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Cantrip


NameTraitsDescription
Acid Splash Two ActionsEvocation​Acid​Attack​Cantrip​ You splash a glob of acid that splatters your target and nearby creatures.
Allegro One ActionUncommon​Enchantment​Bard​Cantrip​Composition​Emotion​Mental​ You perform rapidly, speeding up your ally.
Approximate Two ActionsDivination​Cantrip​Detection​ Your magic quickly flows over an area to help you count and catalog.
Boost Eidolon One ActionUncommon​Evocation​Cantrip​Summoner​ You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks.
Bullhorn Two ActionsIllusion​Auditory​Cantrip​ You amplify your voice, loud enough for you to be heard easily at a great distance.
Buzzing Bites One ActionRare​Evocation​Cantrip​Hex​Witch​ You evoke buzzing and crawling insects to climb onto a foe's body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on its Fortitude save.
Chill Touch Two ActionsNecromancy​Cantrip​Negative​ Siphoning negative energy into yourself, your hand radiates a pale darkness.
Clinging Ice One ActionUncommon​Conjuration​Cantrip​Cold​Witch​ Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.
Dancing Lights Two ActionsEvocation​Cantrip​Light​ You create up to four floating lights, no two of which are more than 10 feet apart.
Daze Two ActionsEnchantment​Cantrip​Mental​Nonlethal​ You cloud the target's mind and daze it with a mental jolt.
Detect Magic Two ActionsDivination​Cantrip​Detection​ You send out a pulse that registers the presence of magic.
Dirge of Doom One ActionUncommon​Enchantment​Bard​Cantrip​Composition​Emotion​Mental​ Foes within the area are Frightened 1.
Discern Secrets One ActionUncommon​Divination​Cantrip​Hex​Witch​ You call upon your patron's power to better uncover secrets.
Disrupt Undead Two ActionsNecromancy​Cantrip​Positive​ You lance the target with energy.
Divine Lance Two ActionsEvocation​Attack​Cantrip​ You unleash a beam of divine energy.
Electric Arc Two ActionsEvocation​Cantrip​Electricity​ An arc of lightning leaps from one target to another.
Evil Eye One ActionUncommon​Enchantment​Cantrip​Curse​Emotion​Fear​Hex​Mental​Witch​ You fix your eye on the target, imposing a malevolent hex.
Forbidding Ward Two ActionsAbjuration​Cantrip​ You ward an ally against the attacks and hostile spells from the target enemy.
Gale Blast Two ActionsEvocation​Air​Cantrip​ Wind flows from your outstretched hands and whirls around you in a 5-foot emanation.
Ghost Sound Two ActionsIllusion​Auditory​Cantrip​ You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting.
Gouging Claw Two ActionsTransmutation​Attack​Cantrip​Morph​ You temporarily morph your limb into a clawed appendage.
Guidance One ActionDivination​Cantrip​ You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends.
Haunting Hymn Two ActionsEvocation​Auditory​Cantrip​Sonic​ You echo a jarring hymn that only creatures in the area can hear.
Healing Plaster One ActionTransmutation​Cantrip​Earth​ You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing.
House of Imaginary Walls One ActionUncommon​Illusion​Bard​Cantrip​Composition​Visual​ You mime an Invisible 10-foot-by-10-foot stretch of wall adjacent to you and within your reach.
Infectious Enthusiasm Two ActionsEnchantment​Cantrip​Emotion​Mental​ With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies.
Inspire Competence One ActionUncommon​Enchantment​Bard​Cantrip​Composition​Emotion​Mental​ Your encouragement inspires your ally to succeed at a task.
Inspire Courage One ActionUncommon​Enchantment​Bard​Cantrip​Composition​Emotion​Mental​ You inspire yourself and your allies with words or tunes of encouragement.
Inspire Defense One ActionUncommon​Enchantment​Bard​Cantrip​Composition​Emotion​Mental​ You inspire yourself and your allies to protect themselves more effectively.
Invoke True Name One ActionRare​Enchantment​Cantrip​TrueName​ You speak the true name of a creature to more surely affect it with your magic.
Join Pasts One ActionUncommon​Divination​Cantrip​Mental​ With touches to the targets' foreheads, you bring them into mental communion.
Know Direction Two ActionsDivination​Cantrip​Detection​ In your mind's eye, you see a path northward.
Light Two ActionsEvocation​Cantrip​Light​ The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.
Mage Hand Two ActionsEvocation​Cantrip​ You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet.
Message One ActionIllusion​Auditory​Cantrip​Linguistic​Mental​ You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target.
Nudge Fate One ActionUncommon​Divination​Cantrip​Hex​Witch​ You read slightly into the future and give fate a tiny push to achieve the result you desire.
Prestidigitation Two ActionsEvocation​Cantrip​ The simplest magic does your bidding.
Produce Flame Two ActionsEvocation​Attack​Cantrip​Fire​ A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range.
Protect Companion One ActionAbjuration​Cantrip​ You extend your aura, as a magical shield that protects your eidolon or minion.
Puff of Poison Two ActionsEvocation​Cantrip​Inhaled​Poison​ You exhale a shimmering cloud of toxic breath at an enemy's face.
Ray of Frost Two ActionsEvocation​Attack​Cantrip​Cold​ You blast an icy ray.
Read Aura Divination​Cantrip​Detection​ You focus on the target object, opening your mind to perceive magical auras.
Read the Air Two ActionsDivination​Cantrip​ You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior.
Reinforce Eidolon One ActionUncommon​Abjuration​Cantrip​Summoner​ You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses.
Scatter Scree Two ActionsEvocation​Cantrip​Earth​ You evoke a jumble of rocks in the area.
Shield One ActionAbjuration​Cantrip​Force​ You raise a magical shield of force.
Shroud of Night One ActionUncommon​Evocation​Cantrip​Darkness​Hex​Witch​ Drawing your hand in a sweeping gesture, you shroud the target in a veil of night.
Sigil Two ActionsTransmutation​Cantrip​ You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object.
Silver's Refrain One ActionRare​Abjuration​Bard​Cantrip​Composition​ The "Song of Silver" was an enchanted song used by the Silver Ravens to battle diabolic forces.
Song of Marching One ActionUncommon​Enchantment​Bard​Cantrip​Composition​Mental​ You maintain a brisk performance that keeps allies on the move.
Song of Strength One ActionEnchantment​Bard​Cantrip​Composition​Emotion​Mental​ You bolster your allies' physical strength with a hearty exhortation.
Spirit Object One Action or Two ActionsRare​Necromancy​Cantrip​Hex​Witch​ Using a sliver of Baba Yaga's power, you briefly bring an object to life.
Spout Two ActionsEvocation​Cantrip​Water​ Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air.
Stabilize Two ActionsNecromancy​Cantrip​Healing​Positive​ Positive energy shuts death's door.
Stoke the Heart One ActionUncommon​Enchantment​Cantrip​Emotion​Hex​Witch​ Intense fervor fills the target creature, empowering their blows.
Summon Instrument Three ActionsConjuration​Cantrip​ You materialize a Musical Instrument (Handheld) in your grasp.
Tame Two ActionsEnchantment​Auditory​Cantrip​Mental​ As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence.
Tanglefoot Two ActionsConjuration​Attack​Cantrip​Plant​ A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target.
Telekinetic Projectile Two ActionsEvocation​Attack​Cantrip​ You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target.
Triple Time One ActionUncommon​Enchantment​Bard​Cantrip​Composition​Emotion​Mental​ You dance at a lively tempo, speeding your allies' movement.
Wash Your Luck Two ActionsAbjuration​Cantrip​Fortune​ Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny.
Wilding Word One ActionUncommon​Enchantment​Cantrip​Hex​Witch​ With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you.

1st Level


NameTraitsDescription
Abyssal Pact Uncommon​Conjuration​ You call in a favor from another demon whose level is no more than double Abyssal pact's spell level, two demons whose levels are each at least 2 less than double the spell level, or three demons whose levels are each at least 3 less than double the spell level.
Acidic Burst Two ActionsEvocation​Acid​ You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area.
Adapt Self Two ActionsTransmutation​Cleric​Morph​ You make subtle changes to yourself to adapt to the situation.
Admonishing Ray Two ActionsNecromancy​Attack​Nonlethal​ A ray of energy bludgeons your target into submission without causing lasting harm.
Agile Feet One ActionUncommon​Transmutation​Cleric​ The blessings of your god make your feet faster and your movements more fluid.
Agitate Two ActionsEnchantment​Mental​Nonlethal​ You send the target's mind and body into overdrive, forcing it to become restless and hyperactive.
Air Bubble ReactionConjuration​Air​ A bubble of pure air appears around the target's head, allowing it to breathe normally.
Airburst One ActionUncommon​Evocation​Air​ A blast of wind wildly pushes everything nearby.
Alarm Abjuration​ You ward an area to alert you when creatures enter without your permission.
Ancestral Memories One ActionUncommon​Divination​Sorcerer​ The memories of long-dead spellcasters grant you knowledge in a specific skill.
Ancestral Touch One ActionUncommon​Enchantment​Cursebound​Emotion​Fear​Mental​Oracle​ You touch a creature and force them to see and feel the ancestors surrounding you.
Angelic Halo One ActionUncommon​Abjuration​Good​Sorcerer​ You gain an angelic halo with an aura that increases allies' healing from the Heal spell.
Angelic Messenger Uncommon​Conjuration​ You transport yourself to either a celestial plane or a world on the Material Plane where worshippers of your patron can be found.
Animal Allies Two ActionsConjuration​ You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes.
Animate Dead Three ActionsNecromancy​ Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command.
Animate Rope Two ActionsTransmutation​ You cause a length or section of Rope or a rope-like object to animate and follow simple commands.
Ant Haul Two ActionsTransmutation​ You reinforce the target's musculoskeletal system to bear more weight.
Anticipate Peril Two ActionsDivination​ You grant the target brief foresight.
Appearance of Wealth Two ActionsUncommon​Illusion​Cleric​ You create a brief vision of immense wealth filling the spell's area.
Athletic Rush One ActionUncommon​Transmutation​Cleric​ Your body fills with physical power and skill.
Augment Summoning One ActionUncommon​Conjuration​Wizard​ You augment the abilities of a summoned creature.
Bane Two ActionsEnchantment​Mental​ You fill the minds of your enemies with doubt.
Befuddle Two ActionsEnchantment​Emotion​Mental​ You sow seeds of confusion in your target's mind, causing their actions and thoughts to become clumsy.
Bit of Luck Two ActionsUncommon​Divination​Cleric​Fortune​ You tilt the scales of luck slightly to protect a creature from disaster.
Biting Words Two ActionsEvocation​Attack​Auditory​Linguistic​Sonic​ You entwine magic with your voice, causing your taunts and jibes to physically harm your enemies.
Bless Two ActionsEnchantment​Mental​ Blessings from beyond help your companions strike true.
Blind Ambition Two ActionsUncommon​Enchantment​Cleric​Emotion​Mental​ You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change.
Blood Ward One ActionUncommon​Abjuration​Hex​Witch​ You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe.
Brain Drain Two ActionsUncommon​Enchantment​Cursebound​Mental​Oracle​ You probe the target's mind to glean knowledge.
Breadcrumbs Abjuration​ You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go.
Burning Hands Two ActionsEvocation​Fire​ Gouts of flame rush from your hands.
Cackle Free ActionUncommon​Enchantment​Witch​ With a quick burst of laughter, you prolong a magical effect you created.
Call of the Grave Two ActionsUncommon​Necromancy​Attack​Wizard​ You fire a ray of sickening energy.
Call to Arms ReactionUncommon​Enchantment​Auditory​Cursebound​Emotion​Mental​Oracle​ You cry out a call to arms, inspiring your allies to enter the fray.
Charged Javelin Two ActionsUncommon​Evocation​Attack​Cleric​Electricity​ You fire a javelin of electricity that leaves a charged field around its target.
Charm Two ActionsEnchantment​Emotion​Incapacitation​Mental​ To the target, your words are honey and your visage seems bathed in a dreamy haze.
Charming Touch One ActionUncommon​Enchantment​Cleric​Emotion​Incapacitation​Mental​ You infuse your target with attraction, causing it to act friendlier toward you.
Charming Words One ActionUncommon​Enchantment​Emotion​Incapacitation​Linguistic​Mental​Wizard​ You whisper enchanting words to deflect your foe's ire.
Chilling Spray Two ActionsEvocation​Cold​ A cone of icy shards bursts from your spread hands and coats the target in a layer of frost.
Cloak of Shadow One ActionUncommon​Evocation​Cleric​Darkness​Shadow​ You drape the target in a mantle of swirling shadows that make it harder to see.
Color Spray Two ActionsIllusion​Incapacitation​Visual​ Swirling colors affect viewers based on their Will saves.
Command Two ActionsEnchantment​Auditory​Linguistic​Mental​ You shout a command that's hard to ignore.
Concordant Choir One Action to Three ActionsEvocation​Sonic​ You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes.
Counter Performance ReactionUncommon​Enchantment​Bard​Composition​Mental​ Your performance protects you and your allies.
Create Water Two ActionsConjuration​Water​ As you cup your hands, water begins to flow forth from them.
Crushing Ground Two ActionsUncommon​Transmutation​Earth​ You tear open the ground then slam it shut.
Cry of Destruction Two ActionsUncommon​Evocation​Cleric​Sonic​ Your voice booms, smashing what's in front of you.
Daemonic Pact Uncommon​Conjuration​ You call upon the powers of Abaddon to grant you the assistance of a daemon.
Dazzling Flash Two ActionsUncommon​Evocation​Cleric​Light​Visual​ You raise your religious symbol and create a blinding flash of light.
Death's Call ReactionUncommon​Necromancy​Cleric​ Seeing another pass from this world to the next invigorates you.
Delay Consequence ReactionUncommon​Abjuration​Cleric​ You transpose the moment that the target would be injured to later in its timestream.
Detect Alignment Two ActionsUncommon​Divination​Detection​ Your eyes glow as you sense aligned auras.
Detect Poison Two ActionsUncommon​Divination​Detection​ You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned.
Diabolic Edict One ActionUncommon​Enchantment​Sorcerer​ You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment.
Dim the Light ReactionUncommon​Evocation​Darkness​Sorcerer​ You magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight.
Dimensional Assault One ActionUncommon​Conjuration​Magus​Teleportation​ You tumble through space, making a short dimensional hop to better position yourself for an attack.
Disrupting Weapons Two ActionsNecromancy​Positive​ You infuse weapons with positive energy.
Div Pact Uncommon​Conjuration​ You call upon the powers of Abaddon to grant you the assistance of a div.
Divine Plagues Two ActionsUncommon​Necromancy​Cleric​Disease​ Your deity sends wracking plagues.
Diviner's Sight One ActionUncommon​Divination​Wizard​ You glimpse into the target's future.
Draconic Barrage Two ActionsUncommon​Evocation​Cleric​ You shape energy into one incorporeal tiny dragon (or serpentine creature) that flits around you.
Dragon Claws One ActionUncommon​Transmutation​Morph​Sorcerer​ Vicious claws grow from your fingers.
Draw Ire Two ActionsEnchantment​Emotion​Mental​ You cause mental distress to a creature, goading it to strike back at you.
DΓ©jΓ  Vu Two ActionsEnchantment​Incapacitation​Mental​ You loop a thought process in the target's mind, forcing it to repeat the same actions over again.
Echoing Weapon Two ActionsEvocation​Sonic​ You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon.
Efficient Apport One ActionUncommon​Conjuration​ Walking over to an item to pick it up is so much effort.
Eject Soul Two ActionsUncommon​Necromancy​Cleric​Incapacitation​ Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether.
Elemental Betrayal One ActionEvocation​Hex​Witch​ You call upon the elements to undermine your foe.
Elemental Sentinel Uncommon​Conjuration​ You place a tiny elemental wisp within a single object, usually a mirror, statue, or other mundane-looking item, to serve as an alarm.
Elemental Toss One ActionUncommon​Evocation​Attack​Sorcerer​ With a flick of your wrist, you fling a chunk of your elemental matter at your foe.
Empty Inside One ActionUncommon​Abjuration​Cleric​Mental​ You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place.
Endure One ActionEnchantment​ You invigorate the touched creature's mind and urge it to press on.
Evolution Surge Two ActionsUncommon​Transmutation​Morph​Summoner​ You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities.
Exchange Image Two ActionsUncommon​Illusion​Visual​ To mislead pursuers, the Lacunafex developed the means to swap visages.
Extend Boost Free ActionUncommon​Divination​Metamagic​Summoner​ You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your boost eidolon or reinforce eidolon spell.
Face in the Crowd One ActionUncommon​Illusion​Cleric​Visual​ While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript.
Faerie Dust One Action to Three ActionsUncommon​Enchantment​Mental​Sorcerer​ You sprinkle magical dust in the spell's area, making those within easier to trick.
Fear Two ActionsEnchantment​Emotion​Fear​Mental​ You plant fear in the target; it must attempt a Will save.
Feather Fall ReactionAbjuration​ You cause the air itself to arrest a fall.
Fey Abeyance Rare​Abjuration​ You ward an area with cold iron bells, protecting it from the influence of the first world.
Fire Ray Two ActionsEvocation​Attack​Cleric​Fire​ A blazing band of fire arcs through the air.
Fleet Step Two ActionsTransmutation​ You gain a +30-foot status bonus to your Speed.
Floating Disk Two ActionsConjuration​Force​ A disk of magical force materializes adjacent to you.
Force Bolt One ActionUncommon​Evocation​Force​Wizard​ You fire an unerring dart of force from your fingertips.
Force Fang One ActionUncommon​Evocation​Force​Magus​ You briefly turn your attack into pure force to bypass your opponent's defenses.
Forced Quiet Two ActionsUncommon​Abjuration​Cleric​ You quiet the target's voice, preventing it from giving away valuable secrets.
Friendfetch Two ActionsUncommon​Evocation​Force​ You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.
Genie's Veil ReactionUncommon​Abjuration​Sorcerer​ With a flourish, you fulfill a creature's wish for protection, bending reality to keep them from harm.
Glutton's Jaw One ActionUncommon​Necromancy​Morph​Sorcerer​ Your mouth transforms into a shadowy maw bristling with pointed teeth.
Goblin Pox Two ActionsNecromancy​Disease​ Your touch afflicts the target with goblin pox, an irritating allergenic rash.
Goodberry Two ActionsUncommon​Necromancy​Druid​Healing​ You imbue the target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal capacity.
Gravitational Pull One Action to Three ActionsEvocation​ By suddenly altering gravity, you pull the target toward you.
Gravity Weapon One ActionUncommon​Evocation​Ranger​ You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike.
Grease Two ActionsConjuration​ You conjure grease, with effects based on choosing area or target.
Grim Tendrils Two ActionsNecromancy​Negative​ Tendrils of darkness curl out from your fingertips and race through the air.
Gritty Wheeze Two ActionsUncommon​Evocation​Air​Earth​ You exhale desiccating grit and sand in a small cloud.
Gust of Wind Two ActionsEvocation​Air​ A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end.
Hand of the Apprentice One ActionUncommon​Evocation​Attack​Wizard​ You hurl a held melee weapon with which you are trained at the target, making a spell attack roll.
Harm One Action to Three ActionsNecromancy​Negative​ You channel negative energy to harm the living or heal the undead.
Heal One Action to Three ActionsNecromancy​Healing​Positive​ You channel positive energy to heal the living or damage the undead.
Heal Animal One Action or Two ActionsUncommon​Necromancy​Druid​Healing​Positive​ You heal an animal's wounds, restoring 1d8 Hit Points to the target.
Heal Companion One Action or Two ActionsUncommon​Necromancy​Healing​Positive​Ranger​ You harness positive energy to heal your animal companion's wounds.
Healer's Blessing One ActionUncommon​Necromancy​Cleric​ Your words bless a creature with an enhanced connection to positive energy.
Horizon Thunder Sphere Evocation​Attack​Electricity​ You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder.
Hurtling Stone One ActionUncommon​Evocation​Attack​Cleric​Earth​ You evoke a magical stone and throw it, with your god's presence guiding your aim.
Hydraulic Push Two ActionsEvocation​Attack​Water​ You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back.
Hymn of Healing Two ActionsUncommon​Necromancy​Bard​Composition​Healing​Positive​ Your divine singing mends wounds and provides a temporary respite from harm.
Hyperfocus Two ActionsDivination​Cleric​ You sharpen a creature's senses, though more distant objects become hazy, indistinct, or muted to it.
Ill Omen Two ActionsDivination​Curse​Misfortune​ The target is struck with misfortune, which throws them off balance.
Illusory Disguise Two ActionsIllusion​Visual​ You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself.
Illusory Object Two ActionsIllusion​Visual​ You create an illusory visual image of a stationary object.
Imprint Message Two ActionsDivination​ You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design.
Incendiary Aura Two ActionsUncommon​Evocation​Cursebound​Fire​Oracle​ You surround yourself with a combustible aura.
Infernal Pact Uncommon​Conjuration​ You make an appeal to a powerful devil, asking it to bind some of its subordinates to your service.
Invisible Item Two ActionsIllusion​ You make the object Invisible.
Item Facade Two ActionsIllusion​Visual​ You make the target object look and feel as though it were in much better or worse physical condition.
Jealous Hex One ActionUncommon​Necromancy​Curse​Sorcerer​ You draw forth a hag's innate jealousy to deny a target its greatest attribute.
Jump One ActionTransmutation​Move​ Your legs surge with strength, ready to leap high and far.
Juvenile Companion Two ActionsTransmutation​Polymorph​ You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless.
Ki Rush One ActionUncommon​Transmutation​Monk​ Accelerated by your ki, you move with such speed you become a blur.
Ki Strike One ActionUncommon​Transmutation​Monk​ You focus your ki into magical attacks.
Lament Two ActionsEnchantment​Cleric​Emotion​Mental​ You let out your negative emotions in a guttural wail that shakes your enemies' hearts and deals 1d8 mental damage (basic Will save).
Lay on Hands One ActionUncommon​Necromancy​Champion​Healing​Positive​ Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.
Lay on Hands (Vs. Undead) One ActionUncommon​Necromancy​Champion​Healing​Positive​ Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.
Liberating Command One ActionEnchantment​Mental​ You call out a liberating cry, urging an ally to break free of an effect that holds them in place.
Life Boost One ActionUncommon​Necromancy​Healing​Hex​Witch​ You temporarily bolster the target's vitality.
Life Link One ActionUncommon​Necromancy​Cursebound​Healing​Oracle​Positive​ You forge a connection of life energy between you and your target, distributing harm between both of you.
Lift Nature's Caul Two ActionsUncommon​Illusion​Fear​Visual​ With a wave of the hand, you cause the targets to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality.
Lingering Composition Free ActionUncommon​Enchantment​Bard​ You add a flourish to your composition to extend its benefits.
Lock Two ActionsAbjuration​ The target's latch mechanism clinks shut, held fast by unseen magical restraints.
Longstrider Two ActionsTransmutation​ You lengthen your stride beyond what should be possible.
Loremaster's Etude Free ActionUncommon​Divination​Bard​
Lose the Path ReactionIllusion​Mental​Visual​ You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course.
Mage Armor Two ActionsAbjuration​ You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5.
Magic Aura Uncommon​Illusion​ You alter the appearance of an item's magic aura.
Magic Fang Two ActionsTransmutation​ Choose one of the target's unarmed attacks.
Magic Hide One ActionUncommon​Abjuration​Ranger​ Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.
Magic Missile One Action to Three ActionsEvocation​Force​ You send a dart of force streaking toward a creature that you can see.
Magic Stone One Action to Three ActionsNecromancy​Positive​ You pour positive energy into ordinary stones, granting them temporary magical properties.
Magic Weapon Two ActionsTransmutation​ The weapon glimmers with magic and energy.
Magic's Vessel One ActionUncommon​Enchantment​Cleric​ A creature becomes a receptacle for pure magical energy sent by your deity.
Mending Transmutation​ You repair the target item.
Message Rune Abjuration​Linguistic​Mental​ You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
Mindlink Two ActionsDivination​Mental​ You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.
Moonbeam Two ActionsUncommon​Evocation​Attack​Cleric​Fire​Light​ You shine a ray of moonlight.
Mud Pit Three ActionsConjuration​Earth​Water​ Thick, clinging mud covers the ground, 1 foot deep.
Necromancer's Generosity Two ActionsNecromancy​Negative​ You channel negative energy through your magical connection to your undead minion to strengthen the creature.
Needle of Vengeance One ActionUncommon​Enchantment​Hex​Mental​Witch​ A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature.
Negate Aroma Two ActionsAbjuration​ The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent.
Nettleskin Two ActionsUncommon​Transmutation​Plant​ Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.
Noxious Vapors Two ActionsEvocation​Poison​ You emit a cloud of toxic smoke that temporarily obscures you from sight.
Nudge the Odds Two ActionsUncommon​Divination​ You bestow yourself supernaturally good luck at cards, dice, and other games of chance.
Nymph's Token Two ActionsUncommon​Enchantment​Sorcerer​ You grant an ally a token of favor.
Oathkeeper's Insignia Free ActionUncommon​Conjuration​Cleric​ A magical indicator assures a creature that you've upheld your end of a bargain.
Object Memory Two ActionsUncommon​Divination​Cleric​ By touching an object, you draw forth the experience of those who created and used it.
Object Reading Two ActionsDivination​ You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM.
Overstuff Two ActionsUncommon​Transmutation​Cleric​ Huge amounts of food and drink fill the target.
Parch Two ActionsEvocation​Cleric​Force​ Dry winds dehydrate a creature.
Pass Without Trace Two ActionsAbjuration​ You obscure the tracks you leave behind and make it harder for others to find you.
Penumbral Shroud Two ActionsEvocation​Darkness​ You envelop the target in a shroud of shadow.
Perfected Mind One ActionUncommon​Abjuration​Cleric​ You meditate upon perfection to remove all distractions from your mind.
Personal Rain Cloud Two ActionsUncommon​Evocation​Water​ You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
Pest Form Two ActionsTransmutation​Polymorph​ You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat.
Pet Cache One ActionConjuration​Extradimensional​ You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort.
Phantom Pain Two ActionsIllusion​Mental​Nonlethal​ Illusory pain wracks the target, dealing 2d4 mental damage and {1d4}[persistent,mental] Persistent Mental Damage.
Phase Familiar ReactionUncommon​Abjuration​Hex​Witch​
Physical Boost One ActionTransmutation​Wizard​ You temporarily improve the target's physique.
Pocket Library Three ActionsDivination​Extradimensional​ You collect information from the world's libraries about a particular subject and store it in an extradimensional library.
Practice Makes Perfect ReactionDivination​Cleric​ The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill.
Protection Two ActionsUncommon​Abjuration​ You ward a creature against a specified alignment.
Protective Ward One ActionUncommon​Abjuration​Wizard​ You emanate a shimmering aura of protective magic.
Protector Tree Two ActionsConjuration​Plant​ A Medium tree suddenly grows in an unoccupied square within range.
Protector's Sacrifice ReactionUncommon​Abjuration​Cleric​ You protect your ally by suffering in their stead.
Pummeling Rubble Two ActionsEvocation​Earth​ A spray of heavy rocks flies through the air in front of you.
Purify Food and Drink Two ActionsNecromancy​ You remove toxins and contaminations from food and drink, making them safe to consume.
Pushing Gust Two ActionsUncommon​Conjuration​Air​Cleric​ Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.
Putrefy Food and Drink Two ActionsNecromancy​ You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
Quick Sort Three ActionsTransmutation​ You magically sort a group of objects into neat stacks or piles.
Ray of Enfeeblement Two ActionsNecromancy​Attack​ A ray that saps a foe's strength flashes from your hand.
Read Fate Divination​Cleric​Prediction​ You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.
Redact Two ActionsUncommon​Transmutation​Cleric​ You strike mention of a specific name from one or more documents.
Rejuvenating Flames Two ActionsUncommon​Necromancy​Fire​Healing​Sorcerer​ You create a gout of flame that both heals and burns.
Restyle Transmutation​ You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities.
Rising Surf One ActionUncommon​Conjuration​Move​Water​ You create a wave of water that you ride, banking around obstacles and surfing to higher ground.
Sanctuary Two ActionsAbjuration​ You ward a creature with protective energy that deters enemy attacks.
Savor the Sting One ActionUncommon​Enchantment​Cleric​Mental​Nonlethal​ You inflict pain upon the target and revel in their anguish.
Schadenfreude ReactionEnchantment​Emotion​Mental​ You distract your enemy with their feeling of smug pleasure when you fail catastrophically.
Scholarly Recollection ReactionUncommon​Divination​Cleric​ Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation.
Scouring Sand Two ActionsUncommon​Evocation​Earth​ You blast the area with grit that scours away soil and gets into creatures' eyes.
Seashell of Stolen Sound ReactionDivination​Sonic​ You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret.
Sepulchral Mask Two ActionsUncommon​Divination​Emotion​Mental​Sorcerer​Visual​ You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute.
Share Burden ReactionUncommon​Abjuration​Cleric​Mental​ You shoulder some of your ally's pain.
Share Lore Divination​Mental​ You share your knowledge with the touched creatures.
Shattering Gem Two ActionsAbjuration​Earth​ A large gem floats around the target in an erratic pattern.
Shielding Strike One ActionUncommon​Abjuration​Magus​ As you attack a foe, warding magic transforms your momentum into action and lifts your shield.
Shillelagh Two ActionsTransmutation​Plant​ The target grows vines and leaves, brimming with primal energy.
Shocking Grasp Two ActionsEvocation​Attack​Electricity​ You shroud your hands in a crackling field of lightning.
Shockwave Two ActionsEvocation​Earth​ You create a wave of energy that ripples through the earth.
Shooting Star One ActionUncommon​Divination​Magus​ You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it.
Sleep Two ActionsEnchantment​Incapacitation​Mental​Sleep​ Each creature in the area becomes drowsy and might fall asleep.
Snare Hopping Two ActionsUncommon​Conjuration​Ranger​Teleportation​ You may not have placed your snare in the right place, but you can magically move it there.
Snowball Two ActionsEvocation​Attack​Cold​Water​ You throw a magically propelled and chilled ball of dense snow.
Soothe Two ActionsEnchantment​Emotion​Healing​Mental​ You grace the target's mind, boosting its mental defenses and healing its wounds.
Soothing Words One ActionUncommon​Enchantment​Cleric​Emotion​Mental​ You attempt to calm the target by uttering soothing words in a calm and even tone.
Soul Siphon One ActionUncommon​Necromancy​Cursebound​Negative​Oracle​ You siphon off a portion of the target's soul to bolster your own vitality.
Spider Sting Two ActionsNecromancy​Poison​ You magically duplicate a spider's venomous sting.
Spinning Staff One ActionUncommon​Evocation​Magus​ You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike.
Spirit Link Two ActionsNecromancy​Healing​ You form a spiritual link with another creature, taking in its pain.
Splash of Art Two ActionsUncommon​Illusion​Cleric​Visual​ A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area.
Split the Tongue ReactionUncommon​Transmutation​ The deceiving creature's tongue splits like a serpent's tongue.
Spray of Stars Two ActionsUncommon​Evocation​Cursebound​Fire​Light​Oracle​ You fling a spray of tiny shooting stars, dealing 1d4 fire damage.
Stumbling Curse One ActionUncommon​Transmutation​Curse​Hex​Witch​ With a twist of a finger, you send a creature careening on a haphazard trajectory.
Sudden Shift ReactionUncommon​Abjuration​Cleric​ You swiftly move from a dangerous spot and veil yourself.
Summon Animal Three ActionsConjuration​ You conjure an animal to fight for you.
Summon Construct Three ActionsConjuration​ You conjure a construct to fight for you.
Summon Fey Three ActionsConjuration​ You conjure a fey to fight for you.
Summon Lesser Servitor Three ActionsConjuration​ While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission.
Summon Plant or Fungus Three ActionsConjuration​ You conjure a plant or fungus to fight for you.
Swampcall Two ActionsUncommon​Transmutation​Earth​ You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
Swarmsense Uncommon​Divination​Cleric​ You extend your senses through a multitude of crawling and flying creatures.
Sweet Dream Three ActionsUncommon​Enchantment​Auditory​Cleric​Linguistic​Mental​Sleep​ With soothing song or tales, you lull the target into an enchanting dream.
Synchronize Two ActionsDivination​ You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets.
Tempest Surge Two ActionsUncommon​Evocation​Air​Druid​Electricity​ You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning.
Tempest Touch One ActionUncommon​Evocation​Cold​Cursebound​Oracle​Water​ Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage.
Temporary Tool Conjuration​ You conjure a temporary simple tool, such as a shovel or rope into your hands.
Tentacular Limbs One ActionUncommon​Transmutation​Morph​Sorcerer​ Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet.
Tether Two ActionsAbjuration​ You use magical chains, vines, or other tethers to bind your target to you.
Thicket of Knives Two ActionsIllusion​Visual​ You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable.
Thoughtful Gift Conjuration​Teleportation​ You teleport one object of light or negligible Bulk held in your hand to the target.
Thunderous Strike One ActionUncommon​Evocation​Magus​Sonic​ You swing your massive weapon, creating a wave of sonic vibrations that topples creatures.
Tidal Surge One ActionUncommon​Evocation​Cleric​Water​ You call forth a tremendous wave to move the target either in a body of water or on the ground.
Touch of Corruption One ActionUncommon​Necromancy​ You infuse the target with negative energy.
Touch of Corruption (Healing) One ActionUncommon​Necromancy​ You infuse the target with negative energy.
Touch of Obedience One ActionUncommon​Enchantment​Cleric​Mental​ Your imperious touch erodes the target's willpower, making it easier to control.
Touch of Undeath One ActionUncommon​Necromancy​Cleric​Negative​ You attack the target's life force with undeath, dealing 1d6 negative damage.
True Strike One ActionDivination​Fortune​ A glimpse into the future ensures your next blow strikes true.
Undeath's Blessing One ActionUncommon​Necromancy​Negative​Sorcerer​ You instill within a creature the touch of the grave.
Unfetter Eidolon Two ActionsUncommon​Abjuration​Summoner​ You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time.
Unimpeded Stride One ActionUncommon​Transmutation​Cleric​ Nothing can hold you in place.
Unseen Servant Three ActionsConjuration​Mindless​ You summon an unseen servant, which you can command as part of Sustaining the Spell.
Updraft Two ActionsUncommon​Evocation​Air​ A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down.
Veil of Confidence One ActionUncommon​Enchantment​Cleric​Mental​ You surround yourself in a veil of confidence.
Veil of Dreams One ActionUncommon​Enchantment​Hex​Mental​Witch​ You draw the target into a drowsy state, causing daydreams and sluggishness.
Ventriloquism Two ActionsIllusion​Auditory​ Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize.
Verdant Sprout Three ActionsUncommon​Conjuration​Plant​ You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.
Verminous Lure Two ActionsUncommon​Transmutation​Olfactory​ Upon casting, the target emits a musk that's captivating to certain animals.
Vibrant Thorns One ActionUncommon​Transmutation​Cleric​Morph​Plant​ Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic.
Waking Nightmare Two ActionsUncommon​Enchantment​Cleric​Emotion​Fear​Mental​ You fill the creature's mind with a terrifying vision out of its nightmares.
Warped Terrain One Action to Three ActionsUncommon​Illusion​Visual​Wizard​ You create illusory hazards that cover all surfaces in the area (typically the ground).
Weapon Surge One ActionUncommon​Evocation​Cleric​ Holding your weapon aloft, you fill it with divine energy.
Wild Morph Two ActionsUncommon​Transmutation​Druid​Morph​ You morph your body based on your training, choosing one of the following effects based on your wild order feats.
Wild Shape Two ActionsUncommon​Transmutation​Druid​Polymorph​ You infuse yourself with primal essence and transform into another form.
Wildfire Two ActionsUncommon​Conjuration​Fire​ A thin layer of ash and flame covers the ground in the area.
Winter Bolt Two ActionsEvocation​Attack​Cleric​Cold​ You fling a hollow icicle filled with winter's wrath.
Withering Grasp Two ActionsUncommon​Necromancy​Cleric​Negative​ Your touch rots organic material and decays objects.
Word of Truth One ActionUncommon​Divination​Cleric​ You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on.
Zenith Star Two ActionsUncommon​Divination​Cleric​Light​ You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature's rough location.

2nd Level


NameTraitsDescription
Acid Arrow Two ActionsEvocation​Acid​Attack​ You conjure an arrow of acid that keeps corroding the target after it hits.
Animal Feature One ActionTransmutation​Morph​Ranger​ Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.
Animal Form Two ActionsTransmutation​Polymorph​ You call upon primal energy to transform yourself into a Medium animal battle form.
Animal Messenger Enchantment​Mental​ You offer food, and an ordinary Tiny animal within range approaches to eat it.
Animate Object Uncommon​Transmutation​ You transform the target into an animated object with a level up to that allowed by Table 7-1 and of a type corresponding to the object (so a broom would become an animated broom).
Animated Assault Two ActionsEvocation​ You use your mind to manipulate unattended objects in the area, temporarily animating them to attack.
Animus Mine Two ActionsAbjuration​Mental​ You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts.
Ash Cloud Three ActionsConjuration​Air​Fire​ You summon a tumultuous cloud of ash and smoke.
Augury Divination​Prediction​ You gain a vague glimpse of the future.
Barkskin Two ActionsAbjuration​Plant​ The target's skin becomes covered in bark.
Befitting Attire Two ActionsIllusion​Visual​ You cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion.
Blistering Invective Two ActionsEnchantment​Auditory​Emotion​Fear​Mental​ A heap of insults and invectives spew from your mouth-words so devastating your foes burn from the intensity of your diatribe.
Blood Vendetta ReactionNecromancy​Curse​ You curse the target, punishing it for having the audacity to spill your blood.
Blur Two ActionsIllusion​Visual​ The target's form appears blurry.
Brand the Impenitent Two ActionsAbjuration​Curse​ You brand the target with an ethereal copy of your deity's religious symbol.
Breath of Drought Two ActionsUncommon​Evocation​Fire​ You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
Calm Emotions Two ActionsEnchantment​Emotion​Incapacitation​Mental​ You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.
Charitable Urge Two ActionsEnchantment​Incapacitation​Mental​ You speak on the virtue of charity, compelling the target to give away its possessions.
Clawsong Two ActionsUncommon​Transmutation​ You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
Comprehend Language Two ActionsDivination​ The target can understand the meaning of a single language it is hearing or reading when you cast the spell.
Consecrate Uncommon​Evocation​ You consecrate a site to your deity, chanting praises and creating a sacred space.
Continual Flame Three ActionsEvocation​Light​ A magical flame springs up from the object, as bright as a torch.
Create Food Conjuration​ You create enough food to feed six Medium creatures for a day.
Create Undead Uncommon​Necromancy​Evil​ You transform the target into an undead creature with a level up to that allowed in Table 7-1.
Darkness Three ActionsEvocation​Darkness​ You create a shroud of darkness that prevents light from penetrating or emanating within the area.
Darkvision Two ActionsDivination​ You grant yourself supernatural sight in areas of darkness.
Deafness Two ActionsNecromancy​ The target loses hearing; it must attempt a Fortitude save.
Death Knell Two ActionsNecromancy​Death​ You snuff the life out of a creature on the brink of death.
Dismantle Two ActionsTransmutation​ You touch an object, and it immediately disassembles itself into its component pieces.
Dispel Magic Two ActionsAbjuration​ You unravel the magic behind a spell or effect.
Elemental Zone Two ActionsEvocation​ Select an elemental trait: air, earth, fire, or water.
Endure Elements Abjuration​ You shield the target against dangerous temperatures.
Enhance Victuals Transmutation​ You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat.
Enlarge Two ActionsTransmutation​Polymorph​ Bolstered by magical power, the target grows to size Large.
Entangle Two ActionsTransmutation​Plant​ Plants in the area entangle creatures.
Expeditious Excavation Two ActionsTransmutation​Earth​ You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube.
Extract Poison Two ActionsAbjuration​ With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so.
Faerie Fire Two ActionsEvocation​Light​ All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration.
False Life Two ActionsNecromancy​ You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.
Fear the Sun Two ActionsUncommon​Transmutation​ You cause the creature's vision to become particularly sensitive.
Feast of Ashes Three ActionsNecromancy​Curse​ You curse the target with a hunger no food can sate.
Feral Shades Two ActionsNecromancy​ A wave of gray mist formed of negative energy spills out from your outstretched hand, briefly taking the shape of a pack of predatory animals that set viciously on your foes.
Final Sacrifice Two ActionsEvocation​Fire​ You channel disruptive energies through the bond between you and your minion, causing it to violently explode.
Flame Wisp Two ActionsEvocation​Fire​ Three faintly glowing wisps of fire float around your head.
Flaming Sphere Two ActionsEvocation​Fire​ You create a sphere of flame in a square within range.
Fungal Hyphae Two ActionsNecromancy​Fungus​ Thin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their root systems.
Fungal Infestation Two ActionsConjuration​ Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths.
Gentle Repose Two ActionsNecromancy​ The targeted corpse doesn't decay, nor can it be transformed into an undead.
Ghoulish Cravings Two ActionsNecromancy​Disease​Evil​ You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save.
Glitterdust Two ActionsEvocation​ Creatures in the area are outlined by glittering dust.
Grave Impressions Uncommon​Necromancy​ You project a fragment of your senses into the corpse.
Guiding Star Two ActionsDivination​Detection​Mental​ You call on the constellations of the night sky to guide a creature to the location where you Cast the Spell.
Heartbond Uncommon​Abjuration​ You create a magical bond between two willing creatures, who are secondary casters of the ritual and must share genuine affection for one another.
Heat Metal Two ActionsEvocation​Fire​ This spell heats the targeted metal to become red-hot for a moment.
Hideous Laughter Two ActionsEnchantment​Emotion​Mental​ The target is overtaken with uncontrollable laughter.
Humanoid Form Two ActionsTransmutation​Polymorph​ You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk.
Hunter's Luck Free ActionUncommon​Divination​Fortune​Ranger​ You have a preternatural ability to remember details about your foes.
Ignite Fireworks Two ActionsEvocation​Fire​Sonic​ A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst.
Illusory Creature Two ActionsIllusion​Auditory​Olfactory​Visual​ You create an illusory image of a Large or smaller creature.
Imp Sting Two ActionsUncommon​Necromancy​Evil​Poison​ You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
Impeccable Flow Two ActionsUncommon​Divination​Lawful​ You attune yourself to an underlying cosmic order to the world.
Inner Radiance Torrent Evocation​Force​Light​ You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line.
Instant Armor Conjuration​Contingency​Extradimensional​ Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you.
Inveigle Uncommon​Enchantment​Mental​ You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable.
Invisibility Two ActionsIllusion​ Cloaked in illusion, the target becomes Invisible.
Invoke the Crimson Oath Two ActionsUncommon​Evocation​ Brandishing your weapon and shouting the final line of the Crimson Oath, you unleash a blast of destructive ruby energy.
Iron Gut Two ActionsTransmutation​ Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
Knock Two ActionsTransmutation​ You make the target easier to open.
Lifelink Surge One ActionUncommon​Necromancy​Healing​Positive​Summoner​ You make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force.
Light of Revelation Two ActionsUncommon​Divination​Light​ You shed a luminous aura, illuminating a 30-foot radius with bright light.
Lucky Number Divination​Contingency​ When you Cast this Spell, roll 1d20 and make a note of the result.
Magic Mouth Two ActionsIllusion​Auditory​Visual​ You specify a trigger and a message up to 25 words long.
Magic Warrior Aspect Two ActionsUncommon​Transmutation​Morph​ You call upon the aspect of the animal from your mask, gaining physical features reminiscent of that animal.
Magic Warrior Transformation Two ActionsUncommon​Transmutation​Polymorph​ You transform into the animal from your mask.
Magnetic Attraction Two ActionsEvocation​ You adjust your magnetic polarity, plucking daggers from hands and coins from belts.
Magnetic Repulsion Two ActionsAbjuration​ You adjust your magnetic polarity, causing metal objects to jump and shudder away from you.
Mimic Undead Two ActionsNecromancy​ You take death and wrap it about you like a cloak-your colors wash out and your skin grows cold to the touch.
Mind Games Two ActionsUncommon​Enchantment​Mental​ You lock minds with the target, trying to mentally subdue them.
Mirror Image Two ActionsIllusion​Visual​ Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you.
Misdirection Illusion​ You reshape the magic aura of one creature or object to resemble that of another.
Obscuring Mist Three ActionsConjuration​Water​ You call forth a cloud of mist.
Paranoia Two ActionsIllusion​Mental​ You cause the target to see all other creatures as dire threats.
Penumbral Disguise Two ActionsUncommon​Illusion​Shadow​ You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness.
Perfect Strike ReactionUncommon​Divination​ You call upon insight from your training to recover accuracy.
Persistent Servant Conjuration​ You call forth an unseen servant and task it to perform a specific chore repeatedly.
Phantasmal Treasure Two ActionsIllusion​Emotion​Mental​ A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range.
Phantom Crowd Two ActionsIllusion​Visual​ A tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say.
Phantom Steed Conjuration​ You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride.
Purify Soul Path Uncommon​Abjuration​ You delve inward, spending extensive time contemplating the purity of your own soul and the actions of your past.
Quench Two ActionsAbjuration​Water​ You cause the air in the area to become supersaturated with water vapor.
Radiant Field Two ActionsUncommon​Evocation​Light​ You create an area of bright light.
Rapid Adaptation Two ActionsTransmutation​ You flood the target with energy from the terrain around it, compressing centuries of evolution into a single moment.
Reaper's Lantern Two ActionsNecromancy​Death​Light​ You call forth a ghostly lantern that guides the living toward death and the undead toward true death.
Remove Fear Two ActionsEnchantment​ With a touch, you ease a creature's fears.
Remove Paralysis Two ActionsNecromancy​Healing​ A surge of energy frees a Paralyzed creature.
Resist Energy Two ActionsAbjuration​ A shield of elemental energy protects a creature against one type of energy damage.
Restoration Necromancy​Healing​ Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best.
Restore Senses Two ActionsNecromancy​Healing​ You attempt to counteract a single effect imposing the Blinded or Deafened conditions on the target, restoring its vision or hearing.
Rime Slick Two ActionsUncommon​Evocation​Cold​ You call down a chill wind.
Scorching Ray One Action to Three ActionsEvocation​Attack​Fire​ You fire a ray of heat and flame.
Sea Surge Two ActionsUncommon​Evocation​Water​ You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
See Invisibility Two ActionsDivination​Revelation​ You can see Invisible creatures and objects.
Shape Wood Two ActionsTransmutation​Plant​ You shape the wood into a rough shape of your choice.
Shatter Two ActionsEvocation​Sonic​ A high-frequency sonic attack shatters a nearby object.
Shield Other Two ActionsNecromancy​ You forge a temporary link between the target's life essence and your own.
Shrink Two ActionsTransmutation​Polymorph​ You warp space to make a creature smaller.
Silence Two ActionsIllusion​ The target makes no sound, preventing creatures from noticing it using hearing or other senses alone.
Slough Skin Two ActionsNecromancy​ You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body.
Sonata Span Two ActionsConjuration​Auditory​Sonic​ By playing a brief tune on an instrument or in song, you cause the notes of the melody to physically manifest into a shimmering, translucent path.
Soothing Mist Two ActionsUncommon​Necromancy​Healing​Positive​Ranger​ You call forth a magical mist of positive energy that envelops a creature.
Sound Burst Two ActionsEvocation​Sonic​ A cacophonous noise blasts out, dealing 2d10 sonic damage.
Speak with Animals Two ActionsDivination​ You can ask questions of, receive answers from, and use the Diplomacy skill with animals.
Spectral Hand Two ActionsNecromancy​ You create a semicorporeal hand out of your essence that delivers touch spells for you.
Spider Climb Two ActionsTransmutation​ Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface.
Spirit Sense Two ActionsDivination​Detection​Mental​ You open your mind to the metaphysical, enabling you to sense nearby spirits.
Spiritual Weapon Two ActionsEvocation​Force​ A weapon made of pure magical force materializes and attacks foes you designate within range.
Status Two ActionsDivination​Detection​ As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state.
Sudden Blight Two ActionsNecromancy​Negative​ You accelerate the processes of decay in the area.
Sudden Bolt Two ActionsUncommon​Evocation​Electricity​ You call down a small bolt of lightning on the target, dealing 4d12 electricity damage.
Summon Elemental Three ActionsConjuration​ You conjure an elemental to fight for you.
Summoner's Precaution Necromancy​Contingency​ You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally.
Summoner's Visage Two ActionsTransmutation​Polymorph​ You transform your eidolon into your identical twin.
Sun Blade Two ActionsUncommon​Evocation​Fire​Light​Positive​ You fire a ray of burning sunlight from your weapon.
Telekinetic Maneuver Two ActionsEvocation​Attack​Force​ With a rush of telekinetic power, you move a foe or something they carry.
Thundering Dominance Two ActionsEnchantment​Mental​ You shroud the target in a powerful predatory aura and amplify its vocalizations.
Timely Tutor One ActionDivination​Mental​ You serve as an astral connection between your eidolon or familiar and the Akashic Record-a demiplane consisting of a comprehensive psychic library-then turn to the creature for advice.
Touch of Idiocy Two ActionsEnchantment​Mental​ You dull the target's mind; the target must attempt a Will save.
Tree Shape Two ActionsTransmutation​Plant​Polymorph​ You transform into a Large tree.
Umbral Extraction Two ActionsIllusion​Mental​Shadow​ You prepare to steal spells from your foes, ripping them from the foe's shadow to stow them in an ephemeral pocket in the Shadow Plane.
Undetectable Alignment Uncommon​Abjuration​ You shroud a creature or object in wards that hide its alignment.
Vision of Weakness One ActionUncommon​Divination​Cursebound​Oracle​ You focus your gaze on a creature and gain a flash of divine insight into its nature.
Vomit Swarm Two ActionsEvocation​ You belch forth a swarm of magical vermin.
Warrior's Regret Two ActionsEnchantment​Curse​Emotion​Mental​ Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility.
Water Breathing Transmutation​ The targets can breathe underwater.
Water Walk Two ActionsTransmutation​ The target can walk on the surface of water and other liquids without falling through.
Web Three ActionsConjuration​ You create a sticky web in the area that impedes creatures' movement each time they try to move through it.
Wholeness of Body One ActionUncommon​Necromancy​Healing​Monk​Positive​ You heal yourself in one of the following ways, chosen by you when you cast the spell.
Worm's Repast Two ActionsRare​Necromancy​ Gnawing worms materialize within the flesh of the target creature, dealing 4d6 piercing damage and {1d6}[persistent,piercing] Persistent Piercing Damage.

3rd Level


NameTraitsDescription
Aberrant Whispers One Action to Three ActionsUncommon​Enchantment​Auditory​Mental​Sorcerer​ You utter phrases in an unknown tongue, assaulting the minds of those nearby.
Access Lore One ActionUncommon​Divination​Cursebound​Fortune​Oracle​ You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject.
Agonizing Despair Two ActionsEnchantment​Emotion​Fear​Mental​ Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful.
Ancestral Defense ReactionUncommon​Abjuration​Cursebound​Fortune​Mental​Oracle​ Your ancestor protects you against those who would bend your will.
Angelic Wings Two ActionsUncommon​Evocation​Light​Sorcerer​ Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed.
Animal Vision Divination​Mental​ You tap into the target's senses, allowing you to see, hear, and otherwise sense whatever it senses for the spell's duration.
Aqueous Orb Two ActionsConjuration​Water​ A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid.
Arcane Weaving Uncommon​Divination​ You and the secondary casters weave together spells (and, if anadis, silk) in a complex ritual that combines magical learning with art, allowing all the participants to share spells they know with one another.
Armor of Bones One ActionUncommon​Necromancy​Cursebound​Oracle​ You ossify your physical form, mimicking the durability of bone.
Awaken Portal Rare​Conjuration​ You attempt to reactivate a dormant gate, portal, or Teleportation Circle by infusing it with magical energies.
Battlefield Persistence ReactionUncommon​Divination​Cursebound​Oracle​ You're difficult to remove from battle.
Beastmaster Trance Three ActionsDivination​Concentrate​Mental​ You enter a magical trance that allows you to perceive through the senses of the target companion.
Bind Undead Two ActionsNecromancy​ With a word of necromantic power, you seize control of the target.
Blazing Dive Two ActionsEvocation​Air​Fire​ Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet.
Blinding Beauty One ActionUncommon​Enchantment​Emotion​Incapacitation​Sorcerer​Visual​ You channel the allure of your nymph bloodline into a terribly beautiful glance.
Blindness Two ActionsNecromancy​Incapacitation​ You blind the target.
Bottomless Stomach Three ActionsConjuration​Extradimensional​ You create a shimmering extradimensional space accessible from the target's mouth.
Cascade Countermeasure One ActionUncommon​Abjuration​Magus​ You quickly adjust your Arcane Cascade to offer magical protection.
Chilling Darkness Two ActionsEvocation​Attack​Cold​Darkness​Evil​ You shoot an utterly cold ray of darkness tinged with unholy energy.
Circle of Protection Three ActionsUncommon​Abjuration​ You ward a creature and those nearby against a specified alignment.
Claim Curse Two ActionsNecromancy​ By burning threads of fate around a target and then retying them to yourself instead, you temporarily draw their curse to you and offer them brief succor from the worst of its effects.
Clairaudience Divination​Scrying​ You create an Invisible floating ear at a location within range (even if it's outside your line of sight or line of effect).
Combustion Two ActionsUncommon​Evocation​Fire​ You ignite a creature in lasting flames.
Cozy Cabin Conjuration​ You shape a cabin 20 feet on each side and 10 feet high.
Crashing Wave Two ActionsEvocation​Water​ You summon a crashing wave that sweeps away from you.
Crisis of Faith Two ActionsEnchantment​Mental​ You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells.
Cup of Dust Three ActionsNecromancy​Curse​ You curse the target with a thirst no drink can quench.
Curse Of Lost Time Two ActionsTransmutation​Curse​Negative​ You mimic the process of aging or erosion on the target.
Day's Weight Two ActionsTransmutation​ You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak.
Deceiver's Cloak Two ActionsUncommon​Illusion​Hex​Witch​ You wrap yourself in a cloak of illusion, appearing as another creature of the same body shape with roughly similar height and weight as yourself.
Delay Affliction Two ActionsUncommon​Necromancy​Cursebound​Healing​Oracle​Positive​ With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.
Distracting Chatter Two ActionsIllusion​Auditory​ You bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering.
Dragon Breath Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 damage.
Dragon Breath (Black, Brine or Copper) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 acid damage in a 60-foot line.
Dragon Breath (Blue or Bronze) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 electricity damage in a 60-foot line.
Dragon Breath (Brass) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 fire damage in a 60-foot line.
Dragon Breath (Cloud) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 electricity damage in a 30-foot cone.
Dragon Breath (Crystal or Forest) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 piercing damage in a 30-foot cone.
Dragon Breath (Gold, Magma or Red) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 fire damage in a 30-foot cone.
Dragon Breath (Green) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 poison damage in a 30-foot cone.
Dragon Breath (Sea) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 bludgeoning damage in a 10-foot burst within 30 feet.
Dragon Breath (Silver or White) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 cold damage in a 30-foot cone.
Dragon Breath (Sky) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 electricity damage in a 10-foot burst within 30 feet.
Dragon Breath (Sovereign) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 mental damage in a 30-foot cone.
Dragon Breath (Umbral) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 negative damage in a 30-foot cone.
Dragon Breath (Underworld) Two ActionsUncommon​Evocation​Sorcerer​ You spew energy from your mouth, dealing 5d6 fire damage in a 10-foot burst within 30 feet.
Drain Life One ActionUncommon​Necromancy​Negative​Sorcerer​ You close your hand and pull life energy from another creature into yourself.
Dream Message Enchantment​Mental​ You send a message to your target's dream.
Earthbind Two ActionsTransmutation​ Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save.
Eidolon's Wrath Two ActionsUncommon​Evocation​Eidolon​Summoner​ Your eidolon releases a powerful energy attack that deals 5d6 damage of the type you chose when you took the Eidolon's Wrath feat, with a basic Reflex save.
Electrified Crystal Ward Two ActionsRare​Evocation​Electricity​ You create an Electric Latch Rune hazard on the target, creating a special crystalline lock on the object.
Elemental Absorption Two ActionsAbjuration​ You absorb elemental energy, which you can release as a powerful counterattack.
Elemental Annihilation Wave Evocation​Air​Earth​Fire​Water​ You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save.
Elemental Motion Two ActionsUncommon​Evocation​Sorcerer​ You call upon your element to propel you, improving your Speed depending on your element.
Embrace the Pit One ActionUncommon​Transmutation​Evil​Morph​Sorcerer​ Devil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline.
Enthrall Two ActionsEnchantment​Auditory​Emotion​ Your words fascinate your targets.
Envenom Companion Two ActionsNecromancy​Poison​ You envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration.
Ephemeral Tracking Two ActionsUncommon​Divination​Ranger​ You can look at currents in the air and water and see tracks that you can follow just as you would on land.
Extend Spell One ActionUncommon​Divination​Metamagic​Sorcerer​ You call upon your blood's knowledge of the ancients to extend your magic.
Familiar's Face Two ActionsDivination​Scrying​ The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses.
Feet to Fins Two ActionsTransmutation​Morph​ The target's feet transform into fins, improving mobility in the water but reducing it on land.
Fey Disappearance One ActionUncommon​Enchantment​Sorcerer​ You become Invisible and ignore natural difficult terrain (such as underbrush).
Fireball Two ActionsEvocation​Fire​ A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.
Gasping Marsh Two ActionsUncommon​Evocation​Poison​ With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
Geas Uncommon​Enchantment​Curse​Mental​ You enforce a magic rule on a willing target, forcing it to either perform or refrain from carrying out a certain act.
Ghostly Weapon Two ActionsTransmutation​ The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects.
Glyph of Warding Abjuration​ You craft a trap by binding a hostile spell into a symbol.
Gravity Well Two ActionsEvocation​ You create a sphere of altered gravity.
Guardian's Aegis Uncommon​Abjuration​ The guardian's aegis is a ritual used across numerous cultures to bind a chosen guardian and ward together so that they can complete a quest of great import.
Haste Two ActionsTransmutation​ Magic empowers the target to act faster.
Heart's Desire Two ActionsUncommon​Illusion​Emotion​Mental​Sorcerer​ You surround your target with wondrous illusions of their greatest desires, which distract them from reality.
Heroism Two ActionsEnchantment​Mental​ You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.
Horrific Visage Two ActionsUncommon​Illusion​Emotion​Fear​Mental​Sorcerer​Visual​ You briefly transform your features into the horrific visage of a hag, striking fear into your enemies.
Hypercognition One ActionDivination​ You rapidly catalog and collate information relevant to your current situation.
Hypnotic Pattern Two ActionsIllusion​Visual​ You create a pattern of shifting colors that hovers in the air in a geometric cloud.
Impending Doom Two ActionsDivination​Emotion​Fear​Incapacitation​Mental​Prediction​ You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise.
Inscrutable Mask Two ActionsUncommon​Illusion​Shadow​ You shroud your form and features in an impenetrable mask of shadow.
Insect Form Two ActionsTransmutation​Polymorph​ You envision a simple bug and transform into a Medium animal battle form.
Interstellar Void Two ActionsUncommon​Evocation​Cold​Cursebound​Oracle​ You call upon the frigid depths of outer space to bring a terrible chill to your enemy.
Invisibility Sphere Two ActionsIllusion​ You and all targets are Invisible except to each other as long as you remain within the spell's area.
Ki Blast One Action to Three ActionsUncommon​Evocation​Force​Monk​ You unleash your ki as a powerful blast of force that deals 2d6 force damage.
Levitate Two ActionsEvocation​ You defy gravity and levitate the target 5 feet off the ground.
Life Connection Necromancy​Contingency​ When you cast this spell, you place a failsafe deep within the life force of the target.
Lightning Bolt Two ActionsEvocation​Electricity​ A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.
Litany against Wrath One ActionUncommon​Evocation​Champion​Good​Litany​ Your litany rails against the sin of wrath, punishing the target for attacking good creatures.
Locate Uncommon​Divination​Detection​ You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object, such as "swords").
Mad Monkeys Two ActionsConjuration​ Magical monkey spirits fill the area as they pile and climb on top of one another.
Magical Fetters Two ActionsUncommon​Conjuration​Incapacitation​ Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
Magnetic Acceleration Two ActionsEvocation​Attack​ You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed.
Malicious Shadow Two ActionsUncommon​Evocation​Hex​Shadow​Witch​ You reshape the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like, and command it to attack the target.
Meld into Stone Two ActionsTransmutation​Earth​ You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions.
Mind Reading Two ActionsUncommon​Divination​Detection​Mental​ With a cursory mental touch, you attempt to read the target's mind.
Mind of Menace Enchantment​Contingency​Emotion​Fear​Mental​ This spell wards against those who attempt to subvert your mind and turns mental magic back on them.
Moonlight Ray Two ActionsUncommon​Evocation​Attack​Cold​Good​Light​ You unleash a holy beam of freezing moonlight.
Mystic Carriage Uncommon​Conjuration​ This ritual allows you and the other casters to conjure a magical carriage that transports you to a destination of your choice.
Neutralize Poison Two ActionsNecromancy​Healing​ You pour healing magic through the target in an attempt to cure one poison afflicting it.
Nondetection Uncommon​Abjuration​ You erect protective wards that make the target difficult to detect via magic.
Oneiric Mire Three ActionsIllusion​Mental​Visual​ You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand.
Ooze Form Two ActionsTransmutation​Polymorph​ You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form.
Organsight Two ActionsDivination​Revelation​ You see the target as though it's dissected and arrayed before you.
Owb Pact Uncommon​Conjuration​ You call upon an owb to assist you in a goal.
Paralyze Two ActionsEnchantment​Incapacitation​Mental​ You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place.
Perseis's Precautions Three ActionsUncommon​Divination​Fortune​Prediction​ Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
Personal Blizzard One ActionUncommon​Conjuration​Hex​Witch​ You summon an isolated blizzard of obscuring, scouring ice to follow your target.
Phantom Prison Three ActionsIllusion​Incapacitation​Mental​Visual​ You completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape.
Pillar of Water Three ActionsUncommon​Evocation​Water​ You create a large, self-contained cylinder of still fresh water.
Positive Attunement Two ActionsNecromancy​Healing​Positive​ You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it.
Powerful Inhalation Two ActionsUncommon​Evocation​Air​ You rapidly draw the air from your surroundings, hoarding it for yourself.
Pulverizing Cascade Two ActionsUncommon​Evocation​Water​ You raise a pair of towering waves and slam them into each other, crushing creatures caught between them.
Pyrotechnics Two ActionsUncommon​Transmutation​Fire​ You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell.
Ranger's Bramble Two ActionsUncommon​Transmutation​Plant​Ranger​ You cause plants in the area to entangle your foes, with the effects of Entangle.
Reincarnate Uncommon​Necromancy​ You call forth the target's soul and attempt to incarnate it into a brand-new body.
Remove Disease Necromancy​Healing​ Healing magic purges disease from a creature's body.
Roaring Applause Two ActionsEnchantment​Emotion​Mental​ Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause.
Rouse Skeletons Two ActionsNecromancy​ Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst.
Safe Passage Three ActionsAbjuration​ You repel dangers from all around you, making passage through the chosen area safe for a brief amount of time.
Sanctified Ground Abjuration​Consecration​ You sanctify the area, sprinkling it with holy water and warding it against your foes.
Sculpt Sound Two ActionsIllusion​ You change the sounds made by a creature or object.
Searing Light Two ActionsEvocation​Attack​Fire​Good​Light​ You shoot a blazing ray of light tinged with holy energy.
Secret Page Illusion​Visual​ You change the target's text to different text entirely.
Shadow Projectile ReactionIllusion​Shadow​Visual​ You create an illusory duplicate of your ally's ranged attack to confuse your opponents.
Shift Blame ReactionEnchantment​Mental​ You alter the target's memories of the triggering event as they form.
Shifting Sand Three ActionsTransmutation​Earth​ You cause the surface to heave.
Show the Way Divination​Detection​ You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles such as difficult or confusing terrain.
Shrink Item Transmutation​Polymorph​ You shrink the target to roughly the size of a coin.
Shroud of Flame Two ActionsUncommon​Evocation​Fire​Sorcerer​ You encircle yourself in an aura of protective flames.
Slow Two ActionsTransmutation​ You dilate the flow of time around the target, slowing its actions.
Soothing Blossoms Two ActionsConjuration​Plant​ Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm.
Spirit Veil Two ActionsUncommon​Illusion​Sorcerer​ You draw an occluding veil of spirits around yourself, blocking yourself especially well from undead eyes.
Steal Shadow Two ActionsUncommon​Necromancy​Shadow​Sorcerer​ You steal a creature's shadow, leaving it weakened and vulnerable.
Stinking Cloud Two ActionsConjuration​Poison​ You create a cloud of putrid mist in the area.
Stone Lance Two ActionsUncommon​Evocation​Attack​Earth​ You conjure a jagged lance of stone and then launch it at a foe.
Sudden Recollection Two ActionsUncommon​Enchantment​Mental​ You place a bit of knowledge deep in a creature's subconscious or make a willing creature forget some information until a specific trigger occurs.
Sun's Fury Two ActionsUncommon​Evocation​Fire​Good​ The target weapon becomes wreathed in a glowing flame.
Swamp of Sloth One Action to Three ActionsUncommon​Conjuration​Olfactory​Sorcerer​ Ground in the area turns swampy and fetid.
Tattoo Whispers Rare​Divination​Auditory​Linguistic​Mental​ You carefully tattoo the same design upon each secondary caster.
Threefold Aspect Transmutation​Polymorph​ This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly).
Thunderburst Two ActionsUncommon​Evocation​Air​Cursebound​Oracle​Sonic​ You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage.
Time Jump One ActionTransmutation​ You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye.
Unblinking Flame Revelation One ActionUncommon​Abjuration​ You light your foe with revealing flame.
Unbreaking Wave Advance One ActionUncommon​Evocation​Water​ You unleash a mighty wave from your hand that buffets back your foes.
Unfolding Wind Rush One ActionUncommon​Evocation​ You travel on a rushing wind.
Unseasonable Squall Two ActionsUncommon​Evocation​ You issue a blast of sudden wind that ripples outward from the center of the burst.
Unseen Custodians Uncommon​Conjuration​ You create a site-bound, long-lasting Unseen Servant spell effect, forming entities of pure force to carry out basic tasks at a fixed location.
Untwisting Iron Buffer One ActionUncommon​Abjuration​ You send currents of protective ki to the surface of your body that protect you from harm, at least until your enemies dissipate them.
Vampiric Touch Two ActionsNecromancy​Death​Negative​ Your touch leeches the lifeblood out of a target to empower yourself.
Wall of Radiance Three ActionsUncommon​Evocation​Light​ You form a wall of brilliant light that obscures creatures.
Wall of Shadow Three ActionsUncommon​Evocation​Darkness​ You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.
Wall of Thorns Three ActionsConjuration​Plant​ Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground.
Wall of Water Two ActionsConjuration​Water​ Raising your hand in the air, you call a massive wave onto the battlefield.
Wall of Wind Three ActionsEvocation​Air​ You create a barrier of gusting winds that hinders anything moving through it.
Wanderer's Guide Divination​ You call upon the beyond to guide your route.
Warding Aggression Two ActionsAbjuration​ You channel a magical ward through your attack and attempt to plant it on a foe.
Web of Eyes Two ActionsDivination​Scrying​ You place an Invisible scrying sensor on each target just above their eyes.
Whirling Flames Two ActionsUncommon​Evocation​Cursebound​Fire​Oracle​ You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.
Whirling Scarves Two ActionsAbjuration​Force​ You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.
Zone of Truth Two ActionsUncommon​Enchantment​Mental​ You designate an area in which creatures are compelled to speak only truth.

4th Level


NameTraitsDescription
Abundant Step One ActionUncommon​Conjuration​Monk​Teleportation​ You move so fast you blur across planar boundaries.
Achaekek's Clutch Two ActionsRare​Abjuration​Curse​Death​ You mark the holy symbol of Achaekek in a visible location on the target's body.
Adaptive Ablation ReactionUncommon​Abjuration​Cleric​ You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm.
Aerial Form Two ActionsTransmutation​Polymorph​ You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form.
Air Walk Two ActionsTransmutation​Air​ The target can walk on air as if it were solid ground.
Anathematic Reprisal ReactionEnchantment​Mental​ You punish a creature that transgresses against your deity, drawing upon the anguish you feel upon seeing one of your deity's anathema committed.
Aromatic Lure Two ActionsRare​Enchantment​Emotion​Incapacitation​Mental​ You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
Artistic Flourish Two ActionsUncommon​Transmutation​Cleric​ You transform the target to make it match your artisanal and artistic vision.
Asterism Three ActionsEvocation​Cleric​Light​ Lines of burning starlight form a constellation around you.
Atone Uncommon​Abjuration​ You attempt to help a truly penitent creature atone for its misdeeds, typically actions contrary to your deity's alignment or anathema to your deity.
Bestial Curse Two ActionsTransmutation​Curse​Polymorph​ You tap into the target's inner being and curse it to become a bestial version of itself.
Blight Uncommon​Necromancy​Negative​Plant​ You twist and stunt plants in the area, causing them to wither.
Blink Two ActionsConjuration​Teleportation​ You blink quickly between the Material Plane and the Ethereal Plane.
Bloodspray Curse Two ActionsNecromancy​Curse​ You inflict a curse upon the target that causes any wound to gush blood.
Bottle the Storm ReactionUncommon​Evocation​Cleric​Electricity​ When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right.
Call The Blood Two ActionsUncommon​Necromancy​Death​Negative​ With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
Captivating Adoration Two ActionsUncommon​Enchantment​Cleric​Emotion​Mental​Visual​ You become intensely entrancing, and creatures are distracted by you as long as they remain within the area.
Chroma Leach Two ActionsNecromancy​ Your hand glows with impossible colors from beyond the stars, and your touch saps both color and vitality from the living.
Chromatic Armor Two Actions or Three ActionsAbjuration​Light​ You wrap the target in armor made of sheets of colored light.
Chromatic Ray Two ActionsEvocation​Attack​Light​ You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color.
Clairvoyance Divination​Scrying​ You create an Invisible floating eye at a location within range (even if it's outside your line of sight or line of effect).
Clinging Shadows Stance One ActionUncommon​Evocation​Monk​Shadow​Stance​ You adopt the stance of clinging shadows.
Cloak of Light Two ActionsUncommon​Necromancy​Healing​Light​Positive​ You surround yourself in holy light that restores the living and rebuffs undead.
Clownish Curse Two ActionsRare​Enchantment​Attack​Curse​Mental​Misfortune​ You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
Commanding Lash One ActionUncommon​Enchantment​Cleric​Incapacitation​Mental​ With the threat of more pain, you compel a creature you've recently harmed.
Community Repair Rare​Transmutation​Emotion​ You lead your community in repairing a public work, such as a bridge, well, or mural, through the power of memory and art.
Compel True Name Two ActionsRare​Enchantment​Auditory​Incapacitation​Linguistic​Mental​TrueName​ You instruct the target to do something, compelling obedience by calling it by its true name.
Competitive Edge One ActionUncommon​Enchantment​Cleric​Emotion​Mental​ Your competitiveness drives you to prove yourself against the opposition.
Concealment's Curtain Uncommon​Divination​Curse​Mental​ At twilight for 5 days, you line the fruit in front of the mirror, chanting the name of the target, and envisioning its eyes in your mind.
Confusion Two ActionsEnchantment​Emotion​Mental​ You befuddle your target with strange impulses, causing it to act randomly.
Coral Eruption Three ActionsConjuration​ Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef.
Countless Eyes Two ActionsDivination​ Eyes form across the touched creature's body, allowing it to see in all directions at once.
Creation Conjuration​ You conjure a temporary object from eldritch energy.
Darkened Eyes Two ActionsUncommon​Transmutation​Cleric​Darkness​ You infuse a creature's vision with darkness.
Daydreamer's Curse Two ActionsUncommon​Enchantment​Attack​Curse​Mental​Misfortune​ You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.
Debilitating Dichotomy Two ActionsUncommon​Evocation​Cursebound​Mental​Oracle​ You reveal a glimpse of the impossible conflicts between the .
Delusional Pride Two ActionsUncommon​Enchantment​Cleric​Emotion​Mental​ You make the target overconfident, leading it to ascribe failure to external factors.
Destructive Aura Two ActionsUncommon​Evocation​Cleric​ Swirling sands of divine devastation surround you, weakening the defenses of all they touch.
Detect Scrying Two ActionsUncommon​Divination​Detection​ By tapping into trace divinatory auras, you detect the presence of scrying effects in the area.
Diamond Dust Two ActionsUncommon​Evocation​Cleric​Cold​ You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you.
Dimension Door Two ActionsConjuration​Teleportation​ Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see.
Dimensional Anchor Two ActionsAbjuration​ You interfere with the target's ability to teleport and travel between dimensions.
Dimensional Steps One ActionUncommon​Conjuration​Teleportation​Wizard​ You teleport to a location up to 20 feet away within your line of sight.
Dinosaur Form Two ActionsTransmutation​Polymorph​ You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur.
Discern Lies Two ActionsUncommon​Divination​Mental​Revelation​ Falsehoods ring in your ears like discordant notes.
Disperse into Air ReactionUncommon​Transmutation​Cleric​Polymorph​ After taking the triggering damage, you transform into air.
Divine Wrath Two ActionsEvocation​ You can channel the fury of your deity against foes of opposed alignment.
Door to Beyond Two ActionsUncommon​Conjuration​Cleric​ Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality.
Downpour Two ActionsUncommon​Evocation​Cleric​Water​ You call forth a torrential downpour, which extinguishes nonmagical flames.
Draw the Lightning Two ActionsEvocation​Electricity​ Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power.
Dread Aura Two ActionsUncommon​Enchantment​Emotion​Mental​Wizard​ You emit an aura of terror.
Dreamer's Call Two ActionsUncommon​Enchantment​Cleric​Incapacitation​Mental​ The target becomes distracted and suggestible, inundated by vivid daydreams.
Dull Ambition Two ActionsEnchantment​Curse​Mental​Misfortune​ You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn.
Dust Storm Two ActionsUncommon​Conjuration​Cleric​Nonlethal​ You call forth a swirling storm of dust.
Dutiful Challenge Two ActionsUncommon​Abjuration​Cleric​ As you challenge an enemy, you take some of its attention away from your allies.
Ectoplasmic Interstice Two ActionsUncommon​Necromancy​Cleric​ You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures.
Elemental Gift Two ActionsTransmutation​ An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose.
Elemental Tempest One ActionUncommon​Evocation​Metamagic​Wizard​ Your spellcasting surrounds you in a storm of elemental energy.
Enduring Might ReactionUncommon​Abjuration​Cleric​ Your own might mingles with divine power to protect you.
Energy Absorption ReactionUncommon​Abjuration​Wizard​ You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice).
Enervation Two ActionsNecromancy​Negative​ Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches.
Enlarge Companion Two ActionsUncommon​Transmutation​Polymorph​Ranger​ Your animal companion grows much larger, towering over its foes in battle.
Ephemeral Hazards Three ActionsIllusion​Mental​Visual​ You create illusory hazards, such as spinning blades or a puddle of acid, in four 10-foot-by-10-foot spaces within range.
Eradicate Undeath Two ActionsUncommon​Necromancy​Cleric​Positive​ A massive deluge of life energy causes the undead to fall apart.
Extract Brain Rare​Necromancy​ You perform a complex magical operation on a willing or Restrained creature or a corpse, delicately cutting into the skull and removing the creature's brain without damaging the organ.
Fallow Field Two ActionsNecromancy​Cleric​Negative​ A sickly yellow light fills the area as entropic forces prevent healing.
Familiar Form Two ActionsUncommon​Transmutation​Polymorph​ You transform into a Tiny animal that commonly serves as a spellcaster's familiar.
Favorable Review Two ActionsUncommon​Enchantment​Incapacitation​Mental​ You enchant a creature to ensure they have only good things to say about your show.
Fearful Feast Uncommon​Necromancy​Fear​Mental​ You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.
Fey Form Two ActionsTransmutation​Polymorph​ Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise.
Fire Shield Two ActionsEvocation​Fire​ You wreathe yourself in ghostly flames, gaining cold resistance 5.
Flame Barrier ReactionUncommon​Abjuration​Cleric​ You swiftly deflect incoming flames.
Fly Two ActionsTransmutation​ The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.
Font of Serenity Two ActionsUncommon​Abjuration​Cleric​Emotion​Mental​ A divine beacon radiates serenity, soothing nearby allies.
Forgotten Lines Two ActionsRare​Divination​ Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts.
Foul Miasma Two ActionsUncommon​Necromancy​Cleric​Disease​ You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures.
Freedom of Movement Two ActionsAbjuration​ You repel effects that would hinder a creature or slow its movement.
Garden of Death Uncommon​Necromancy​Consecration​Plant​Poison​ Typically associated with the less friendly fey or druids, this ritual calls all the poisonous, toxic, and venomous plants and animals of an area to congregate in a certain place, creating a beautiful but extravagantly deadly garden.
Gaseous Form Two ActionsTransmutation​Polymorph​ The target transforms into a vaporous state.
Ghostly Tragedy Uncommon​Divination​ This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell.
Ghostly Transcription Two ActionsUncommon​Illusion​Cleric​Visual​ Glowing letters assemble in the air, providing a transcription of the target's speech in all languages you speak.
Girzanje's March Two ActionsUncommon​Enchantment​Auditory​Linguistic​Mental​ You sing a prayer for war, inspiring valor in allies who hear your song.
Glibness Two ActionsUncommon​Enchantment​Mental​ Falsehoods pass your lips as smoothly as silk.
Glimpse the Truth One ActionDivination​Cleric​Revelation​ Divine insight lets you see things as they truly are.
Globe of Invulnerability Two ActionsUncommon​Abjuration​ You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a Dispel Magic spell 1 level lower than its actual spell level.
Hallucinatory Terrain Uncommon​Illusion​ You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain.
Holy Cascade Two ActionsEvocation​Good​Positive​Water​ You call upon sacred energy to amplify a vial of holy water, tossing it an incredible distance.
Hydraulic Torrent Two ActionsEvocation​Water​ A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you.
Ice Storm Three ActionsEvocation​Cold​ You create a gray storm cloud that pelts creatures with an icy deluge.
Infectuous Melody Two ActionsEnchantment​Auditory​Mental​ You call forth the chords of a tune so catchy that foes hearing it can't help but sing along, making it harder for them to communicate.
Inspire Heroics Free ActionUncommon​Enchantment​Bard​ You call upon your muse to greatly increase the benefits you provide with your Inspire Courage or Inspire Defense composition.
Internal Insurrection Two ActionsRare​Necromancy​Disease​ You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.
Invisibility Cloak Two ActionsUncommon​Illusion​Wizard​ You become Invisible, with the same restrictions as the 2nd-level Invisibility spell.
Invisibility Curtain Three ActionsIllusion​ You create a transparent invisible wall that makes any creatures on one side of the wall invisible to those on the other side.
Know the Enemy ReactionUncommon​Divination​Cleric​Fortune​ You quickly remind yourself of useful information.
Life Siphon ReactionUncommon​Necromancy​Healing​Wizard​ You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per level of the spell.
Localized Quake Two ActionsTransmutation​Cleric​Earth​ You shake the earth, toppling nearby creatures.
Lucky Break ReactionUncommon​Divination​Cleric​Fortune​ Reroll the saving throw and use the better result.
Magic Mailbox Uncommon​Conjuration​Teleportation​ You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible.
Malignant Sustenance Two ActionsUncommon​Necromancy​Cleric​Negative​ You embed a seed of negative energy in an undead creature, restoring its unnatural vigor.
Mantis Form Two ActionsUncommon​Transmutation​Polymorph​ You become a mantis.
Mirror's Misfortune Two ActionsIllusion​ You split into your real self and a mirrored version of yourself that curses would-be attackers with misfortune on their next attacks.
Modify Memory Two ActionsUncommon​Divination​Mental​ You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory.
Murderous Vine Two ActionsConjuration​Attack​Plant​ You summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface.
Mystic Beacon One ActionUncommon​Evocation​Cleric​ The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level.
Nature's Bounty One ActionUncommon​Conjuration​Cleric​Plant​Positive​ A palm-sized raw fruit or vegetable appears in your open hand.
Necrotic Radiation Two ActionsUncommon​Necromancy​Negative​ You imbue the touched object or space with slow-acting necrotic radiation.
Nightmare Illusion​Mental​ You send disturbing nightmares to your target.
Ocular Overload Illusion​Contingency​Incapacitation​Visual​ Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color.
Ordained Purpose Two ActionsUncommon​Enchantment​Mental​ You call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose.
Outcast's Curse Two ActionsEnchantment​Curse​Mental​Misfortune​ You afflict the target with a curse that makes its presence abrasive and off-putting.
Overflowing Sorrow Two ActionsUncommon​Enchantment​Cleric​Emotion​Incapacitation​Mental​ Sadness flows out of you into nearby creatures, blotting out any other thoughts they had.
Painful Vibrations Two ActionsEvocation​Sonic​ You send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully.
Perfected Form ReactionUncommon​Abjuration​Cleric​Fortune​ Reroll the saving throw and use the better result.
Pernicious Poltergeist Two ActionsNecromancy​ You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area.
Petal Storm Two ActionsConjuration​Air​Plant​ You bring forth a cloud of razor-sharp flower petals that thrash violently in the wind.
Phantasmal Killer Two ActionsIllusion​Death​Emotion​Fear​Mental​ You create a phantasmal image of the most fearsome creature imaginable to the target.
Plant Growth Uncommon​Necromancy​Plant​Positive​ You cause the plants within the area to be healthier and more fruitful.
Positive Luminance One ActionUncommon​Necromancy​Cleric​Light​Positive​ Drawing life force into yourself, you become a beacon of positive energy.
Precious Metals One ActionUncommon​Transmutation​Cleric​ Your deity blesses base metals to transform them into precious materials.
Private Sanctum Uncommon​Abjuration​ From outside, the area looks like a bank of impenetrable black fog.
Protector's Sphere Two ActionsUncommon​Abjuration​Cleric​ A protective aura emanates out from you, safeguarding you and your allies.
Pulse of the City Three ActionsUncommon​Divination​Cleric​Scrying​ You tap into the zeitgeist of the nearest settlement in range (if any).
Ravenous Portal Three ActionsAbjuration​ You place a ward upon the door that triggers when a creature attempts to open, unlock, or destroy the door.
Read Omens Uncommon​Divination​Prediction​ You peek into the future.
Rebounding Barrier Abjuration​ You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
Rebuke Death One Action to Three ActionsNecromancy​Cleric​Healing​Positive​ You snatch creatures from the jaws of death.
Reflective Scales Two ActionsAbjuration​ You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
Remember the Lost Two ActionsUncommon​Divination​Cleric​Mental​ You call upon the lost and forgotten, assailing your foes' minds with the memories of those who died with a grievance toward them.
Remove Curse Necromancy​Healing​ Your touch grants a reprieve to a cursed creature.
Replicate Three ActionsIllusion​Shadow​ You create an illusory magical double that physically looks and behaves very similarly to the target.
Resilient Sphere Two ActionsAbjuration​Force​ You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere.
Rest Eternal Uncommon​Necromancy​ You call upon gods, spirits, and stranger beings to bar a creature's spirit from ever returning.
Retributive Pain ReactionUncommon​Abjuration​Cleric​Mental​Nonlethal​ You vengefully reflect your pain upon your tormentor.
Roar of the Wyrm Two ActionsUncommon​Enchantment​Cleric​Emotion​Fear​Mental​ You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures.
Rope Trick Uncommon​Conjuration​Extradimensional​ You cause the target rope to rise vertically into the air.
Runic Impression One ActionUncommon​Evocation​Magus​ Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell: corrosive, flaming, frost, ghost touch, returning, shock, or thundering.
Rusting Grasp Two ActionsTransmutation​ You cause the target to rapidly rust.
Safeguard Secret Uncommon​Abjuration​Cleric​Mental​ You ensure a secret remains safe from prying spies.
Sanguine Mist Two ActionsNecromancy​Death​Negative​ You unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own.
Savant's Curse Two ActionsUncommon​Enchantment​Attack​Curse​Mental​Misfortune​ You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.
Seal Fate Two ActionsNecromancy​Curse​Death​ You utter a curse that a creature will meet a certain end-a death by freezing, stabbing, or another means you devise.
Shape Stone Two ActionsTransmutation​Earth​ You shape the stone into a rough shape of your choice.
Shared Nightmare Two ActionsUncommon​Enchantment​Cleric​Emotion​Incapacitation​Mental​ Merging minds with the target, you swap disorienting visions from one another's nightmares.
Shifting Form One ActionUncommon​Transmutation​Morph​Wizard​ You gain one of the following abilities of your choice.
Simulacrum Rare​Illusion​ You create an illusory duplicate of the target creature by animating ice or snow sculpted in its shape.
Solid Fog Three ActionsConjuration​Water​ You conjure a bank of fog so thick it impedes movement as well as sight.
Soothing Spring Necromancy​Healing​Positive​Water​ Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth.
Speak with Plants Two ActionsDivination​Plant​ You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal.
Spell Immunity Two ActionsAbjuration​ You ward a creature against the effects of a single spell.
Spike Stones Three ActionsConjuration​Earth​ Long, sharp spikes of solid rock thrust up from the ground in the area.
Spiritual Anamnesis Two ActionsUncommon​Necromancy​Mental​ Memories of a past life that seem incredibly real (and may even be) overwhelm the target's mind.
Spiritual Attunement Two ActionsUncommon​Abjuration​ You attune yourself to a spiritual plane of the Outer Sphere, connecting your spirit without fully transporting to it.
Stasis Two ActionsUncommon​Transmutation​Cleric​Incapacitation​ The flow of time congeals around an object or creature, holding it in place.
Stoneskin Two ActionsAbjuration​Earth​ The target's skin hardens like stone.
Stormwind Flight Two ActionsUncommon​Transmutation​Air​Druid​ Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed.
Suggestion Two ActionsEnchantment​Incapacitation​Linguistic​Mental​ Your honeyed words are difficult for creatures to resist.
Swarm Form Two ActionsUncommon​Transmutation​Cleric​Polymorph​ You discorporate into a swarm of Tiny creatures.
Swarming Wasp Stings Two ActionsUncommon​Necromancy​Poison​ You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
Take its Course Two ActionsUncommon​Necromancy​Cleric​ When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery.
Talking Corpse Uncommon​Necromancy​ You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it.
Telepathy Two ActionsDivination​Linguistic​Mental​ You can communicate telepathically with creatures within 30 feet.
Tempt Fate ReactionUncommon​Divination​Cleric​Fortune​ You twist the forces of fate to make a moment dire or uneventful, with no in-between.
Tireless Worker Two ActionsUncommon​Necromancy​Cleric​Healing​ You suppress your choice of one of the following conditions that's affecting the target: Clumsy, Encumbered, Enfeebled, or Fatigued.
Tortoise and the Hare Two ActionsTransmutation​ You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target.
Touch of the Moon One ActionUncommon​Enchantment​Cleric​Light​ When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight.
Transcribe Moment Two ActionsUncommon​Evocation​ You instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction.
Traveler's Transit Two ActionsUncommon​Evocation​Cleric​ You add power to your muscles, allowing you to swim or climb walls with ease.
Trickster's Twin Two ActionsUncommon​Illusion​Cleric​Visual​ You rarely settle for being in just one place.
Umbral Graft Two ActionsIllusion​Shadow​ You reflect a spell into a shadowy version of itself, in the process depleting the power of the initial spell.
Unity ReactionUncommon​Abjuration​Cleric​Fortune​ You put up a united defense.
Vampiric Maiden Two ActionsNecromancy​Negative​ A ghostly iron maiden snaps shut on the target and drains its vitality for your gain.
Variable Gravity Two ActionsTransmutation​ You can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease.
Veil Two ActionsIllusion​Visual​ You disguise the targets as other creatures of the same body shape and roughly similar height (within 6 inches) and weight (within 50 pounds).
Vigilant Eye One ActionUncommon​Divination​Wizard​ You create an Invisible eye sensor, as Clairvoyance.
Vital Beacon Necromancy​Healing​Positive​ Vitality radiates outward from you, allowing others to supplicate and receive healing.
Wall of Fire Three ActionsEvocation​Fire​ You raise a blazing wall that burns creatures passing through it.
Weapon Storm Two ActionsEvocation​ You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation.
Wild Winds Stance One ActionUncommon​Evocation​Air​Monk​Stance​ You take on the stance of the flowing winds, sending out waves of energy at a distance.
Winning Streak One ActionDivination​ The target is energized by its good fortune as it spreads to others-as long as they keep winning.
Word of Freedom One ActionUncommon​Abjuration​Cleric​Mental​ You utter a liberating word of power that frees a creature.
Zeal for Battle ReactionUncommon​Enchantment​Cleric​Emotion​Fortune​Mental​ You stoke the righteous anger within yourself and an ally.

5th Level


NameTraitsDescription
Aberrant Form Two ActionsTransmutation​Polymorph​ Harnessing the power of vile entities, you transform yourself into a Large aberration.
Abyssal Plague Two ActionsNecromancy​Chaotic​Disease​Evil​ Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss.
Abyssal Wrath Two ActionsUncommon​Evocation​Sorcerer​ You evoke the energy of an Abyssal realm.
Acid Storm Two ActionsEvocation​Acid​ You evoke a storm of acid rain that pelts the area for the spell's duration.
Arcane Countermeasure ReactionUncommon​Abjuration​Sorcerer​ You undermine the target spell, making it easier to defend against.
Astral Projection Uncommon​Divination​ You project the targets' spiritual essences into the Astral Plane, leaving their inanimate physical forms behind.
Bandit's Doom Abjuration​Curse​ You ward the target item against those who would steal it.
Banishment Two ActionsAbjuration​Incapacitation​ You send the target back to its home plane.
Black Tentacles Three ActionsConjuration​ Oily black tentacles rise up and attempt to capture creatures in the area.
Blackfinger's Blades Two ActionsUncommon​Transmutation​Poison​ You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.
Blazing Fissure Two ActionsEvocation​Earth​Fire​ A thin crack rips through the earth, erupting with magma, then swiftly seals up.
Blessing of Defiance One Action to Three ActionsAbjuration​ Channeling forth the power to persevere in the face of adversity, you grant the target the means to deny danger and avoid dire harm.
Blink Charge Two ActionsConjuration​Force​Teleportation​ You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation.
Blister Two ActionsNecromancy​ You point at a target in range, and its skin grows searing blisters filled with caustic fluid.
Blood Feast Two ActionsUncommon​Necromancy​ Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll.
Breath of Life ReactionNecromancy​Healing​Positive​ Your blessing revives a creature at the moment of its death.
Call Spirit Uncommon​Necromancy​ You tear the veil to the afterlife and call a spirit from its final resting place.
Celestial Brand One ActionUncommon​Necromancy​Curse​Sorcerer​ A blazing symbol appears on the target, cursing it to face divine justice.
Chameleon Coat Three ActionsIllusion​ You shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still.
Chromatic Wall Three ActionsAbjuration​ You create an opaque wall of light in a single vibrant color.
Cleansing Flames Two ActionsUncommon​Necromancy​Fire​Healing​Sorcerer​ You wrap the target in purifying flames.
Cloak of Colors Two ActionsIllusion​Visual​ A cloak of swirling colors shrouds the target.
Cloudkill Three ActionsNecromancy​Death​Poison​ You conjure a poisonous fog.
Cone of Cold Two ActionsEvocation​Cold​ Icy cold rushes forth from your hands.
Consuming Darkness Two ActionsUncommon​Evocation​Shadow​Sorcerer​ Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen.
Control Water Two ActionsEvocation​Water​ By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet.
Crushing Despair Two ActionsEnchantment​Emotion​Mental​ You inflict despair on creatures in the area.
Curse of Death Two ActionsUncommon​Necromancy​Curse​Death​Witch​ You focus your malevolent gaze on a target, causing their heart to seize in dread.
Dance of Darkness Two ActionsEvocation​Darkness​ You dance, Striding up to half your Speed.
Death Ward Two ActionsAbjuration​ You shield a creature from the ravages of negative energy.
Dragon Wings Two ActionsUncommon​Transmutation​Morph​Sorcerer​ Leathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster.
Dread Ambience Uncommon​Enchantment​Consecration​Emotion​Fear​Mental​ In some places, it always feels like something is observing you, as if the very land doesn't want you there.
Dreaming Potential Enchantment​Mental​ You draw the target into a lucid dream where it can explore the endless possibilities of its own potential within the ever-changing backdrop of its dreamscape.
Drop Dead ReactionIllusion​Visual​ The target appears to fall down dead, though it actually turns Invisible.
Ectoplasmic Expulsion Three ActionsUncommon​Necromancy​Mental​ You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction.
Elemental Blast Two ActionsUncommon​Evocation​Sorcerer​ You gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your element is fire).
Elemental Form Two ActionsTransmutation​Polymorph​ You call upon the power of the planes to transform into a Medium elemental battle form.
Establish Nexus Rare​Transmutation​Consecration​ You focus the power of the node's intersecting ley lines into a powerful confluent point known as a ley line nexus.
Establish Ward Two ActionsUncommon​Abjuration​Sorcerer​ You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it.
False Vision Uncommon​Illusion​ You create a false image that fools any attempts to scry on an area.
Fey Glamour Two ActionsUncommon​Illusion​Sorcerer​ You call upon fey glamours to cloak an area or the targets in illusion.
Flame Strike Two ActionsEvocation​Fire​ You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage.
Flammable Fumes Three ActionsConjuration​Poison​ Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes.
Flowing Strike Three ActionsEvocation​Water​ A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace.
Forceful Hand Two ActionsEvocation​Force​ A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks.
Geyser Two ActionsEvocation​Fire​Water​ A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air.
Glacial Heart Two ActionsRare​Evocation​Hex​Witch​ Ice and bone-deep cold assail the target, freezing it from the inside out.
Glimmer of Charm Two ActionsEnchantment​Aura​Emotion​Incapacitation​Mental​ You're bathed in a smooth, almost glittering aura that improves the attitude of those near you.
Grasping Grave Two ActionsUncommon​Necromancy​Sorcerer​ Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place.
Grisly Growths Two ActionsTransmutation​ This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result.
Hallucination Two ActionsIllusion​Incapacitation​Mental​ The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs.
Healing Well Three ActionsNecromancy​Healing​Positive​ You call forth a well of healing that you and your allies can draw from later.
Hellfire Plume Two ActionsUncommon​Evocation​Evil​Fire​Sorcerer​ You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 evil damage.
Heroes' Feast Uncommon​Conjuration​ You conjure otherworldly beings to serve you and your companions a feast with restorative properties.
Hunter's Vision One ActionUncommon​Divination​Ranger​ Your target glows with a magical aura visible only to you and those who follow your lead.
Illusory Scene Illusion​Auditory​Olfactory​Visual​ You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area.
Impaling Spike Two ActionsConjuration​ You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it.
Inevitable Disaster Two ActionsDivination​Curse​Prediction​ You briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur.
Invoke Spirits Two ActionsNecromancy​Emotion​Fear​Mental​ Ragged apparitions of the dead rise to stalk the living.
Lightning Storm Three ActionsEvocation​Electricity​ You create a black, rumbling storm cloud and call down one lightning bolt.
Litany against Sloth One ActionUncommon​Evocation​Champion​Good​Litany​ Your litany rails against the sin of sloth, interfering with the target's ability to react.
Litany of Self-Interest One ActionUncommon​Enchantment​Champion​Evil​Litany​Mental​ You give a speech that fills your target with a drive to improve themself to the exclusion of assisting others.
Mantle of the Frozen Heart Two ActionsTransmutation​Cold​Morph​ You surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice.
Mantle of the Magma Heart Two ActionsTransmutation​Fire​Morph​ You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava.
Mariner's Curse Two ActionsNecromancy​Curse​ You afflict the target with the curse of the roiling, unforgiving sea.
Mind Probe Uncommon​Divination​Linguistic​Mental​ You cast your thoughts through a creature's mind, sifting for information.
Mind Swap Rare​Necromancy​Mental​Possession​ This ritual allows two subjects to exchange minds, fully inhabiting one another's bodies.
Mirecloak Two ActionsUncommon​Divination​Mental​ You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.
Mirror Malefactors Two ActionsIllusion​Mental​Visual​ You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows it as it moves, even when the creature moves outside the range of the spell.
Moon Frenzy Two ActionsTransmutation​Morph​ A feral aspect overcomes the targets, making them tough and savage.
Mosquito Blight Rare​Conjuration​Disease​ You infest the area with tenacious, biting insects that disease and drain life from creatures in the area.
Mother's Blessing Rare​Necromancy​Beast​Consecration​Positive​ You attempt to purify and stabilize the life inside of Ulgrem-Axaan's last remaining clutch of eggs.
Ode to Ouroboros ReactionUncommon​Necromancy​Bard​Composition​ Your ode temporarily staves off death.
Passwall Two ActionsUncommon​Conjuration​Earth​ You create a visible tunnel through the wall in the chosen area, replacing the area with empty space.
Pillars of Sand Three ActionsUncommon​Conjuration​Earth​ You raise one or more pillars of solid sand from the earth.
Planar Ally Uncommon​Conjuration​ You call upon your deity to grant you aid in the form of a divine servitor of your deity's choice of a level no greater than double planar ally's spell level.
Plant Form Two ActionsTransmutation​Plant​Polymorph​ Taking inspiration from verdant creatures, you transform into a Large plant battle form.
Portrait of Spite Uncommon​Necromancy​Curse​ Using the blood, you compose a portrait of the target in perfect health.
Portrait of the Artist Illusion​Visual​ You change your appearance to look like a well-known artist talented at a particular craft or performance, such as a painter, singer, or orator, with the effects of illusory disguise.
Prying Eye Divination​Scrying​ You create an Invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet.
Ravening Maw Two ActionsUncommon​Necromancy​Evil​Healing​ You evoke Zevgavizeb's unceasing hunger and inflict it upon your target.
Repelling Pulse Two ActionsEvocation​Force​ You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you.
Restorative Moment Two ActionsUncommon​Necromancy​Hex​Witch​ You manipulate the threads of time around the target, giving them some of the benefits of a day's passage.
Resurrect Uncommon​Necromancy​Healing​ You attempt to call forth the target's soul and return it to its body.
Return Beacon Uncommon​Conjuration​Teleportation​ You create a unique planar beacon somewhere within the spell's range that remains in place.
Rewinding Step Transmutation​ You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy.
Rip the Spirit One Action to Three ActionsEvocation​Death​Negative​ You supernaturally rip the spirit from a living creature's body, dooming the target to pain and death.
Secret Chest Conjuration​ You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later.
Sending Three ActionsDivination​Mental​ You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
Shadow Blast Two ActionsEvocation​Shadow​ You shape the quasi-real substance of the Shadow Plane into a blast.
Shadow Jump Two ActionsConjuration​Shadow​Teleportation​ You instantly transport yourself from one shadow to another.
Shadow Siphon ReactionIllusion​Shadow​ Exchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself.
Shadow Walk Uncommon​Conjuration​Shadow​Teleportation​ You access the Shadow Plane, using its warped nature to spread your travels.
Shall not Falter, Shall not Rout One ActionRare​Necromancy​Healing​ Calling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade.
Shepherd of Souls ReactionUncommon​Necromancy​Healing​Sorcerer​ You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them.
Spellmaster's Ward One Action to Three ActionsUncommon​Abjuration​ You create one or more glowing protective runes that revolve around you.
Spiritual Guardian Two ActionsAbjuration​Force​ A Medium guardian made of magical force appears and attacks foes you designate within range.
Steal the Sky Uncommon​Evocation​Air​ You deny a flying creature the support of the air.
Stormburst Two ActionsUncommon​Evocation​Electricity​ Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind that deals 6d6 electricity damage.
Strange Geometry Three ActionsIllusion​ You cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry.
Subconscious Suggestion Two ActionsEnchantment​Incapacitation​Linguistic​Mental​ You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs.
Summon Anarch Three ActionsConjuration​ You conjure a chaotic celestial, monitor, or fiend to fight on your behalf.
Summon Axiom Three ActionsConjuration​ You conjure a lawful celestial, monitor, or fiend to fight on your behalf.
Summon Celestial Three ActionsConjuration​ You conjure a celestial to fight on your behalf.
Summon Dragon Three ActionsConjuration​ You conjure a dragon to fight for you.
Summon Entity Three ActionsConjuration​ You conjure an aberration to fight for you.
Summon Fiend Three ActionsConjuration​ You conjure a fiend to fight on your behalf.
Summon Giant Three ActionsConjuration​ You conjure a giant to fight for you.
Symphony of the Unfettered Heart Two ActionsUncommon​Abjuration​Bard​Composition​ Your symphony lifts listeners from their worldly concerns.
Synaptic Pulse Two ActionsEnchantment​Incapacitation​Mental​ You emit a pulsating mental blast that penetrates the minds of all enemies in the area.
Synesthesia Two ActionsDivination​Mental​ The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on.
Telekinetic Haul Two ActionsEvocation​ You move the target up to 20 feet, potentially suspending it in midair.
Telepathic Bond Uncommon​Divination​Mental​ The targets can communicate telepathically with any or all of the other targets from any point on the same planet.
Temporary Glyph Three ActionsAbjuration​ You temporarily bind a hostile spell into a symbol.
Terrain Transposition Two ActionsUncommon​Conjuration​Ranger​Teleportation​ You mystically transpose your current location with another.
The World's a Stage Uncommon​Divination​Fortune​ This famous ritual is a sophisticated example of symbolic magic, binding fate and fortune to follow a prepared script.
Tongues Two ActionsUncommon​Divination​ The target can understand all words regardless of language and also speak the languages of other creatures.
Transmute Rock And Mud Three ActionsTransmutation​Earth​ You warp the structure of earthen material, turning rock into mud or mud into rock.
Tree Stride Uncommon​Conjuration​Plant​Teleportation​ You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk.
Unusual Anatomy One ActionUncommon​Transmutation​Polymorph​Sorcerer​ You transform your flesh and organs into a bizarre amalgam of glistening skin, rough scales, tufts of hair, and tumorous protuberances.
Wall of Flesh Two ActionsNecromancy​ You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long.
Wall of Ice Three ActionsEvocation​Cold​Water​ You sculpt an ice barrier that blocks sight and, once shattered, freezes foes.
Wall of Stone Three ActionsConjuration​Earth​ You shape a wall of solid stone.
Waters of Prediction Rare​Divination​ You and the secondary casters peer into the still waters of a natural pool or lake to divine your collective future.
Wind Jump One ActionUncommon​Transmutation​Air​Monk​ You gain a fly Speed equal to your Speed.
Wish-Twisted Form Two ActionsUncommon​Transmutation​Sorcerer​ You focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses.
Wronged Monk's Wrath One ActionUncommon​Evocation​Electricity​Force​Monk​ You unleash your ki as a powerful storm of force and lightning, dealing 2d6 force damage and 2d12 electricity damage to creatures in the area.
Wyvern Sting Two ActionsUncommon​Necromancy​Poison​ You duplicate the venomous sting of a wyvern.
You're Mine Two ActionsUncommon​Enchantment​Emotion​Incapacitation​Mental​Sorcerer​ You manipulate the target's emotions, potentially allowing you to control it for a brief instant.

6th Level


NameTraitsDescription
Ancestral Form Two ActionsUncommon​Transmutation​Cursebound​Oracle​ You take the form of your ancestral spirits, becoming Invisible and quasi‑corporeal.
Asmodean Wager Rare​Divination​Linguistic​ You facilitate a magically binding agreement between yourself and one or more additional secondary casters, wherein each participant (hereafter referred to as the bettors) stakes something of value on the outcome of an event that has yet to be determined.
Aura of the Unremarkable Two ActionsUncommon​Illusion​Mental​ You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.
Awaken Animal Uncommon​Divination​Mental​ You grant intelligence to the target, transforming it into a beast.
Awaken Object Uncommon​Divination​Mental​ You imbue a single Small or smaller object with rudimentary awareness and consciousness, and it gains mental ability modifiers depending on the results of the ritual.
Baleful Polymorph Two ActionsTransmutation​Incapacitation​Polymorph​ You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.
Blade Barrier Three ActionsEvocation​Force​ Blades of force form a churning wall.
Blanket Of Stars Two ActionsIllusion​ A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars.
Blinding Fury ReactionEnchantment​Curse​Emotion​Incapacitation​Mental​ You curse the target with your outrage at being attacked.
Cast into Time Two ActionsDivination​ You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them.
Catch Your Name Rare​Evocation​ You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
Chain Lightning Two ActionsEvocation​Electricity​ You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage.
Champion's Sacrifice ReactionUncommon​Abjuration​Champion​ You form a link with an ally, allowing you to take harm in their stead.
Chromatic Image Two ActionsIllusion​Visual​ You call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks you.
Claim Undead Two ActionsUncommon​Necromancy​Cursebound​Incapacitation​Oracle​ You attempt to wrest control of a target undead or force it to recognize you as its master.
Collective Transposition Two ActionsConjuration​Teleportation​ You teleport the targets to new positions within the area.
Commune Uncommon​Divination​ You call upon an unknown planar entity to answer questions; this is a servitor of your deity if you have one and use Religion.
Commune with Nature Uncommon​Divination​ As Commune, except you contact the primal spirits of nature, which know about animals, beasts, fey, plants, topography, and natural resources within a 3-mile radius of the ritual's location.
Create Skinstitch Uncommon​Transmutation​ You transform the target into a skinstitch, a hideous construct covered in the flesh of sentient humanoids.
Daemon Form Two ActionsTransmutation​Evil​Polymorph​ You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form.
Demon Form Two ActionsTransmutation​Chaotic​Evil​Polymorph​ You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form.
Devil Form Two ActionsTransmutation​Evil​Lawful​Polymorph​ You bind yourself to the power of Hell, transforming into a Medium devil battle form.
Disintegrate Two ActionsEvocation​Attack​ You fire a green ray at your target.
Dominate Two ActionsUncommon​Enchantment​Incapacitation​Mental​ You take command of the target, forcing it to obey your orders.
Dragon Form Two ActionsTransmutation​Polymorph​ Calling upon powerful transformative magic, you gain a Large dragon battle form.
Dread Secret Two ActionsUncommon​Divination​Cursebound​Emotion​Fear​Mental​Oracle​ You utter a powerful secret at odds with the fundamental nature of the target creatures.
Elemental Confluence Three ActionsConjuration​Air​Earth​Fire​Water​ You conjure four types of elementals who combine forces to form into a chaotic storm.
Feeblemind Two ActionsEnchantment​Curse​Incapacitation​Mental​ You drastically reduce the target's mental faculties.
Field of Life Two ActionsNecromancy​Healing​Positive​ A field of positive energy fills the area, exuding warmth and rejuvenating those within.
Fire Seeds Two ActionsEvocation​Fire​Plant​ Four acorns grow in your hand, their shells streaked with pulsing red and orange patterns.
Flame Vortex Three ActionsEvocation​Air​Fire​ You combine a blazing inferno and air currents into a fiery vortex.
Flaming Fusillade Two ActionsUncommon​Evocation​Cursebound​Fire​Oracle​ You call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes.
Flesh to Stone Two ActionsTransmutation​ You try to turn the target's flesh into stone.
Form of the Sandpoint Devil Rare​Transmutation​Evil​Polymorph​ You infuse yourself with incredible amounts of pure evil, subsuming your consciousness into malevolence and giving yourself a monstrous form resembling that of the Sandpoint Devil.
Gray Shadow Three ActionsUncommon​Necromancy​Shadow​ You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.
Halcyon Infusion Rare​Divination​Mental​ You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
Heroic Feat Two Actions or Three ActionsDivination​Cursebound​Mental​Oracle​ You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides.
Ideal Mimicry Uncommon​Enchantment​Mental​ You craft a doll with care and quiet meditation on the target, inserting the fingernails into the body, tying the lock of hair around the neck of the doll, or emptying the vial of blood into the stuffing and allowing it to be absorbed.
Life-Giving Form Two ActionsUncommon​Necromancy​Cursebound​Healing​Light​Oracle​Positive​ You transcend your physical form, becoming a beacon of healing energy.
Lure Dream Three ActionsRare​Conjuration​Dream​ You reach out to the dream realm, beckoning an animate dream to your side.
Mislead Two ActionsIllusion​ You turn yourself Invisible and create an illusory duplicate of yourself.
Moonlight Bridge Two ActionsUncommon​Conjuration​Cursebound​Light​Oracle​ You summon a bridge of radiant, shimmering moonlight.
Nature's Reprisal Three ActionsTransmutation​Plant​Poison​ The plant life within the area begins to writhe and lash out against your enemies as you call upon nature to impede your foes.
Necrotize Two ActionsNecromancy​Negative​ You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay.
Phantasmal Calamity Two ActionsIllusion​Mental​ A vision of apocalyptic destruction fills the mind of each creature in the area.
Planar Binding Uncommon​Abjuration​ You call forth an extraplanar creature of a level no greater than double that of the planar binding ritual's level and attempt to bargain with it.
Primal Call Uncommon​Abjuration​ This functions as Planar Ally except you craft a faerie circle and call an animal, beast, fey, fungus, or plant from within 100 miles.
Primal Summons Free ActionUncommon​Conjuration​Druid​ You enhance a summoned creature with the power of the elements.
Purple Worm Sting Two ActionsNecromancy​Poison​ You replicate the attack of a deadly purple worm.
Raise Dead Uncommon​Necromancy​Healing​ You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact.
Repulsion Two ActionsAbjuration​Aura​Mental​ You manifest an aura that prevents creatures from approaching you.
Righteous Might Two ActionsTransmutation​Polymorph​ You focus all your divine energy and transform yourself into a Medium battle form, similar to your normal form but armed with powerful divine armaments granted by your deity.
Scintillating Safeguard ReactionAbjuration​ A sparkling magical barrier envelops each target, shielding them against the triggering effect.
Scrying Uncommon​Divination​Scrying​ You magically spy on a creature of your choice.
Shadow Illusion Two ActionsIllusion​Auditory​Shadow​Visual​ You create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness.
Speaking Sky Two ActionsUncommon​Divination​ The air speaks to you.
Spellwrack Two ActionsAbjuration​Curse​Force​ You cause any spells cast on the target to spill out their energy in harmful surges.
Spirit Blast Two ActionsNecromancy​Force​ You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage.
Statuette Uncommon​Transmutation​Polymorph​ This ritual is a variant of the shrink item spell that allows for the transformation of significantly larger items.
Stone Tell Two ActionsEvocation​Earth​ You can ask questions of and receive answers from natural or worked stone.
Stone to Flesh Two ActionsTransmutation​Earth​ Manipulating the fundamental particles of matter, you convert stone into flesh and blood.
Tangling Creepers Three ActionsConjuration​Plant​ Dense, twitching creepers sprout from every surface and fill any bodies of water in the area.
Teleport Uncommon​Conjuration​Teleportation​ You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features).
Tempest Form Two ActionsUncommon​Transmutation​Cursebound​Oracle​Polymorph​ Your body becomes fluid to better suit your surroundings.
Temporal Ward Three ActionsRare​Abjuration​Abjuration​ You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.
Terminate Bloodline Uncommon​Necromancy​ Mighty drow noble houses, including House Shraen, use this ritual to stamp out fledgling noble houses before they rise to power.
True Seeing Two ActionsDivination​Revelation​ You see things within 60 feet as they actually are.
Unexpected Transposition ReactionConjuration​Teleportation​ When attacked, you attempt to quickly swap your own position with that of another creature.
Vampiric Exsanguination Two ActionsNecromancy​Death​Negative​ You draw in the blood and life force of other creatures through your outstretched arms.
Vibrant Pattern Two ActionsIllusion​Incapacitation​Visual​ You create a pattern of lights that pulses with intensity.
Wall of Force Three ActionsEvocation​Force​ You form an Invisible wall of pure magical force up to 50 feet long and up to 20 feet high.
Ward Domain Uncommon​Abjuration​ This ritual has long been used to guard the private sanctums of powerful rulers, spellcasters, and other figures of import.
Zealous Conviction Two ActionsEnchantment​Emotion​Mental​ You bypass your targets' rational minds, instilling them with unshakable conviction and zeal.
Zero Gravity Three ActionsUncommon​Evocation​ You negate gravity's effects in the area.

7th Level


NameTraitsDescription
Angel Form Two ActionsTransmutation​Good​Polymorph​ Invoking the celestial realms, you transform into a Medium angel battle form.
Blightburn Blast Two ActionsUncommon​Evocation​Disease​ You channel a blast of powerful blightburn radiation from your hands.
Contingency Abjuration​ You prepare a spell that will trigger later.
Control Sand Two ActionsUncommon​Evocation​Earth​ You whip up a small sandstorm around your body.
Corrosive Body Two ActionsTransmutation​Acid​Polymorph​ You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid.
Cosmic Form Two ActionsTransmutation​Polymorph​ You recreate your form entirely out of cosmic energy, transforming into a Large battle form.
Darklight Three ActionsUncommon​Evocation​Darkness​Shadow​ Shadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area.
Deity's Strike Two ActionsEvocation​Force​ A manifested version of your deity's favored weapon appears in the air above and attacks the target, using your spell attack roll.
Dimensional Lock Two ActionsUncommon​Abjuration​ You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding).
Divine Decree Two ActionsEvocation​ You utter a potent litany from your faith, a mandate that harms those who oppose your ideals.
Divine Vessel Two ActionsTransmutation​Morph​ You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors.
Duplicate Foe Three ActionsConjuration​ You try to create a temporary duplicate of an enemy to fight on your behalf.
Eclipse Burst Two ActionsNecromancy​Cold​Darkness​Negative​ A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures.
Empower Ley Line Rare​Evocation​ You draw upon surrounding magical energy to empower a ley line, enhancing both its positive and negative effects.
Energy Aegis Abjuration​ You protect the target with a powerful, long-lasting energy barrier.
Entrancing Eyes Two ActionsUncommon​Enchantment​Mental​Visual​ Your eyes glow with an entrancing radiance that captivates those who meet your gaze.
Ethereal Jaunt Two ActionsUncommon​Conjuration​Teleportation​ You travel to the Ethereal Plane, which overlaps the Material Plane.
Fiery Body Two ActionsTransmutation​Fire​Polymorph​ You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water.
Finger of Death Two ActionsNecromancy​Death​ You point your finger toward the target and speak a word of slaying.
Force Cage Three ActionsEvocation​Force​ You create an immobile, invisible prison of sheer force.
Frigid Flurry Two ActionsEvocation​Cold​Water​ You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards.
Hasted Assault One ActionUncommon​Transmutation​Magus​ You call upon your magic to speed up your attacks.
Inexhaustible Cynicism Two ActionsEnchantment​Emotion​Mental​ You inflict your targets with a crushing doubt about everyone and everything around them.
Legend Lore Uncommon​Divination​ You attempt to learn useful legends about a particular subject, which must be an important person, place, or thing.
Leng Sting Two ActionsUncommon​Necromancy​Poison​ You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
Litany of Depravity One ActionUncommon​Evocation​Champion​Evil​Litany​ Your litany calls into question the morals your foe claims to hold dear.
Litany of Righteousness One ActionUncommon​Evocation​Champion​Good​Litany​ Your litany denounces an evildoer, rendering it susceptible to the powers of good.
Magnificent Mansion Uncommon​Conjuration​Extradimensional​ You conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance.
Mask of Terror Two ActionsIllusion​Emotion​Fear​Mental​Visual​ The target appears to be a gruesome and terrifying creature.
Maze of Locked Doors Two ActionsAbjuration​Extradimensional​Incapacitation​Teleportation​ The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade darkwood doors (Hardness 20, HP 80, BT 40, Athletics DC 30 to Force Open) secured with Lock (Average) (DC 25 Thievery, 4 successful checks required).
Moonburst Two ActionsUncommon​Evocation​Cold​Light​Positive​ A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.
Plane Shift Uncommon​Conjuration​Teleportation​ You and your allies traverse the barriers between planes of existence.
Possession Two ActionsUncommon​Necromancy​Incapacitation​Mental​Possession​ You send your mind and soul into the target's body, attempting to take control.
Power Word Blind One ActionUncommon​Enchantment​Auditory​Mental​ You utter an arcane word of power that can make the target Blinded upon hearing it.
Prismatic Armor Two ActionsAbjuration​ You wrap the target in armor made of multicolored light.
Prismatic Spray Two ActionsEvocation​Light​ A spray of rainbow light beams cascades from your open hand.
Project Image Two ActionsIllusion​Mental​ You project an illusory image of yourself.
Ravenous Reanimation Necromancy​Evil​ You destroy the gathered treasures with your breath weapon or other powerful magic, then invoke necromantic energies before you feed upon the charred and melted remains.
Regenerate Two ActionsNecromancy​Healing​Positive​ An infusion of positive energy grants a creature continuous healing.
Retrocognition Divination​ Opening your mind to occult echoes, you gain impressions from past events that occurred in your current location.
Return To Essence Two ActionsRare​Abjuration​Abjuration​ You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.
Reverse Gravity Three ActionsUncommon​Evocation​ You reverse gravity in the area.
Shadow Raid Three ActionsIllusion​Shadow​ You spin illusions of flying shadows throughout the area.
Shadow's Web Two ActionsUncommon​Evocation​Monk​ Grasping darkness surges from you, dealing 14d4 negative damage.
Soothing Ballad Two ActionsUncommon​Enchantment​Bard​Composition​Emotion​Healing​Mental​ You draw upon your muse to soothe your allies.
Spell Turning Two ActionsUncommon​Abjuration​ This abjuration reflects spells cast at you back at their caster.
Sunburst Two ActionsEvocation​Fire​Light​Positive​ A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus 8d10 additional positive damage to undead creatures.
Teleportation Circle Uncommon​Conjuration​Teleportation​ You create a 10-foot-diameter circle on the ground, which acts as a portal to a destination determined at the time of the ritual.
Tempest of Shades Three ActionsNecromancy​Incarnate​ You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike.
Time Beacon One ActionDivination​ You create a beacon in time, intending to return to it if things go wrong.
True Target One ActionDivination​Fortune​Prediction​ You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you.
Unfettered Pack Two ActionsAbjuration​ You free those who travel alongside you from environmental hindrances.
Visions of Danger Three ActionsIllusion​Auditory​Visual​ An illusion of horrific creatures fills the spell's area.
Volcanic Eruption Two ActionsEvocation​Fire​ The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area.
Warp Mind Two ActionsEnchantment​Emotion​Incapacitation​Mental​ You scramble a creature's mental faculties and sensory input.
Word of Recall Rare​Conjuration​Teleportation​ You bind yourself and your allies to the specific safe location where you perform the ritual.

8th Level


NameTraitsDescription
All is One, One is All Three ActionsRare​Necromancy​ You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
Antimagic Field Three ActionsRare​Abjuration​ You repel all magic from the target area, preventing spells and other magic from functioning.
Bathe in Blood Two ActionsUncommon​Evocation​ This is an old ritual, illegal in nearly every corner of Golarion, but never quite exterminated.
Boil Blood Two ActionsEvocation​Fire​ You heat a foe's blood and boil it within its veins.
Burning Blossoms Three ActionsEnchantment​Fire​Plant​ An intangible hollow tree sprouts from the ground and grows to towering height, radiating a fiery passion and fascinating viewers.
Canticle of Everlasting Grief Two ActionsEnchantment​Auditory​Curse​Emotion​Fear​Mental​ You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible only to them.
Clone Companion Three ActionsConjuration​ You create a duplicate of your companion, and the duplicate fights alongside its twin, mirroring the original's actions.
Control Weather Uncommon​Evocation​ You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season.
Create Demiplane Rare​Conjuration​Teleportation​ Few incantations are as renowned as the power to create worlds.
Deluge Two ActionsUncommon​Evocation​Water​ You unleash a catastrophic downpour in the area that vanishes an instant later.
Devour Life Two ActionsUncommon​Necromancy​Death​Healing​Negative​ You attempt to utterly consume the target's life force.
Disappearance Two ActionsIllusion​ You shroud a creature from others' senses.
Discern Location Uncommon​Divination​Detection​ You learn the name of the target's exact location (including the building, community, and country) and plane of existence.
Divine Armageddon Two ActionsNecromancy​Negative​Positive​ You call forth a divine cataclysm from your deity, destroying living and undead creatures in the area alike.
Divine Aura Two ActionsAbjuration​ Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area.
Divine Inspiration Two ActionsEnchantment​Mental​ You infuse a target with spiritual energy, refreshing its magic.
Dream Council Illusion​Mental​Sleep​ When you Cast this Spell, any targets-including you-can choose to immediately fall asleep.
Earthquake Two ActionsEvocation​Earth​ You shake the ground, topple creatures into fissures, and collapse structures.
Freedom Uncommon​Abjuration​ You perform a ritual to free a creature imprisoned, petrified, or otherwise put into stasis by any magical effects from all such effects, even effects like Imprisonment that don't have a duration, as long as freedom's spell level is equal to or higher than the effect's spell level.
Horrid Wilting Two ActionsNecromancy​Negative​ You pull the moisture from the targets' bodies, dealing 10d10 negative damage.
Hypnopompic Terrors Two ActionsRare​Illusion​Emotion​Fear​Incapacitation​Mental​ You send a wave of nightmarish visions crashing over your targets, leaving them Paralyzed by fear.
Impaling Briars Two ActionsUncommon​Conjuration​Druid​Plant​ The ground within the area transforms into a mass of dangerous briars that assault and impede your foes.
Imprisonment Uncommon​Evocation​ You perform a ritual to imprison a creature in one of several forms.
Maze Two ActionsConjuration​Extradimensional​Teleportation​ You transport the target into an extradimensional maze of eldritch origin and trap it there.
Medusa's Wrath Two ActionsUncommon​Transmutation​Monk​ You make an attack filled with a medusa's petrifying power.
Mind Blank Two ActionsUncommon​Abjuration​ Powerful wards hide a creature from divination magic.
Moment of Renewal Two ActionsNecromancy​Healing​ The targets experience a day's worth of recovery in an instant.
Monstrosity Form Two ActionsTransmutation​Polymorph​ You transform into the shape of a legendary monster, assuming a Huge battle form.
Polar Ray Two ActionsEvocation​Attack​Cold​ You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage.
Power Word Stun One ActionUncommon​Enchantment​Auditory​Mental​ You stun the target with an arcane word of power.
Prismatic Wall Three ActionsAbjuration​Light​ You create an opaque wall of shimmering, multicolored light.
Prying Survey Uncommon​Divination​Scrying​ You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
Punishing Winds Three ActionsEvocation​Air​ Violent winds and a powerful downdraft fill the area, forming a cyclone.
Quivering Palm Two ActionsUncommon​Necromancy​Incapacitation​Monk​ Make a melee unarmed Strike.
Rite of the Red Star Rare​Conjuration​Teleportation​ You invoke the latent power within the Doorway to the Red Star through repetitive chanting and ritual movements in an attempt to open a portal to the planet Akiton.
Scintillating Pattern Two ActionsIllusion​Incapacitation​Visual​ A field of cascading, ever-changing colors manifests in the air.
Spirit Song Two ActionsNecromancy​Force​ Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 18d6 force damage.
Spiritual Epidemic Two ActionsNecromancy​Curse​ You curse the target, sapping its spirit and leaving a contagious trap in its essence.
Summon Archmage Three ActionsConjuration​Incarnate​ You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human).
Summon Deific Herald Three ActionsConjuration​Incarnate​ Your faith is strong enough to briefly summon a direct representative of your deity, such as the deity's herald.
Uncontrollable Dance Two ActionsEnchantment​Incapacitation​Mental​ The target is overcome with an all-consuming urge to dance.
Undermine Reality Two ActionsUncommon​Illusion​Incapacitation​Shadow​ You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.
Unfettered Mark Rare​Abjuration​ You tattoo the target with rare inks and create a magical tattoo called an unfettered mark.
Unrelenting Observation Two ActionsDivination​Scrying​ This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object.
Whirlwind Three ActionsEvocation​Air​ Powerful winds coalesce into a devastating tornado.
Wind Walk Transmutation​Air​ When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice.

9th Level


NameTraitsDescription
Astral Labyrinth Two ActionsUncommon​Abjuration​Incapacitation​ You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
Bind Soul Two ActionsUncommon​Necromancy​Evil​ You wrench the target's soul away before it can pass on to the afterlife and imprison it in a black sapphire.
Blunt the Final Blade Rare​Necromancy​Death​ You anoint the Final Blade with powdered mithral and grave dirt while speaking softly and carefully to the souls trapped within it.
Clone Rare​Necromancy​ You remove 1 cubic inch of flesh from the target, who must be present throughout the ritual and can be one of the casters.
Crusade Two ActionsUncommon​Enchantment​Linguistic​Mental​ You issue a divine mandate or proclaim a cause to the targets.
Disjunction Two ActionsUncommon​Abjuration​ Crackling energy disjoins the target.
Divinity Leech Two ActionsRare​Enchantment​ You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.
Empty Body Two ActionsUncommon​Conjuration​Monk​Teleportation​ You turn ethereal, with the effects of Ethereal Jaunt, but you don't need to concentrate.
Fantastic Facade Rare​Illusion​ You draw a permanent series of complex illusions over the target settlement, choosing the look, sound, feel, and smell of the structures, terrain, and creatures within at the time the ritual is cast.
Foresight Two ActionsDivination​Mental​Prediction​ You gain a sixth sense that warns you of danger that might befall the target of the spell.
Implosion Two ActionsEvocation​ You crush the target by causing it to collapse in on itself, dealing 75 damage.
Ki Form One ActionUncommon​Transmutation​Monk​Polymorph​ Drawing from deep wells of spiritual power, you take on a special ki form.
Linnorm Sting Two ActionsUncommon​Necromancy​Fire​Poison​ You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
Massacre Two ActionsNecromancy​Death​Negative​ You unleash a wave of necromantic energy to snuff out the life force of those in its path.
Meteor Swarm Two ActionsEvocation​Fire​ You call down four meteors that explode in a fiery blast.
Nature's Enmity Two ActionsEnchantment​ Animals and plants in the area turn against the targets.
One With the Land Two ActionsTransmutation​Earth​Plant​ You merge with an adjacent natural feature with enough volume to fit you and your worn and held possessions, such as the ground or a large tree.
Overwhelming Presence Two ActionsEnchantment​Auditory​Incapacitation​Mental​Visual​ You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being.
Power Word Kill One ActionEnchantment​Auditory​Death​Mental​ You utter the most powerful arcane word of power.
Prismatic Shield One ActionRare​Abjuration​Light​ Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.
Prismatic Sphere Two ActionsAbjuration​Light​ You create a seven-layered sphere to protect an area.
Proliferating Eyes Two ActionsDivination​Scrying​ You implant an Invisible, magical eye sensor on the target's body.
Resplendent Mansion Conjuration​ You conjure a towering mansion up to four stories tall and up to 300 feet on a side.
Shapechange Two ActionsTransmutation​Polymorph​ Harnessing your mastery of transformative magic, you take on a mutable form.
Storm Lord Two ActionsUncommon​Evocation​Air​Druid​Electricity​ The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting.
Storm of Vengeance Three ActionsEvocation​Air​Electricity​ A massive storm cloud forms in the air in a 360-foot burst.
Summon Draconic Legion Three ActionsConjuration​Incarnate​ You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location.
Telepathic Demand Three ActionsEnchantment​Incapacitation​Linguistic​Mental​ You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
Unfathomable Song Two ActionsEnchantment​Auditory​Emotion​Fear​Incapacitation​Mental​ Fleeting notes of a strange and unnatural song fill the air, overtaking the mind.
Unspeakable Shadow Two ActionsIllusion​Death​Emotion​Fear​Mental​Shadow​Visual​ You alter a creature's shadow, transforming it into a terrifying monster out to devour the creature.
Upheaval Two ActionsUncommon​Conjuration​Earth​ The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.
Voracious Gestalt Two ActionsNecromancy​Aura​Death​Evil​ You create a powerful spirit entity that grows and builds strength by consuming the spirits of foes you both slay.
Wail of the Banshee Two ActionsNecromancy​Auditory​Death​Negative​ Your scream chills the souls of enemies that hear it.
Weapon of Judgement Two ActionsEvocation​Force​ An immense weapon of force appears, hovering in the air above the target.
Weird Two ActionsIllusion​Death​Emotion​Fear​Mental​ You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears.

10th Level


NameTraitsDescription
Alter Reality Three ActionsDivination​ You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects: .
Anima Invocation (Modified) Rare​Abjuration​Ritual​ When casting the modified version of the Anima Invocation, it instead draws upon the latent spiritual energies of sapient creatures within range of the spell without requiring their deaths, then uses this energy to bolster the connection between body and soul among all of the ritual's casters.
Apex Companion Two ActionsUncommon​Transmutation​Druid​Polymorph​ You focus on the energies of all members of your animal companion's species, transforming your animal companion into its apex battle form.
Avatar Two ActionsTransmutation​Polymorph​ You transform into an avatar of your deity, assuming a Huge battle form.
Cataclysm Two ActionsEvocation​Acid​Cold​Earth​Electricity​Fire​Water​ You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.
Element Embodied Two ActionsTransmutation​Polymorph​ Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental.
Fabricated Truth Three ActionsEnchantment​Incapacitation​Mental​ Choose a single statement you want the targets to believe.
Fatal Aria One ActionUncommon​Enchantment​Bard​Composition​Death​Emotion​Mental​ You perform music so perfect that the target may die of joy or sorrow.
Fated Confrontation Three ActionsDivination​ You weave the threads of fate to lead two foes into a climactic battle.
Gate Two ActionsUncommon​Conjuration​Teleportation​ You tear open a rift to another plane, creating a portal that creatures can travel through in either direction.
Hero's Defiance Free ActionUncommon​Necromancy​Champion​Healing​Positive​ You shout in defiance, filling you with a sudden burst of healing.
Indestructibility Two ActionsAbjuration​ You can't be affected by anything unless you choose to be.
Miracle Three ActionsDivination​ You request aid directly from your divine source.
Nature Incarnate Two ActionsTransmutation​Polymorph​ The primal power of the world flows through you.
Nullify ReactionAbjuration​ You instantly destroy the incoming spell, though at the cost of sending magical feedback through your body.
Pied Piping Two ActionsUncommon​Enchantment​Bard​Composition​Incapacitation​Mental​Sonic​ Your performance enraptures those who hear it, compelling them to follow you about in admiration.
Primal Herd Two ActionsTransmutation​Polymorph​ Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form.
Primal Phenomenon Three ActionsDivination​ You request a direct intercession from the natural world.
Raga of Remembrance Unique​Necromancy​ You scribe occult symbols on unblighted Vudran ground, laying the ceramics within them to create a ritual space.
Remake Uncommon​Conjuration​ You fully re-create an object from nothing, even if the object was destroyed.
Revival Two ActionsNecromancy​Healing​Positive​ A burst of healing energy soothes living creatures and temporarily rouses those recently slain.
Shadow Army Three ActionsIllusion​Auditory​Mental​Shadow​Visual​ You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies.
Song of the Fallen Two ActionsUncommon​Necromancy​Bard​Composition​ You chant a dirge or an elegy that either rouses the dead to action or reminds undead that they should lay to rest.
Summon Kaiju Three ActionsRare​Conjuration​Incarnate​ You briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation.
Time Stop Three ActionsTransmutation​ You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all.
Wish Three ActionsDivination​ You state a wish, making your greatest desire come true.