Two ActionsUncommonTransmutationFire You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell.
Rally Point Three ActionsUncommonConjurationTeleportation You mark the area touched as a rally point.
Roaring Applause Two ActionsEnchantmentEmotionMental Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause.
Rouse Skeletons Two ActionsNecromancy Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst.
Sculpt Sound Two ActionsIllusion You change the sounds made by a creature or object.
Sea of Thought Two ActionsConjuration You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high.
Secret Page IllusionVisual You change the target's text to different text entirely.
Shadow Projectile ReactionIllusionShadowVisual You create an illusory duplicate of your ally's ranged attack to confuse your opponents.
Shadow Spy Necromancy You mix blood, soil, and shadow together to form a half-real homunculus in the shape of a crow, sparrow, or other bird.
Shift Blame ReactionEnchantmentMental You alter the target's memories of the triggering event as they form.
Slow Two ActionsTransmutation You dilate the flow of time around the target, slowing its actions.
Sudden Recollection Two ActionsUncommonEnchantmentMental You place a bit of knowledge deep in a creature's subconscious or make a willing creature forget some information until a specific trigger occurs.
Temporal Twin Two ActionsUncommonConjuration You pull a fleeting duplicate of your ally from the recent past.
Threefold Aspect TransmutationPolymorph This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly).
Time Jump One ActionTransmutation You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye.
Time Pocket Transmutation You fling the target item forward in time and link it to the future of the creature holding it.
Transcribe Conflict RareDivination You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice.
Vampiric Touch Two ActionsNecromancyDeathNegative Your touch leeches the lifeblood out of a target to empower yourself.
Wall of Shadow Three ActionsUncommonEvocationDarkness You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.
Wanderer's Guide Divination You call upon the beyond to guide your route.
Web of Eyes Two ActionsDivinationScrying You place an Invisible scrying sensor on each target just above their eyes.
Whirling Scarves Two ActionsAbjurationForce You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.
Zone of Truth Two ActionsUncommonEnchantmentMental You designate an area in which creatures are compelled to speak only truth.

4th Level


NameTraitsDescription
Aromatic Lure Two ActionsRareEnchantmentEmotionIncapacitationMental You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
Bestial Curse Two ActionsTransmutationCursePolymorph You tap into the target's inner being and curse it to become a bestial version of itself.
Blink Two ActionsConjurationTeleportation You blink quickly between the Material Plane and the Ethereal Plane.
Bloodspray Curse Two ActionsNecromancyCurse You inflict a curse upon the target that causes any wound to gush blood.
Call The Blood Two ActionsUncommonNecromancyDeathNegative With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
Chroma Leach Two ActionsNecromancy Your hand glows with impossible colors from beyond the stars, and your touch saps both color and vitality from the living.
Chromatic Armor Two Actions or Three ActionsAbjurationLight You wrap the target in armor made of sheets of colored light.
Chromatic Ray Two ActionsEvocationAttackLight You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color.
Clairvoyance DivinationScrying You create an Invisible floating eye at a location within range (even if it's outside your line of sight or line of effect).
Clownish Curse Two ActionsUncommonEnchantmentAttackCurseMentalMisfortune You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
Compel True Name Two ActionsRareEnchantmentAuditoryIncapacitationLinguisticMentalTrueName You instruct the target to do something, compelling obedience by calling it by its true name.
Confusion Two ActionsEnchantmentEmotionMental You befuddle your target with strange impulses, causing it to act randomly.
Countless Eyes Two ActionsDivination Eyes form across the touched creature's body, allowing it to see in all directions at once.
Dawnflower's Light Two ActionsRareDivinationGoodLight The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders.
Daydreamer's Curse Two ActionsUncommonEnchantmentAttackCurseMentalMisfortune You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.
Detect Creator RareDivinationDetection You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.
Detect Scrying Two ActionsUncommonDivinationDetection By tapping into trace divinatory auras, you detect the presence of scrying effects in the area.
Dimension Door Two ActionsConjurationTeleportation Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see.
Dimensional Anchor Two ActionsAbjuration You interfere with the target's ability to teleport and travel between dimensions.
Dirge of Remembrance Two ActionsUncommonNecromancySonic You sing a funereal dirge to force restless spirits to fully manifest in the Material Plane.
Discern Lies Two ActionsUncommonDivinationMentalRevelation Falsehoods ring in your ears like discordant notes.
Dull Ambition Two ActionsEnchantmentCurseMentalMisfortune You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn.
Enervation Two ActionsNecromancyNegative Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches.
Enhance Senses Two ActionsUncommonDivination You enhance the target's senses.
False Nature Three ActionsUncommonIllusion You create an illusion that makes an object seem to be something entirely different.
Favorable Review Two ActionsUncommonEnchantmentIncapacitationMental You enchant a creature to ensure they have only good things to say about your show.
Fey Form Two ActionsTransmutationPolymorph Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise.
Fly Two ActionsTransmutation The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.
Forgotten Lines Two ActionsRareDivination Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts.
Gaseous Form Two ActionsTransmutationPolymorph The target transforms into a vaporous state.
Ghostly Tragedy UncommonDivination This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell.
Girzanje's March Two ActionsUncommonEnchantmentAuditoryLinguisticMental You sing a prayer for war, inspiring valor in allies who hear your song.
Glibness Two ActionsUncommonEnchantmentMental Falsehoods pass your lips as smoothly as silk.
Globe of Invulnerability Two ActionsUncommonAbjuration You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a Dispel Magic spell 1 level lower than its actual spell level.
Hallucinatory Terrain UncommonIllusion You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain.
Implement of Destruction Two ActionsEnchantmentEmotionFearMental You solemnly declare that the target weapon will bring death to a foe, implanting an irrational fear of the weapon into the target enemy.
Infectious Melody Two ActionsEnchantmentAuditoryMental You call forth the chords of a tune so catchy that foes hearing it can't help but sing along, making it harder for them to communicate.
Internal Insurrection Two ActionsRareNecromancyDisease You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.
Invisibility Curtain Three ActionsIllusion You create a transparent invisible wall that makes any creatures on one side of the wall invisible to those on the other side.
Magic Mailbox UncommonConjurationTeleportation You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible.
Mirror's Misfortune Two ActionsIllusion You split into your real self and a mirrored version of yourself that curses would-be attackers with misfortune on their next attacks.
Modify Memory Two ActionsUncommonDivinationMental You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory.
Morass of Ages Two ActionsTransmutationAura You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured.
Necrotic Radiation Two ActionsUncommonNecromancyNegative You imbue the touched object or space with slow-acting necrotic radiation.
Nightmare IllusionMental You send disturbing nightmares to your target.
Ocular Overload IllusionContingencyIncapacitationVisual Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color.
Outcast's Curse Two ActionsEnchantmentCurseMentalMisfortune You afflict the target with a curse that makes its presence abrasive and off-putting.
Painful Vibrations Two ActionsEvocationSonic You send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully.
Pernicious Poltergeist Two ActionsNecromancy You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area.
Phantasmal Killer Two ActionsIllusionDeathEmotionFearMental You create a phantasmal image of the most fearsome creature imaginable to the target.
Phantasmal Protagonist Three ActionsRareIllusionMental You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable.
Private Sanctum UncommonAbjuration From outside, the area looks like a bank of impenetrable black fog.
Procyal Philosophy Two ActionsUncommonEnchantmentAuditoryGood The racoon-like visage of a sagacious procyal appears, dispensing helpful advice.
Ravenous Portal Three ActionsAbjuration You place a ward upon the door that triggers when a creature attempts to open, unlock, or destroy the door.
Read Omens UncommonDivinationPrediction You peek into the future.
Rebounding Barrier RareAbjuration You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
Remove Curse NecromancyHealing Your touch grants a reprieve to a cursed creature.
Replicate Three ActionsIllusionShadow You create an illusory magical double that physically looks and behaves very similarly to the target.
Resilient Sphere Two ActionsAbjurationForce You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere.
Rope Trick UncommonConjurationExtradimensional You cause the target rope to rise vertically into the air.
Sanguine Mist Two ActionsNecromancyDeathNegative You unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own.
Savant's Curse Two ActionsUncommonEnchantmentAttackCurseMentalMisfortune You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.
Seal Fate Two ActionsNecromancyCurseDeath You utter a curse that a creature will meet a certain end-a death by freezing, stabbing, or another means you devise.
Soft Landing Two ActionsAbjuration You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height.
Spell Immunity Two ActionsAbjuration You ward a creature against the effects of a single spell.
Spiritual Anamnesis Two ActionsUncommonNecromancyMental Memories of a past life that seem incredibly real (and may even be) overwhelm the target's mind.
Spiritual Attunement Two ActionsUncommonAbjuration You attune yourself to a spiritual plane of the Outer Sphere, connecting your spirit without fully transporting to it.
Steal Voice Two ActionsUncommonNecromancyCurseIncapacitation You steal a creature's voice, rendering them mute.
Suggestion Two ActionsEnchantmentIncapacitationLinguisticMental Your honeyed words are difficult for creatures to resist.
Talking Corpse UncommonNecromancy You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it.
Telepathy Two ActionsDivinationLinguisticMental You can communicate telepathically with creatures within 30 feet.
Tortoise and the Hare Two ActionsTransmutation You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target.
Umbral Graft Two ActionsIllusionShadow You reflect a spell into a shadowy version of itself, in the process depleting the power of the initial spell.
Vampiric Maiden Two ActionsNecromancyNegative A ghostly iron maiden snaps shut on the target and drains its vitality for your gain.
Variable Gravity Two ActionsTransmutation You can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease.
Veil Two ActionsIllusionVisual You disguise the targets as other creatures of the same body shape and roughly similar height (within 6 inches) and weight (within 50 pounds).
Vision of Beauty Two ActionsRareIllusionEmotionIncapacitationMental You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range.
Winning Streak One ActionDivination The target is energized by its good fortune as it spreads to others-as long as they keep winning.

5th Level


NameTraitsDescription
Aberrant Form Two ActionsTransmutationPolymorph Harnessing the power of vile entities, you transform yourself into a Large aberration.
Abyssal Plague Two ActionsNecromancyChaoticDiseaseEvil Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss.
Bandit's Doom AbjurationCurse You ward the target item against those who would steal it.
Banishment Two ActionsAbjurationIncapacitation You send the target back to its home plane.
Black Tentacles Three ActionsConjuration Oily black tentacles rise up and attempt to capture creatures in the area.
Blind Eye UncommonIllusion You enchant a single object, preventing it from being used for magical observation.
Blink Charge Two ActionsConjurationForceTeleportation You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation.
Blister Two ActionsNecromancy You point at a target in range, and its skin grows searing blisters filled with caustic fluid.
Blood Feast Two ActionsUncommonNecromancy Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll.
Chromatic Wall Three ActionsAbjuration You create an opaque wall of light in a single vibrant color.
Cloak of Colors Two ActionsIllusionVisual A cloak of swirling colors shrouds the target.
Crushing Despair Two ActionsEnchantmentEmotionMental You inflict despair on creatures in the area.
Death Ward Two ActionsAbjuration You shield a creature from the ravages of negative energy.
Dreaming Potential EnchantmentMental You draw the target into a lucid dream where it can explore the endless possibilities of its own potential within the ever-changing backdrop of its dreamscape.
Ectoplasmic Expulsion Three ActionsUncommonNecromancyMental You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction.
Etheric Shards Two ActionsEvocationForce You reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm.
False Vision UncommonIllusion You create a false image that fools any attempts to scry on an area.
Forceful Hand Two ActionsEvocationForce A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks.
Glimmer of Charm Two ActionsEnchantmentAuraEmotionIncapacitationMental You're bathed in a smooth, almost glittering aura that improves the attitude of those near you.
Hallucination Two ActionsIllusionIncapacitationMental The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs.
Illusory Scene IllusionAuditoryOlfactoryVisual You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area.
Inevitable Disaster Two ActionsDivinationCursePrediction You briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur.
Infectious Comedy Two ActionsUncommonEnchantmentEmotionIncapacitationMental You tell a magical joke and infect a target with laughter that spreads to those nearby.
Invoke Spirits Two ActionsNecromancyEmotionFearMental Ragged apparitions of the dead rise to stalk the living.
Mariner's Curse Two ActionsNecromancyCurse You afflict the target with the curse of the roiling, unforgiving sea.
Mind Probe UncommonDivinationLinguisticMental You cast your thoughts through a creature's mind, sifting for information.
Mirecloak Two ActionsUncommonDivinationMental You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.
Mirror Malefactors Two ActionsIllusionMentalVisual You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows it as it moves, even when the creature moves outside the range of the spell.
Portrait of the Artist IllusionVisual You change your appearance to look like a well-known artist talented at a particular craft or performance, such as a painter, singer, or orator, with the effects of illusory disguise.
Prying Eye DivinationScrying You create an Invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet.
Quicken Time Two ActionsTransmutation You speed up the time stream in an area, stretching and pulling it until time flows swift and wild.
Ravening Maw Two ActionsUncommonNecromancyEvilHealing You evoke Zevgavizeb's unceasing hunger and inflict it upon your target.
Repelling Pulse Two ActionsEvocationForce You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you.
Return Beacon UncommonConjurationTeleportation You create a unique planar beacon somewhere within the spell's range that remains in place.
Rewinding Step Transmutation You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy.
Rip the Spirit One Action to Three ActionsNecromancyDeathNegative You supernaturally rip the spirit from a living creature's body, dooming the target to pain and death.
Ritual Obstruction UncommonAbjurationCurse You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.
Scouring Pulse Two ActionsUncommonEvocationLightPositive You inundate the area with concentrated positive energy, which scours away the stain of undeath.
Secret Chest Conjuration You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later.
Sending Three ActionsDivinationMental You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
Shadow Blast Two ActionsEvocationShadow You shape the quasi-real substance of the Shadow Plane into a blast.
Shadow Siphon ReactionIllusionShadow Exchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself.
Shadow Walk UncommonConjurationShadowTeleportation You access the Shadow Plane, using its warped nature to spread your travels.
Spiritual Torrent Two ActionsUncommonNecromancy You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage.
Stagnate Time Two ActionsTransmutation You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses.
Strange Geometry Three ActionsIllusion You cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry.
Subconscious Suggestion Two ActionsEnchantmentIncapacitationLinguisticMental You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs.
Summon Entity Three ActionsConjuration You conjure an aberration to fight for you.
Synaptic Pulse Two ActionsEnchantmentIncapacitationMental You emit a pulsating mental blast that penetrates the minds of all enemies in the area.
Synesthesia Two ActionsDivinationMental The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on.
Telekinetic Haul Two ActionsEvocation You move the target up to 20 feet, potentially suspending it in midair.
Telepathic Bond UncommonDivinationMental The targets can communicate telepathically with any or all of the other targets from any point on the same planet.
Temporary Glyph Three ActionsAbjuration You temporarily bind a hostile spell into a symbol.
Tongues Two ActionsUncommonDivination The target can understand all words regardless of language and also speak the languages of other creatures.
Wall of Flesh Two ActionsNecromancy You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long.

6th Level


NameTraitsDescription
Aura of the Unremarkable Two ActionsUncommonIllusionMental You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.
Awaken Entropy Three ActionsNecromancy All things age, all things die, and at the end of days even the universe will grow quiet and still.
Bacchanalia UncommonEnchantmentMental You hold an elaborate feast and stoke the celebratory spirit, causing it to spread to other people nearby; you buoy them with hope and good cheer as they revel into the night.
Blanket Of Stars Two ActionsIllusion A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars.
Blinding Fury ReactionEnchantmentCurseEmotionIncapacitationMental You curse the target with your outrage at being attacked.
Bound in Death Two ActionsUncommonNecromancyCurse You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.
Cast into Time Two ActionsDivination You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them.
Catch Your Name RareDivination You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
Chromatic Image Two ActionsIllusionVisual You call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks you.
Collective Transposition Two ActionsConjurationTeleportation You teleport the targets to new positions within the area.
Dominate Two ActionsUncommonEnchantmentIncapacitationMental You take command of the target, forcing it to obey your orders.
Feeblemind Two ActionsEnchantmentCurseIncapacitationMental You drastically reduce the target's mental faculties.
Hag's Fruit UncommonTransmutationCurseIncapacitationNecromancySleep You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep.
Lure Dream Three ActionsRareConjurationDream You reach out to the dream realm, beckoning an animate dream to your side.
Mislead Two ActionsIllusion You turn yourself Invisible and create an illusory duplicate of yourself.
Phantasmal Calamity Two ActionsIllusionMental A vision of apocalyptic destruction fills the mind of each creature in the area.
Poltergeist's Fury Three ActionsEvocation Your fury spills over in a telekinetic storm of terrifying proportions.
Ravenous Darkness Three ActionsUncommonNecromancyDarkness You create a shroud of magical darkness that feeds on those inside it.
Repulsion Two ActionsAbjurationAuraMental You manifest an aura that prevents creatures from approaching you.
Scintillating Safeguard ReactionAbjuration A sparkling magical barrier envelops each target, shielding them against the triggering effect.
Scrying UncommonDivinationScrying You magically spy on a creature of your choice.
Spellwrack Two ActionsAbjurationCurseForce You cause any spells cast on the target to spill out their energy in harmful surges.
Spirit Blast Two ActionsNecromancyForce You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage.
Suspended Retribution Two ActionsDivinationCurseMentalPrediction All life dances one step from the precipice, one heartbeat from disaster.
Teleport UncommonConjurationTeleportation You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features).
Temporal Ward Three ActionsRareAbjuration You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.
True Seeing Two ActionsDivinationRevelation You see things within 60 feet as they actually are.
Unexpected Transposition ReactionConjurationTeleportation When attacked, you attempt to quickly swap your own position with that of another creature.
Vampiric Exsanguination Two ActionsNecromancyDeathNegative You draw in the blood and life force of other creatures through your outstretched arms.
Vibrant Pattern Two ActionsIllusionIncapacitationVisual You create a pattern of lights that pulses with intensity.
Wall of Force Three ActionsEvocationForce You form an Invisible wall of pure magical force up to 50 feet long and up to 20 feet high.
Word of Revision ReactionRareDivinationFortune As all good writers know, you shouldn't kill off your protagonist before their story is complete.
Zealous Conviction Two ActionsEnchantmentEmotionMental You bypass your targets' rational minds, instilling them with unshakable conviction and zeal.
Zero Gravity Three ActionsUncommonEvocation You negate gravity's effects in the area.

7th Level


NameTraitsDescription
Blightburn Blast Two ActionsUncommonEvocationDisease You channel a blast of powerful blightburn radiation from your hands.
Curse of the Spirit Orchestra Two ActionsUncommonConjurationCurseMisfortune You summon an Invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions.
Dimensional Lock Two ActionsUncommonAbjuration You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding).
Duplicate Foe Three ActionsConjuration You try to create a temporary duplicate of an enemy to fight on your behalf.
Energy Aegis Abjuration You protect the target with a powerful, long-lasting energy barrier.
Ethereal Jaunt Two ActionsUncommonConjurationTeleportation You travel to the Ethereal Plane, which overlaps the Material Plane.
Force Cage Three ActionsEvocationForce You create an immobile, invisible prison of sheer force.
Inexhaustible Cynicism Two ActionsEnchantmentEmotionMental You inflict your targets with a crushing doubt about everyone and everything around them.
Leng Sting Two ActionsUncommonNecromancyPoison You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
Magnificent Mansion UncommonConjurationExtradimensional You conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance.
Mask of Terror Two ActionsIllusionEmotionFearMentalVisual The target appears to be a gruesome and terrifying creature.
Maze of Locked Doors Two ActionsUncommonConjurationExtradimensionalIncapacitationTeleportation The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade darkwood doors (Hardness 20, HP 80, BT 40, DC 30 athletics to Force Open) secured with Lock (Average) (DC 25 thievery, 4 successful checks required).
Momentary Recovery Two ActionsConjurationTeleportation You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see.
Plane Shift UncommonConjurationTeleportation You and your allies traverse the barriers between planes of existence.
Possession Two ActionsUncommonNecromancyIncapacitationMentalPossession You send your mind and soul into the target's body, attempting to take control.
Prismatic Armor Two ActionsAbjuration You wrap the target in armor made of multicolored light.
Prismatic Spray Two ActionsEvocationLight A spray of rainbow light beams cascades from your open hand.
Project Image Two ActionsIllusionMental You project an illusory image of yourself.
Retrocognition Divination Opening your mind to occult echoes, you gain impressions from past events that occurred in your current location.
Return To Essence Two ActionsRareAbjuration You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.
Reverse Gravity Three ActionsUncommonEvocation You reverse gravity in the area.
Shadow Raid Three ActionsIllusionShadow You spin illusions of flying shadows throughout the area.
Telekinetic Bombardment Two ActionsEvocation You grasp a piece of the landscape-such as a tree, carriage, or piece of masonry-and lob it in your foe's direction.
Tempest of Shades Three ActionsNecromancyIncarnate You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike.
Time Beacon One ActionDivination You create a beacon in time, intending to return to it if things go wrong.
True Target One ActionDivinationFortunePrediction You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you.
Visions of Danger Three ActionsIllusionAuditoryVisual An illusion of horrific creatures fills the spell's area.
Warp Mind Two ActionsEnchantmentEmotionIncapacitationMental You scramble a creature's mental faculties and sensory input.

8th Level


NameTraitsDescription
Antimagic Field Three ActionsRareAbjuration You repel all magic from the target area, preventing spells and other magic from functioning.
Canticle of Everlasting Grief Two ActionsEnchantmentAuditoryCurseEmotionFearMental You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible only to them.
Devour Life Two ActionsUncommonNecromancyDeathHealingNegative You attempt to utterly consume the target's life force.
Disappearance Two ActionsIllusion You shroud a creature from others' senses.
Discern Location UncommonDivinationDetection You learn the name of the target's exact location (including the building, community, and country) and plane of existence.
Dream Council IllusionMentalSleep When you Cast this Spell, any targets-including you-can choose to immediately fall asleep.
Falling Sky Two ActionsEvocationIncapacitation Extraordinary telekinetic pressure smashes down through the area, battering creatures within it to the ground.
Hypnopompic Terrors Two ActionsRareIllusionEmotionFearIncapacitationMental You send a wave of nightmarish visions crashing over your targets, leaving them Paralyzed by fear.
Maze Two ActionsConjurationExtradimensionalTeleportation You transport the target into an extradimensional maze of eldritch origin and trap it there.
Mind Blank Two ActionsUncommonAbjuration Powerful wards hide a creature from divination magic.
Prismatic Wall Three ActionsAbjurationLight You create an opaque wall of shimmering, multicolored light.
Prying Survey UncommonDivinationScrying You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
Scintillating Pattern Two ActionsIllusionIncapacitationVisual A field of cascading, ever-changing colors manifests in the air.
Spirit Song Two ActionsNecromancyForce Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 18d6 force damage.
Spiritual Epidemic Two ActionsNecromancyCurse You curse the target, sapping its spirit and leaving a contagious trap in its essence.
Summon Irii Three ActionsRareConjurationIncarnate You cast your spell, whisper your words of power, and find that an irii is already here-indeed, they have always been here, and always were, and always will be.
Uncontrollable Dance Two ActionsEnchantmentIncapacitationMental The target is overcome with an all-consuming urge to dance.
Undermine Reality Two ActionsUncommonIllusionIncapacitationShadow You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.
Unrelenting Observation Two ActionsDivinationScrying This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object.

9th Level


NameTraitsDescription
Astral Labyrinth Two ActionsUncommonAbjurationIncapacitation You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
Bilocation Two ActionsConjuration You exist in two places at once.
Bind Soul Two ActionsUncommonNecromancyEvil You wrench the target's soul away before it can pass on to the afterlife and imprison it in a black sapphire.
Divinity Leech Two ActionsRareEnchantment You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.
Foresight Two ActionsDivinationMentalPrediction You gain a sixth sense that warns you of danger that might befall the target of the spell.
Overwhelming Presence Two ActionsEnchantmentAuditoryIncapacitationMentalVisual You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being.
Prismatic Shield One ActionRareAbjurationLight Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.
Prismatic Sphere Two ActionsAbjurationLight You create a seven-layered sphere to protect an area.
Proliferating Eyes Two ActionsDivinationScrying You implant an Invisible, magical eye sensor on the target's body.
Resplendent Mansion Conjuration You conjure a towering mansion up to four stories tall and up to 300 feet on a side.
Summon Ancient Fleshforged Three ActionsRareConjurationIncarnate You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb.
Telepathic Demand Three ActionsEnchantmentIncapacitationLinguisticMental You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
Undertaker Two ActionsRareNecromancyDeathEvil You point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future.
Unfathomable Song Two ActionsEnchantmentAuditoryEmotionFearIncapacitationMental Fleeting notes of a strange and unnatural song fill the air, overtaking the mind.
Unspeakable Shadow Two ActionsIllusionDeathEmotionFearMentalShadowVisual You alter a creature's shadow, transforming it into a terrifying monster out to devour the creature.
Voracious Gestalt Two ActionsNecromancyAuraDeathEvil You create a powerful spirit entity that grows and builds strength by consuming the spirits of foes you both slay.
Wail of the Banshee Two ActionsNecromancyAuditoryDeathNegative Your scream chills the souls of enemies that hear it.
Weird Two ActionsIllusionDeathEmotionFearMental You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears.

10th Level


NameTraitsDescription
Alter Reality Three ActionsDivination You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects: .
Fabricated Truth Three ActionsEnchantmentIncapacitationMental Choose a single statement you want the targets to believe.
Fated Confrontation Three ActionsDivination You weave the threads of fate to lead two foes into a climactic battle.
Gate Two ActionsUncommonConjurationTeleportation You tear open a rift to another plane, creating a portal that creatures can travel through in either direction.
Indestructibility Two ActionsAbjuration You can't be affected by anything unless you choose to be.
Nullify ReactionAbjuration You instantly destroy the incoming spell, though at the cost of sending magical feedback through your body.
Remake UncommonConjuration You fully re-create an object from nothing, even if the object was destroyed.
Shadow Army Three ActionsIllusionAuditoryMentalShadowVisual You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies.
Time Stop Three ActionsTransmutation You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all.