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Primal Spell List



Cantrip


NameTraitsDescription
Acid Splash Two ActionsEvocationAcidAttackCantrip You splash a glob of acid that splatters your target and nearby creatures.
Approximate Two ActionsDivinationCantripDetection Your magic quickly flows over an area to help you count and catalog.
Dancing Lights Two ActionsEvocationCantripLight You create up to four floating lights, no two of which are more than 10 feet apart.
Detect Magic Two ActionsDivinationCantripDetection You send out a pulse that registers the presence of magic.
Disrupt Undead Two ActionsNecromancyCantripPositive You lance the target with energy.
Electric Arc Two ActionsEvocationCantripElectricity An arc of lightning leaps from one target to another.
Gale Blast Two ActionsEvocationAirCantrip Wind flows from your outstretched hands and whirls around you in a 5-foot emanation.
Gouging Claw Two ActionsTransmutationAttackCantripMorph You temporarily morph your limb into a clawed appendage.
Guidance One ActionDivinationCantrip You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends.
Healing Plaster One ActionTransmutationCantripEarth You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing.
Inside Ropes One ActionUncommonConjurationCantrip You pull a large handful of guts from your midsection.
Invoke True Name One ActionRareEnchantmentCantripTrueName You speak the true name of a creature to more surely affect it with your magic.
Know Direction Two ActionsDivinationCantripDetection In your mind's eye, you see a path northward.
Light Two ActionsEvocationCantripLight The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.
Prestidigitation Two ActionsEvocationCantrip The simplest magic does your bidding.
Produce Flame Two ActionsEvocationAttackCantripFire A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range.
Protect Companion One ActionAbjurationCantrip You extend your aura, as a magical shield that protects your eidolon or minion.
Puff of Poison Two ActionsEvocationCantripInhaledPoison You exhale a shimmering cloud of toxic breath at an enemy's face.
Ray of Frost Two ActionsEvocationAttackCantripCold You blast an icy ray.
Read Aura DivinationCantripDetection You focus on the target object, opening your mind to perceive magical auras.
Scatter Scree Two ActionsEvocationCantripEarth You evoke a jumble of rocks in the area.
Sigil Two ActionsTransmutationCantrip You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object.
Spout Two ActionsEvocationCantripWater Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air.
Stabilize Two ActionsNecromancyCantripHealingPositive Positive energy shuts death's door.
Tame Two ActionsEnchantmentAuditoryCantripMental As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence.
Tanglefoot Two ActionsConjurationAttackCantripPlant A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target.

1st Level


NameTraitsDescription
Acidic Burst Two ActionsEvocationAcid You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area.
Air Bubble ReactionConjurationAir A bubble of pure air appears around the target's head, allowing it to breathe normally.
Airburst One ActionUncommonEvocationAir A blast of wind wildly pushes everything nearby.
Alarm Abjuration You ward an area to alert you when creatures enter without your permission.
Animal Allies Two ActionsConjuration You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes.
Ant Haul Two ActionsTransmutation You reinforce the target's musculoskeletal system to bear more weight.
Aqueous Blast One ActionRareEvocationWater You evoke a mass of water into the air around your outstretched fist.
Breadcrumbs Abjuration You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go.
Buffeting Winds Two ActionsEvocationAirNonlethal You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away.
Burning Hands Two ActionsEvocationFire Gouts of flame rush from your hands.
Charm Two ActionsEnchantmentEmotionIncapacitationMental To the target, your words are honey and your visage seems bathed in a dreamy haze.
Chilling Spray Two ActionsEvocationCold A cone of icy shards bursts from your spread hands and coats the target in a layer of frost.
Create Water Two ActionsConjurationWater As you cup your hands, water begins to flow forth from them.
Detect Poison Two ActionsUncommonDivinationDetection You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned.
Elysian Whimsy Two ActionsUncommonEnchantmentIncapacitationMental You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
Fear Two ActionsEnchantmentEmotionFearMental You plant fear in the target; it must attempt a Will save.
Feather Fall ReactionAbjuration You cause the air itself to arrest a fall.
Fleet Step Two ActionsTransmutation You gain a +30-foot status bonus to your Speed.
Goblin Pox Two ActionsNecromancyDisease Your touch afflicts the target with goblin pox, an irritating allergenic rash.
Grease Two ActionsConjuration You conjure grease, with effects based on choosing area or target.
Gritty Wheeze Two ActionsUncommonEvocationAirEarth You exhale desiccating grit and sand in a small cloud.
Gust of Wind Two ActionsEvocationAir A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end.
Heal One Action to Three ActionsNecromancyHealingPositive You channel positive energy to heal the living or damage the undead.
Horizon Thunder Sphere EvocationAttackElectricity You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder.
Hydraulic Push Two ActionsEvocationAttackWater You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back.
Inkshot Two ActionsRareConjurationPoison A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.
Jump One ActionTransmutationMove Your legs surge with strength, ready to leap high and far.
Juvenile Companion Two ActionsTransmutationPolymorph You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless.
Longstrider Two ActionsTransmutation You lengthen your stride beyond what should be possible.
Lose the Path ReactionIllusionMentalVisual You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course.
Magic Fang Two ActionsTransmutation Choose one of the target's unarmed attacks.
Magic Stone One Action to Three ActionsNecromancyPositive You pour positive energy into ordinary stones, granting them temporary magical properties.
Mending Transmutation You repair the target item.
Movanic Glimmer Two ActionsUncommonEnchantmentGoodMentalTransmutation You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings.
Mud Pit Three ActionsConjurationEarthWater Thick, clinging mud covers the ground, 1 foot deep.
Negate Aroma Two ActionsAbjuration The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent.
Nettleskin Two ActionsUncommonTransmutationPlant Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.
Noxious Vapors Two ActionsEvocationPoison You emit a cloud of toxic smoke that temporarily obscures you from sight.
Pass Without Trace Two ActionsAbjuration You obscure the tracks you leave behind and make it harder for others to find you.
Personal Rain Cloud Two ActionsUncommonEvocationWater You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
Pest Form Two ActionsTransmutationPolymorph You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat.
Pet Cache One ActionConjurationExtradimensional You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort.
Protector Tree Two ActionsConjurationPlant A Medium tree suddenly grows in an unoccupied square within range.
Pummeling Rubble Two ActionsEvocationEarth A spray of heavy rocks flies through the air in front of you.
Purify Food and Drink Two ActionsNecromancy You remove toxins and contaminations from food and drink, making them safe to consume.
Purifying Icicle Two ActionsUncommonEvocationColdPositive You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.
Putrefy Food and Drink Two ActionsNecromancy You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
Quick Sort Three ActionsTransmutation You magically sort a group of objects into neat stacks or piles.
Restyle Transmutation You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities.
Scorching Blast One ActionRareEvocationFire You evoke a mass of fire into the air around your outstretched fist.
Scouring Sand Two ActionsUncommonEvocationEarth You blast the area with grit that scours away soil and gets into creatures' eyes.
Seashell of Stolen Sound ReactionDivinationSonic You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret.
Shattering Gem Two ActionsAbjurationEarth A large gem floats around the target in an erratic pattern.
Shillelagh Two ActionsTransmutationPlant The target grows vines and leaves, brimming with primal energy.
Shocking Grasp Two ActionsEvocationAttackElectricity You shroud your hands in a crackling field of lightning.
Shockwave Two ActionsEvocationEarth You create a wave of energy that ripples through the earth.
Snowball Two ActionsEvocationAttackColdWater You throw a magically propelled and chilled ball of dense snow.
Spider Sting Two ActionsNecromancyPoison You magically duplicate a spider's venomous sting.
Summon Animal Three ActionsConjuration You conjure an animal to fight for you.
Summon Fey Three ActionsConjuration You conjure a fey to fight for you.
Summon Plant or Fungus Three ActionsConjuration You conjure a plant or fungus to fight for you.
Swampcall Two ActionsUncommonTransmutationEarth You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
Synchronize Two ActionsDivination You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets.
Tether Two ActionsAbjuration You use magical chains, vines, or other tethers to bind your target to you.
Ventriloquism Two ActionsIllusionAuditory Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize.
Verdant Sprout Three ActionsUncommonConjurationPlant You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.
Verminous Lure Two ActionsUncommonTransmutationOlfactory Upon casting, the target emits a musk that's captivating to certain animals.

2nd Level


NameTraitsDescription
Acid Arrow Two ActionsEvocationAcidAttack You conjure an arrow of acid that keeps corroding the target after it hits.
Animal Form Two ActionsTransmutationPolymorph You call upon primal energy to transform yourself into a Medium animal battle form.
Animal Messenger EnchantmentMental You offer food, and an ordinary Tiny animal within range approaches to eat it.
Ash Cloud Three ActionsConjurationAirFire You summon a tumultuous cloud of ash and smoke.
Barkskin Two ActionsAbjurationPlant The target's skin becomes covered in bark.
Blazing Blade Two ActionsRareConjurationFireGood A scimitar-shaped beam of fiery light springs from your free hand.
Bone Spray Two ActionsUncommonNecromancy You fire a torrent of jagged bone shards from your hands, dealing 2d10 piercing damage and 1 Persistent Bleed Damage to all creatures in the area.
Boneshaker Two Actions or Three ActionsUncommonNecromancy You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
Bralani Referendum Two ActionsUncommonEvocationAir You enforce fair play with punishing zephyrs.
Breath of Drought Two ActionsUncommonEvocationFire You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
Clawsong Two ActionsUncommonTransmutation You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
Continual Flame Three ActionsEvocationLight A magical flame springs up from the object, as bright as a torch.
Create Food Conjuration You create enough food to feed six Medium creatures for a day.
Dancing Shield Two ActionsUncommonEvocation You levitate the touched shield and orbit it around a nearby ally.
Darkness Three ActionsEvocationDarkness You create a shroud of darkness that prevents light from penetrating or emanating within the area.
Darkvision Two ActionsDivination You grant yourself supernatural sight in areas of darkness.
Deafness Two ActionsNecromancy The target loses hearing; it must attempt a Fortitude save.
Dismantle Two ActionsTransmutation You touch an object, and it immediately disassembles itself into its component pieces.
Dispel Magic Two ActionsAbjuration You unravel the magic behind a spell or effect.
Elemental Zone Two ActionsEvocation Select an elemental trait: air, earth, fire, or water.
Endure Elements Abjuration You shield the target against dangerous temperatures.
Enhance Victuals Transmutation You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat.
Enlarge Two ActionsTransmutationPolymorph Bolstered by magical power, the target grows to size Large.
Entangle Two ActionsTransmutationPlant Plants in the area entangle creatures.
Erase Trail Two ActionsUncommonAbjuration You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass.
Expeditious Excavation Two ActionsTransmutationEarth You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube.
Extract Poison Two ActionsAbjuration With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so.
Faerie Fire Two ActionsEvocationLight All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration.
Fear the Sun Two ActionsUncommonTransmutation You cause the creature's vision to become particularly sensitive.
Feast of Ashes Three ActionsNecromancyCurse You curse the target with a hunger no food can sate.
Feral Shades Two ActionsNecromancy A wave of gray mist formed of negative energy spills out from your outstretched hand, briefly taking the shape of a pack of predatory animals that set viciously on your foes.
Final Sacrifice Two ActionsEvocationFire You channel disruptive energies through the bond between you and your minion, causing it to violently explode.
Flame Wisp Two ActionsEvocationFire Three faintly glowing wisps of fire float around your head.
Flaming Sphere Two ActionsEvocationFire You create a sphere of flame in a square within range.
Fungal Hyphae Two ActionsNecromancyFungus Thin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their root systems.
Fungal Infestation Two ActionsConjuration Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths.
Gentle Repose Two ActionsNecromancy The targeted corpse doesn't decay, nor can it be transformed into an undead.
Glitterdust Two ActionsEvocation Creatures in the area are outlined by glittering dust.
Guiding Star Two ActionsDivinationDetectionMental You call on the constellations of the night sky to guide a creature to the location where you Cast the Spell.
Heat Metal Two ActionsEvocationFire This spell heats the targeted metal to become red-hot for a moment.
Humanoid Form Two ActionsTransmutationPolymorph You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk.
Ignite Fireworks Two ActionsEvocationFireSonic A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst.
Impart Empathy Two ActionsUncommonEnchantmentEmotionMental You expand the target's ability to understand social cues that are normally beyond its comprehension.
Instant Armor ConjurationContingencyExtradimensional Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you.
Iron Gut Two ActionsTransmutation Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
Lock Item Two ActionsUncommonAbjuration One object held by a creature becomes fused to that creature's hand and can't be put down.
Loose Time's Arrow Two ActionsTransmutation You pluck the time stream like a bow-pull one string back, release, and watch a creature fly.
Magnetic Attraction Two ActionsEvocation You adjust your magnetic polarity, plucking daggers from hands and coins from belts.
Magnetic Repulsion Two ActionsAbjuration You adjust your magnetic polarity, causing metal objects to jump and shudder away from you.
Obscuring Mist Three ActionsConjurationWater You call forth a cloud of mist.
Pack Attack Two ActionsUncommonDivinationMental You and one other target gain an uncanny coordination that helps you take down foes.
Phantom Steed Conjuration You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride.
Quench Two ActionsAbjurationWater You cause the air in the area to become supersaturated with water vapor.
Radiant Field Three ActionsUncommonEvocationLight You create an area of bright light.
Rapid Adaptation Two ActionsTransmutation You flood the target with energy from the terrain around it, compressing centuries of evolution into a single moment.
Reaper's Lantern Two ActionsNecromancyDeathLight You call forth a ghostly lantern that guides the living toward death and the undead toward true death.
Remove Fear Two ActionsEnchantment With a touch, you ease a creature's fears.
Remove Paralysis Two ActionsNecromancyHealing A surge of energy frees a Paralyzed creature.
Resist Energy Two ActionsAbjuration A shield of elemental energy protects a creature against one type of energy damage.
Restoration NecromancyHealing Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best.
Restore Senses Two ActionsNecromancyHealing You attempt to counteract a single effect imposing the Blinded or Deafened conditions on the target, restoring its vision or hearing.
Rime Slick Two ActionsUncommonEvocationCold You call down a chill wind.
Scorching Ray One Action to Three ActionsEvocationAttackFire You fire a ray of heat and flame.
Sea Surge Two ActionsUncommonEvocationWater You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
Shape Wood Two ActionsTransmutationPlant You shape the wood into a rough shape of your choice.
Shatter Two ActionsEvocationSonic A high-frequency sonic attack shatters a nearby object.
Shrink Two ActionsTransmutationPolymorph You warp space to make a creature smaller.
Slough Skin Two ActionsNecromancy You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body.
Speak with Animals Two ActionsDivination You can ask questions of, receive answers from, and use the Diplomacy skill with animals.
Spider Climb Two ActionsTransmutation Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface.
Status Two ActionsDivinationDetection As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state.
Sudden Blight Two ActionsNecromancyNegative You accelerate the processes of decay in the area.
Sudden Bolt Two ActionsUncommonEvocationElectricity You call down a small bolt of lightning on the target, dealing 4d12 electricity damage.
Summon Elemental Three ActionsConjuration You conjure an elemental to fight for you.
Summoner's Precaution NecromancyContingency You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally.
Summoner's Visage Two ActionsTransmutationPolymorph You transform your eidolon into your identical twin.
Thundering Dominance Two ActionsEnchantmentMental You shroud the target in a powerful predatory aura and amplify its vocalizations.
Tree Shape Two ActionsTransmutationPlantPolymorph You transform into a Large tree.
Vomit Swarm Two ActionsEvocation You belch forth a swarm of magical vermin.
Water Breathing Transmutation The targets can breathe underwater.
Water Walk Two ActionsTransmutation The target can walk on the surface of water and other liquids without falling through.
Web Three ActionsConjuration You create a sticky web in the area that impedes creatures' movement each time they try to move through it.
Worm's Repast Two ActionsRareNecromancy Gnawing worms materialize within the flesh of the target creature, dealing 4d6 piercing damage and 1d6 Persistent Piercing Damage.

3rd Level


NameTraitsDescription
Animal Vision DivinationMental You tap into the target's senses, allowing you to see, hear, and otherwise sense whatever it senses for the spell's duration.
Aqueous Orb Two ActionsConjurationWater A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid.
Blazing Dive Two ActionsEvocationAirFire Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet.
Blindness Two ActionsNecromancyIncapacitation You blind the target.
Bottomless Stomach Three ActionsConjurationExtradimensional You create a shimmering extradimensional space accessible from the target's mouth.
Caster's Imposition Three ActionsUncommonAbjurationCurse A magical interference prevents the target from contributing to any form of cooperative spellcasting.
Crashing Wave Two ActionsEvocationWater You summon a crashing wave that sweeps away from you.
Cup of Dust Three ActionsNecromancyCurse You curse the target with a thirst no drink can quench.
Curse Of Lost Time Two ActionsTransmutationCurseNegative You curse the target with rapid aging or erosion.
Day's Weight Two ActionsTransmutation You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak.
Dividing Trench Three ActionsUncommonTransmutationEarth You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
Earthbind Two ActionsTransmutation Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save.
Elemental Absorption Two ActionsAbjuration You absorb elemental energy, which you can release as a powerful counterattack.
Elemental Annihilation Wave EvocationAirEarthFireWater You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save.
Envenom Companion Two ActionsNecromancyPoison You envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration.
Familiar's Face Two ActionsDivinationScrying The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses.
Far Sight Two ActionsUncommonDivinationVisual You can see distant objects as if they were closer.
Feet to Fins Two ActionsTransmutationMorph The target's feet transform into fins, improving mobility in the water but reducing it on land.
Fireball Two ActionsEvocationFire A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.
Gasping Marsh Two ActionsUncommonEvocationPoison With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
Glyph of Warding Abjuration You craft a trap by binding a hostile spell into a symbol.
Haste Two ActionsTransmutation Magic empowers the target to act faster.
Insect Form Two ActionsTransmutationPolymorph You envision a simple bug and transform into a Medium animal battle form.
Life Connection NecromancyContingency When you cast this spell, you place a failsafe deep within the life force of the target.
Life Pact UncommonNecromancyHealing Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
Lightning Bolt Two ActionsEvocationElectricity A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.
Mad Monkeys Two ActionsConjuration Magical monkey spirits fill the area as they pile and climb on top of one another.
Magnetic Acceleration Two ActionsEvocationAttack You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed.
Martyr's Intervention ReactionUncommonNecromancyHealing You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
Meld into Stone Two ActionsTransmutationEarth You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions.
Mind of Menace EnchantmentContingencyEmotionFearMental This spell wards against those who attempt to subvert your mind and turns mental magic back on them.
Moonlight Ray Two ActionsUncommonEvocationAttackColdGoodLight You unleash a holy beam of freezing moonlight.
Moth's Supper Two ActionsNecromancy You sigh, and your breath transforms into delicate, black‑winged butterflies and huge death's-head hawkmoths.
Neutralize Poison Two ActionsNecromancyHealing You pour healing magic through the target in an attempt to cure one poison afflicting it.
Nondetection UncommonAbjuration You erect protective wards that make the target difficult to detect via magic.
Oneiric Mire Three ActionsIllusionMentalVisual You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand.
Organsight Two ActionsDivinationRevelation You see the target as though it's dissected and arrayed before you.
Painted Scout Three ActionsUncommonDivinationScrying You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.
Pillar of Water Three ActionsUncommonEvocationWater You create a large, self-contained cylinder of still fresh water.
Positive Attunement Two ActionsNecromancyHealingPositive You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it.
Remove Disease NecromancyHealing Healing magic purges disease from a creature's body.
Safe Passage Three ActionsAbjuration You repel dangers from all around you, making passage through the chosen area safe for a brief amount of time.
Searing Light Two ActionsEvocationAttackFireGoodLight You shoot a blazing ray of light tinged with holy energy.
Shadow Spy Necromancy You mix blood, soil, and shadow together to form a half-real homunculus in the shape of a crow, sparrow, or other bird.
Shifting Sand Three ActionsTransmutationEarth You cause the surface to heave.
Show the Way DivinationDetection You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles such as difficult or confusing terrain.
Slow Two ActionsTransmutation You dilate the flow of time around the target, slowing its actions.
Soothing Blossoms Two ActionsConjurationPlant Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm.
Stinking Cloud Two ActionsConjurationPoison You create a cloud of putrid mist in the area.
Threefold Aspect TransmutationPolymorph This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly).
Unseasonable Squall Two ActionsUncommonEvocationAir You issue a blast of sudden wind that ripples outward from the center of the burst.
Wall of Radiance Three ActionsUncommonEvocationLight You form a wall of brilliant light that obscures creatures.
Wall of Thorns Three ActionsConjurationPlant Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground.
Wall of Water Three ActionsConjurationWater Raising your hand in the air, you call a massive wave onto the battlefield.
Wall of Wind Three ActionsEvocationAir You create a barrier of gusting winds that hinders anything moving through it.
Warding Aggression Two ActionsAbjuration You channel a magical ward through your attack and attempt to plant it on a foe.
Web of Eyes Two ActionsDivinationScrying You place an Invisible scrying sensor on each target just above their eyes.

4th Level


NameTraitsDescription
Aerial Form Two ActionsTransmutationPolymorph You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form.
Air Walk Two ActionsTransmutationAir The target can walk on air as if it were solid ground.
Bestial Curse Two ActionsTransmutationCursePolymorph You tap into the target's inner being and curse it to become a bestial version of itself.
Bloodspray Curse Two ActionsNecromancyCurse You inflict a curse upon the target that causes any wound to gush blood.
Call The Blood Two ActionsUncommonNecromancyDeathNegative With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
Cloak of Light Two ActionsUncommonNecromancyHealingLightPositive You surround yourself in holy light that restores the living and rebuffs undead.
Compel True Name Two ActionsRareEnchantmentAuditoryIncapacitationLinguisticMentalTrueName You instruct the target to do something, compelling obedience by calling it by its true name.
Coral Eruption Three ActionsConjuration Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef.
Countless Eyes Two ActionsDivination Eyes form across the touched creature's body, allowing it to see in all directions at once.
Creation Conjuration You conjure a temporary object from eldritch energy.
Dinosaur Form Two ActionsTransmutationPolymorph You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur.
Draw the Lightning Two ActionsEvocationElectricity Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power.
Elemental Gift Two ActionsTransmutation An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose.
Elephant Form Two ActionsUncommonTransmutationPolymorph You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus.
Enhance Senses Two ActionsUncommonDivination You enhance the target's senses.
Fey Form Two ActionsTransmutationPolymorph Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise.
Fire Shield Two ActionsEvocationFire You wreathe yourself in ghostly flames, gaining cold resistance 5.
Fly Two ActionsTransmutation The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.
Freedom of Movement Two ActionsAbjuration You repel effects that would hinder a creature or slow its movement.
Gaseous Form Two ActionsTransmutationPolymorph The target transforms into a vaporous state.
Hallucinatory Terrain UncommonIllusion You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain.
Hydraulic Torrent Two ActionsEvocationWater A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you.
Ice Storm Three ActionsEvocationCold You create a gray storm cloud that pelts creatures with an icy deluge.
Murderous Vine Two ActionsConjurationAttackPlant You summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface.
Ocular Overload IllusionContingencyIncapacitationVisual Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color.
Petal Storm Two ActionsConjurationAirPlant You bring forth a cloud of razor-sharp flower petals that thrash violently in the wind.
Radiant Beam Two ActionsUncommonEvocationGoodLight You fire a beam of blinding light from your outstretched hands.
Radiant Heart of Devotion Two ActionsUncommonConjurationLight You speak a fervent prayer for the heavens to assist you and your righteous allies.
Reflective Scales Two ActionsAbjuration You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
Rusting Grasp Two ActionsTransmutation You cause the target to rapidly rust.
Shape Stone Two ActionsTransmutationEarth You shape the stone into a rough shape of your choice.
Soft Landing Two ActionsAbjuration You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height.
Solid Fog Three ActionsConjurationWater You conjure a bank of fog so thick it impedes movement as well as sight.
Soothing Spring NecromancyHealingPositiveWater Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth.
Speak with Plants Two ActionsDivinationPlant You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal.
Spike Stones Three ActionsConjurationEarth Long, sharp spikes of solid rock thrust up from the ground in the area.
Stoneskin Two ActionsAbjurationEarth The target's skin hardens like stone.
Swarming Wasp Stings Two ActionsUncommonNecromancyPoison You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
Tortoise and the Hare Two ActionsTransmutation You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target.
Vital Beacon NecromancyHealingPositive Vitality radiates outward from you, allowing others to supplicate and receive healing.
Wall of Fire Three ActionsEvocationFire You raise a blazing wall that burns creatures passing through it.
Weapon Storm Two ActionsEvocation You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a 30-foot cone or an 10-foot emanation.

5th Level


NameTraitsDescription
Acid Storm Two ActionsEvocationAcid You evoke a storm of acid rain that pelts the area for the spell's duration.
Aspirational State RareAbjurationAbjurationIncorporealPrimalTransmutation The primary caster takes an ethereal form composed of the combined drive of every caster to exorcise a malevolent spirit.
Banishment Two ActionsAbjurationIncapacitation You send the target back to its home plane.
Blackfinger's Blades Two ActionsUncommonTransmutationPoison You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.
Blazing Fissure Two ActionsEvocationEarthFire A thin crack rips through the earth, erupting with magma, then swiftly seals up.
Blessing of Defiance One Action to Three ActionsAbjuration Channeling forth the power to persevere in the face of adversity, you grant the target the means to deny danger and avoid dire harm.
Blister Two ActionsNecromancy You point at a target in range, and its skin grows searing blisters filled with caustic fluid.
Chameleon Coat Three ActionsIllusion You shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still.
Cloudkill Three ActionsNecromancyDeathPoison You conjure a poisonous fog.
Cone of Cold Two ActionsEvocationCold Icy cold rushes forth from your hands.
Control Water Two ActionsEvocationWater By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet.
Death Ward Two ActionsAbjuration You shield a creature from the ravages of negative energy.
Desperate Repair ReactionUncommonTransmutation You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.
Elemental Form Two ActionsTransmutationPolymorph You call upon the power of the planes to transform into a Medium elemental battle form.
Flammable Fumes Three ActionsConjurationPoison Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes.
Flowing Strike Three ActionsEvocationWater A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace.
Geyser Two ActionsEvocationFireWater A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air.
Glimmer of Charm Two ActionsEnchantmentAuraEmotionIncapacitationMental You're bathed in a smooth, almost glittering aura that improves the attitude of those near you.
Grisly Growths Two ActionsTransmutation This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result.
Healing Well Three ActionsNecromancyHealingPositive You call forth a well of healing that you and your allies can draw from later.
Impaling Spike Two ActionsConjuration You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it.
Incendiary Fog Three ActionsRareConjurationFire You summon a cloud of flammable black dust.
Lightning Storm Three ActionsEvocationElectricity You create a black, rumbling storm cloud and call down one lightning bolt within the spell's area.
Mantle of the Frozen Heart Two ActionsTransmutationColdMorph You surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice.
Mantle of the Magma Heart Two ActionsTransmutationFireMorph You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava.
Mariner's Curse Two ActionsNecromancyCurse You afflict the target with the curse of the roiling, unforgiving sea.
Moon Frenzy Two ActionsTransmutationMorph A feral aspect overcomes the targets, making them tough and savage.
Mother's Blessing RareNecromancyBeastConsecrationPositive You attempt to purify and stabilize the life inside of Ulgrem-Axaan's last remaining clutch of eggs.
Passwall Two ActionsUncommonConjurationEarth You create a visible tunnel through the wall in the chosen area, replacing the area with empty space.
Pillars of Sand Three ActionsUncommonConjurationEarth You raise one or more pillars of solid sand from the earth.
Plant Form Two ActionsTransmutationPlantPolymorph Taking inspiration from verdant creatures, you transform into a Large plant battle form.
Ravening Maw Two ActionsUncommonNecromancyEvilHealing You evoke Zevgavizeb's unceasing hunger and inflict it upon your target.
Ritual Obstruction UncommonAbjurationCurse You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.
Stormburst Two ActionsUncommonEvocationElectricity Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind that deals 6d6 electricity damage.
Summon Giant Three ActionsConjuration You conjure a giant to fight for you.
Summon Healing Servitor Three ActionsUncommonNecromancyHealingIncarnatePositive You call forth a servitor forged from raw positive energy to heal and bolster your allies.
Temporary Glyph Three ActionsAbjuration You temporarily bind a hostile spell into a symbol.
Transmute Rock And Mud Three ActionsTransmutationEarth You warp the structure of earthen material, turning rock into mud or mud into rock.
Tree Stride UncommonConjurationPlantTeleportation You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk.
Wall of Flesh Two ActionsNecromancy You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long.
Wall of Ice Three ActionsEvocationColdWater You sculpt an ice barrier that blocks sight and, once shattered, freezes foes.
Wall of Stone Three ActionsConjurationEarth You shape a wall of solid stone.
Wyvern Sting Two ActionsUncommonNecromancyPoison You duplicate the venomous sting of a wyvern.

6th Level


NameTraitsDescription
Baleful Polymorph Two ActionsTransmutationIncapacitationPolymorph You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.
Blanket Of Stars Two ActionsIllusion A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars.
Blinding Fury ReactionEnchantmentCurseEmotionIncapacitationMental You curse the target with your outrage at being attacked.
Catch Your Name RareDivination You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
Chain Lightning Two ActionsEvocationElectricity You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage.
Dragon Form Two ActionsTransmutationPolymorph Calling upon powerful transformative magic, you gain a Large dragon battle form.
Elemental Confluence Three ActionsConjurationAirEarthFireWater You conjure four types of elementals who combine forces to form into a chaotic storm.
Field of Life Two ActionsNecromancyHealingPositive A field of positive energy fills the area, exuding warmth and rejuvenating those within.
Fire Seeds Two ActionsEvocationFirePlant Four acorns grow in your hand, their shells streaked with pulsing red and orange patterns.
Flame Vortex Three ActionsEvocationAirFire You combine a blazing inferno and air currents into a fiery vortex.
Flesh to Stone Two ActionsTransmutation You try to turn the target's flesh into stone.
Hag's Fruit UncommonTransmutationCurseIncapacitationNecromancySleep You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep.
Halcyon Infusion RareDivinationMental You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
Nature's Reprisal Three ActionsTransmutationPlantPoison The plant life within the area begins to writhe and lash out against your enemies as you call upon nature to impede your foes.
Necrotize Two ActionsNecromancyNegative You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay.
Purple Worm Sting Two ActionsNecromancyPoison You replicate the attack of a deadly purple worm.
Scintillating Safeguard ReactionAbjuration A sparkling magical barrier envelops each target, shielding them against the triggering effect.
Stone Tell Two ActionsUncommonEvocationEarth You can ask questions of and receive answers from natural or worked stone.
Stone to Flesh Two ActionsTransmutationEarth Manipulating the fundamental particles of matter, you convert stone into flesh and blood.
Tangling Creepers Three ActionsConjurationPlant Dense, twitching creepers sprout from every surface and fill any bodies of water in the area.
True Seeing Two ActionsDivinationRevelation You see things within 60 feet as they actually are.

7th Level


NameTraitsDescription
Blightburn Blast Two ActionsUncommonEvocationDisease You channel a blast of powerful blightburn radiation from your hands.
Control Sand Two ActionsUncommonEvocationEarth You whip up a small sandstorm around your body.
Corrosive Body Two ActionsTransmutationAcidPolymorph You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid.
Cosmic Form Two ActionsTransmutationPolymorph You recreate your form entirely out of cosmic energy, transforming into a Large battle form.
Eclipse Burst Two ActionsNecromancyColdDarknessNegative A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures.
Energy Aegis Abjuration You protect the target with a powerful, long-lasting energy barrier.
Fiery Body Two ActionsTransmutationFirePolymorph You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water.
Finger of Death Two ActionsNecromancyDeath You point your finger toward the target and speak a word of slaying.
Frigid Flurry Two ActionsEvocationColdWater You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards.
Mask of Terror Two ActionsIllusionEmotionFearMentalVisual The target appears to be a gruesome and terrifying creature.
Moonburst Two ActionsUncommonEvocationColdLightPositive A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.
Plane Shift UncommonConjurationTeleportation You and your allies traverse the barriers between planes of existence.
Regenerate Two ActionsNecromancyHealingPositive An infusion of positive energy grants a creature continuous healing.
Sunburst Two ActionsEvocationFireLightPositive A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus 8d10 additional positive damage to undead creatures.
Unfettered Pack Two ActionsAbjuration You free those who travel alongside you from environmental hindrances.
Volcanic Eruption Two ActionsEvocationFire The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area.

8th Level


NameTraitsDescription
All is One, One is All Three ActionsRareNecromancy You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
Boil Blood Two ActionsEvocationFire You heat a foe's blood and boil it within its veins.
Burning Blossoms Three ActionsEnchantmentFirePlant An intangible hollow tree sprouts from the ground and grows to towering height, radiating a fiery passion and fascinating viewers.
Clone Companion Three ActionsConjuration You create a duplicate of your companion, and the duplicate fights alongside its twin, mirroring the original's actions.
Deluge Two ActionsUncommonEvocationWater You unleash a catastrophic downpour in the area that vanishes an instant later.
Earthquake Two ActionsEvocationEarth You shake the ground, topple creatures into fissures, and collapse structures.
Horrid Wilting Two ActionsNecromancyNegative You pull the moisture from the targets' bodies, dealing 10d10 negative damage.
Moment of Renewal Two ActionsNecromancyHealing The targets experience a day's worth of recovery in an instant.
Monstrosity Form Two ActionsTransmutationPolymorph You transform into the shape of a legendary monster, assuming a Huge battle form.
Polar Ray Two ActionsEvocationAttackCold You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage.
Punishing Winds Three ActionsEvocationAir Violent winds and a powerful downdraft fill the area, forming a cyclone.
Whirlwind Three ActionsEvocationAir Powerful winds coalesce into a devastating tornado.
Wind Walk TransmutationAir When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice.

9th Level


NameTraitsDescription
Disjunction Two ActionsUncommonAbjuration Crackling energy disjoins the target.
Implosion Two ActionsEvocation You crush the target by causing it to collapse in on itself, dealing 75 damage.
Linnorm Sting Two ActionsUncommonNecromancyFirePoison You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
Massacre Two ActionsNecromancyDeathNegative You unleash a wave of necromantic energy to snuff out the life force of those in its path.
Meteor Swarm Two ActionsEvocationFire You call down four meteors that explode in a fiery blast.
Nature's Enmity Two ActionsEnchantment Animals and plants in the area turn against the targets.
One With the Land Two ActionsTransmutationEarthPlant You merge with an adjacent natural feature with enough volume to fit you and your worn and held possessions, such as the ground or a large tree.
Shapechange Two ActionsTransmutationPolymorph Harnessing your mastery of transformative magic, you take on a mutable form.
Storm of Vengeance Three ActionsEvocationAirElectricity A massive storm cloud forms in the air in a 360-foot burst.
Upheaval Two ActionsUncommonConjurationEarth The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

10th Level


NameTraitsDescription
Cataclysm Two ActionsEvocationAcidAirColdEarthElectricityFireWater You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.
Dinosaur Fort RareConjuration You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.
Element Embodied Two ActionsTransmutationPolymorph Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental.
Fated Confrontation Three ActionsDivination You weave the threads of fate to lead two foes into a climactic battle.
Indestructibility Two ActionsAbjuration You can't be affected by anything unless you choose to be.
Nature Incarnate Two ActionsTransmutationPolymorph The primal power of the world flows through you.
Nullify ReactionAbjuration You instantly destroy the incoming spell, though at the cost of sending magical feedback through your body.
Primal Herd Two ActionsTransmutationPolymorph Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form.
Primal Phenomenon Three ActionsDivination You request a direct intercession from the natural world.
Remake UncommonConjuration You fully re-create an object from nothing, even if the object was destroyed.
Revival Two ActionsNecromancyHealingPositive A burst of healing energy soothes living creatures and temporarily rouses those recently slain.
Summon Kaiju Three ActionsRareConjurationIncarnate You briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation.